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All Posts by Belarion

All Posts by Belarion

27 Pages 1 2 3 4 5 6 7 » Last
526 posts found

Just what the title says. Like Digimon or Pokemon style but online.


Also, anyone try BSG Online? Is it any good?


First of all, if you read the books you'd know GRRM is destroying the series. And good riddance for taking so focking long writing them because he wanted to make money off TV shows etc.


Second, using well known book/movie IPs never works anymore; they always crash and burn and never live up to the hype. (hell maybe thats just all MMO's nowadays) So its possible someone told this to GRRM and he made a decision that will bring him the most money right now and give him a good excuse for why the game was horrible. "Oh, the game company just did an awful job"

[mod edit]

I refuse to watch the TV show untill GRRM dies, so I have something to cheer me up while Im watching.

Originally posted by ste2000
Originally posted by FredomSekerZ
Originally posted by ste2000

Hey we are commenting on Matt Firor interview, not on the game FAQs

An Matt Firor says that what they are doing is an Online RPG.

So what? It's a play. on. words. Everything that as been said about this game, everywhere, is that it's an mmorpg. Stop focusing so much on a small interview quote. He never even said it wasn't an mmo

I just find it curious that Matt admitted something I was thinking while reading all Zenimax interviews, which is that TESO looks like more like an Online RPG very story driven and quite casual (like SWTOR and TSW), rather than a classic MMO

That's why I linked this interview, which other than that doesn't add anything new.

 The damm story thing again? Anwer me this, what is the difference between a story driven themepark and non story driven themepark? None. Both have quests, dunegons, etc. Story simply means increasign the cinematic, lore aspect of the game. SWTOR is abit more different, because it as a full single player literally inside the mmo.

TSW "story" is more like lore. Beyond that, it as just as much mmo in is as, oh i don't know, WOW, RIFT, TERA, WAR, AOC, GW2, AION, etc, etc, etc. You know, themeparks. They're mmorpgs just like any.

Actually it is very easy to understand the difference between a story driven MMO, and a classic MMO.

A story driven MMO has is strenght on the story but it is very weak on MMO elements, so what happens is that once you run out of storylines the MMO elements are not strong enough to support the game once the main feature (the story) is done.

That's why I call SWTOR and TSW, Online RPGs (yes they are technically MMORPG), because once the story is gone, the players will go too, and that's because the MMO part of the game is rather weak and won't hold players for long.

A classic MMO obviously doesn't rely too much on the RPG element (mainly story) and has its strenght on the MMO elements which incentivate  the players to play together or against each other (MMO), rather than spending 90% of the time going through a storyline in complete solitude like it happens in SWTOR and TSW (and in any single player RPG).


The fact that lots of classic MMO have failed though it is not because the original idea of MMORPGs (playing together or against each other) is now obsolete, but rather because developers decided that it was a good idea to copy/paste WOW rather than evolving the MMO genre to a different direction, with new ideas.

Zenimax looks like is NOT going to be the ones who revolutionise the genres either, settling for a MMO which sits between WOW and SWTOR.


You know, the funny things is that I was saying the same exact things about SWTOR 2 years before it was released, while the majority of SWTOR fanboys were trying to convince everyone and themselves that SWTOR wasn't going to be just about the story but it would be the WOW killer.

I always said that SWTOR was going to be basically KOTOR Online, and I wasn't wrong.

I am saying the same things about TSW which has just being released and still has lots of support, but I predict that in a couple of months time, after people run out of stories,  it will follow SWTOR fate

So don't say that no one didn't see it coming, because to me it is obvious it will end up that way.

Teeehee, I enjoy your posts.


But if we had babies I wouldnt allow you to teach them words like incentivate. Is that like a mash up of motivate and provide incentive? I love it!



Originally posted by Krellen
Originally posted by Istavaan

TESO is nothing more than a quick cash grab.

Nothing quick about developing a MMO.

By quick he means after production.


Hype Hype Hype during production. Big Marketing.Big Box Sales. Quickly goes F2P.


Quick cash grab.

Originally posted by Mishakai
Heck, if I was a mod on this board, I'd delete any thread like this and issue a warning to the person who started it.  They pop up almost daily, and all have the same non-constructive finger-pointing name calling nonsense.




Yes, because the only views that should be allowed to be heard are those of whiteknights. If the mods deleted every critical thread about a game people would stop coming to this site.


Forums are about interacting with others in the marketplace of ideas. If you cannot handle reading opinions that are contrary to your own, go to church (make sure its one of whatever denomination you happen to belong to).

Originally posted by Hyanmen
Originally posted by Belarion

If you go back and read what I wrote I made a logical hypothesis countering your theory that FF fans might save FF14.

You basically said "we will see".

I said FF fans "might" save FF14.

You countered nothing. We both agreed on the basis that it may or may not work. >_>;

I provided an alternate hypothesis. Therefore I countered yours. Period.

Originally posted by Hyanmen
Originally posted by Belarion

If you had kept my post in its original form when u quoted, anyone reading your response would have thought you basically reiterated what I had already said.

In my post I was clear in saying that FF14 2.0 will be different from FF11 and that maybe it will appeal to FF fans tastes we will have to see.

You speculated that it will not be well received, while giving examples.

I speculated that it will be, while giving examples of my own.

Hardly a reiteration, though most likely the other side of the same coin.

Frankly, calling my argument sad is pretty lame too. Can you prove yourself by sticking to the argument, rather than useless comments? What you said didn't even counter my argument in any way. It all could be summed up as "we will see". Yeah, cool....

If you go back and read what I wrote I made a logical hypothesis countering your theory that FF fans might save FF14.


Neither of us are psychic, we both were making predictions. Do not act like your "arguement" was any more worthwhile then my retort.

Originally posted by Hyanmen
Originally posted by Belarion

With FF11 it was proven that FF fans do not enjoy the MMO genre en masse.

The MMO genre has changed since 2002.

XI was so time consuming and punishing, it's no surprise it did not receive mainstream success among the fans.

While the MMO/XI purists can find a lot to nitpick about XIV's direction, we'll see what the mainstream thinks of it. It should be needless to say, though, that what an XI player (or even an MMO player) thinks is hardly what the general FF fan thinks about how the game should be. Indeed, the general FF fan did not enjoy XI, and it is questionable how large of a portion of the demographic has enjoyed an MMO before. XI was a niche game, though a successful one for it's time.

It is no surprise that word of mouth is abysmal and the general reaction is poor. 2.0 isn't even out. You are jumping to conclusions again, thinking that there will be no positive word of mouth and reviews if 2.0 turns out to be enjoyable and something that an FF fan wants to play (which is not necessarily something that an XI/MMO fan wants to play).

Especially the Japanese playerbase may have no interest in a setting like WoW's, but would enjoy similar experience in a Final Fantasy setting. It is quite distinctive, after all, and the producer is taking full use of it, marketing the game using summons, chocobos, traditional jobs, and the like.

Your opinion regarding the game and it's direction does not ensure it's failure or success. It could be a personal failure, which is honestly too bad for you.

Removing one line from my post and then responding to my entire post is pretty lame. Even though my original post is right above urs, some people might not notice or might be too lazy.


If you had kept my post in its original form when u quoted, anyone reading your response would have thought you basically reiterated what I had already said.


In my post I was clear in saying that FF14 2.0 will be different from FF11 and that maybe it will appeal to FF fans tastes we will have to see.

Originally posted by Hyanmen
Originally posted by jeremyjodes

They all want blizzards market share. it's there doom when it blows up in their face. look at bioware. they had to learn the hard way. It's sad really, they all lack even one orginal thought when it comes to making a MMOG. it's like watching a car full of people follow another car heading for a cliff. your screaming for them to stop but they follow them right off.

 Sad But it's required if from the ashes are born games that move away from the themepark formula and return with a new view and ideas.

All they need is to get the existing FF demographic to play their game. All they need to do is to make the game to feel like a proper FF title. Tens of millions of potential (loyal) players that haven't even tried an MMO right there.

Fact: It doesn't matter whether the game is novel or old if the people playing it don't know or care about anything that came before it. All that matters is that they enjoy it right there and then. Let the pitiful MMO herd bitch and move to the next game.

You often post interesting stuff but this is a sad arguement.


With FF11 it was proven that FF fans do not enjoy the MMO genre en masse. We will see if FF14 simplistic and dumbed down gameplay attract them or if it was something more specifically about MMO's that drove FF fans away from FF11. But many will remember FF11, do some research about FF14 before buying and come accross The Reviews :P . Some people will ask friends who may have tried it or know someone who has and come across The Disillusioned FF Fan.  Many won't bother with research at all and just not buy it based on their knowledge of FF11 and/or word of mouth about FF14.


Furthermore, FF fans have been recently let down with the produce of SE. I think they will be less likely to jump all over a video game that has been out for more than a year and has horrible reviews already, that is coming from SE.


Word of mouth about FF14 is pretty abysmal. If game stores like BestBuy and GameStop buy FF14 in limited quantity based on the success of FF14's first release, the employees of these stores may not feel the need to upsell the game. They may feel like freely expressing what they know about FF14, even if its outdated, biased, polluted, ignorant and just plan wrong.


Originally posted by Garvon3
Originally posted by Belarion
Originally posted by Hyanmen
Originally posted by Belarion

In a new interview he talks about doing away with open world partying in favour of instanced content. Also party grinding will be removed in favour of a quest based leveling progression. Not a mixture of both but a quest only based leveling progression.

Instances will be a part of the leveling process, and they happen in groups. Open world partying being tossed out =/= partying will be removed from the process completely. Jumping into conclusions much?

Guess we'll see

I've played enough MMORPGs over the years to know that as soon as instancing is added to a game, grouping and socializing dies. Immediately.

I understand. We will see.

Originally posted by Mardukk
Originally posted by Foomerang


Originally posted by itgrowls

Originally posted by Belarion Er Mah Gerd!   GW2. Duh!   That is all
LMSO thanks for that! I've often wanted to say that to so many people on here! But it is true that GW2 while not a lazy project nor a broken game, doesn't appeal to the so called hard core PVE players because there isn't a gear treadmill, there isn't a monthly fee, there aren't raids to get geared for before doing the same dungeons ad nausium, they aren't forced to be online constantly to do anything they find meaningful (like get gear grind, grind rep), there isn't gear solely from raids they can wear to walk about the major cities and strut making them feel relevant, and finally, there isn't  this bloated advantage in pvp where it doesn't matter how skilled or terrible you might be you have macros and gear that gives you an unfair advantage.




Or maybe some of us came into the genre wanting mmos that arent about jumping into action with combat only classes where we hone our leet skillz.

Haha!  Couldn't have said it better.  I'm currently playing TSW.  While I really like the deck/build theorycrafting freedom and some interesting quests I'm finding the rest of the game to be paperthin.  While I thought SWTOR was the antithesis of a virtual world I'm starting to think TSW is a close second.  Small zones and nothing gives you the feeling that you're actually in a world.  It has the console feel down pat.  Developer content driven to the nth extent.  It's funny everyone bitches about WoW but it's actually more virtual worldy than the latest AAA MMO's released. 


I think there is no doubt that devs are going to end up in the lobby heavily instanced MMO game design.  Player freedom or non combat things to do be damned.


Sidenote: Did anyone ever know anyone that had a Neo Geo?

Neo Geo sounds familiar, was it a console of some sort?

Originally posted by Hyanmen
Originally posted by Belarion

In a new interview he talks about doing away with open world partying in favour of instanced content. Also party grinding will be removed in favour of a quest based leveling progression. Not a mixture of both but a quest only based leveling progression.

Instances will be a part of the leveling process, and they happen in groups. Open world partying being tossed out =/= partying will be removed from the process completely. Jumping into conclusions much?

Guess we'll see

[mod edit]


Originally posted by ZizouX

The  following is a translated interview (from French Article) in the official FFXIV forums when Yoshi-P was in France for the Japan Expo last week.  He talked about WoW and his conversation with Blizzard developers during E3.   You can draw conclusions for yourselves.


FFU : We heard you met Blizzard. What did you talk about ? 

Y-P: When we met Blizzard’s director, who is a die hard fan of FFVII, it started the conversation really well (laugh). 

The conversation was mostly about managing teams, how updates are managed and additional content.
We discussed about how WoW succeeded, their challenges and problems they face. Everythiung was detailed and precise, and passionate.

In Blizzard’s office, there’s a human size statue with the words: “Priority is game experience”. We learned a lot from their advices, especially on how to make the game experience better for the community. We’ll try to do that for FFXIV.

FFU : Japanese MMORPG’s are deeply different from the others. Did you think about changing the game mechanics to make it more accessible to WoW or Lotro players ?

Y-P: You’ll recognize some aspects from popular MMORPG’s when you try out 2.0 Alpha and Beta. Especially the battle system which is now more dynamic.

I hope you’ll enjoy the improvements. The UI will prolly be the most important change. With this new design, if you played WoW, it will be easy to feel comfortable in the game environment


 The Entire interview can be found here.



This is not the article I linked. For clarification to readers of this thread.


In the article I linked, found on page 1,  the Dev clearly states that he wants to make the transition from WoW to FF14 as easy for WoW players as possible.


He never said "only in regards to UI", you can choose to believe that if you wish. We'll see when 2.0 releases.


In a new interview he talks about doing away with open world partying in favour of instanced content. Also party grinding will be removed in favour of a quest based leveling progression. Not a mixture of both but a quest only based leveling progression. Think of it like doing leves over and over. More interesting then party grinding?  But party grinding can be fun after a bit of quests and crafting. You can choose where to go, get some friends together and smash mobs. Think about having to go to A, then B, then kill C and then return to A, over and over. Interesting? Maybe for awhile. But that'll fade fast. Then its just another kind of grind. Except this one is drawn out with a shitload of text and walking to do. Woot! Replace some party grinding, with quest grinding and add shit tonnes of timesink to it. SE is definitely on the right track.

Lmao you whiteknights aren't going to be playing FF14 after i2.0 flops either. But you are perfectly happy to make SE feel like they are on the right track and not rethink their plans.


I woudn't be surprised if, like the officail forums, the 2 people who are so adamently defending SE aren't just some SE hirelings. Trying to hype up 2.0 some more.


Its very possible that SE's new plans is this. Build as much hype as they can for 2.0 and PS3 release. Get one more massive box sale period for FF14 and then coast with minimal patches and expansions, up to the point that they go F2P.



Er Mah Gerd!


GW2. Duh!


That is all

Baahaha read the books.  Much better time then any MMO ive ever played. Except for the 4th book and I havent read the 5th because im still pissed off about the 4th.


All you bandwagoners deserve shotty  bs coming from this IP. Making GRRM's stupid ego even bigger. Damn that tv show for being so critically acclaimed. Why couldn't it have flopped like Sword of Truths tv show.


Anywho, I hate you all. Peace out A Town.

Originally posted by Garvon3
Originally posted by SuperXero89

Ignoring WoW is one of the largest reason FFXIV is in the mess it's in right now.  This can only improve the game.

Ignoring WoW was the best thing the game ever did. Releasing broken is what caused the issue.

100% agree.


I love how they throw Tanaka under a bus, or onto his own sword... and then say "Sorry, we will work to make the game more western like WoW". Honestly? You think that was the problem? For real?


SE released an aborted fetus of a game. Almost every single aspect of the game was interesting in some way but broken and flawed in another. The problems spoke, not of a lack of vision, but lack of effort and time to iron the problems out. And sub contracting Chinese programmers... wow




Originally posted by itgrowls

Yes and no. Personally I never liked the turn based combat, there's a place for that and that's in older SRPG games not in mmos. For example, the most recent videos of gameplay i've seen of combat in this game was where it literally took 10 abilities to prepare for battle before each fight and then it too three things to do each attack all while waiting for unecessary and dated timers. This to me is either one of those ploys to keep people online for as long as humanly possible (much like giving mobs resistances in LOTRO when they tried that for a time to make simple mobs harder so that fights were incredibly hard outside of dungeons while it was subscription only) or someone while trying to make the game more nostalgic went too far.

I think they would benefit in gaining the combat style which shouldn't be too difficult of a conversion since they already have a single target button mashing thing going, if they really wanted fantastic combat tho and they were serious about making their game the best it could be they should emulate the combat from GW2 or Neverwinter at the very least, making it more action based is always better. We've all seen too many button mashers.


Guess what? You are mashing buttons no matter what video game you play. God people are dense as bricks, I swear.


In FF11 the combat was slow and such to actually allow for players to utilize a variety of interesting spells and skills before, during and after battle. It made the combat very fun for some people. Just because you would rather convince yourself that some other way of doing combat is more "skillful" (this is MMOs we are talking about... but you go ahead and believe you have epeen skillz) does not mean that other ways of playing are not appreciated by different people. Nor does it mean that time based, strategic battles are outdated. It could very well be a sign of changing tastes in video game players... but changing tastes does not equal better tastes.


So get off your high horse.




Originally posted by Sawtooth
Originally posted by SuperXero89

America better hope the world ends this year.  This country is in a socioeconomic tailspin that it will likely never recover from. :(


If you've gotta go out, may as well go out on top rather than becoming an allegorical modern day Roman Empire.

Actually the Roman Empire fell because of aliens. I learned this from that crazy guy from Ancient Aliens on the History Channel. It's on the History Channel so it has to be true. I guess that means the world will end with an alien invasion. I don't know what form it will take, but I'm putting my money on Tiberium. While US money still has value, because Tiberium is going to change the game as far as wealth goes.

Bahahahahaha Love that show!

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