| 191 posts found | |
|---|---|
|
Why so much hate at a successful, highly polished and fun game?
General Discussion « Aion 11/04/09 10:37:46 AM
Honestly, for me, it just got boring. I have a problem with most any game that doesn't keep up either on pacing or strategy side. Very much so have yet to see a game that actually manages to balance both well. The latter half of Aion was interesting, but very far from what I'd call a challenge or fun for the long term.
In other words, I'm sure it's a good game, just ain't for me. |
|
Originally posted by Shiymmas Misinformed by [SNIP] that sink in...
If I'd [SNIP] levels higher however... I wouldn't call fighting higher level mobs more challenging more so than you have to chug through larger numbers. And you have a point with me missing out on party play. Problem is there's a lot of people who grind solo through leveling and most quests and only party for PvP and raid type quests/events. I would reiterate my opinion that Aion isn't a bad game, one just needs to know what to expect out of it. That's an issue all games have really. Remove the hype and inflated fan praise and remove the grave digging bashing and just look at what the game mechanics are and decide whether the system in place caters to one's preferences in style.
Also, being able to kill mobs in 3-5 seconds can be endlessly challenging when they hit as hard or harder than you do, they have special abilities and multiple tiers of skills/spells they can use based on what they con, and their tactics change accordingly. I've had mobs dodge out of the way on plenty of occasions, and given I usually spring for the character class/setup that has low hp and requires me to be great at dodging, when one has to run down a mob that not only can throw big fireballs at you, but debuff, strafe, and bash yer skull in, it gets a lot more challenging than a mob that does the same thing but has more health/dps.
|
|
|
Yes open beta ye were capped, I dinnae play open beta. But thank you for that. |
|
Originally posted by nblitz
Misinformed. Misinformed by what regard? Also think ye lumped me in with those saying it's slower than WoW and whatnot, which I'm not. I preordered and played a cleric and ranger to 48 and 36 respectively, before getting bored and deciding I wasn't gonna play release. I actually have hands on time in it. From what I played, the games pacing felt slow. I'm aware the classes I played aren't the fastest at dishing out dps in the game, but there's still the baseline to cater to. The mmo I currently pay/play right now on occasion is DDO. You know how fast most mobs die in that? If it takes more than 3-5 seconds, you're doing it wrong. You know how long it takes in Aion on average? While it'll only take a minute if yer plodding like a snail and more to 30-40 seconds fighting tougher mobs(out of normal level range), it's still closer to 15-20 seconds or so for normal mobs. Now while that doesn't look that long in and of itself. It spells wonders of implications for multiple target combat and the amount of time one will waste waiting for everything to die. It may be overboard of me to say the game is 'actually' slow, but by my standard it really is. There's a difference between having time to think and react and having time to think and react and then ponder your navel for a moment before having to do anything else. Aion IS slower. Slower than most MMOs? Hells no, it's pretty close to on par. It's high damage attacks though are mitigated by it's leveling and combat mechanics though, and for the most part your bigger strike will be more effective PvE where you don't have everyone standing around in armor that's meant to mitigate your damage types. Aion is an mmo. It's been built for a wide general audience. It is not hard, it is not amazingly deep. It is slow. I wouldn't call WoW particularly faster or slower either. You can waste a decent amount of time on trash mobs in that game too. It's by design though in both cases. But I restate my point. The game is slow. It was made slow like plenty of other MMOs to cater to the general audience of the modern gamer, who is slow and relatively unskilled. And now to wait the mandatory 15 seconds to let that sink in...
|
|
|
After playing beta, how many are actually keeping their pre-orders?
General Discussion « Aion 9/18/09 1:55:06 AM
Originally posted by cmp1988
About all the potential this game is gonna have has all ready been realized in what you've played. We aren't getting new content here with the release of this, it's on a time lapse due to localization. It is what it will be basically.
I preordered it and will not be playing Aion. It's like Eve for me. Solid game and does what it's intended for very well, just not my preference in style. Granted no MMO has really mustered my preferences particularly effectively yet. Too shallow of tactics in too simple/slow of game play. >_< I'm still waiting for someone to strike upon the mythical MMOFPS/RTS and get it right... |
|
|
Preorder isn't really that perfect of a statistic either.
Like me, I have two preorders of Aion. Was originally going to play the game with my friend, but then we decided against it.
Plenty of others doing the same thing all ready. If you haven't seen the trend with such games, try to recall the initial sales of Age of Conan compared to player retention. Aion will be nowhere's ear as harsh a loss as that, and by all means it should do pretty damn good. But those numbers still have to be adjusted to account for inevitable losses. |
|
|
WoW didn't start the one shots by any means.
Aside from that, it's just the approach Aion takes to combat. Slower equals you have more time to stare at your character swinging, pausing a moment, swinging again, and pressing your way through the hotbar attacks and convenient combos that chain themselves for you, which to Aion seems to mean 'win' in some odd 'we don't cater to gamers who have any form of a reflex' language.
Not to be harsh, they just went for a slower pace in combat. Some seem to think it makes the game more tactical. Some think it just makes it drawn out and plodding. If you don't like free time while in the middle of a duel to cook some popcorn, then Aion might not be for you. |
|
|
All Points Bulletin: Dave Jones on Expanding "Horizontally"
News Discussion « General Discussion 8/14/09 4:00:05 AM
In other words, non linear progression. |
|
Originally posted by Electriceye
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed. It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well. So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere. What you said is irrelevant. Read properly please. I never said Aion as a whole will be a success over here. I only pointed out that as far as the Balaur are concerned, it's going pretty well and the race balancing isn't an issue in the East. Why on earth would this kind of mechanic NOT work in the West?? It has NOTHING to do with the population or its tastes. It's a game play mechanic that is working well in Korea and China, and there's absolutely NO reason for it not to work in the West. Because your assertion that the mechanic works only can go so far as to imply the situation as it stands is acceptable to the players of the game and does nothing to actually say the game itself is truly balanced. Point to be made is there the largest portion of games, and for that matter the only ones i know are played in abundance in the east, are all two faction to begin with.
When one is accustomed to the balance issues spawned from a two faction system, one cannot assume the acceptance of a 'new' mechanic in an otherwise same system actually changes circumstance versus it being accepted and rolled with as 'business as usual'. In other words, that entire demographic is a void data point. |
|
|
Guess you didn't like the 20 levels of non-linear progression Planetside threw at you to pan out a troop alongside the perks it's added to gaining badges and command experience?
EDIT: Honestly all in all, the only upcoming game I'd say to look for would be MAG to fit yer desires if Planetside or such ain't your cup of tea. |
|
|
Currently I'm interested in seeing how Parabellum plays out.
MAG if you got a PS3 is a pretty good game. HUD is a bit on the annoying side because there's little icons over all your allies heads all the time, though it does come in handy.
Other wise, you may just want to go back and look into Planetside. I'd still honestly call it one of the better shooters I've played in general.
EDIT: Er, MAG ain't out yet. Forgot about that. Ok, get MAG once it's been released in your case. XD |
|
|
I've given up mostly on MMOs in the regard to grind/not grind and all the crap that gets flung about.
More specifically, I've just gotten bored of most of them.
How does this apply to the situation? Because you need to relate the situation, as all other things do, to the individuals it regards and the preferences they have. Grind has definitely changed in meaning to encompass many trivial aspects, that doesn't remove the fact that people are in fact complaining.
The problem in and of itself is how the time sinks are implemented. More often than not it's not an issue directly of what the task at hand is so much as how long it's taking to reach the end. This is a fault more of the desire than it is the task, and the solution isn't to simply throw the reward at people.
I personally think it'd be better to have something of a sliding scale to progress that isn't so easily trackable, and give people more rewards in terms of nonlinear progression. That way people have things to work towards, but it's not perceived as vital like leveling up and running raids over and over for gear is. That way the focus of the player isn't on what they want to 'get' so much as what they want to 'do' again.
Or that's the problem in a nutshell. MMOs have a bad habit of not having good implementation of 'getting' things and 'doing' things that result in people's pretty much undivided attention on the light at the end of the tunnel rather than what's around them. |
|
Originally posted by Netzoko
...
You do know that only happens when one either is outmatched, or sucks, right?
Don't think I ever had that problem in DAoC, Granted I played Midgard and was in a guild that pretty soundly stomped the competition.
I'd personally say DAoC has some of the best PvP in a general regard, because the gameplay is good and pace is generally good. |
|
|
DDO Interviews finished, admin please lock and close. Thanks
The Rusty Nail (General) « D&D Online 6/11/09 12:53:42 PM
Wouldn't mind interviewing too. |
|
|
Didn't they say the new game takes place in a new land with new races that will paralel their other races, but not be the same? |
|
|
I hate this trend to ignore the needs of the hardcore.
The Pub at MMORPG.COM « General Discussion 6/02/09 4:50:56 AM
I prefer to be rewarded for my skill and ability to actually get things done rather than how little of Iife I have in a desperate bid to attain something that for all extensive purposes is worthless.
Point for me also is, the game is supposed to be fun regardless of how long you play. The fun should be the goal, not some pixels.
Honestly, wasting hours on end to obtain an item in a game as if it's the holy grail is more hopeless sounding to me than knocking yer rocks off to pictures. |
|
Originally posted by sacdeep I would like to answer this question with a 'yes'. At least in a relative sense. Mostly accounting for practical range of high end server machines and traditional support for them in terms of OS and code. |
|
|
I really wasn't coming here looking to convince players that this game is bad or to play another game or anything else.
I'm currently bored actually and am shopping around for a game to grab my attention. Hence why the only game I have listed as playing is Real Life with the inebriation expansion...and I don't even like alcohol. o_0
And honestly the things NoName just said have made me interested in at least trying the thing out.
Sorry to be nitpicky, but playing tons of games with a personality like mine ends up meaning that I'm almost constantly looking for revision and matching it up to aspects of tons of different games (That I will admit are rather too numerous to be reasonable). If this game can pull off holding my interest longer than a week it has my buy. :p |
|
|
Ok so nuttin' then. :p
EDIT: Point I have is that I've been reading the FAQ and watching the movies, and have yet to understand the difference between this game and others that look just like it. It's not like there's unique combat elements or methods to use skills, or even a real range of variety when it comes to aesthetics.
Not saying it's a bad game, I'm just saying I don't understand how people can continue to say it's such a swell game when there's so many others like it. |
|
|
You mean to tell me the game has more active and interesting combat than DDO, AC, or Planetside, a quest and storyline that actively changes based on player participation as has happened in AC, a detailed and branching skill tree that uncludes the ability to mix uour own powers as in Ryzom and Entropia, unique gameplay as in Dreamlords and EvE, and a unique setting and stroy like CoX, HL, BE WWII, or PotBS?
If so, then Why haven't these devs been elected as gods?
Aside from mindless inflation of the game without substance, what interesting things are there? |
|