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All Posts by moosecatlol

All Posts by moosecatlol

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1135 posts found

All games have their share of hackers and abusable exploits, the problem comes from the fact that this game nearly managed to create vacancies for all types of hacks and exploits.

From Lua sniping the auction house and housing plots, to speed/teleport hacks, all the way down to simple botting.

From what I've gathered there was no forethought put into the security of a game in which you spend all of your time grinding and farming, something that some might say is the reason why most hacks/exploits/bot-scripts exist. Which if you ask me is simply pathetic.

The worst part is that this was posted 9 days ago on reddit:

I do appreciate that people are pointing this out. Seriously. The amount of effort going into finding a way to deduce when/if/what outside of the game is being used is rather extreme. What's legit vs what isn't is frequently extremely challenging to tell, even when you have total control of the code. Unlike in the case where its our own game, where we can (and do) add new instrumentation/logging/detection daily until problems get stomped with prejudice, we're limited here in only being able to act on what the game throws off as outputs to us. We can't add new ones. That said, this one is the next biggest priority. New theory being worked on right now, will holler if it pans out and we can act on it with confidence.

What you're ultimately looking at is Maplestory tier security, Maplestory tier grinding, all with the joy of an open PK system.

As I've been saying since the Korean beta, everything about the game is simply lazy.

Ethics discussion article on Gamasutra

 

Heh.

I've never seen more people whine about the setting of a story in my life.

For what it's worth it looks nice, however without actually having played the game, or seen any hands on reviews, it's impossible to know if the game handles well.

Questions left to be answered:

Is it clunky?

Are the load times awful?

How is Lightning going to be shoveled into this game?

Will the story suck more than Guild Wars 2's story?

How has the ignorant crowd not realized that FF8 is set in a world that is further technologically advanced than the entirety of Fabula Nova Crystallis branch of Final Fantasy?

Does anyone remember when the MMORPG website was the go to place for MMORPG information, both east and west?

 

All these question remain yet to be answered.

The people who think that "Hardcore raiding" was about gear are the same people who never made it into the top 50 in terms of progression.

It was absolutely about the emergent competition, the spy work, data mining guild info from wws, c'thun think tanks, everything. . . all of which will never be reproduced.

 

Being a hardcore raider these days means nothing. The challenge is gone, and with it the competitive scene.

SWG had a meta grind just like every other game, and it was equally as boring as Ever Quest. If I remember to correctly it was Talus>Dantooine>Endor. With the old meta leveling method, a player could grind out a combat class in less than a day, depending on the class of course.

The goal would be to mask the grind in absolute wonder and freedom, moreover farming monsters should be the base-line gain of estimated time to level. Anything a player does besides grinding monsters should reward the player with higher EXP per minute.

Currently no game in development or released has created a solution to grind. That doesn't mean that they haven't tried, but eventually you find that you're still grinding mobs for the best EXP. The closest I've experienced was in early release of Guild Wars 2 where you could exploit pure karma crafting to achieve max level.

Even in Black Desert Online, AoE mob farming is the fastest way to level, and story quests become forced upon you in order to attain skill points.

Is there any footage of these "Story Bricks" and their AI in action?

I miss the original devs, except Jon Peters. . . sure he takes the bus to work everyday, but his reasoning for simple combat metrics made me think he was lazy.
Uh. . . do people not research anything these days or is this a troll thread?
I'll take "firing their writers", for 500 Alex.

ITT: Being Smart = Being Lazy.

 

 

Originally posted by M4ko
Originally posted by turinmacleod

People care about the Hype meter?

 

Color me surprised.

 

T

When you make MMORPG.com your #1 source for all MMO news and development then Id say hype meter has to hold some value.

More like your #1 source for being late with all breaking news relating to anything MMO.

The fault of "Gold Buying" is within the game and its developers.  When a player finds his time in game is being devalued, then he will find a way to mitigate the problem, or quit.

During the peak of the competitive PvE scene in WoW:BC during the Muru wall, no amount of gold was going to get you the kill. Only the filthiest of backhanded tactics allowed premonition to take that world first.

 

Progress should be tied to feats of skill, not the stretching of ones wallet. Which is why I'm loving equalized PvE.

This article has nothing to do with multiplayer, it's just an entitled whine-fest about how classes should define a player's importance and role within a structured rpg environment.

If a chest is sealed with a simple pad-iron lock, why can't a warrior simply bash the lock open?

If a chest is sealed with a powerful spell, why can't a capable wizard remove the spell?

 

It's all really fucking stupid when you think about the constraints of the classic rpg games.

Last time I played, I made a storm, got to 30, and did nothing but dailies afterwards. It was boring as all hell. What was even more boring was my storm being the exact same as every other one button storm.

 

However that was the last time I played, which was launch. At the time it was the bottom of bottom tier in terms of ARPG. Uninspired classes and builds, and equally boring content. Though I hear things are better, and I might have to give it a try after a few weeks when I get home.

 

Hopefully the hype isn't coming from temporary content. Temporary content is the worst.

 

Loved Guild Wars, Guild Wars 2 was alright up until Nov 2012 when it turned into CateringToCasualCon 2013.

 

Also Rits were and still are cancer.

Originally posted by DMKano
Originally posted by Ende

I thought id jump over here to check with some MMO 'experts' in response to a discussion currently underway on a Wow forum... thats a discussion about what features in MMO gaming did Wow introduce into MMO gaming?

Im sure that the vast knowledge on these forums can shed some light on what MMOs were first to use any of the features below :)

 

1.  LFG - Looking For Group, tech to find groups.

2. Flex Raiding - a raid which can be made up with variable numbers of players.

3. Flying

4. Rated Battlegrounds - not sure how this can be claimed by Wow as a first lol

5. Challenge Modes - to do dungeons in a timer

6. Phasing - multi layered areas in the MMO world

7. Auction House

8. Crossrealm tech - basically all realms now play out in the world together.  

9. Instances

10. Talent tree

11. Seamless mapping - all the zones in 1 large map without loading screens.

 

Ok lots of these r obviously not created by Wow first but if anyone can tell us what games they remember did them first would be awesome :)

3. flying - city of heroes in 2005

9. Instances - Anarchy Online 2001

11. Seamless world -  Asherons Call 1999

WoW was sadly first at many features that I personally abhor and consider the bane of online gaming.

 

 

CoH came out in 2004.

Fiesta had LFG systems for PQ's back in 2007.

Cross realm. . .  hmm, that's a tricky one, mainly because no game does cross realm play the same as any other. In Guild Wars you were able to play with anyone without the restrictions of realms. Then again Guild Wars was host to a multitude of networking marvels. So I vote Guild Wars 2005.

Flex Raiding is nothing more than scaling, and to pin point the first instance of scaling content. . . maybe DFO in 2005?

Long TTK isn't always the best, allows for too many errors.
PSA: League of Legends is still a part of the containment genre.
Originally posted by Fdzzaigl

Lol wow.

Then again, I remember how we defeated an entire siege of the central castle in WvWvW in Guild Wars 2 once with a couple of elementalists sporting full berserker gear and a mesmer doing the speed thingy + meteor rain.

But the single attack spam stuff in the later parts of the video definitely show that there is a problem.

The player seems to have built around a high stun, high damage, low efficiency skill. Added on top of that his shots will bounce up to a certain number of times within a certain distance. It will be nerfed. However how is no one pointing out how he juked an entire guild of 65 players by hiding in some bushes. That by far and wide the highlight of that video.

"Armor rusting" has been done before, I think the most recent example would be Vindictus.

Also the no gear restrictions thing is going to create the exact same issue that every other mmo suffers from. Money = Power, which in short, time spent out of game, will benefit your progression far more than time spent in game.

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