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All Posts by FlawSGI

All Posts by FlawSGI

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1327 posts found
Originally posted by Alioth
Great to hear, OP. I'll be checking out FFXI again! One question: are many of the old open world NMs soloable now at level 99?

In the open world you never have to be solo and that is the point. At any given time you have  a 4 man party. But to answer your question directly, yes.

Originally posted by thinktank001

Is it still possible to play this game the old way?  

Find a group, camp a spot, and kill some crabs.   Maybe the better question is do players do this at all anymore?

With the introduction of trust coupled with how top heavy the game is in this stage, I'd say no unless you personally know some players and set up a group this way. When I returned a couple of years ago it was because a LS was forming to run the game that way without abusing stuff like Abby so I started fresh and it was some good fun. Now, however, my trust members have become my party so I just duo with my bro and summon my 3 egos and  5 man FOV's and GOV's.

I am right there with you Elocke. I bought the collectors edition a few days ago and I have been non stop since. I used to play the game pretty hardcore, but was forced to leave around the time of TOA. As a returning player I can say that I am learning fast just how much content I have yet to experience and can't wait to go through it all. The trust system has been fantastic. I am nnot on the Asura server any longer but that LS sounds cool.

 

To anyone debating starting it up after  along pause like me follow this information and you will be well on your way to having  a blast.  http://www.playonline.com/ff11us/contguide/  

Originally posted by jpnz
Originally posted by Vermillion_Raventhal

 

Quest hubs are the problem.  The whole progression method is stale. Worlds and gameplay that are solely focused on pushing me from hub to hub to do generic quest and task.  Even good quest are tiring when you're pretty much forced to do them to advance.  

By this logic, anything that pushes the player from 'area to area' to do quests are boring / stale.

Have you played any RPGs in the last 20 years? I mean RPGs that gets critically acclaimed like 'Planescape, Baldurs Gate, Witcher, Neverwinter Nights 1/2 etc?

This is like complaining about 'basketball being stale cause it is forcing you to shoot / pass'.

LOLWUT?

Actually I am back in FFXI and loving it. Quests are there, but far from the driving factor to gain exp. They offer rewards and contribute to fame, but they are not something you use to level on so there are games within the last 20 years that do not force you from hub to hub, I am unsure how many fall under your "critically acclaimed" label though. I get what he was saying and think your analogy is wrong.

Originally posted by Herase
Originally posted by laserit

Many will return for WOD, that I have no doubt.

 

But.... how long will they stay?

Same, even i'm gonna give it ago see how things are, but i feel like it's going to be the same outcome as MoP were i stayed for three months then left

Same. I did not come back for MOP, but my interest in WoW has been shorter each expansion to the point that I no longer care to bother checking out what WOD will offer. After seeing the butchery they made of the classes, this ship sailed and isn't coming back.

Originally posted by Maelwydd
Since getting a new PC I have not tried to re-install TSW but for the life of me I cannot seem to find the client anywhere on their site. It keeps getting me to register but does not give me the option to put in my existing details. very annoying but if anyone else can point me in the right direction that would be great.

Just go to the website and log in to your account through there. You will see a link to download the client  right underneath your account details.

Originally posted by zanfire
Originally posted by FlawSGI
Originally posted by Chrisbox
Originally posted by Kajidourden
I missed it, did they say anything about another job branching out from Rogue?  Or about what role Ninja will fulfill?

If I heard correctly they said eventually there will be another branch out of rogue and that the ninja will be dps. Was somewhat surprised they didn't make it tank.  

It wasn't designed to be a tank initially in FFXI either, players just played it that way and the developers listened. Samurai was initially going to be a tank class and Ninja was going to be a DD.

pretty much what flaw said, it was never meant to be what it is...funny what they wanted was basically a theif/blackmage kind of combo but they didnt make it work so well and some of the crazy folk that played that game made them into tanks.

Thats one thing i dont really see as much anymore, mostly because devs are very forward and most stuff these days are much more simple, but damn did people get DEEP into theorcrafting and finding out all the secrets of FFXI. Everything from hidden gear stats, bizzar enemy mechanics, weird NM theorys, to even crafting being effected by things like postion or the moon phases (i think that even popped up when it came to drops too). I sort of miss how much that game brought people to discuss things outside the game just to figure out what the heck the devs were doing half the time with the content.

HAHA   yeah I miss this stuff too. I remember hearing all kinds of crazy things to include the layout of your mog house that would increase your chances in crafting. Certain furnitures had "hidden" stats and all that. It was a lot of fun and the game had more depth in a lot of regards than any game I have played since.

Originally posted by Tibernicuspa
Originally posted by FlawSGI
Sadly your derogatory title invalidated your perspective IMO but it was an interesting read none-the-less. Glad you are enjoying yourself and I only wish I was as lucky to have found a game to hold my attention.

What was derogatory about it?

 

darkfall is a serious hidden gem for roleplayers. It gives you the freedom to actually roleplay EXACTLY what you want. Pirate, thief, player protector, murderer, and all the in between.

 

This guy seems to have roleplayed a long time.

Don't know if you saw it before it was changed, but it was a different title. I wasn't offended at all and I actually enjoyed reading the OP's thoughts.

Originally posted by Chrisbox
Originally posted by Kajidourden
I missed it, did they say anything about another job branching out from Rogue?  Or about what role Ninja will fulfill?

If I heard correctly they said eventually there will be another branch out of rogue and that the ninja will be dps. Was somewhat surprised they didn't make it tank.  

It wasn't designed to be a tank initially in FFXI either, players just played it that way and the developers listened. Samurai was initially going to be a tank class and Ninja was going to be a DD.

Sadly your derogatory title invalidated your perspective IMO but it was an interesting read none-the-less. Glad you are enjoying yourself and I only wish I was as lucky to have found a game to hold my attention.

Samurai (FFXI)

Warrior (FFXI)

Paladin (WoW)

Shaman (WoW)

Guardian (GW2)

There are many I have enjoyed but these 5 were the ones I enjoyed the most. For the 2 from FFXI, I enjoyed those with almost any SJ and for the WoW classes I enjoyed every spec for those 2.

I did, and I don't. 
Originally posted by rodingo
Originally posted by Alders

The fact that you have a 500 player guild is another issue altogether and probably also contributes to players not sticking around.  People like to be recognized names and not just bodies.  That's just a personal opinion of mine though and probably doesn't fit well in MMO's where numbers are important.

Yeh a 500 member trade guild is not really a good measure of game population.  Specially in a mega server environment.  If the game was broken down into individual servers then maybe.  However, chances are most of those trade guild members are only members because they need a place to hock and buy goods since there is no AH and not for a common pool of like minded players to go adventuring with.  Luckily ZOS allows membership into many guilds.  Imagine if you could only be a member of one guild in a game with no AH and no player vendor stands?  At least they alleviated bad game design of no AH/No player vendor stands with multiple guild membership.  The funny thing is I wonder how much overlap there is with multiple trade guild members being  members across many of the same other trade guilds and thus defeating the purpose of multiple membership in the first place.

TY, at least somebody gets it!!

Originally posted by JoeyMMO
Originally posted by FlawSGI
Originally posted by Alders

I normally see a 50% retention rate in new MMO's so the OP's 74% is pretty good.

The fact that you have a 500 player guild is another issue altogether and probably also contributes to players not sticking around.  People like to be recognized names and not just bodies.  That's just a personal opinion of mine though and probably doesn't fit well in MMO's where numbers are important.

That 74% is kind of a skewed number since it is not a typical guild like other MMO's. It is a trading guild and being a part these type of guilds are a must in ESO if you want to have any shot at a semblance of an economy. Because if this, people aren't going to leave nor are they going to a be a tight knit community with personal accolades and recognition since the guilds are really there for a purpose and not a community. Had this been a normal guild the numbers would not have been nearly that high and the turnover rate would have been more severe. As it stands with no auction house or system like in the Final Fantasies, you are required to join one. I was a part of a guild that was not a trading guild and instead focused on PVE and PvP and we were only about 60+. Many of our members also were a part of trading guilds that they really didn't associate with other than to conduct business and I know that there was a sharp decline when the first month ended and I assure you it wasn't 74% retention.

So the probabilty of that 26% having actually left the game is higher than using the retention of a relatively small guild as a guide to estimate the retention of the game. If what you say is true, that being a part of a trading guild is a must, that is.

It's also possible that people who are a member of a trading guild, are more invested in the game, than your average player.

Either way, it's better than what I'd have guessed.

It's not about the guild, only that using a guilds numbers to come up with a % of retention is going to be skewed when the guild is a necessity just to partake in an important function of the game. I wasn't saying using a smaller guild to obtain a retention rate was a better option at all, only that it will paint a very different picture. 

 

And no it is not really about people being more invested in the game just because they are a part of a trade guild. An account can be in 5 different guilds at the same time and joining a trading guild is a necessity and not done to form comradery. I was a part of a trading guild for the sole purpose of having some place to sell the loads of junk that was clogging my inventory and nothing more and judging from the lack of community communication, I can say that many others who were members of the trading guild felt the same way. And what I say is true and it is a must, unless you want to always be overrun with clutter and like NPC selling every item. The only other option would be to spend all your time spamming chat to sell your junk, but that is exactly why these types of guilds were created in the first place.

Originally posted by Vannor
Originally posted by akuma696
Originally posted by Vannor
Whatever. if you guys can't see that this is sly attempt at selling their monthly updates as DLC to certain players then.. whatever.

I see it more like a means for players who complain about missing out on content or not having enough time to complete content to be able to play the game at their own pace. As for having to grind gold or spend money for content it isn't hard to farm gold it would take a player about 2 weeks of casual play to raise enough gold for an episode so you don't have to spend money to obtain an episode.

 

Have a chance to get the content  >  not having it at all 

 

I see that as well.. don't get me wrong, I like the feature. I just don't like that they are taking advantage of it to include DLC type sales and maximize player base statistic; GW2 had 'this' many people log in during Sept... etc.

They said content updates would always be free for this game and they've just put a price on them.

But the content is still free if you choose to do it. What they are putting a price on is a service to play said content if you choose to not do it when it is released. It is a slippery slope but there is a difference. I do see your point of view and share your disappointment.

Originally posted by Alders

I normally see a 50% retention rate in new MMO's so the OP's 74% is pretty good.

The fact that you have a 500 player guild is another issue altogether and probably also contributes to players not sticking around.  People like to be recognized names and not just bodies.  That's just a personal opinion of mine though and probably doesn't fit well in MMO's where numbers are important.

That 74% is kind of a skewed number since it is not a typical guild like other MMO's. It is a trading guild and being a part these type of guilds are a must in ESO if you want to have any shot at a semblance of an economy. Because if this, people aren't going to leave nor are they going to a be a tight knit community with personal accolades and recognition since the guilds are really there for a purpose and not a community. Had this been a normal guild the numbers would not have been nearly that high and the turnover rate would have been more severe. As it stands with no auction house or system like in the Final Fantasies, you are required to join one. I was a part of a guild that was not a trading guild and instead focused on PVE and PvP and we were only about 60+. Many of our members also were a part of trading guilds that they really didn't associate with other than to conduct business and I know that there was a sharp decline when the first month ended and I assure you it wasn't 74% retention.

Originally posted by Dreamo84
Maybe they, like us, actually like these games. Naw.., that couldn't be it.

Speak for yourself. Retention rates in MMO's should tell you just how much people like playing them. Personally, aside from WoW, FFXI, and GW2 other games have not held my attention past the 30 day grace period. 

Originally posted by mcrippins
Why do people care and/or complain about this chat? You can turn it off and never have to see it again. The internet is full of trolls and wannabe funny people. When you get 100-1000 of these people in the same chat - it's gonna get weird. Why this surprises anyone is beyond me. It's easily resolved.

While I don't care personally, I do find it interesting that there is a pretty big cost to get into alpha and to hear that these types are already annoying the community kind of spits in the face of many peoples conceived notion that a games costs is what keeps out the riff raff and trollish types. I have lost count of how many times that a games payment model has been used as supported proof that costs are what keep these people out and it is something that is mostly found in F2P titles because there is no payment upon entry. While AA will be F2P, it isn't atm and I find it hilarious that the topic is already being approached. 

 

I will be trying out AA when it releases and expect to have to put up with this type of community initially. The game looks interesting enough. Thank you OP for the heads up.

Still my favorite MMORPG to this day. I have stepped foot back into FFXI several times due to groups saying they want that old school experience and are recruiting to  do things the old school way. Due to my longing for the game I come back and I wind up disappointed because it always turns into book burning parties to ad nauseum and abbyssea. I agree with others here that the landscape has changed and many of the things that I found appealing about FFXi have become a thing of the past. Instead I am forced to constantly try out the newest MMORPG's trying to find a game that will give me that lost feeling of community and accomplishment that I got in FFXI. Now instead of grouping to exp and questing for rewards, it has done a 180 and become about questing for exp and grouping only for rewards at the end of a dungeon.

 

I will say that the level sync is a wonderful system they added that would have been very welcome in the games vibrant years. I also like what they have done with some of the classes mechanics and how they have made the game a little more solo friendly without giving in and making the game all about solo play like just about every other MMO out there. No OP, you are not alone and even to this day I go back from time to time and scratch that itch. 

Originally posted by SavageHorizon
Originally posted by FlawSGI                                                                                                                                                                                                                                                                                                                                                                                       I agree with you that ESO isn't the type of game that should be rushed through. What I don't understand is how lord.bachus  came to the conclusion that he was a zergling and attacked him on that. I didn't see complaints about the end game (or lack there of actually) or the VR grind. Also a majority of his fixes were just work arounds like the OP stated and it is reasonable to dislike the game on those. Sure there are mods but that's another damned if you do, damned if you don't discussion. To answer his response, I am a someone with tons of patience and love good content. Problem is ESO did not have enough of this "good" content to warrant dealing with its many shortcomings.

Lord bachus is an over hyper of the game he done the same with swtor and then GW2, he is what we called a journey mmo'er. These people are what's wrong with the mmo world today, they are a scourge and allow devs to keep making crap mmo's.

They hype a game and then move on to the next new shiny.

 

I agree that lord.postcount is guilty of this and it is no secret. I just thought it was odd that he called the OP out on something that had no substance or merit. Calling him a "zergling" seemed odd since the guy wasn't complaining about running out of stuff to do or rushing to end game. It was an ad hominem and presumptuous. I have gotten to the point that I don't respond to the many pointless threads started by him but felt that I had to point out he drew a conclusion pulled out of his rear. I don't agree with the OP on all of his gripes but I can understand why it is frustrating and do not feel the need to label him a hater because of it. 

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