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All Posts by FlawSGI

All Posts by FlawSGI

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1371 posts found
Originally posted by DMKano

I think the game is awesome for those who have not played MTG ( physical card game not the online abomination)

However any hardcore MTG player that I know disses how shallow Hearthstone is in comparison.

 

As someone who has played a lot of TCG's, Hearthstone is about a shallow experience as I have gotten. I was like the OP, and haven a blast initially, but it got boring soo fast and the the fact that I couldn't actually play with my friends and progress was enough to make me put it down unless this changes and to my knowledge, it hasn't. It is free so it can't hurt to give it a try, but as a fan of the genre, it left a bad taste in my mouth.

I also disagree with the OP. While I love flying, I think it hurts the game more than helps it. I really wish they would implement some sort of limitation to it if and when they add it to WoD. Stamina bar or a cooldown would make the experience a little more meaningful instead of allowing us the ability to bypass danger at will. To each their own I guess, but I think the game is far more engrossing and large when I have to actually travel through it and not over it. But I also love flying....
Originally posted by Bigdaddyx
Originally posted by Amjoco

Well I'm just going to do it for the fun of it! Not collecting any gear for transmogs or anything. Just sounds fun to say I did it. :) I just need to set aside the time. I'm busy doing other stuff in the game right now like getting caught up on the battle pets. I also actually fished in this expansion and finally got Nat Pagle at my fishing shack. I recommend this to the Nation Insomnia Association! 

That is great but if you start with transmog collection you will get addicted. I actually have no more place left for transmog sets. I make sure to that my Orc Shaman always looks bad ass in transmogs ;)

Currently working on Cata raid sets. For millions transmog is end game and it is damn fun.

Have to agree that the transmog hunt is fun and time consuming. I haven't started running raid content just yet as I am working on my first 100 still since I get sidetracked by everything and haven't hit the 100 mark. I can see transmog and mount collecting soaking up quite a bit of game time for me in the near future. the only downside I see is that you have to keep the gear to transmog so space will become an issue.

Originally posted by Boneserino

Blizzard certainly screwed up by not making these NPC's non-killable.

 

I guess they just had faith in human nature ( sigh )  that high level players would not bother going back to low level areas to try this. 

 

Blizzard are therefore the real idiots here.

As someone who loves PvP servers, but has to play PvE because that is where my guild is, I can say that these little flair ups are annoying but can make for some fun open world PvP for anyone that cares to go and participate. Maybe they made a mistake by not doing what you say, but it has been that way from the beginning and sometimes these attacks play out as a challenge that turn into larger, and fun, PvP (Hillsbrad). Sure it can be annoying, but I don't think it is as big an issue as all that.

Originally posted by Hawkster
Originally posted by Jean-Luc_Picard
Originally posted by Athisar
Originally posted by Jean-Luc_Picard

My guess is that this happened to the OP ONCE, and it got his panties tied in a bunch and therefore he made an overexagerated post here to find some relief and patting on the back.

Er, no. It happened several times on different days.

I just don't believe you.

I've been leveling characters on three different servers, and have only experienced what you are describing very rarely, like once in a blue moon. It's definitley not something that happens often enough to disrupt normal gameplaying.

Hell, that doesn't even happen on PvP servers.

My guess is also that players nowadays have such a thin skin that if something bad happens to them once, it's a world wide drama.

And I'm part of those who hate when PvP goes in their way when they have selected a PvE server.

Ummm....yeah.  Happened to me constantly when I was playing Pandapooh. 

I can also verify it happens on Whisper Wind (PvE) around the farms in Westfall. A druid kept killing the farmer when he popped although I didn' experience anyone killing off all of the mobs anywhere because that part is unlikely unless there were multiple people. The druid got flaggedt BTW and was immediately destroyed, but that didn't stop him from respawning and stealthing to wait for the farmer to pop up again. This didn't last too long but it was annoying.

Originally posted by coretex666

Be prepared for being called a WoW / Blizz fanboi :).

I personally share your view. The expansion is really nice. I had been on a break for almost 2 years until this expansion came out. Was beginning to miss my subtlety rogue.

I also am really enjoying this expansion and this is coming from someone who is extremely critical of Blizzard and has not touched WoW in 4 years. So far this one is shaping up to be favorite expansion although BC still holds that title. Once I run some raids i will then determine if I like it better than BC but the garrisons and the exploration they have implemented into the game is fantastic. Nothing new to the genre, but new to WoW and they have done a fine job of it.

Originally posted by mrneurosis

I stopped playing around Cata..reason? burn out. I played a lot really. After taking  long break and trying every other themepark MMO in market i am back to WOW again.

After my experiences with AA and ESO i think i will stick to WOW now till  a new MMO comes up that is worth my time and money.

^^  Same for me exactly. I know a chunk of my guild mates don't come back every expansion since a lot of us skipped MoP completely. After playing just about every MMORPG release and finding nothing to hold our attention, many of us came back due to the lack of another decent MMORPG. I am having a lot of fun at this time and WoW has a lot of content to do. Maybe by the time I start to feel the burn out again there will be another MMORPG to release that may be decent enough to give me an alternative. 

Originally posted by newtextdocument
Originally posted by Snakex
Im a Vanillia player. My rogue is roughly 9 years old. What the game is becoming is very obvious now, no longer just a theory.
Leveling is easy, mob killing easy, there is no struggle, iv barley been playing WOD due to queue issues, but yet, im still 96 already, without even trying.
But i did find this video that i thought people should see. Watch it all the way through and really reflect...if you can.

https://www.youtube.com/watch?v=GFWh9aY4pas

I think he hit the nail on the head. I am thoroughly disappointed with what WoW has become and am glad that I have quit it but it was revolutionary once upon a time and I will always celebrate that.

 

However, in the present, wow is no longer the competitive, fairly challenging game that it used to be.

 

Nonetheless, I think most games as old as wow are on deaths door at the very least, its surprising that its even still alive.

 

I personally think the only reason it is still a live is because titan failed so they are trying to milk everything they can out of the people who are in my opinion blindly loyal to wow and refuse to ditch it for modern games.

I can't speak for all, but I can assure you this is not the case for many of the people I know who play (with the exception of Annie because she refuses to leave), but most of us have tried more modern games and in my case, every new MMORPG i can get my hands on. Yet most of us come back to WoW and are reminded many times over of all the things that WoW has going for it in comparison to the games we left. My last break lasted 4 years and I was almost positive i was done with the game. After pressure from my friends (I owed more than a few of them for talking them into GW2 and that not working out) I decided to come back and so far I can't say i regret it one bit.

 

The thing to keep in perspective, which the video does not touch on,  is that WoW now offers more variances in their content than they used to. It caters to the casual but then there are options for those looking for more of a challenge. Leveling and dungeons are tougher than they used to be, to an extent, and I personally like that their are multiple difficulties to dungeons and raids to include challenges for those with a competitive nature. I have been playing the game on and off for over 8 years now and I can't say that any other MMORPG on the market is able to bring me back so, for me, they are doing some things right and it is not because I am too loyal to ditch the game for a more modern one.

My wife and I are having a blast so far and we haven't even stepped foot in MoP or WoD content. We both left 4 years ago during Cata and decided to give this one a go since many of my guidmates were discussing coming back. While we haven't seen the WoD stuff yet, the general consensus among our guild is that it is the best expansion since BC and maybe even better depending on how well the garrisons and raids play out. For me, the patch that came before the expansion that implemented the stat smush was one of the best things to happen since now I can actually die if I don't pay attention to pulls and dungeon runs. then again, maybe it was the 4 year break we took but either way I am enjoying it so far. 
Originally posted by Pepeq
Originally posted by simmihi
Actually, the only thing all these clones are able to do is bring people back to WoW. After playing these uninspired clones, lacking content, lacking life, it's hard not to realize actually how good WoW is. If you follow WoW's model, you need to bring to the table more than WoW brings, otherwise it won't work. Why would anyone buy a half-size, no-name rotten pizza?

But the thing is... you all leave WoW to try them all... which says even WoW ain't all that anymore... it's just better than nothing at all... which really isn't saying much.

I am a fan of the genre and have always tried the ones that look good to me. While I can say that after 6 hardcore years of WoW I was looking for something to take a break to, it wasn't just leaving the game because it was bad. Even when the game had me super interested, I still enjoyed trying other games. While I don't speak for everyone else, I can say your interpretation isn't as solid as you like to think.

Yes. I have my complaints, but everytime I come back to WoW I am reminded just how well made the game is and how smooth the game feels. After playing WS for just about every beta and running it again after launch, the game felt clunky as hell when I wasn't running into performance stutters. I take each systems combat for what it is and as far as tab targeting games go, WoW feels fine. I personally felt WS's targeting spam fest was shitty but that's just my opinion.
Originally posted by Vesavius

 

I have said clearly that in AA I pay a sub right now and ignore the cash shop. It has no impact on me whatsoever and I have never complained about the CS in that game because it doesn't effect me. But nor have I promoted it as being a great thing, beyond allowing the time rich folks to play for 100% free if they so choose.

The only statement I have made about AA is that it isn't P2W, but that isn't relevant here so shouldn't be discussed really.

I have said in that forum that I am a fan and advocate of the sub model. Not because I think it makes the game 'better', but because I think it is a much fairer, more transparent, more honest, and more even way to charge for games like MMORPGs that are as much service as they are product.

So, 'exact'? No... No not at all. But keep sniping and looking to score cheap little points.

Please provide quotes or links that contradict what I say here if you choose to carry on with this kind of unfounded smearing.

 

 

And the exact same thing can be said of GW2. I bough the game and I supported it with a small gem purchase at around 3 months because I hadn't spent a dime and felt like I wanted to. I had earned enough gems for the account unlocks and upgrades already so it was purely optional and have not looked at the cash shop since.  I have many complaints about the game, but the CS has not been one of them.

Originally posted by Wizardry

You guys bought this game, a game that you KNEW was not  up front with potential costs,that is what you expect from ANY game going the cash shop route.

You cannot blame anyone but your selves for supporting such a system.You should have all said no,we want a straight up sub fee,no strings attached,no gimmicks ,just give us the full content and everyone is equal.

Everyone was like this is the way developers should run their business,all game should be like Arena.Net.

You can NEVER make such claims about any game that has a non set monetary system,it can change at any moment and will never be a fair system to everyone,you get what you wanted,so no complaints.

Yeah because games with a set monetary system never make changes that upset their respective communities.... I mean WoW just released a huge patch last week and you would think they had completely destroyed the game and shit on their playerbase if you were to go by the minority crying fits on forums and up-in- arms demanding action and compensations. I think some of you sensationalists need your soapbox privileges suspended. This is not to say I agree or disagree with the decision because after all I can still pop in whenever I want and all that CS stuff is cosmetic and in no way impacts my gaming experience since I have already supported or farmed enough gems to buy the stuff I needed. The point is, your statement is false because a sub model doesn't protect players from changes and their perceived concepts of "fairness". 

 

As to others I wont name, I find it absolutely astounding that they can make any negative comments about Anets business practices then turn around and support AA and it's shenanigans with a straight face. But it is so nice to see all the finger wags and I told you so's come out everytime something news worthy hits these forums on a game you so obviously do not support. See you next time.

Originally posted by kosaboy
Mists of Pandaria is now included in the base game as well! wooo!

This, combined with all the crying about the game being harder when the patch went live a couple days ago, topped with my wife nagging me to play something with her has caused me to come back after 4 years away. I have noticed dungeon runs are much more....... interesting than I remember. Seems like right now you cant pull entire rooms and faceroll. Too soon to tell if this is going to hold my attention but at least I have 2 expansions worth of content to rummage through.

Originally posted by Alumicard
Originally posted by FearTHeFro

I don't think he's trying to say that the game should be free and easy to obtain everything, but in its current state, I do agree the gold you get from playing is very lackluster. After level 10,  the time it would take to buy a single 10,000 hero is a bit insane. Not including daily quests, if you won every single one of those matches it would take 330 wins to get that much gold. And daily quests are what, 300 gold on average once per day? Compare this to league which is 6300 ip for a newish hero, at roughly 100 ip a win/150 daily, you can see that heroes is roughly 4-5x as grindy as league of legends.

I think 100 gold a win/70 gold a loss would be way more reasonable, it would still take along time to get one of the newer hero's, but it would not be the insane grind that it is now.

I know im not factoring in game time/hero quests/runes from league etc, but I'm just trying to give a rough estimate to compare the two games.

 

The text said something about 200-800 gold per daily which would make the avg. 500 and the time it takes to get a new char 20 days. That is just doing the daily quest, no other games. If you compare that to LoL, 150 daily bonus x 20 = 3000 and you are at about half of what you need for a 6.3k champ. So in that regard HotS is faster. And the gold per game cant be much higher because a game only takes 15-20 min.

 

I guess it depends on how often they release new characters. Once per month seems ok imo because then it would be enough to do the daily during the week to get the new champ. Doesnt sound like much of a grind.

He also mentioned that a lot of those rewards are finite and that eventually the daily gold is the only way to earn where in league you get a the daily bonus and still earn per much infinitely so your math is kind of a moot point. This is not to say I agree with the column, just that i see his point. I haven't played the game so I can't comment on it really but I can point out that the "grindy feel" is in the eye of the beholder and if Blizzard makes the game fun then I see nothing wrong with grinding my roster up and supplementing it with a purchase now and then. I did it of LoL and Smite and have no complaints.

Originally posted by Silverthorn8
Been playing on and off for a few days. Now you can rebind keys on the pc it is much better.
I had to reduce the gfx settings on multi player as for some reason it was causing the screen to look like a flir image.
On a side note I just downloaded torchlight 2 on steam for under 4 gbp (and having more fun).

TL2 is a lot of fun. The modding community made the game soo much better with all the creative classes. If you look into mods do your research since some mods don't play well with others and it goes from an enhanced experience into one of frustration as your game crashes. Still worth it for the enhancements they bring.

 

Haven't tried gauntlet yet but it looked pretty fun.

Originally posted by OhhPaigey

1) I answered this in this very thread I believe, the game has been made easier and more accessible to new players because people who have been playing for a long time are becoming bored, you not only have to cater to old players, but attract new players as well, making talent trees more understandable, squishing stats to make more sense, removing hit/exp caps, removing DoT snapshotting, haste breakpoints, an ability squish, there's no secret what they're going for, but like I said, it's only dumbed down if you want it to be dumbed down, if you don't want to raid or do any sort of high rated PvP, it's always going to be easy, and that's what players beg for, Blizzard releases LFR (the easiest mode of raids available) and people are wiping on it for 5+ hours and they have to nerf it every other day, look at the patch notes I linked.  And you are missing the point by justifying it. I understand why some things were done, but it doesn't change the fact that the content portion I personally like has been made mundane as hell. It's not only dumbed down if I want ti to be, it is dumbed down despite what I want.

 

2) K? There is no K? I provide examples to go along with why I left. Nothing more nothing less. You stated you couldn't believe anyone would leave for said reason and I provided examples of why I came to my conclusion rather than just baseless criticism.

 

3) Not worth addressing again, there's actually a good bit of diversity. It does to you, but in comparison to the past it has lessened and once again this is just a large part of the reason I left.

 

4) Again, the classes are different, you said you were a heroic raider, have you done SoO? MV, HoF, ToEs? Anything from this expansion? Because I have, and people still switch characters because of a certain ability or mechanic that helps the raid. But  now you also have, instead of long boring talent trees which the majority of people never changed, ever, and just copied from a guide on the internet, a proper talent tree that has the certain skill diversity you're talking about. This will be my last response to you since you lack the patience to read my words before knee-jerking your responses. Of course I haven't done that content since I CLEARLY stated I left back in CATA because of the 2 reasons I provided. I never complained about the streamlined trees since I never experienced them. I only spoke on class diversity since most of them have been blended.

 

Tanks are not the same, DK is self healing, Prot Pally is self healing, Prot Warrior is mitigation, Brewmaster Monk is mitigation, Guardian Druid is mitigation and self healing. Back in the day, my war tank was a mobile beast and superior single target tank and fun to play while my prot pally was better at aoe tanking and add control. I loved that they felt different. Then they all became aoe tanks and well I can't explain my opinion any clearer.

 

Healers are not the same, Disc Priest is focused on making sure there's bubbles on everybody for big incoming spike damage, Resto Druids is mainly HoTs, Resto Shammy is more AoE instant healing, Holy Pally is more of a tank healer with little AoE healing, MW Monk is AoE with HoTs & instant heals.

 

Anyways, we can nit pick each others points all day, if you don't wanna play you'll always find a reason, and I'm not getting paid by Blizzard to bring people back to their game, but it sucks to see how misinformed a lot of people are when it comes to this, but really the internet in general.  And yet another example of putting words in my mouth. I never said I didn't want to play. In fact I said I hope there is something to draw me back in because i loved the game in the past.

 

If you don't like it, don't play, if you like it, play, if you want to leave criticism, whether it's about how your class sucks, or how the game sucks, at least do your research and make sure it's sort of valid at the very least, there's been so many posts here that are just flat out incorrect, like the new models not being able to be turned off, how the game is so easy, ect.  It has all been my opinion so it is valid and does not take research in the slightest. You stated nobody quits because leveling got too easy and I answered this point specifically since it was the main reason iI left while adding another big reason I left. I have since followed up with examples and elaborations and it has all been opinion. I never once stated that the raid content was too easy or that the game sucks, thats you attacking. I do feel that leveling and dungeon runs are a form of content and they have become easier after WoTLK.

[mod edit]

Originally posted by WillowFuxxy
Originally posted by Nephaerius

In case anyone missed it - all this info is false. Bungee comfirmed this is not a former employee and when Reddit mods asked for proof to substantiate his claims the user declined. His answers are pretty generic too. you or me could probably do just as well in the same circumstances.

*It would be nice if MMORPG.com edited the original article to reflect this. I feel like I wasted my time even bothering to read all the info only to find out it's blatantly false.

which of course makes bungie look just as bad or worse because the game was released exactly as they had planned

HAH!  Agreed.

Originally posted by OhhPaigey

Originally posted by FlawSGI
Originally posted by OhhPaigey

Idk, I guess I just don't understand, if you want hard content, wouldn't you want hard content at max level where it can be easily balanced for everybody? If you want challenge in 5 mans go do it at the very start, go try WoD beta dungeons, it's a wipe fest, go try LFR the day the new raids open up, go do challenge modes when they're new, try normal and heroic raids when they're new.

Saying the reason you don't play because leveling isn't hard, is just, a poor excuse imo, it has to be another issue that you have with the game entirely.

Not really. While it is the main reason I quit years ago, it isn't the sole reason. This is a  playstyle for some of us. I agree with the poster above you that leveling with my wife was also one of the highlight experiences in WoW. We were both altoholics and loved leveling and messing around with the different specs offered for each class. The day I started running around naked wielding a white weapon and pulling packs of mobs with no issues was the day I asked myself what the point was. I agree with you that raiding isn't as easy as some are claiming and was a lot of fun. But I spent way more time doing other things and it was there that the game started to show just how dumbed down the game was becoming. Couple that with the homogenization of the classes and I have not looked back since early cata.

 

WoW has been one of the few games that has had staying power and I hold out hope that something worthwhile can pull me back in. I didn't come back for MoP because from what I witnessed, it was more of the same and my old guildies were facerolling dungeons without any problems. 

I'm not really repeating myself again, the game isn't dumbed down, it's only dumbed down if you dumb it down yourself and don't bother doing any end game. The challenge isn't leveling to max level, the challenge isn't from doing some normal/heroic 5 man dungeons, the challenge isn't from doing LFR (even though it is a complete wipe fest for the first few months of a raid releasing and Blizz has to NERF the raid over and over because players aren't ready, and don't want a challenge, they want gear).  If the game has not been dumbed down then explain why I used to have to actually somewhat pay attention when leveling and running dungeons, and towards the end of my time there I was able to faceroll dungeons and level naked wielding whites. I understand the real challenge is in raiding but that doesn't mean that the dumbing down of other content has no affect on other players.

Again, I find it hard to believe you quit because of leveling was too easy, if you were enjoying the game and wanted a "challenge" like everybody here apparently wants, you would've raided. I don't really care what you believe, but it is the main reason I and my wife quit and I have little reason to state otherwise. Also I stated I did raid, but it wasn't where I spent a majority of my time and if you take down the D-Fence a little and read you would see that. I agreed the raids were a challenge and you apparently skipped over that in your haste to call me a liar. BUT just because raiding is where the difficult content is does not excuse the fact that leveling and dungeons can be done while watching southpark on my alternate screen.

Not really sure what you mean about the classes either. Maybe 1 spec compared to another spec is fairly similar, I have 183 days played on my Balance Druid and the closest similar spec is Shadow Priest which has been my main since I got 14/14H, and besides knowing basic DoTing mechanics I've had to learn it from scratch. I'll elaborate since you didn't get my meaning. Back in the day before they butchered the classes and homogenized them, the roles and specs played a larger part in the feel of the game for me and certain specs did things differently and played differently. Towards the end, all my tanks felt the same and so did my healers. Shaman buffs for example were no longer exclusive and they started making the totem buffs available by other means. IMO raid mechanics watered down when certain classes no longer filled roles the way they used to and archetypes started blending. Once again just my opinion regarding the class butchery that is the talent trees now.

Overall all classes and specs are different and perform well off of completely different mechanics than the other, but again, it sounded like you didn't raid, so you were probably able to get away with ignoring mechanics and just putting DoTs/HoTs up and doing fine.  Another defensive assumption with no merrit. I actually was a hard core raider and my favorite class to play was Holy Paladin crit healing on the main tank with some support elsewhere when needed. They have since completely changed the holy pally. I didn't say that the classes didn't perform, only that they used to have more depth and variety that lent the game longevity for me because I loved exploring the different specs. Hell I even leveled all 4 healers so that I could fill raid roles because the classes were more diverse. That changed during cata.

For everybody saying WoW is too easy, take a look at this: http://wow.joystiq.com/2013/10/03/patch-5-4-hotfixes-for-october-2/

There's plenty more I could link too, scroll down until you find Siege of Orgrimmar, people begged Blizzard to nerf LFR because it was WAY TOO challenging, it was taking 4-5+ hours to clear a single wing, and sometimes groups just disbanding. Where were you for any of that? Not playing the game? Oh..

No need to attack and assume. I am just as entitled to my opinion as you are to yours but you don't see me making assumptions about you and yours.

Originally posted by Tekaelon

So the game was released incomplete because management was afraid to release a more involved story driven game. So to make big money in games you have to DUMB them down to appease today's ADD gamer.

 

Pathetic in on many levels, but of course not all the blame can be placed on them can it? Don't we play a major part in creating such market trends?

Ummm... they didn't dumb the game down to appease gamers. The issue is many feel they chopped content and gave us a smaller product for the sake of withholding the content to sell it back to us later and I mean shortly after release. As someone who is not apposed to DLC, I am apposed to this practice when considering the content now and the timetable they are releasing these "expansions". I think your rant is off the mark but I get what you are saying.

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