Trending Games | Cabal 2 | Star Wars: The Old Republic | Star Trek Online | Guild Wars 2

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,995,140 Users Online:0
Games:836  Posts:6,458,975
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by honoursword

All Posts by honoursword

5 Pages 1 2 3 4 5 »
82 posts found

Really love the sound of this game but two suggestions to make it appeal to a more wider marker:

  • Put a PVP tag in the game. I mean seriously why games have to be completely focused one way or the other  baffles me. If you want to PVP put the tag on, if you don't keep it off. Simple. You could even have it so if your near PVP your tag turns on automatically say within 10 seconds so you don't ruin immersion. Players who don't want to PVP could even run away to prevent their tag turning on to make it more realistic. Running in fear.
  • I like the multiple subscription model but don't like the extra costs even with the subscription service. It should be free-to-play server there is a money shop where you can buy what you need. Subscription server no money shop or anything extra required, your subscription covers everything.
I do like the idea of this game it is just the two above issues are annoying me.

Dunno about the rest of you but this game is really ticking all my boxes at the moment. I get the feeling that this is how Elder Scrolls Online should have been.

And the best bit about it? It seems to be an MMORPG.

Dunno about the rest of you but this game is really ticking all my boxes at the moment. I get the feeling that it is how Elder Scrolls Online should have been.

I know he wasn't really random but the most memorable had to be meeting Stitches for the first time in WOW. I remember I was a Mage and I was just heading towards the half way point towards Darkshire. I looked left as I saw a herb node only then to notice the two cross swords at the top indicating I was in combat.

I looked back towards the road only to see this massive abomination hurtling towards me. I seriously was not far off c*aping myself. Needless to say I died quickly and for a few moments after that had to stand and catch my breath.

Awesome moment.

Hey all, hope you're well.

It has been a while since I have been on this site and primarily due to work and family commitments I haven't been as close to my loved MMORPG games that I would like.

With the exception of the occasional go on WOW my gaming time has been taken up by playing some old games such as MOHAA and Star Wars Rebellion.

I need an MMORPG fix though and wanted to know what are the new and latest MMORPG games like in the last 6 months?

I guess what I am looking for is an MMORPG that returns that open world feeling. For example, I am a SWG veteran and just loved the fact that you could point your speeder in any direction, head into the middle of no-where and setup camp if you wanted too while mining for ore.

Combat is not that important to me, content is. For example I like different ways of progression such as levelling up your profession skills and selling your wares. Or exploring rare and difficult areas things like that.

Are there any new MMORPG's that deliver anything like this? Sort of the old SWG original feel, something like that.


Please can you add Elite: Dangerous to the game directory please? It is a classic game from the 80's being remade and will have MMO features as well as a single players option. All details can be found here:

Thank you

Hey all,

They are making a new Elite game with multiplayer option and what seems to be a continuous online world. Play single player or part of what appears to be an always on universe so an MMOSim really.

For everyone who played the original Elite this is going to be awesome.

Take a look and what do you think? It would be nice to see this game added to the site.


Originally posted by Gishgeron
Originally posted by Mithrandolir.

^ this would have been perfect imo. Just make a stable client that supports 2 - 4 players, and I'd be really happy with that. Otherwise, I'll stick to single player ES now that I have seen what they intend to do with the mmo version.




  I haven't even looked at so much as a single piece of information about TES MMO.  I already knew, 4 years ago, that such a thing would never work and, I THOUGHT, Bethesda was with me on that.  Haven't they STATED it was a terrible ideal before?  My god, it would have been a greater success to just contact Mojang and ask for a minecraft reskin with some extra items thrown in and a touch of plot over this.


  I'm not even joking when I say I'd play a Mojang, voxel, version of TES in place of this affront to common sense.

The really annoying thing though is that the idea of an Elder Scrolls MMORPG isn't a terrible idea. If done correctly, capturing the spirit and game mechanics of the single player game. It would be absolutely awesome.

There was simply no need to go down this WOW clone route, they have a successful and popular game that works. They just don't need to change that. All they need is an open gaming world where people are free to do what they want, NPC's that work about and go about their business, Dark Brotherhood, Blades etc where you can do missions for them and climb up their ranks, buy your own home etc...

True, dungeons for groups would need to be added, but that us pretty much it. The rest is all their in the single player game they just need to convert that to an MMO.

I think this is more of a accountants decision than a dev one to be honest. "Let's play it safe guys and go down the WOW route, look at all the money they have, we can't lose."

My god how wrong are they going to be.

I just don't get it.

From what I am hearing they are moving away from everything that made the single player game great.

I am going to keep an open mind and wait till I see more before but so far it just looks like another tank, heal and spank MMO.

Very disappointing. Is it just me?

ZeniMax Online and Bethesda are owned by the same company which is ZeniMax Media Ltd. In fact their offices are supposed to be really close to each other so I think it is safe to say that Bethesda have been helping them out and contributing massively to its development.

If done correctly, with depth and freedom, than this MMO could capture the same magic that the single player games had. I just hope they dont make it some console port with an attrocious user interface. Design it for the PC and then port it over to the consoles if necessary.

Besides I think Bethesda will still make the single player game and ZeniMax Online will look after the MMO.

Make it a good one guys.

I 100% agree with you. I don't like the idea of having steam engines and underwater helmets either. If they can do that than surely they would have things like guns, bombs etc... pretty much things that would make swords, horses and other medeival aspects obsolete. It just doesn't make much sense. It is one of the things that really annoys me about WOW. You have guards walking around with swords and armour and then some other guy some where has a flying machine with bombs. Again, it is just silly.

I also agree though with gameplay over look and feel I just wish they would keep to the fantasy asepect. Rather than having a helmet to go underwater why not just have a potion that allows you to do it. Or if you want to fly  why not have a levitation spell that lets you do it. You can still do these cool things without having to bring in unrealistic non-medeival original fantasy elements.

Just my humble opinion.

It actually looks like we could be getting an Elder Scrolls MMO. Take a look:,news-14481.html

Only a rumour so take it as you will but this isn't the only website reporting this.

Not sure if this has been posted already. I couldn't find anything on the search so here it is. Accept it or deny it for what it is but it is possible an announcement will come in May 2012. No idea how reliable the source is of course.,news-14481.html


General Discussion « Guild Wars 2
3/25/12 2:42:48 AM

There are loads of things that can be done with player housing if it is done correctly. Look at SWG, they did it very well, it just needed polishing a bit. Archeage is going to have player housing and you can setup your own vendors to sell your crafted goods. This is rather than pay AH fees. Then you will also have your ability to grow your own crops so it will be a vital part of one of the crafting professions. It is also an important part of the cool foot prints system they are doing.

Then there is the option to equip it with furntiure  and other goods. You could do it so certain furniture gives you buffs, kind of a second set of armour so to speak. Your bed could give you a rest bonuse, an anvil could increase your crafting skill, a target dummy could improve your attack power, a painting could imrpove your prestige...etc... (just brain storming here).

Finally you have the place to put your unwanted armour and any cool things you have acquired. SWG also did this very well, when a piece of equipment became broken or useless it didn't disappear and you could put it in your house and show it off to mates.

However, it is quite a lot of hard work to get it done. From the words of Blizzard Entertainment. if player housing was a 5 minute job it would have been in WOW a long time ago.


No I don't agree with instanced anything. The moment you start plucking players out of the gaming world than that is the start of it not being a world. I think many years ago instancing was necessary in order to handle the large number of players in one location. Times have moved on and I think that is no longer the case.

Instancing in my view is far too restrictive and is the soul core of Theme Park gaming. In an instance everything is set the way the devs want it, true they maybe able to add a degree of variation but after doing the same instance 100 times, even these variations become the same.

The only way to have a true open world and a truely unique experience is to get rid of instances. True other players can then interfere but that adds a sense of danger and change that you simply cannot predict. In an instance, after a while, everything is predicatable.

There is also nothing stopping the devs creating really immersive and challenging open world PVE elements. If the world is vast enough and filled with enough content than there should be plenty to keep us all occupied.

A big no to instances please.

Ok my understanding is there are quests and levels within the game. For the first 15 levels you are hand held in a theme park style progression. The intention here is to allow everyone to learn the game in a controlled way and introduce them to the early aspects of the lore. This may change as the game gets older and the majority of players are well versed in how things work.

However after level 15 you are let loose and there isn't any direct restriction in how you progress. You can continue with the questing if you so wish but I understand from this point on you can pretty much build, craft, farm and do whatever you want from here on out.

I think it is quite a good setup, a little bit of hand holding to learn the ropes and then go fish to your hearts content. I am just hoping we get some RP servers.

My perfect MMORPG would focus on realism more than anything. It would also have a huge array of tools for roleplayers and be pretty much targetted at that audience.



Combat would be very different to other MMORPG's. There would be no health bar at all but would focus mainly on realistic injuries. For example, if you get stabbed in the arm than that arm is now useless, you cannot hold a sword or do anything until it is healed. Players would have to rely on armour and spells to protect themselves and have a skill set for specific areas. Combat would be similar to Skyrim with the option of third person or first person. The weather and environment would also play a big part, for example heavy fog would effect your Accuracy skill and Ice would cause you to slip and fall at random.

Also there is no level invincibilty either, if you are a player who has maxed out his Swordsman skill and is equipped with high quality armour and epic items great. But if a newbie comes up to you with his starting dagger and you are AFK, if he stabs you in the face, YOU WILL DIE!!!

Setting (Fantasy, Sci-fi, etc.)

Fantasy in an absoutely huge world. I would want it so big that you could walk for ages and still be in the middle of no where.


All items can be crafted and I want tons of items from weapons and swords to books, quills, bed pans and bowls. I want the lot. Crafting is complex and time consuming depending on what you build. If you are making a quill than yeah that will take a couple of minutes. If your building a house than that will take a few hours. Everything has a life expectancy and decays over time, the length of this depends on the crafters skill, the quality of material and the quality of tools you are using to make the product with. Items can be repaired but only by crafters and even after a lot of repairs the item will eventually break beyond repair. It wont disappear so you can still use it as an ornament or whatever.


Instances wont exist in my MMORPG, I think any scenario that takes a player out of the real world defeats the point of playing in an online world game. You might as well just play a console game on multiplayer.

Dungeons will exist but in the open world, the world will be so big however that it will take time to get to them and each one will be different, requiring different people with different skills to complete. For example, some dungeons will hold mobs resistant to magic and so range and melee attacks would be better suited and vice versa. Dungeons would also change, and mobs would move to different locations randomly from where they were last killed.


The economy will be completely player driven and rely heavily on not just the quest and loot drivers but players who want to run taverns, shops and gambling dens. All will work to support the other so there is never a gap in the economy. Inflation will be handled by item decay.

Player Levels/Skills

Each player gains skill points when you complete a certain task. For example if you use your sword and kill a dude that might get you a skill point in Swordsmanship. If you craft a beverage in your tavern that will get you a skill point in Brewing. These skill points are allocated at set times and cannot be grinded, for example you cannot bot your character to kill boars for hours and then come back an expect to be maxed out. You will get a skill point but there is a rest period after each point is given.

There is a maximum number of points you can obtain in each field and then you will be known as a 'Skill Master'. You could even complete a quest and go on to become a 'Skill Professor' and have the ability to teach other in that field. This unfortunately locks your skill field to maximum meaning most other skill fields will not be obtainable as you can only have a set number of skill points.


Questing must be dynamic and the same quest should never be in the same place again. The quests should move about the world and change depending on location. For example, if Mr James Bond wants me to find a gold staff from the local cave then great I do it for him but then he should never ask me or anyone else for that matter to do the same thing again. He should also remember what quests I have done for him and randomly bring up the fact I did that, maybe even offer me a drink or something to eat.

Quests should be part of a game but not the dominate part of it like mosts MMORPG's.

Player Customization

Player characters should be fully customisable. You can change pretty much anything and everything about your character but within reason to your chosen race. For example, if your human you cannot give yourself Orc style teeth or Elf like ears.

Player Housing

Houses can be built anywhere except in key areas like on roads, on top of spawn points, mountains or anywhere where there is already primary interaction. Houses range from small huts to large fortresses. Each house can be decorated and equipped to how they like and each item gives a benefit in some way shape or form. For example, a bed of X quality will give you a Y amount of rest bonus. A cooking pot with X quality will give you Y extra skill points to your cooking skill.

Players will also be able to hire vendors and guards to protect their property. 


Raiding shouldn't be about a gear grind, in fact gear will only provide a bonus to your abilities and not be the end all like most MMORPG's. Players will have something called chronicles which will sort of tell the story about your character, when you complete a certain raid your chronicles will record it. You can decide to be good or bad, if you kill monsters than your chronicles will record you as hero and will be highlighted on news boards across the world. However, if you kill everything, innocents too then you will be the bad guy and your chronicle will record you as such.


There will be three server types PVE where PVP is completely turned off. Normal where PVP is on and RP Normal which is the same as normal but exclusively for RP. There will also be designated safe zones in major locations, if for example you attack a major city than players can go to safe bunkers that are heavily guarded and where you cannot be attacked. Guards will also be very difficult to kill and will have horns they blow to attract  the attention of other guards.

And theres more

A few other things too:

  • Bounty Hunting for people who have killed you will be available.
  • Notice Boards and News Papers will highlight major events done by players.
  • NPC have opinions on you and other players effecting how they interact with you.
  • Weather effects you, if it is raining get in side or you could catch a cold. Not good!!!
  • Mining requires a mining camp and isn't instant as is other resource gathering.
  • Huge amount of emotes, including group emotes that allow you to do the action precisely at the same time.
  • Camps for those who don't want a home.
  • Player Cities where people can vote in a mayor.
  • Random events throughout the world ranging from small (serial killer in the area), medium (flooding that effects food and resource prices) and large (a plague that can even kill players).
  • Believe it or not buy dying should be rare and there will be severe penalities if you do die. 
  • No global or area chat channels, you can only talk to people near you. You even cannot chat to other guild members unless they are within proximatey. A guild newspaper and notice board will comminicate news and information.
Originally posted by free2play
Originally posted by SysOpPsyche
Originally posted by Talint

Hello MMORPG Community,


So I'm sitting here watching TV and I started to think about Skyrim, and how much I love the game.  I've never actually played a Sandbox MMO but I'm growing in love with the whole Sandbox style that Skyrim offers.  Then I thought, why aren't there any good Sandbox MMOs? (some say Darkfall is good, but I've heard both sides)  And I thought about it somemore, and then I realized this.  Maybe the reason that Sandbox MMOs don't stick is because even with a Sandbox MMO you still cannot explore the entire world, you're still stuck to ceritan zones or areas.  Take Skyrim for example.  The Monstor's / Humonoids scale to your level.  You can literally explore every inch of the world and still be able to kill something.  If you go to the farthest north point, or the farthest south point, it's all the same.  Could this possibly be why Sandbox MMOs do not stick? Or is there some other aspect that I'm clearly not thinking of.


Thanks all, I cannot wait to hear your responses.



Actually in most Sandbox MMO's the level to power ratio/scaling is typically much more narrow (meaning even a new player would have a chance, however small, at defeating the most powerful player/creature.


The main reasons Sandbox MMO's haven't really succeeded is:

  • Technical Requirements - Sandboxes have incredibly higher technical complexity than other styles of games (that was even true with Ultima Online without actually using 3D environments). Thats usually what kills most of them as most are attempted by Indie developers that just don't have the financing or experience to do them.
  • Lack of Identity - The Themepark vs Sandbox debate argument from the Themepark side is that Sandboxes are boring because there is no theme/story or clear progression in the game. In many ways they are right, the issue is tied to the following reason and the previous. The previous reason also causes shortages in Ambient Events/Environment development - basically most Sandboxes end up barren nothingness for the most part other than what Player create in it which pushes the specific game towards a PvP-centric environment and attitude which typically causes a lot of problems since popular PvP attitude are very destructive/disruptive to Sandbox communities and environments for the simple reason of the Sandbox [actions have lasting consequences] which popular PvP attitudes are generally not accustomed to dealing with. Basically a Sandbox/Virtual World isn't an excuse for lack of events or story or progression, if anything a sandbox requires tons more since player direction is uncontrolled. That typically requires heavy reactive events rather than scripted or planned events and dynamic/floating/shifting progression which is much more technical [AI associated with the Map/zone/worlds instead of just the individual mobs/entities & non-linear/vector like complex math for progression- more problems added to reason #1]
  • Community - Essentially a Sandbox game is made and broken by its community. That seems like a plus (and to a degree it is) but also a major problem for them since Players have Real lifes to live and aren't locked into the game hence the players themselves have an enormous amount of freedom and power to benefit the game and more likely (intentional or not) harm it. Even tight solid communities get bad moods (like after an unpopular patch or change to the game) which can turn an attractive Sandbox MMOG into a horrible one. Population management and a ton of social tools are needed to manage the community, let them manage themselves to a reasonable degree and compensate for their absence when not online [further complicating reason #1]

You've probably heard of SWG and a lot of negative and positives from various people.

Truth is, besides Ultima Online (non-3D and one of the pioneers of MMOG's and sandbox MMO's in particular) only Star Wars Galaxies has been an attempt by non-Indie developer to make a high quality Sandbox MMOG [Eve Online has been a sleeper hit but its success isn't really financially impressive by industry standards - mostly it impressed with its survival and it was an Indie development when it started] and quite simply they failed due to technical failings.

People will say it was the NGE/CU but the truth is the engine & tech running the game just couldn't handle the original design [people prefer to remember the good things about it but anyone who was there knows most of what players were talking about was the bugs/glitches and technical problems and the lack of content]. The design was too aggressive and too complex to accomplish in financially sound way (development and maintenance costs and quite simply no standard to work off of - UO wasn't 3D and Virtual Worlds had too much limitations on performance or excessively high requirements back in those days), The NGE/CU was simply a way for them to salvage the game and that probably did more than just kill it (the publicity of it & discussion of it is Still something Game Sites/MMOG developers are wary of).


There might be one coming though.

  • Blizzard is reputing working on a Project Titan and most people 'BELIEVE' thats its going to be a sandbox game.


  • The Secret World isn't a Sandbox Game its more of Giant Lobby game or somesuch similar to Champions Online/Anarchy Online etc. which really aren't sandbox games they are more old school themepark [Everquest] games (larger Open World zones instead of Small Instances) with little ability to impact/change the zone/world.
  • Guild Wars 2 is essentially a Hybrid of the Old school zones and Instance model themeparks (with dynamic event system to provide an illusion of a dynamic world)

I'm sure others will mention other games

  • Darkfall Online is an Indie Game
  • Mortal Online is an Indie Game
  • Perpetuum is an Indie Game and not even sure its a Sandbox but probably close enough to be considered one
  • Eve Online as successful as it is was technically an Indie game when it launched though it technically not an Indie game anymore (250k+ concurrent users last I checked)
  • Jumpgate was an Indie and peaked at 300k if I recall (lucky if there are 50 players online right now last I checked - Netdevil was bought out by Gazillion or something and Netdevil basically dissappeared - so I consider it Dead) and not even sure I'd call it a Sandbox MMO [its a space sim like game though it meets a lot of the requirements - station building, player/community driven events etc.].


  • If someone knows the specific stat please state it - I believe even SWG only peaked at about 750k-1mil users but thats very old and from memory which is not reliable at all [I'll remember something clearly or just have a vague sense of what I'm remembering - this one is a vague sense].


[need confirmation] Meridian 59 I believe was the Original MMORPG and Ultima Online was the Original Sandbox MMORPG.


 I will use SWG like you because I played it but it applies to any sandbox MMO and it starts with patching, nerfing and additions to original content. Because of the way code borrows from itself, when you nerf or patch content or features it has all kinds of headaches. Rubberbanding never happened in SWG untill the new, faster speeders came in. The original mounts were set to go a speed based on the rendering. Alot of the bugs didnt creep in untill they started adjusting Jedi and other classes, adding stuff like the village.

Sanbox need to be complete at launch to be fun but dont patch well afterwards. Entropia Universe is another sandbox and they simply add new worlds complete and of themselves but Entropia scared people off with thier business model.

The problem with SWG was that they ignored the issues that the game had, yes it had bugs, yes it lacked content, but in my opinion it had the bare bones and framework of a truelly awesome game. Instead of concentrating on resolving the issues they had, the bugs etc... they started releasing expansions, and then due to falling numbers decided to slap a WOW clone engine on top of what they had. And as we all know it was a disaster!!!

SWG did have falling numbers at the time but as this was when WOW was truelly taking off and of course the MMO market was a lot smaller than it currently is, it is understandable. Once the hype of WOW had worn off I think the numbers would have returned. Heck, I myself have gone back to SWG at least 4 times.

If they just weathered the storm, concentrated on fixing bugs and deliverying polished content and keeping the original SWG engine than I think SWG would have bounced back and be well and truelly up there with the best. Especially as everyone seems to be suffering from WOW fatigue so to speak.

I think an Elder Scrolls MMO is definately possible, it would unfortunately require huge resources and time to make it worthy of the Elder Scrolls title.
Darkfall unfortunately simply didn't have the resources to make the game what we truelly wanted, that in conjuction with some design mistakes is what has kept me away from it.

So how would an Elder Scrolls MMO work? First off, anything is possible with proper thought, testing and tons of time and money. So anyone saying that an Elder Scrolls MMO would never work is simply Wrong!!!
It is how it is designed and developed is what will make or break any game.

So how would we solve some of the things?

Persistant world
This is a must in any MMORPG. The game would need to keep moving and keep changing, random events need to be exactly that (random). They need to happen but in different locations and different times and effect different people throughout the world.

Killing a character and then they come back
A simple character generation engine perhaps could cover this. If you kill Mr David Cameron for example to complete a quest or just for the fun of it then a new character needs to spawn with new features, new name, new clothes etc... and not necessarily be a requirement of that quest but of other quests perhaps. They may not spawn in the same location but elsewhere within the world.

Repeatable quests
As mentioned before, quests need to be dynamic and move about the gaming world and never be the same. If I enter a house in Westfall and speak to meet Mrs Queen of the world and complete a quest for her. That quest should be gone, and the quest generator should then add a new one to someone else, somewhere else within the world.

The World
Needs to be massive, absolutely huge to fill the different NCP's.

Where do we fit in?
All players start at unique locations throughout the world, not in the same place. They start the game with an NCP spawning explaining the controls and what they can do and provide directions to the nearest settlement. Then they disappear. This would be the only phasing element of the game. Other players would not see the NPC.

What about the story?
The story and it's quest will all be part of the game but not the dominant part of it, it would be an element that players can enjoy but wouldn't be the sole area that players can enjoy.

What about me?
Each player will have sort of a chronicles and it catalogues the character type, personality, acheivements, etc...

What about greiving?
Killing a player within a city will get you arrested and subject to a large fine, since money is the only thing people really care about in game a hefty fine should deter people.
Outside of the city, if players are grived they can report them to guards or place a bounty on there head for other players to pick up. They would also take a reputation hit with the law enforcement for that city, thus if they do it too many times, there rep will be too bad and guards will attack them regardless.

Important but not as important as other MMO's, gear should give you some benefits but shouldnt be the battle decider.

Gone, don't exist.

Each character has skill sets and these build up over time the more you do something. However, these only give you an advantage, if someone with 100 skills in heavy armour, dressed in elite gear gets stabbed in the head by a new player just starting. They die!!!

No health!!
Controversial but the health bar is gone!!! I would go for a more realistic approach, for example, you get stabbed in the arm you dont die but cannot carry a sword in that arm. Healers will heal body areas and cannot do it instantly.

Forget DPS, Tank and healer
Not all MMORPG's have to follow this model. This is Elder Scrolls so the combat would work just like in the single player. You could fight like this but perhaps have other options.

Just a few ideas I have got, sorry part of it went from an Elder Scrolls MMO to my idea of a good MMO but you get the general idea.

It's neither for me as I have absolutely no interest in these games. And based on the type of communities these games appear to have, I am glad I have no interest.

It's Archeage for me!!!

5 Pages 1 2 3 4 5 »