|82 posts found|
50 reasons to be excited about Revival
The Pub at MMORPG.COM « General Discussion
6/30/15 1:27:27 PM
Really love the sound of this game but two suggestions to make it appeal to a more wider marker:
I do like the idea of this game it is just the two above issues are annoying me.
Dunno about the rest of you but this game is really ticking all my boxes at the moment. I get the feeling that this is how Elder Scrolls Online should have been.
And the best bit about it? It seems to be an MMORPG.
What kind of MMO world would you like to see?
The Pub at MMORPG.COM « General Discussion
6/08/15 2:31:42 PM
Dunno about the rest of you but this game is really ticking all my boxes at the moment. I get the feeling that it is how Elder Scrolls Online should have been.
I know he wasn't really random but the most memorable had to be meeting Stitches for the first time in WOW. I remember I was a Mage and I was just heading towards the half way point towards Darkshire. I looked left as I saw a herb node only then to notice the two cross swords at the top indicating I was in combat.
I looked back towards the road only to see this massive abomination hurtling towards me. I seriously was not far off c*aping myself. Needless to say I died quickly and for a few moments after that had to stand and catch my breath.
Hey all, hope you're well.
It has been a while since I have been on this site and primarily due to work and family commitments I haven't been as close to my loved MMORPG games that I would like.
With the exception of the occasional go on WOW my gaming time has been taken up by playing some old games such as MOHAA and Star Wars Rebellion.
I need an MMORPG fix though and wanted to know what are the new and latest MMORPG games like in the last 6 months?
I guess what I am looking for is an MMORPG that returns that open world feeling. For example, I am a SWG veteran and just loved the fact that you could point your speeder in any direction, head into the middle of no-where and setup camp if you wanted too while mining for ore.
Combat is not that important to me, content is. For example I like different ways of progression such as levelling up your profession skills and selling your wares. Or exploring rare and difficult areas things like that.
Are there any new MMORPG's that deliver anything like this? Sort of the old SWG original feel, something like that.
Please can you add Elite: Dangerous to the game directory please? It is a classic game from the 80's being remade and will have MMO features as well as a single players option. All details can be found here:
They are making a new Elite game with multiplayer option and what seems to be a continuous online world. Play single player or part of what appears to be an always on universe so an MMOSim really.
For everyone who played the original Elite this is going to be awesome.
Take a look and what do you think? It would be nice to see this game added to the site.
Originally posted by Gishgeron
The really annoying thing though is that the idea of an Elder Scrolls MMORPG isn't a terrible idea. If done correctly, capturing the spirit and game mechanics of the single player game. It would be absolutely awesome.
There was simply no need to go down this WOW clone route, they have a successful and popular game that works. They just don't need to change that. All they need is an open gaming world where people are free to do what they want, NPC's that work about and go about their business, Dark Brotherhood, Blades etc where you can do missions for them and climb up their ranks, buy your own home etc...
True, dungeons for groups would need to be added, but that us pretty much it. The rest is all their in the single player game they just need to convert that to an MMO.
I think this is more of a accountants decision than a dev one to be honest. "Let's play it safe guys and go down the WOW route, look at all the money they have, we can't lose."
My god how wrong are they going to be.
I just don't get it.
From what I am hearing they are moving away from everything that made the single player game great.
I am going to keep an open mind and wait till I see more before but so far it just looks like another tank, heal and spank MMO.
Very disappointing. Is it just me?
ZeniMax Online and Bethesda are owned by the same company which is ZeniMax Media Ltd. In fact their offices are supposed to be really close to each other so I think it is safe to say that Bethesda have been helping them out and contributing massively to its development.
If done correctly, with depth and freedom, than this MMO could capture the same magic that the single player games had. I just hope they dont make it some console port with an attrocious user interface. Design it for the PC and then port it over to the consoles if necessary.
Besides I think Bethesda will still make the single player game and ZeniMax Online will look after the MMO.
Make it a good one guys.
I 100% agree with you. I don't like the idea of having steam engines and underwater helmets either. If they can do that than surely they would have things like guns, bombs etc... pretty much things that would make swords, horses and other medeival aspects obsolete. It just doesn't make much sense. It is one of the things that really annoys me about WOW. You have guards walking around with swords and armour and then some other guy some where has a flying machine with bombs. Again, it is just silly.
I also agree though with gameplay over look and feel I just wish they would keep to the fantasy asepect. Rather than having a helmet to go underwater why not just have a potion that allows you to do it. Or if you want to fly why not have a levitation spell that lets you do it. You can still do these cool things without having to bring in unrealistic non-medeival original fantasy elements.
Just my humble opinion.
It actually looks like we could be getting an Elder Scrolls MMO. Take a look:
Only a rumour so take it as you will but this isn't the only website reporting this.
Elder Scrolls MMORPG to be announced in May 2012?
The Pub at MMORPG.COM « General Discussion
3/25/12 8:54:58 AM
Not sure if this has been posted already. I couldn't find anything on the search so here it is. Accept it or deny it for what it is but it is possible an announcement will come in May 2012. No idea how reliable the source is of course.
There are loads of things that can be done with player housing if it is done correctly. Look at SWG, they did it very well, it just needed polishing a bit. Archeage is going to have player housing and you can setup your own vendors to sell your crafted goods. This is rather than pay AH fees. Then you will also have your ability to grow your own crops so it will be a vital part of one of the crafting professions. It is also an important part of the cool foot prints system they are doing.
Then there is the option to equip it with furntiure and other goods. You could do it so certain furniture gives you buffs, kind of a second set of armour so to speak. Your bed could give you a rest bonuse, an anvil could increase your crafting skill, a target dummy could improve your attack power, a painting could imrpove your prestige...etc... (just brain storming here).
Finally you have the place to put your unwanted armour and any cool things you have acquired. SWG also did this very well, when a piece of equipment became broken or useless it didn't disappear and you could put it in your house and show it off to mates.
However, it is quite a lot of hard work to get it done. From the words of Blizzard Entertainment. if player housing was a 5 minute job it would have been in WOW a long time ago.
ArcheAge must definitely introduce instanced-PvE.
General Discussion « ArcheAge
2/06/12 3:02:27 AM
No I don't agree with instanced anything. The moment you start plucking players out of the gaming world than that is the start of it not being a world. I think many years ago instancing was necessary in order to handle the large number of players in one location. Times have moved on and I think that is no longer the case.
Instancing in my view is far too restrictive and is the soul core of Theme Park gaming. In an instance everything is set the way the devs want it, true they maybe able to add a degree of variation but after doing the same instance 100 times, even these variations become the same.
The only way to have a true open world and a truely unique experience is to get rid of instances. True other players can then interfere but that adds a sense of danger and change that you simply cannot predict. In an instance, after a while, everything is predicatable.
There is also nothing stopping the devs creating really immersive and challenging open world PVE elements. If the world is vast enough and filled with enough content than there should be plenty to keep us all occupied.
A big no to instances please.
Ok my understanding is there are quests and levels within the game. For the first 15 levels you are hand held in a theme park style progression. The intention here is to allow everyone to learn the game in a controlled way and introduce them to the early aspects of the lore. This may change as the game gets older and the majority of players are well versed in how things work.
However after level 15 you are let loose and there isn't any direct restriction in how you progress. You can continue with the questing if you so wish but I understand from this point on you can pretty much build, craft, farm and do whatever you want from here on out.
I think it is quite a good setup, a little bit of hand holding to learn the ropes and then go fish to your hearts content. I am just hoping we get some RP servers.
My perfect MMORPG would focus on realism more than anything. It would also have a huge array of tools for roleplayers and be pretty much targetted at that audience.
Combat would be very different to other MMORPG's. There would be no health bar at all but would focus mainly on realistic injuries. For example, if you get stabbed in the arm than that arm is now useless, you cannot hold a sword or do anything until it is healed. Players would have to rely on armour and spells to protect themselves and have a skill set for specific areas. Combat would be similar to Skyrim with the option of third person or first person. The weather and environment would also play a big part, for example heavy fog would effect your Accuracy skill and Ice would cause you to slip and fall at random.
Also there is no level invincibilty either, if you are a player who has maxed out his Swordsman skill and is equipped with high quality armour and epic items great. But if a newbie comes up to you with his starting dagger and you are AFK, if he stabs you in the face, YOU WILL DIE!!!
Setting (Fantasy, Sci-fi, etc.)
Fantasy in an absoutely huge world. I would want it so big that you could walk for ages and still be in the middle of no where.
All items can be crafted and I want tons of items from weapons and swords to books, quills, bed pans and bowls. I want the lot. Crafting is complex and time consuming depending on what you build. If you are making a quill than yeah that will take a couple of minutes. If your building a house than that will take a few hours. Everything has a life expectancy and decays over time, the length of this depends on the crafters skill, the quality of material and the quality of tools you are using to make the product with. Items can be repaired but only by crafters and even after a lot of repairs the item will eventually break beyond repair. It wont disappear so you can still use it as an ornament or whatever.
Instances wont exist in my MMORPG, I think any scenario that takes a player out of the real world defeats the point of playing in an online world game. You might as well just play a console game on multiplayer.
Dungeons will exist but in the open world, the world will be so big however that it will take time to get to them and each one will be different, requiring different people with different skills to complete. For example, some dungeons will hold mobs resistant to magic and so range and melee attacks would be better suited and vice versa. Dungeons would also change, and mobs would move to different locations randomly from where they were last killed.
The economy will be completely player driven and rely heavily on not just the quest and loot drivers but players who want to run taverns, shops and gambling dens. All will work to support the other so there is never a gap in the economy. Inflation will be handled by item decay.
Each player gains skill points when you complete a certain task. For example if you use your sword and kill a dude that might get you a skill point in Swordsmanship. If you craft a beverage in your tavern that will get you a skill point in Brewing. These skill points are allocated at set times and cannot be grinded, for example you cannot bot your character to kill boars for hours and then come back an expect to be maxed out. You will get a skill point but there is a rest period after each point is given.
There is a maximum number of points you can obtain in each field and then you will be known as a 'Skill Master'. You could even complete a quest and go on to become a 'Skill Professor' and have the ability to teach other in that field. This unfortunately locks your skill field to maximum meaning most other skill fields will not be obtainable as you can only have a set number of skill points.
Questing must be dynamic and the same quest should never be in the same place again. The quests should move about the world and change depending on location. For example, if Mr James Bond wants me to find a gold staff from the local cave then great I do it for him but then he should never ask me or anyone else for that matter to do the same thing again. He should also remember what quests I have done for him and randomly bring up the fact I did that, maybe even offer me a drink or something to eat.
Quests should be part of a game but not the dominate part of it like mosts MMORPG's.
Player characters should be fully customisable. You can change pretty much anything and everything about your character but within reason to your chosen race. For example, if your human you cannot give yourself Orc style teeth or Elf like ears.
Houses can be built anywhere except in key areas like on roads, on top of spawn points, mountains or anywhere where there is already primary interaction. Houses range from small huts to large fortresses. Each house can be decorated and equipped to how they like and each item gives a benefit in some way shape or form. For example, a bed of X quality will give you a Y amount of rest bonus. A cooking pot with X quality will give you Y extra skill points to your cooking skill.
Players will also be able to hire vendors and guards to protect their property.
Raiding shouldn't be about a gear grind, in fact gear will only provide a bonus to your abilities and not be the end all like most MMORPG's. Players will have something called chronicles which will sort of tell the story about your character, when you complete a certain raid your chronicles will record it. You can decide to be good or bad, if you kill monsters than your chronicles will record you as hero and will be highlighted on news boards across the world. However, if you kill everything, innocents too then you will be the bad guy and your chronicle will record you as such.
There will be three server types PVE where PVP is completely turned off. Normal where PVP is on and RP Normal which is the same as normal but exclusively for RP. There will also be designated safe zones in major locations, if for example you attack a major city than players can go to safe bunkers that are heavily guarded and where you cannot be attacked. Guards will also be very difficult to kill and will have horns they blow to attract the attention of other guards.
And theres more
A few other things too:
Question: Why Sandbox MMOs don't work?
The Pub at MMORPG.COM « General Discussion
11/25/11 3:00:16 AM
Originally posted by free2play
The problem with SWG was that they ignored the issues that the game had, yes it had bugs, yes it lacked content, but in my opinion it had the bare bones and framework of a truelly awesome game. Instead of concentrating on resolving the issues they had, the bugs etc... they started releasing expansions, and then due to falling numbers decided to slap a WOW clone engine on top of what they had. And as we all know it was a disaster!!!
SWG did have falling numbers at the time but as this was when WOW was truelly taking off and of course the MMO market was a lot smaller than it currently is, it is understandable. Once the hype of WOW had worn off I think the numbers would have returned. Heck, I myself have gone back to SWG at least 4 times.
If they just weathered the storm, concentrated on fixing bugs and deliverying polished content and keeping the original SWG engine than I think SWG would have bounced back and be well and truelly up there with the best. Especially as everyone seems to be suffering from WOW fatigue so to speak.
why doesnt Darkfall satisfy the crowd that want a Elder Scroll MMO?
General Discussion « Darkfall
11/17/11 8:10:24 AM
I think an Elder Scrolls MMO is definately possible, it would unfortunately require huge resources and time to make it worthy of the Elder Scrolls title.
So how would an Elder Scrolls MMO work? First off, anything is possible with proper thought, testing and tons of time and money. So anyone saying that an Elder Scrolls MMO would never work is simply Wrong!!!
So how would we solve some of the things?
Killing a character and then they come back
Where do we fit in?
What about the story?
What about me?
What about greiving?
Forget DPS, Tank and healer
Just a few ideas I have got, sorry part of it went from an Elder Scrolls MMO to my idea of a good MMO but you get the general idea.
Guild wars 2 Or S.W.T.O.R which will you choose
The Pub at MMORPG.COM « General Discussion
10/14/11 8:08:01 AM
It's neither for me as I have absolutely no interest in these games. And based on the type of communities these games appear to have, I am glad I have no interest.
It's Archeage for me!!!