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All Posts by Nitth

All Posts by Nitth

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3001 posts found

Originally posted by Mtibbs1989

Originally posted by Nitth  

Needs to be either an upcoming MMO or a recent one (2012 or newer).
Doesn't exist with that requirement.  
 You know nothing about the MMO market then.

Yet you fail to list one.

Originally posted by Quirhid
If you didn't know, you have to cut corners to allow mass battles. In Eve Online, which can host battles among thousands of players, this means no line of sight checking, no collision detection, having no direct controls over space ship, no physics, no custom paintwork on your ships... The combat is bare bones compared to most other video games.

Thing is, I value gameplay above all else, and I value it too much to give so much for those kinds of numbers. I want smaller ships to take cover behind their larger allies. I want to maneuver to line up a shot, not shoot through structures. I want to ram as a last desperate measure. The spaceships should recoil from heavy hits and explosions.

In a fantasy game, I want to protect my allies with my shield. If you want to get to my allies, you have to dispose of me first. I want to charge and use my momentum to penetrate the front line. I want to use a spear wall against hostile cavalry. I want to call meteors from the heavens to bring down a tower. I want to roll burning logs downhill.

I want all this, and I want the game to remain responsive and sharp, which also means large player numbers is not possible. Battlefield does it with 64 players. Where is the MMORPG/CORPG that does this? Why is it always the absolute minimum for gameplay?

Seeing the popularity of the Battlefield franchise and all the online battle arenas, you'd think someone would be making this game already. I say there's a market for a high gameplay CORPG. What do you think?

Why build a game like that when gamers will buy shit games anyway?.

Originally posted by aspekx

Originally posted by DMKano It's not a reflection of modern society - there is no trend. People just don't like the newbie first 10 levels - for a good reason, it's not very good, it's a boring on rails experience that should be skipped IMO - they need to let players start at lvl 10. The OP is basically another conspiracy theory/blame the society thread - when a much simpler and more obvious problem is the cause - (it's the game)  
exactly. this is really what is happening here. older generations complaining about younger generations is as old Plato and Socrates. so if there's a problem it's with every generation for the last 2000 years or so.


[also, the word 'slated' is being misused here. it basically just means that something is anticipated to happen or something is being organized in an orderly fashion to happen. being in accordance with the prescribed, normal, or logical course of events <slated to arrive at five o'clock.>]

^ smartest guy in the thread

Originally posted by zimike

Originally posted by Arkade99   They aren't going to make separate servers with different rulesets.
Thanks for crushing my hopes and dreams.


Originally posted by Gorwe
Which is it? Diablo 2? Titan quest? Dungeon Siege? Sacred(whichever you prefer)?

Am just curious about this...

Legend of Zelda?

Originally posted by Vivasvan
An mmorpg without raiding is a FPS without gun or a football game without the option of tournaments or a war game without being able to fly a plane.

That is very closed minded man, and i personally don't agree with that.

Originally posted by Anslem
I play a little World of Warcraft from time to time and there's the nifty damage meter is an addon -My LFR's would be silent without its incessant spam!

Do any MMORPGs have a damage meter/recount program that is built into the game itself?


The only thing i have really seen is a calculation on your own personal dps.
I do not remember an mmorpg in recent memory that outputs the entire group dps breakdown as a feature.

Edit, actually Neverwinter does do this.

Originally posted by bmw66
I have seen a lot of negativity directed at the game due to it's subscription based plan....NOT all, but a majority of the complaints and or so called "reviews" say that it should be a F2P game.    I see comments like, "it's not bad but Im not playing $15/month to play.  I would play if it was F2P".........which is telling me they like it but just need something to complain about.  

Guess what  not everything in life is free.  Frankly if it was F2P I probably would not play it.

Lets just "assume" I was able to play the Beta.  Yes it is worth $15/month.  And yes there were a lot of whiners in chat.


Maybe at $15/month it will keep the kiddies where they belong.

In month 3, when you have finished the "story", made multiple alts, and you have had enough pvp. why would you subscribe to month 4?

Originally posted by Heavy-armor-warrior

Originally posted by Notimeforbs

Originally posted by nerovipus32

Originally posted by Heavy-armor-warrior

Originally posted by nerovipus32 I never felt that i wanted to be playing a different mmorpg. Maybe it made me want to play skyrim or morrowind but definitely not another mmorpg. he gives out about the story and then makes this statement: "In The Elder Scrolls Online, the Daedric Prince Molag Bal is making incursions into Tamriel. The main quest has you escaping one of these events, then following the guidance of a prophet. That’s about all you need to know, really, as you’ll be hammering “skip” for the rest of it." Maybe if he didn't skip the story he might have enjoyed the experience better.
Yeah, why would you want to skip the story anyways? This guy must not be playing right.
Why would you not want to know the story of a game that you are investing time into?
I don't understand that metality either.  The best I can put it is that they don't care about half of the game.  They just want to kill stuff.  And frankly... that's kind of missing the point to the game.  Man... I wish people could learn to stop judging things based on their dysfunctional self-centered expectations.  You have to at least meet things halfway, and these people just won't.
Its just weird isnt it?

...IF you want a great story experience why not just play a single player rpg?
or you could shell out per month for a medicore story that will most probably be open ended...

Did that anchor just spawn on a predetermined spot? ie its not dynamic?

Originally posted by boxsnd
If they really want to save DAoC they will release a classic server and change the business model to B2P/F2P. 

err so i never played the game at any stage but what your suggesting is..
For the company to hide everything you hold dear to your nostalgia behind a paywall?
Because really, who is gona pay for cosmetics with graphics like that?

On the other hand the idea of a subscriptionless UO interests me, But like i said i dont think fp2 will be worth it because it would "break" what fun is in the game.

Originally posted by Lorimar
So we actually really don't know if the "subscriptions" (as in paying 15 bucks a month) really went up or if there were simply more asians paying for WoW last month.

What, arn't Asians real customers?

If they pay for 30 days whats the difference?

Originally posted by BeansnBread
They actually said that you need a 64 bit operating system for it.

Windows Xp comes in a 64bit variation, But what you say is correct.

Originally posted by Sephros
How do you know he is not God? Thats like your opinion man

lmfao. Thanks for the laugh man.

Who are we kidding? this is the company that has flip-floped so much it isnt funny.
They are obviously going to announce before they release that they have fliped to the f2p model.

Originally posted by amber-r

Originally posted by Nitth  

Originally posted by amber-r The costs for making and running an MMO 10 years ago were nothing compared to those prices today.
  The cost for making them may have increased, but servers and bandwidth overhead have only decreased in the last 10 years.
An MMO made 10 years ago wasn't expected to have 24/7 customer service, monthly or trimonthly big update patches offering unique content, world class server systems with almost zero lag, regional servers, having server staff on hand 24/7 to get servers up immediately if they crash etc.  They also didn't cost hundreds of millions of dollars to create.

Do we really get all that today?
we still get ticket ques,
we hardly get "big updates anymore"
We still get lag, we just get less lag because games arnt actually massively multiplayer
Regional servers? lol, yeah right. still get 250ping in nearly every RS mmo (AUS).

Any MMO from 10 years ago (that wasn't WoW, since WoW changed the entire mmo industry) offered a service so poor that it's almost comical by today's standards.
WoW was a shitstorm back then, every game was pretty much on par with bugs.
Technology got cheaper, Games became less tech heavy, less muliplayer, less costly.

Originally posted by amber-r
The costs for making and running an MMO 10 years ago were nothing compared to those prices today.

The cost for making them may have increased, but servers and bandwidth overhead have only decreased in the last 10 years.

Originally posted by Rush84
Hi i'm new to these forums so sorry if this has been brought up before :D


Talking in game with the community alot of players feel that if the sub fee was say 5-6 euro that they would be more inclined to sub to this game.Personally i agree, infact i think you would earn more money having a lower sub than what seems to be the standard fee in games such as wow which is around 10 euro.More people would be interested then they would if it was higher.Many players have more then 1 game to pay for many players only play one mmorpg at a time aswell but will they find this game worth paying a equal sub to a game that has been polished over multiple years.Majority of players prefer the sub based model over f2p or b2p but judging by the comments in game you would be better off with a cheaper fee.

what are your thoughts?


This isnt a post about whining subscription is too expensive in the sense that cant afford it, its about making it cheaper for tactical reasons for the betterment of the game and its future.



Wont happen. Ever.

Lower sub price leads the consumer to believe its an inferior product.

Originally posted by arieste
It's an Elder Scrolls game.  I can't tell you about beta, but i can tell you Skyrim has more loading screens than snow-capped mountains.   No reason to expect it to be any different in the next game.

Originally posted by Raxxo82

Originally posted by arieste

It's an Elder Scrolls game.  I can't tell you about beta, but i can tell you Skyrim has more loading screens than snow-capped mountains.   No reason to expect it to be any different in the next game.


Skyrim also has seamless streaming of external cells...which essentially makes the game world seamless.

Internal cells such as: caves, buldings and levels are loaded on demand. in that regard you are correct.

Originally posted by Void425
TESO was the biggest New Threat to Wildstar's Release.  TESO is getting totally slammed by all the media for its problems.

I think now is the perfect time for NCSoft to announce a  Release Date and start taking  Pre-Orders for Wildstar.  The people who are disappointed with TESO are hungry for a new game right now and I am sure most of them would be willing to Pre-Order Wildstar right now if it was available directly from NCSoft.

for the 1000000000000000th time if the game is CRAP then it will fail.
It does not matter when it launches, if it FAILS to retain players as a sub game it will FAIL to be a success.

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