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All Posts by Nitth

All Posts by Nitth

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3387 posts found

Originally posted by ghoul31
Walking around invisible then backstabbing people and insta killing them is just stupid.

It makes open pvp games a griefers paradise.

These types of characters have 1 chance to kill you because they are too squishy to defend themselves.

What they are designed to do is take out maybe, 1 high profile threat and once exposed die at the hands of other players.

Extreme 1:1 balance.

Only game i bought a collectors edition for.

"Step into the fray as Class Zero, a group of fourteen students from an elite military academy whose country is attacked by an aggressive neighboring Empire. Using the powerful abilities and magic of all fourteen characters in fast-paced action RPG combat, players must face the brutality and injustices of war to uncover the secrets of its genesis."


Hmm reusing the plot of FF8 are we?

Originally posted by Kyleran
People who live on the bleeding edge frequently bleed.

That is profound, Ill have to remember that.

Its the heroic idle animation.


Originally posted by blueturtle13
[mod edit]


What is with the hostility?

I'm a fan of the game, Have my founders pack, but there ARE issues that need to be addressed.

The content of the Landmark live stream indicated that the devs were not happy with the performance of the client and said they can do much better. They have also been open about the fact there is no mulithreaded rendering subsystem which makes multi core cpus cripled.

When that goes live within the next month its fullly expected to see a significant jump to frames for a lot of people that are having problems (in theory).

Just because u, or your immediate friends don't have an issue, it doesn't mean there inst a problem for a significant amount of people.

Acknowledge problems + Solve them = Better game.

Originally posted by blueturtle13
Prove it or it never happened. Show us forum posts from developers. Show proof that there is framerate issues from the developers admit to that occur today.  Sorry I do not believe you. Why?

Because I only have an A-10 6800K a  260X and 8 gigs of RAM and run the game amazingly well. I have no issues and neither does all but one guy in my guild group from EQ2 

How about a whole month dedicated to performance tweaking because dave said "performance issues must die?

Landmark live 2 weeks ago.

Originally posted by blueturtle13

Originally posted by SlyLoK

Originally posted by Nitth  

Originally posted by SlyLoK

Originally posted by Infantryonline I looked at the map shown in the AI panel and it describes the portion of mountains that meets Kithicor Woods as 35 different sections. I looked at the same region on the entire world map and the same region is very small compared to the rest of the map maybe 1/50 by my eyes. Forgelight is said to be potentially capable of 128km by 128km or 16400km square km. In perspective. Skyrim is 4.32 mi by 3.42 mi or 14.8 square mi or 38.2 km squared. Thats roughly 1000+ skyrims. That's amazing!
Thats all well and good but how large can they get the world after moving to voxels? The islands of Landmark are really small and still it has issues ( not mentioning the horrible LOD for distant terrain / objects ). Until I see some world fly overs from EQN of a giant well crafted world I will hold out on having any hope.
  After moving to voxels? lol. They are already using voxels. They can make the worlds as large as they want without any impact from voxels because there is only a certain "Scope" to what has to be rendered at any given time.
You misread what I said.. I am talking about what they had going for EQN prior to moving to voxels. If there isnt a performance hit then explain why Landmark runs like crap? On top of that as you move the game streams in new voxel sections which also causes a performance hit. Then that brings up the problem of how terrible the LOD at distance is... I wouldnt be surprised in the least if EQN gets scrapped again.

 What do you mean Landmark runs like crap? I have no issues at all running Landmark. Like Butter. Smooth average 55 to 70 fps maxed.  Perhaps an upgrade for you?

Sigh. There is well known issues with frame rates that even the devs have acknowledged.

Covering up issues never helped anyone.


What i meant was there isnt any performance hit to adding more world space It will be the same performance because the client doesn't need to know much outside its "chunk".

Now going from straight up pollys to Voxels would of been a huge hit to performance initially but i think that the possibilities with voxels far out way any hurdles they may need to overcome.

Originally posted by SlyLoK

Originally posted by Infantryonline I looked at the map shown in the AI panel and it describes the portion of mountains that meets Kithicor Woods as 35 different sections. I looked at the same region on the entire world map and the same region is very small compared to the rest of the map maybe 1/50 by my eyes. Forgelight is said to be potentially capable of 128km by 128km or 16400km square km. In perspective. Skyrim is 4.32 mi by 3.42 mi or 14.8 square mi or 38.2 km squared. Thats roughly 1000+ skyrims. That's amazing!
Thats all well and good but how large can they get the world after moving to voxels? The islands of Landmark are really small and still it has issues ( not mentioning the horrible LOD for distant terrain / objects ). Until I see some world fly overs from EQN of a giant well crafted world I will hold out on having any hope.

After moving to voxels? lol. They are already using voxels.

They can make the worlds as large as they want without any impact from voxels because there is only a certain "Scope" to what has to be rendered at any given time.

Originally posted by Tyvolus4
too bad, because I really like the game, and will be playing regardless...but, make no mistake, TRION aint ready for a seat at the big people table.

And why not?

Originally posted by Infantryonline
I looked at the map shown in the AI panel and it describes the portion of mountains that meets Kithicor Woods as 35 different sections. I looked at the same region on the entire world map and the same region is very small compared to the rest of the map maybe 1/50 by my eyes. Forgelight is said to be potentially capable of 128km by 128km or 16400km square km. In perspective. Skyrim is 4.32 mi by 3.42 mi or 14.8 square mi or 38.2 km squared. Thats roughly 1000+ skyrims. That's amazing!

Yeah, Planetside 2's maps are quite big also. You dont appreciate how big they really are because you have vehicles.

Originally posted by MMOman101
I always wanted to give the following games a try and never did.

Tabula Rasa

City of Heros

Can anyone PM a good place to play either of these games?  I have done searches, but I would like some first hand information. 

Thanks in advance.


They're dead.

Originally posted by Shaigh
Its crowdsourced and not crowdfunded. Crowdsourcing is about using the community to create parts of the game, crowdfunding is about getting the community to give money for the development costs.

So if you don't pay your employees is that crowd sourcing too? :p

Its not crowd funded lol.

Originally posted by Infantryonline
Ill give them props for perfecting the 2004 model of hotbars in an mmo. Guild Wars 2 was the first to come up with limited and action based. Everything is becoming saturated with action based with moba elements and Next is even beyond that. Landmark is twitch. They changed the mmo structure. Gave armor more of an aesthetic purpose and meaning. Its the same as picking up a steel plate armor in Medieval Times or whatever.  changed items to what they should really be. There is no stats. Staring at the fantasy world that EQ Next is like staring at a mirror. You'll see us. Only we move in the shadows of the tall buildings in Norrath or through the woods talking to farmer. This is more of an unraveling of what we know in a world and implementing it the first time in a virtual one. Throughout history. There are more realistic elements they are adding to the game then never before. It might attract the upper echelons of our society to give games another try again. Hopefully. One of the coolest things about Everquest when it launched was it attracted all different types of people that was in our (the universe of Everquest) world because it mirrored real life. Or gave it structure. More than final fantasy did.

Armor Grants Abilities not stats... So its more than just a cosmetic thing.

Originally posted by V_i_O
1)best action fast paced mmorpg combat  i have ever seen after tera(whether you can handle it or not) WARNING FOR NOOBS, CASUALS, WHINERS AND HATERS: don't enter wildstar if you can't aim/dodge or have high reflexes, it is challenging not like any other game you have played each and every CC SKILLS can be dodged or countered with a diffrent mean whether it is disarm ( you have to jump and run to take your disarmed weapon from ground,stun (just spam f key not a very good counter but np),knockdown( use the dodge button), blind( use cc debuff skill), tethered (destroy the tether) and more can't remember 2)best housing system until now in any game i have ever seen( you can even have secret dungeons to enter for yourself and your neighbors only to loot O_O, low gravity mountains and full customizable/editable items) 3)new ideas (paths, classes(medic, spellslinger and esper), new races( mordesh(zombie like), mechari(robot like), chua(hamster like) ) all in a sci fi cartoonish humourish themepark niche hard core mmorpg called wildstar 4) best pve i have ever seen in any game you got lots of things to do (  challenges,quests,dungeons,adventures,raids(20 and 40 men),jumping puzzles and dailies) within different zones and monsters 5) i would say their pvp too is enourmous it is HUGE (3 different battlegrounds, 1v1,3v3,5v5 arenas, 40v40 warplots and world pvp between opposite factions) 6) the limited action set + amps+ tiers + role(dps,heal and tank) makes you different than any other guy with the same class you are 7) deep crafting system (mining, relic hunter, weaponsmithing,tailoring, cooking, gathering, harvesting, can't remeber the rest 8)best business model considered to be the second game that uses that model after eve online you simply buy the game but then you can get something called CREDD easily from in game gold and pay your monthly fee so you can simply play it free to play 9)with the quickest fixing and balancing response i have ever seen in any mmorpg believe me the DEVS ARE LISTENING AND HONEST 10)cinematics,dev speaks, trailers are on their site ( watch them and you will get everything you want to know)colours and art work are amazing maybe for me but it might shut off some of you. 11)This game in my opinion will not go f2p anytime soon and if they changed the model it might go b2p (actually if you played the game wisely and smartly you might end up playing the game b2p) so stop whining/crying about f2p, it isn't going to happen + it is a niche mmo mostly for hardcores just like eve online. ..Thanks for reading and those were my pros for wildstar please stay  tuned for my cons on wildstar.  

When i see posts like these all i can do is shake my head..

Originally posted by DMKano

Originally posted by Roin

Originally posted by DMKano

Originally posted by Thestrain

Originally posted by DMKano Evolution of FPS? Hahahahahahaha Planetside 2 is over a year old and it outdoes Destiny in almost every aspect.
Please explain. I am guessing you have been playing Destiny on console too? can you break down these aspects for us?
Massive battles involving 1000s of players - including land/air vehicles -   Destiny's scope - 6 players. PS2 - huge world maps Destiny - small single playable map per world.   The scope of PS2 - massive The scope of Destiny - small   PS2 - free to play Destiny - $60   Yes PS2 is a PvP only game - but it blows Destiny out of the water in terms of longevity and replay.  
According to you. The things you listed aren't things that everyone might like. So if those things don't interest them, just how exactly does PS2 blow Destiny out of the water? At the end of the day none of the things you listed matter one bit. If you were a "gamer" the only thing that would really matter is, "is it fun?" Also how exactly are you judging the longevity of a game that isn't even out yet? What is your conclusion based around? That PS2 is a pvp game? That it has been out longer?
Yes according to me - my post is my personal opinion and view.

You are 100% correct - things I stated are my preference - and some might not like them, such is the nature of personal opinion.

If massive scale or PvP is not to someone's liking - they won't like PS2 - it's simple.

I am judging longevity of the game by scale and number of players participating - if the game has massive battles with 100s of players - I tend to play those games for years.

Small group oriented FPS games with lobbies and small maps - I tend to play for a month and never go back to them.

Again - this is 100% my personal preference and is not meant to be representative of anything else.

For me PS2 is far better than Destiny as far as FPS games go due to bigger battles, *much* better PvP and massive scale.

100% my opinion - don't take it for anything more.


You know kano means business when he sets his text to green :p

Originally posted by Retired
Game has a poor framerate compared to other recent titles that are much more GPU intensive. All other games run smooth on my box, except this.

There is no multithreaded renderer and CPU bottle necking.

Remember that its clearly in alpha/beta. That's just how it is For now.

Originally posted by Laughing-man

Originally posted by GeezerGamerIt really doesn't matter how you decide to define "Pay to Win" . What matters is that this will be a game where those who spend the most money each month will be the ones with the most power. Call that convenience if you want to, it won't change the reality that they bought their way there.

You can pretty up the term however you like, the simple fact of the mater is you gain in game advantage with real money. 

It even has gambling essentially with the treasure boxes, that's pretty sketchy right there too, gambling innately in a game like that seems like a major red flag.

And yet its not as bad as the guys that buy $1000 swords that own everything in eastern games.

If i had my way there would be a flat sub fee or box price and that would be that, But thats not the age we live in anymore.

Originally posted by Laughing-man

Originally posted by Nitth Truth is "P2W" (although this isn't) sells.
So wait, P2W is inevitable, yet this isn't pay to win.  That is what you are saying?


Why isn't this pay to win?  It seems like honestly the people who are saying it is are winning by a landslide right now.

This isn't pay to win because its falls into the same category as convenience items.

Pay to win is where you can directly pay for "power" and/or isn't available by normal game mechanisms.

People will buy these boxes. For every person that says they despise pay to win there is 5 more that will shut their trap and spend. Why do you think gold sellers are still in business if everyone despises them? Because there is demand.

That's why every business tries to push the tolerance of whats "pay to win". because its good for business.

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