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All Posts by Nitth

All Posts by Nitth

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3165 posts found

Originally posted by Beelzebobbie

Originally posted by Sarla I am amazed its still in alpha
Thats is a good thing, it's like a say to my pizza guy "take your time I rather get it a few minutes late then on time but it tastes like crap".

I got nothing against the repo, (in fact i really like what they are doing) but that statement is ridiculous.

Telling a pizza dude that they can take 10 years to make your pizza wont make it taste any better. There comes a point where development time vs quality intersect and cancel each other out.

I give more respect to developers that have good project management and work to a release window/deadline.

Originally posted by Raserei
I asked before and people said a nvideo 780.... but honestly, from the sound of it, 650 to a 780 doesnt sound huge....

Its pretty significant..

I heard about shards a while ago, had a look and read up on it / watched the kickstarter video.

Really don't like the idea of private shards for an "MMO". whats massive about a small private world?

However, I played neverwinter nights and loved their online co-op campaigns so if they lose the "MMO" design and marketing and focus more on a "co-op" design then it would be something i would look into buying.

But to be truthfully honest, i don't know if i would back it. I would however buy a completed product.

Originally posted by Lord.Bachus
What does turn you of from MMO´s and makes you walk away from a game...


With me its when a game crashes to many times or has frequent disconnects...

+Quests, quests quests..
+Finding myself playing alone in a multiplayer game.. because basically nothing requires cooperation...

+"Carebarism". my last time in wow was i going around lvl 20 contested territory looking for pvp(appropriate lvled character). I kicked some ass, and they kicked mine but when that was over i thought i could repair my gear at the neutral vendor in westfall but they removed him after cata apparently..Why?

Small things that arn't "uniform" to the direction they want to take the game and therefore remove annoy me.

Originally posted by Ridelynn

Originally posted by Siphaed
Also, .....just one last thought, but if your PC can't handle "High" setting, turn the settings down.

Best advice given with regard to PC gaming given - ever.

Why people can't just accept this sometimes is beyond me. The drive to MAX MAX every setting just because it's there is retarded.

Well, If you go out and buy new capable hardware for that "max experience" and you have to turn things down because one particular piece of software is not up to scratch then it can be quite annoying..

If you have older hardware then i agree with you that you should temper your expectations.

Originally posted by Prokaryotik
Just recently read through the interview with Jeremy Gaffney and he mentioned how the game starts out as more of a themepark while more sandboxy elements are introduced in the later game. I've been loosely following this game so I was just wondering if anyone could elaborate on what he is referring to. I know there is housing which is extremely sandboxy... like almost literally a sandbox... but I hope that's not all he's referring to. Thanks in advance for the help!

Originally posted by AzucarSalado
I do not see currently any sandbox element in this game.

That's because there isn't.

Originally posted by SWGbesteva
I'm running 50-75 fps, I don't understand complaint.


Don't have to understand it, But it is a real thing and does exist.


Just wondering if anyone knows what the licence says about content generated from rpg maker? For example: if i use the character creator to generate character sprite sheets, do I own the rights to those sprites or is it still under the licence/ownership of RPG maker?

My intent is to buy RPG maker to make quick tiles / character sheets to use in my own engines for commercial use.

(i actually don't own the product, Wanted to know before i invested)


Originally posted by Kilrain
They could offer a prepaid cellular type system where you pay for hourly access. Could get ugly though.

Actually I kind of like this idea. Maybe. Sell hourly access in many different increments and they expire after 30 days.

Do you not remember paying for internet by the hour? its a horrible system and why most services moved to a subscription or monthly billing plan.

Originally posted by Chrisbox

Originally posted by Laughing-man

Originally posted by kairel182 I disagree.  The game ran terribly and the combat was gimmicky and very clunky. 
This is when everyone stopped reading, you see, they optimized the game, and you clearly didn't give it a go, or have bothered to be in the know enough to realize why the game is still being optimized, and yet it already HAS been quite a bit, even from open beta.   So sir, here is where everyone stopped reading.
I played until the very last day of open beta and it still ran like garbage on my good PC along with many other peoples. So no, you're incorrect.

I cant understand time after time why people believe that "it will be fixed before launch" will actually happen. Its almost like they know how realistic it is but still choose denial and game loyalty instead.

Originally posted by RedCurry
I'm sorry, but why would you come to a public game forum and ask of all things "what game engine should we use?" This has got to be a joke. If you're really in the business of making games, you wouldn't be going about this in such a way. This can't be real.

there's nothing wrong with asking advice on an engine in itself.

That's a valid point. We intend to make the game as simple as possible; no ai, npcs, quests, limited assets etc, so that it would be achievable by a small team. We hope to use the prototype and concept of the game as a means of attracting programmers.

hmmm no... I don't think so.

How long would people play it stuck in time with no updates?

IF they did update it and people disagreed with the changes would they stamp their feet and leave like they did last time?

Don't hold your breath for a linux server, It needs windows libraries to run\encode\send the games..

Originally posted by Blackaftermath
and am loving every minute of it. I dont get to play it all the time, I am married and have 2 kids....but I did the beta for WS, ESO, and played SWTOR,  GW2, FFXIV and Neverwinter heavily. This game blows them all away in my opinion and its not even close. I love the open world, farming, crafting, boating, exploration and most of all intense pvp.

I also cant wait to play it, However just like EQN, im not paying a ridiculous fee to play early.

Originally posted by Bruhza
Edit - Please leave a response why or why not. I am mainly doing this to see what people find good or bad about the game. What keeps you away or coming back for more?




I haven't seen anything like this lately so I thought I would make one a little bit before the release.


Are you going to purchase Wildstar and what is your reason for what you decided? I just want a general view of what people find as this games main strengths and weaknesses.


I'll start. I will be purchasing it.


Strength - The difficulty is refreshing.


Weakness - Leveling "Could" get linear if you make too many alts at once.

I really believe this will go f2p.

Which is something i previously have not thought about mmorpgs, but as of late the games just seem to be going that way.

So no, i wont actually be "Purchasing" but will play for a bit after it goes f2p.

Originally posted by delete5230
It seems that for the last 5 years every release has something EXTREAMLY wrong with it. One or several of the above, prevents any possibility of reasoning out and justifying playing past 30 days. 

Which game 5 years ago got it right then?

People already know why soloers/casuals want raid gear...Stat inflation.

A casual player that does 5 mans can: Tank better, Dps better, and heal better with raid gear because the stats required are the same.

Like wise, a casual that only does daily quests could pick up all those "12 rats" and aoe them down in seconds.

The heart of the issue is raids have a limitless power potential from their loot while content "below" is hardcaped. So until someone solves this the argument goes on and on.

Originally posted by Myrdynn
I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy

Originally posted by Seelinnikoi
There are a lot of people on this site that very often complain about subscriptions to MMORPG's and they feel they dont want to pay to play...

For those people, have you ever considered that maybe, just maybe, you should rather be working or looking for a means of earning money, in order to pay for your own entertainment?

Dont confuse the 2 issues.

I WILL not pay for CRAP games, that don't provide a premium service for my sub fee.

Basically, I give you money if your game is GOOD and you provide premium monthly content.

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