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All Posts by Nitth

All Posts by Nitth

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3479 posts found

Watching this video was actually more enjoyable than playing the game...

Originally posted by Pcprogamer
Ive had this on my mind for a while and I think this would make a great mmorpg.


A space mmorpg with hundreds of people flying ships in battle, mining asteroids , doing supply runs, but the main attraction is this.

The biggest draw of this game will be its Wing Commander cock pit view , with active webcams. Remember in Wing Commander heart of the tiger? the live video screen of the pilots talking to themselves? Yea thats you on your webcam talking trash to someone else flying in their ship.

Now when you go into create a pilot you can add helmets , goggles and other gear overlayed onto your face in your webcam.

You fly around talking trash on live video, imagine a clan of all Stormtroopers flying around pwning people! the possibilities would be endless!

There would also be a "Do not show video" option to remove the flying penises for younger pilots.


I think it would be beyond epic.

Your not introducing any actual game play elements. just a "fluff" feature.

Like the guy above said, There is nothing fundamentally different in your design thats not currently offered by the likes of eve and other "kickstarter" games.

Originally posted by Beatnik59

Originally posted by mbd1968

Originally posted by Nitth  

Originally posted by Uproar
  People wont like this idea, but it should be an EvE corp traditional guild hybrid. 1. Each player should be given a salary from guild funds based off the amount of tasks they complete in the world and with guilds. this automated process allows for things like guild repairs to be meaningful because your paying with money you have eared. 2. Money is placed in the guild cache from tasks members have completed. a % of the reward will be put in, or an additional % will be generated on top of the reward eg (100g to player +10g to guild).
I already have a job, why would I play a game that gives me another?
We've all got 'jobs' to do in the games...isn't the entire point of 'questing' to fulfill an NPC's job?


Although I do think that this automated "guild salary" system is a little absurd...especially since tasks that players are responsible to do now are architecture, no roleplay plots, no design....just combat, combat and bloody combat.

I did say my opinion was unpopular..

I knew the "i don't want another job" comments would come up. and my rebuttal to that is what do you actually want from your game? if all you have to do is login to get a reward then whats the point in the long term?

Shallow gameplay like that translates into shallow social bonds and game experience because people don't want or need to invest in a game because all they have to do is rockup to win.
its no wonder players leave "wanting more" from a game.

I thoroughly believe with the right supporting systems this would be a great step forward towards guilds actually meanings something.

For example: Having a guild craft something huge lets say... a tavern... by 'granting' some extra cash to material gathers to pay for the repairs would help that process and in turn reward the individual for participating in a guild activity.

In effect this would create a self supporting guild "quest hub" that is unique to the guild and encourages social interaction.

Originally posted by wybt

Originally posted by Mtibbs1989 If they remove Tidus from the game I'll be sold. Otherwise - He ruins the game for me and goes down as by far one of the most annoying characters I've had to experience.
OT: Tidus is the most realistic adaptation of experiencing time travel for the first time in a video game; if you didn't realize that then you failed to endulge in the fantasy... I'd like to see you get transfered to the future by satan( sin, same antagonistic behavior) and not act the way Tidus did; let alone to later find out that that's your father. I cant understand how people end up saying stupid sh!t like that unless they aren't a true of the series. If you wanna complain about anyone complain about seymour; for the love of god i'll even take complaints about decyphering the al bhed language more serious than this statement.

Now for the topic at hand, that price tho.....

...Except he didn't time travel and most of his winging is about daddy issues?

Originally posted by Darkfalz89
Greetings fellow PC enthusiasts, have some questions regarding Converter boxes vs external video card adapters. I have a Asus G75VW gaming laptop which has a VGA and HDMI port. My issue is that I would like to have my laptop monitor with my desktop extended across two additional screens at the same time. I need the HDMI port to connect my tablet screen (3rd) and a nice 24 inch monitor via the two methods I mentioned above. I would prefer to get a Converter if I could since they are 30 bucks cheaper than an average VGA to HDMI  external video card adapters. The converter box I am looking at is here:

And the External Video adapter is said to definitely make this possible but is a few bucks more:



Has anyone ever come across this problem that are familiar if either of these options would work?



I have had 3 monitors for years on my desktop, only had 2 on my laptop.

Reading the brief descriptions of the devices the second on seems to use your usb port as an interface converter for a monitor which would probably work poorly but still work i guess.

I think running 3 monitors in extended mode would kill your video card tho (if it actually gets routed there and not use some cpu emulation. in either case performance would be poor) and running in a eyefinity or surround setup is basically a no.

On a side note: It was only until recently that major video card vendors for desktops allowed a third monitor to be enabled on a single video card(through a display port). Previously you had to have 2 cards if you wanted more than 2 monitors enabled.

Hope there was something helpful in my post.

Morally i don't buy into the early access games but gaming has been very slow for me atm..
However, I need some more info about the game before i put down that $40 to get early access.

I know this is hard because its still under NDA, (which is going to break soon apparently?)
but hopefully i can get some vague answers here so i can make a more informed derision as weather to "pay now".

I have read the wiki, but still wondering on:

1. Visuals of armor types. (I see mainly the generic military armors and 1 or 2 heavy armor types which i'm hoping is some kinda power armor.. is that representative of the the games armor diversity?)

2.Visuals of Melee weapons (i posted in another thread about this but, Whats the deal with melee weapons? i have seen in the promo material that there are energy type weapons as well as physically based ones?. Is dual wielding melee in the game?)

3.Playable in eyefinity? (i know its very niche, but how well does it run?).

Hoping someone could answer those questions, Or maybe i should register on the official site?
(PM is also fine).

Guess no more kesh grinds, Its a pity because it was a great way to socialize..

Originally posted by Uproar
It's simple really -- I have not enjoyed an MMO since the last time I've enjoyed a guild.  And rarely for any longer then that.

I am part of a couple of very long term guilds that I come back to occasionally as we move from game to game.  I also have habit of joining characters to random guilds that look like they might be interesting, but always come away disappointed.  I really can't stand any for long durations.  It seems there is either no common bond or there is no interest in being social / having fun outside of getting a dungeon done.  I've run a few guilds more or less successfully, but really find it so much more work then I can put into it anymore for very little satisfaction.


Sure us players are the apparent cause of many guild related concerns, but I think DEVs could do a lot more to help with these issues.  It seems that so little effort is spent on what is likely one of the most  important aspects of an MMO?  Sure since the earliest days of simply providing a unique chat channel and some rank controls, many of today's games have added capabilities to provide guild housing, guild invite mechanisms, guild banks, guild leveling, guild perks, etc.


These certainly help, but they aren't enough.


Most guilds tends to be at best non-functional with a couple of people trying to heard a bunch of lurkers or at worse made up of miscreants that are people I doubt I'd ever want to meet offline. 


I do not have an answer, but a couple of features I've always wanted is something akin to a dating site's (e.g. or one of the others) approach where we could find folks with similar interests, habits, etc.   

I'd like a structure where the game supports and somehow encourages player interaction that promotes harmony and more sharing of guild responsibilities.  I am tired of the structure where all the power is shared by only a few.  Where no one cares about the success of others (or at least beyond getting a dungeon done).  Not all guilds work that way, but too many do.  I am not certain what I am looking for really, but after 16 years or so playing online I know I am not finding what I am looking for here.


Anyways -- curious if others feel the same way (I actually know I am not alone, but curious if others see it as such a wide spread problem)?  Or if they have specific ideas for improving the current mechanisms?


People wont like this idea, but it should be an EvE corp traditional guild hybrid.

1. Each player should be given a salary from guild funds based off the amount of tasks they complete in the world and with guilds. this automated process allows for things like guild repairs to be meaningful because your paying with money you have eared.

2. Money is placed in the guild cache from tasks members have completed. a % of the reward will be put in, or an additional % will be generated on top of the reward eg (100g to player +10g to guild).

The "Players" have changed or been drowned out by new players with different tastes.
That's whats really driving how these games are made.

What sort of melee weapons does the game have?

Don't use DBM and see how long it takes people to clear content.

Seriously, Having massive text on the screen saying "Simon says" turns everything into easy mode.

Originally posted by Vallista
OK cool. I'm still toying with the specs I want. Asus has two models the really appeal to me, but I want to see if I can build it cheaper than $800. I can get an i7 version for a $1000 on amazon but there is a limit to what I can change out.

I would strongly re-think the reasons you want to do this.

Originally posted by Rigamortis
First off,  I am old enough to disclose that my first PC was the Tandy 1000 I bought at Radio Shack back in the late 80's.  I also studied the architecture of the 8088 / 8086 chip.  Since then....I have owned and built more PC's then I can remember.  On the weekends I listen to a guy on the radio who does a Tech Show.  He is very knowledgeable and I respect his opinion the majority of the time.

However,  this last weekend he made a bold statement I completely disagree with.  He said the PC (as we know it) will go the way of the DoDo bird and not be around in 5 years.  He theorizes that everything will be going to "PC Tablets".  Sure,  the PC market has taken a sizable hit since the IPAD and other tablets have become very popular.  However,  with the multi-billion dollar video game industry as well as the major players in the GPU / Video cards,  there is no way (in my opinion) the PC will die.  Thoughts?


Yes. At the consumer level computers are dead.
If you need to browse the web, listen to music, read a book, do a presentation ect
Then a tablet is the way to go, Why use a bulky computer or laptop.

PC game is almost dead. Everything i have seen in the last 2 years has been very casual and would be more fitting for a tablet, Or a pc port of a console game.

PC AAA exclusive titles are all but non existent, Even MMorpgs are moving to platform deployment.

The the PC still shines in Workstations: Content creation, Development, CPU intensive tasks and procedures.

Originally posted by iSainti
biggest problem for me is getting groups for raids. Decent ones...  

This is why we cant have nice things.

Everyone cant be pro. If you try to filter for "pro" players then que times inflate absurdly.

Saying X component SHOULD be fine is not relevant in the slightest. As is with the way of electronics they can be prone to failure over time.

Problem Areas.

1. PSU.
2. GPU.
3. Memory.

Replace 1 component at a time with a known working part.

Usually i wouldn't suggest memory, but recently i came a across an issue with a faulty DIMM that gave these sorts of problems.

Originally posted by Lord.Bachus
I personally think the landmark technollogy of crafting things is incredible..


i think SOE should sell it as an engine, i am sure it will work miracles for social world games like 2nd live.....

if they add tooling so players can create characters and annimations on top of that... It will even get better..

and then add a good scripting tool...


which will allow people to create their own virtuall worlds and enjoy them with their friends, does SOE even realise how much gold they have in their hands?

They bought a license from voxel have it backwards...

Originally posted by nilden
What does that first "M" in MMO mean? MASSIVE and massive is 99 plus. No 64 player 32 v 32 deathmatches, no 5 v 5 MOBAS, no 1 v1 Hearthstone, get those single digit games out MASSIVE!

/flexes neckbeard

Still to small, Neverwinter nights supports 100 people but still not considered an mmorpg for example.

I'm not up with the BattleField numbers but i believe they are 100+ as well.

Gee, TSW much?

Originally posted by Lord.Bachus
Sometimes i long back for the old days where you carefully build a character and where stuck with seccond spec, or swapping specs ...  Just a single carefully build character...

it all changed, and to be honest, getting stuck with something that wasnt perfect was a dumber too....  But on the ither side of things, having a single spec only made the character feel much more u ique and it made you feel attached to your character..


i would love to see a good MMO with only a single character build/ toon.... And then a system where every change you wanted to make like switching out skills or abillities would make you hunt XP again...  This way nothing comes for free, but nothing is set in stone either...   ( would be awesome if you combine this with a skilltree system instead of a class system)

What your basically asking is like a permadeth / reroll but keeping your character looks and gear?

Man, i cant think of a single game on the market these days that does that.
Best i can say is something like fallen earth that you can assign skills and then later you can get a refund but nothing comes to mind where you actually lose the progression.

Originally posted by observer
It's been like this for years.  Is it a hosting problem?

Maybe its all the Adds :p

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