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All Posts by Nitth

All Posts by Nitth

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3165 posts found


Originally posted by MurlockDance

Originally posted by Aelious

Originally posted by sacredcow4 They focused dev dollars on end game, which will result in a lasting game, not a sub for 2 months and run game. I love the pace as I hate leveling.
  If this is the case they still wasted a lot of money creating environments and storylines that people speed through.  If they did indeed focus on the end game in a way that results in a lasting game this means they did more than create 5-10 dungeons for top end gear.  It would certainly be surprising to me but it's not out of the realm of possibility.
Yes of course, Carbine should have spent virtually nothing on the game environments, just put in something à la Progress Quest or given one level per quest so that you can reach endgame as fast as possible and grind gear for the rest of your game experience. Yeah! That sounds like a great game! Sign me up!

Why not make a game where you get 10-40 people together and just kill bosses?

No, really. Make a game with just 50 "levels" (raids) and have a lobby match make you with people.

way cheaper.


Originally posted by Ende
I thought id jump over here to check with some MMO 'experts' in response to a discussion currently underway on a Wow forum... thats a discussion about what features in MMO gaming did Wow introduce into MMO gaming?

Im sure that the vast knowledge on these forums can shed some light on what MMOs were first to use any of the features below :)

 

1.  LFG - Looking For Group, tech to find groups.


This was iterative. its like it was not there, then it was.

First version was table which showed qued individuals.
Then it progressed to actually putting those individuals into a group.
After that it put together the group, sent you to a dungeon.
And finally it went cross realm.

while this was happening various other companies were working at their own solutions to the problem.


Originally posted by Siris23

Originally posted by craftseeker   BTW what region is Australia considered to be in?
NA - Myrcalus (Oceanic PvE) is the official server (still located in the US though) 

Always found it quite strange that We are aligned with NA for mmorpg games.


Originally posted by prowess
HeroEngine.  Hands down.  Or unity..  you can buy a bunch of premade webcode and SQL backend infrastructure for unity..  HeroEngine is cheap, easy, complete...  ESO uses HeroEngine, to give you an idea of the flexibility and capabilities.

IS Sql really the best way to go for a back end...?


Originally posted by comicguy
what the quickest way to lvl?

If i were them, I would of documented how they did their leveling and released it as a guide for $25.


Originally posted by TheHavok


Pattison and Flim on Hazak(EU).  Grats to them.  Now they can finally get some sleep!

Also, I just want to say that this was the first report of level 50s I have heard of since the headstart, so if somebody else reached it before these guys, then my apologies!


Wait what, How many hours has the headstart been going for?


Originally posted by cheyane
I posted this on the telegraph thread and decided it might warrant a thread of its own as I see many scoffing this gameplay as easy and not at all challenging. Do you all think a player who normally tab targets and is unused to aiming and expects an attack roll to decide if the mob hits you will find this game difficult ?

 

 

In my opinion since you cannot click on a name and heal the person you have to aim and heal while dodging these. It is not as easy as watching the video  because you are standing there facing these damage telegraphs while trying to aim and heal a group mate.

or to move out while a party member may be dying to heal them when they are quite far from your very small aoe heal. Don't get them in your green cone and they are dead. 

It is more than the usual F2,F3,F4 (for each group member) press heal gameplay current MMORPGs have. It is in my opinion harder than WoW or SWTOR, EQ 2 or other stand at the back and heal MMOs as you have to aim the heals.

I am sure some of you are very good at moving about but to try to tank or heal while dodging these telegraphs is for me at least quite challenging. May be not for you FPS and real quick with reflexes types who can whack 30 people with 50 whacks. The first one is a level 20 dungeon called Ruins of Kel Voreth and it is like a spray of balls that change trajectory so you have to watch them like a mean game of Tetris while trying to aim and heal a group member. I would like to see how well an average MMORPGamer plays this game. Not you experienced super agile ones but those who normally play tab target whack a mole gameplay.

 

I get that you consider this cheap and unsatisfactory gameplay but I doubt the average MMORPGamer is going to be that optimistic at their survival skills in the face of these odds. Of course if you are looking at it from the point of view of a DPS character who has only themselves to worry about it looks super easy. Also when you solo you only have to worry about getting yourself out of the telegraphs but in a dungeon your responsibility to your group members makes the job of healing and tanking while dodging challenging.

 

How I personally feel about them is that I am unused to this cacophony of  input but I am going to try and play the game before I assume it is going to be bad. You can turn it off so those of you who do not want this overload of colours can safely play without them.


Allow me to preset this video to you.
http://www.youtube.com/watch?v=W9ZFRb6zV6s
Its the Valiona and Theralion encounter from world of warcraft.

It presents almost an identical set of challenges your taling about:

1.Position and movement vs Graphical effects of badness
2.Keeping Players in healing range vs obstacles

I don't see much difference tbh. if that video played 1.5x faster i would be on par with wildstar from a viewers perspective.


Originally posted by Enrif
Meanwhile at Carbine



LOL

I think they dropped the ball on those "tusks", Needed to be much bigger..


Originally posted by Crusades
DCUO and FF are established - Elder Scrolls is established on console as well - it's always been buy to play and people loved it. 

ElderScrolls has never been "Buy to Play". there is a huge diffidence between b2p and a one off purchase of a game.

I cant even believe that this situation is happening,  that a company is allowed to do this and people are so gullible..

 

at least look at the logic.

Logic says: if we need to release by X date, We need to allocate Y number of people to each department, and allow Z amount of time on each feature.

Why are they not hiring the appropriate number of people to adhere to schedule when they have 40+ MILLION DOLLARS in funds?

 

Originally posted by VichusSmith
Are there no Jawa Jedi?

There are.


Originally posted by realmzero


 

Hey guys,It's been awhile since I've updated you on my progress. A few months back I switched to the Unity3D platform and began porting my code, adding new code and starting to flesh out my concepts. Here are two teaser videos.One demonstrate Mecanim gameplay that is being implemented (Ragdoll physics on large fall & death). Also now fully supports rigid body physics so head shots are worth more and leg shots can immobilize.Video: https://www.youtube.com/watch?v=zAzD_7zS_w4The second video demonstrate the newly implemented character customization interface I've been working on this weekend.Video: https://www.youtube.com/watch?v=ahKUleLduhEAlso feel free to check out my Kickstarter page.https://www.kickstarter.com/projects...ro-sandbox-mmoEnjoy!


That's some major improvements since alpha v0.0.0.1 , Good work sir.

Unity does allow you to implement some pretty good technology 'easily', so i wish you all the best that unity has to offer.

Curious to what you were using before?

also, (Don't take this the wrong way) but only Push https://www.youtube.com/watch?v=zAzD_7zS_w4 as your main kickstarter marketing, Lose the alpha art. But i guess thats abit late since your campaign has already started.

Can happily say i don't have that problem anymore.
The last MMORPG that i "had" to pay for was TSW LT. Which i do not regret at all.

I just dont feel its pressing anymore to pay for a game on release day. Even games like AA and EQL:Landmark which i really want to play but i'm finding i'm biding my time and not giving into founders packs.

And i don't feel at all any impulse to buy ESO or Wildstar.


Originally posted by Nanfoodle

Originally posted by Nitth  

Originally posted by Purutzil I would assume its likely so. Its not bad for many F2P games. Honestly though, its a bit silly to be throwing up the F2P flag just yet. How the developers push it, they are quite adamant on keeping a good balance by having it P2P. Could potentially go F2P obviously, but it is silly to speculate such so early.
  I'm just curious because this situation is kind of unique. I cannot think of any other company besides CCP that could explore this opportunity. Well, to be fair any company could explore this technique. however this could be morally plausible. (ie they can do it with little backlash)
SoE has been doing it forever and their games are F2P.

https://www.everquest2.com/krono

Huh, So they do.

And i suppose if they did go F2p or "Fremium" like the soe system that would be the best case for the players.


Originally posted by Purutzil
I would assume its likely so. Its not bad for many F2P games. Honestly though, its a bit silly to be throwing up the F2P flag just yet. How the developers push it, they are quite adamant on keeping a good balance by having it P2P. Could potentially go F2P obviously, but it is silly to speculate such so early.

I'm just curious because this situation is kind of unique. I cannot think of any other company besides CCP that could explore this opportunity.

Well, to be fair any company could explore this technique. however this could be morally plausible. (ie they can do it with little backlash)

If the game were to go f2p, Would they still sell Virtual currency for cash?

If you look at credd now there is 2 sides to it:

1. I want more gold, I am willing to pay real money for that.
2. I want more game time, I am not willing (or do not want to) pay real money.

Even if the game time element is irrelevant, there is still gamers that want "gold" for cash.

Do you think carbine/ncsoft will continue to try and monetize this aspect?


Originally posted by kikosforever
Which one do you think is better for mmo use? Thx :)

 

http://www.amazon.com/Logitech-Gaming-Mouse-White-910-002871/dp/B00BBITZZG/ref=sr_1_6?s=videogames&ie=UTF8&qid=1401271537&sr=1-6&keywords=g600+mmo+gaming+mouse

http://www.amazon.com/Razer-Naga-2014-Gaming-Mouse/dp/B00E8CF268/ref=sr_1_1?s=videogames&ie=UTF8&qid=1401271502&sr=1-1&keywords=naga+2014


Ive had an original razer since they first came out and cant fault its functionality.
But I think Where the Logitech mouse would shine would be in quality parts and longevity.

Originally posted by Banegrivm
Unless they change their ways this game is a trainwreck waiting to happen. 

LOL. man you made me laugh.

Do you really think there is going to be some revolutionary thing when the game is launched that is gona call the masses to the game.?

All that is going to happen is the water mark is going to change from "Open Beta Client" to "Release" and its going to carry on its merry way like its been doing for years.


Originally posted by Lord.Bachus
Also good to know is that most MMO´s rely in CPU power more then on GPU power..

 

In general for MMo performance i would say ..

1) Memmory (8GB)

2) HD, (SSD will kill your laoding times)

3) CPU

4) GPU


And i would say that is not right imo.

GPU

CPU

MEM

HD

You have to take mmorpgs on a game by game basis. generally the gpu still does the heavy lifting even if the cpu is pre calculating and running threads.

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