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All Posts by Nitth

All Posts by Nitth

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3191 posts found

Nope.


Originally posted by amx23
WoW cost 200 million to make.

LOL what?


Originally posted by DEATHRAMENT
When i launch ta game i get this application has failed to start because MSVCP100.dll was not found. Re-installing the application may fix this problem.Ive googled it and told me to download microsoft virtual c. I did that but it still gives me the sme error. T he used to work fine for me. I recently re formated windows but windows is up to date. Im running vista 64 bit.

Game is Mortal online.

Sorry if this isnt the right place to post this.



Are you sure you installed this: http://www.microsoft.com/en-us/download/details.aspx?id=14632



I'am Interested in reading the spawn comics from the start but don't want to pay an arm and a leg to get them just because they are "iconic"...

Are there cheaper digital copies available for purchase? Any other ideas?

Thanks.


Originally posted by Bannuk

Originally posted by Trueway

Originally posted by Mpfive Thought it was neverwinter there for a few seconds
neverwinter has way better graphics
Never thought I'd say this, but I agree.

I have to disagree, They have some really nice post processing and Nvidia phsyx effects within the engine.

Have a look at the "monster" video, They are really quite nice.

Cant take the running seriously without breaking into laughter :)

Where is this keynote video?


Originally posted by DMKano
Engine upgrade?

Umm no - sure there will be tweaks but the current engine is limited to DX9.

No DX 11 support is planned period AFAIK

 


Going Dx11 doesn't automatically make things look better..

The problem is Voxels. The tech (or pp) inst there to do the proper smoothing and rendering of these objects to make them more "realistic"

Sounds like persona crossed with lighting returns..

Imo square-enix hasnt made a quality rpg in well over a decade..so i will skipping this one.


Originally posted by cenen7
Hello.  I'm working on a new text based fatnasy mmo.

It will be very similair to a Mud, but not a  mud you can connect ot with a client

It has its own client and works differently, with unique command lines

My aim is to make it sandbox, meaning the player will be able to change stuff in the world.

 

I basically need help with content, in the near future, or now (content such as lore, creating entities, items, etc)

It will be not coded in until later

or if you know c# I could use help coding

 

 

I can't offer pay for this and right now I haven't decided if i'm going to charge money for the game when it's released


I don't understand what you mean by:

"It will be very similar to a Mud, but not a mud you can connect to with a client
It has its own client and works differently, with unique command lines".

I don't want history to repeat itself in this revolution by having these new type of mmorpgs mass produced.

I want a way for companies to express individuality in their designs.

EQ Next
General Discussion « EverQuest Next
8/06/14 8:01:03 AM


Originally posted by azarhal

Originally posted by Hokie

Originally posted by Gallus85

Originally posted by Hokie They are promising or had promised a lot. And truthfully I dont think they will be able to deliver on 1/2 of it. I think we may get some shallow or shadowed version of some of those things, but not truly the vision they promised. I guess that view would be subjective based on how you built up their design ideas in your head. - A fully destructible world - -Horizontal Progression - -Multiclassing - -Rallying Calls - -Highly detailed facial features tied with emote commands - -Making traveling fun and not relying heavily on fast travel - All of the above I never really had a doubt. Except for maybe the destructible world, I have some doubts on them pulling it off as well as promised. They more or less described it somewhat like a sophisticated Dig Dug game. That the deeper you go the more dangerous and ancient these secret caves and sunken ruins become. Yeah Im sure they can do it simplistic, but I have a feeling it wont be something you accidentally stumble across, or that they will appear and disappear randomly over time. I have a feeling it will be a predictable "weak" version of what was promised. -Emergent AI.  This is the big one that is probably the most technically difficult to implement, say nothing about implementing it well on top of that.  We'll know more about how much of this they have done in 9 days.  If there was any doubt on something they can pull off, I would put that doubt right here.  The storybricks presentation about the system sounds great on paper, and it could seriously be a game changer for MMORPGs.  But it's one of the most complex things they've promised to do. This is where I think they are going to fail the worst. And let me state Im not hoping they fail not even a little, I want very badly for them to achieve what they promised, I just happen to be a realist, especially when it comes to MMOs and what is promised. But back to emergent AI. They inferred that if say, a group of bandits started attacking travelers on a semi-well traveled road that it would be emergent AI. So that depending on what the players did it could change the outcome of that general area. So that if the players start kicking ass the bandits may pick up camp and move somewhere where there is less of a fight. Or if the players ignore them, the bandits, then may increase in size and strength and change the overall area around where they are based, becoming a greater challenge. Now what I see happening is just a simple spawn/despawn, different area respawn/pathing mechanic depending on some simple variables. You wont actually ever encounter bandits relocating to a different part of the zone because they just got their asses handed to them. This is one of the shadowy things I was talking about. Shadowy meaning it will not be even remotely fleshed out emergent AI. It will instead be some simplistic scripting. Which really folds into a lot of the other promises about emergent AI and how you can effect it and change the world around you. It was said that over time no two servers will be the same and the longer they run the more divergent they become. I dont see that even remotely happening. But with that said about emergent AI, the rest seems like something they can and will do.  Some of it has already been proven  to work as of last year.  So, with all this in mind, what do you feel they won't be able to do?  Or do well enough, in your mind to warrant the statement "I dont think they will be able to deliver on 1/2 of it".
I'm interested to know what features you're referring to, both the half that they won't deliver on and the other half you think they will. See above As it was easier to keep the specifics together with what you wrote so it stays in context better.
  And (sort of) last but maybe the most important - The Sandbox My definition of a sand box game is - choice, meaningful choice A good but maybe unfair example of  what I consider is a sandbox game is EVE Online. When you play that game you are presented with easy over two dozen career choices. How you play them or combine them is up to you the player. And there are even more choices on how you the player can play the game that isnt a skill line of abilities. But instead its how you chose to play the game, and it can have meaningful impact both positive and or negative. So that being said, will EQN allow me to be an alchemist if I so chose and that be my class, or say an explorer, or a cook, or an armorsmith and that be my class? Or will those be nothing more than add-ons to tried and true melee/magic, melee/physical, ranged/magic, ranged/physical classes and or a combination there of? Could I be a botanist and sell my plant to herbalists and alchemists and cooks? Could I advance my player levels by doing that? Could I specialize in one type of plant? Will it be a profession that takes skill and thought to be good at? Or will it be something any player can speed level just by spending gold for the mats? How about the housing they promised? Is it going to be instanced? Personally I want it to be SWG-like. Its doable, it was done near ten years ago. All we've had in the mean time are "weak" iterations and or excuses. And about cluttering of abandoned houses. The solution is so stupidly simple. Any player made structure that has not been used in one month, just put the items (including building materials) in storage, or better yet in escrow. That way if an account is abandoned, drops, isnt used then the items are still theirs if the come back, they just have to pay a small  (or large) fine before they get them back. And in the process clears up building space. There could be variations on that basic idea, but it is doable. So you see, yeah I dont think they are going to be able to do even the little Ive covered much less the plenty they've talked about, much less hinted, or inferred, or teased about. At least not to their promised level of sophistication. Once again this is not me being negative, its me being a 10+year MMO vet realist whos seen all the dog and pony shows. I WANT, I really really want what they promised in all its glorious techno-color, but think it wont be anywhere near as great as we hoped.
Secret caves: Already present in Landmark. You have to be lucky to find pocket caves below the 400 meters mark (it goes down to 3000 meters) without using an exploit.

This is one of the shadowy things I was talking about. Shadowy meaning it will not be even remotely fleshed out emergent AI. It will instead be some simplistic scripting.

People really don't get that one: ALL AI IS SCRIPTING. Even human behavior is scripting: you have a fear of spider will dictate how you react to spiders. That's scripting: it's just a string of conditionals with a determined result(s).

Housing is going to work like Landmark, less or more. You'll have to get a land deed first has opposed to dump your claim anywhere and "style" is going to be restricted and you have a weird definition of Sandbox.


I used to think like this but its just not the case.



Originally posted by timeraider
 - It feels like a singleplayer game with 200 hours of content

....


Originally posted by TankYou88

Originally posted by Nitth Wonder how many people are going to cry when you can buy it on the 31st for $25.
Who would cry when they paid $10 for the kickstarter?

You had to pay $25 from memory to receive a digital copy.

And with all this "Drama" that is happening with the SOE founders packs it would not surprise me if the early access people who were charged $60 were a little upset when the price is lowered..


Originally posted by Andistotle
Crom server is still has a good population. Fury pvp server has changed alot last 6months. There is still hope for this game. T5 raid tier is comming now, and  is on testlive. The crating revamp is getting close, and will be realesed this fall. I play it everyday and its still possible to have fun. I hope that many vets come back With the New raid tier. Many good changes to pvp latly also.  We lost a lot of players to TESO and Archage I suppose:(

Since writing my OP i have actually made a lot of new friends and had alot of fun. Huh funny the way things turn out if you stick with them.

The population is much thinner than i remember yet new blood seems to come through all the time on new player help and guild recruitment. Old Guilds are gone, More casual orientated guilds replace them and raids are now essentially pugged.

Having said that i actually subbed. How long for i don't know.

Wonder how many people are going to cry when you can buy it on the 31st for $25.


Originally posted by jpnz
Recently 2 of my friends got married and found out afterwards that their wives were ex-WoW players.

This started a series of events that ended up with 9 players in Karazhan cause most of us left during the BC/Wrath era and no one knew what the heck was going on. 

Where are my talents? Why is there a pokemon game in WoW? I was told there is farmville in WoW now. Where is it? F it! Lets pile into Kara for old times sake!

While it was a fun run of 9 people for '2-3 hours' something struck me. Not one of us actually managed to play for the full 2-3 hours.

Baby feeding / baby bath / wife aggro / Non-scheduled downtime at work etc all meant people had to take breaks while others went ahead. Now Kara is solo content so we didn't have any issues as we made our way through but what if it wasn't?

What if we were in 'current Raid content' in WoW? Would any one of us actually be able to play?

Now, back in the BC/Wrath days, most of us were single so we could. Now? Married + kids? I don't think so. And I don't think i'm alone in this. The large portion of people who played WoW on release were in their 20s. They grew up and are doing things that most people do when they grow up; have a child /  start a family.

This limitation for us means 'bite sized content' which starts the whole 'lack of grouping' in modern MMOs. If you only have 20mins consecutively, you are not going to be able to group with other people.

Here's the thing, I'm pretty sure we represent the largest portion of the MMO playerbase; middle class or higher, aged around 30-50. As someone from that playerbase, sorry but this 'group content' isn't more important than my baby's meal / baby's bath / Wife aggro / whatever.

MMO players grew up, deal with it. 


It's always been that way..
I've Raided with lder gamers way back when that had all those issues and still managed to progress.

It's not a barrier, You just cant play like you did when you were younger.


Originally posted by Ariel_Arilon
I feel I'd have to agree somewhat with Oeffort.


There are many games now that tout a "classless" system where, "You can be anything you want to be!"


In reality, these systems are designed so that you will -or must by reason of the game's mechanics- train every available skill the game has to offer. This is merely a poorly concealed way of keeping players paying and playing for as long as possible.


The end result is predictable; high-level characters that are "experts" in everything. You don't need help from anyone because you can do it all.


A classless system is diametrically opposed to community building, thus players feel lonely and alienated. A player that feels alone in a crowded world (truth be told, which is almost everybody) won't stay in that world long.


That's why I read a lot of posts from people who play a game for a few months, and then quit. The unspoken reason they quit is often because of a lack of community.


How many posts are there where the OP fondly reminisces about a bygone game that had COMMUNITY.


And THAT'S what makes a good game great.


I have to disagree with this entirely.

A classless system does not inherently make a game less social or lessen player dependency.

Look at eve online for example.



Originally posted by Dibbie
Hey, I dont know how live these forums are, just stumbled on it today, but id thought id give it a try, if not, let it sit here and see..

 

Anyway, im looking to collaborate with people, anyone really into programming, art, design, music, animation, modeling, concepts, anything to do with games and game development. Im very interested in that subject and would love to find some new people to speak with about it, maybe even start a project with them.

 

If your into that stuff, and you want to collaborate, doesnt matter your skill level, just send me a email anytime or add me on Skype.

 

Both you can get from my profile.

 

Thanks


What, like a discussion? Sure. Post your questions here

Ill give you the first bit of advice, Never write a single piece of code without a solid plan.


Originally posted by observer

Originally posted by Nyghthowler Seriously.....   Things go on sale all the time. People pay full price for games just to have them go on sale the very next week. Get over it.   Edited 'cause I misspelled a word. Don't want the spelling Nazi's after me.
Yes, but we're talking about closed alpha/beta here.

Some of you are missing the point entirely.  We're talking about an unreleased product, that's still being tested and closed off to the public.  Charging admission to preview the product, or test it, and to show loyalty, is what the Founder's pack was supposed to be about.  Now that loyalty is broken, by allowing others to get in cheaper.  It's a very bad decision.


wtf is loyalty to compnay? They make a product if you like it you pay for it.

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