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All Posts by Nitth

All Posts by Nitth

160 Pages « 1 2 3 4 5 6 7 » Last
3199 posts found

What i don't understand is they had free form classes, now apparently they have an arch type design?

Westerns
LFGame « General Discussion
8/23/14 11:57:49 PM


Originally posted by DMKano
The last one I remember was Bone Gulch 

I loved this one (for how laughably bad it was sorry)

https://www.youtube.com/watch?v=JFR_YIitiKQ

Yes the KS failed imagine that. I think they had 8 backers... 

 

But every time I watch that video I laugh  - 



You havnt seen?
https://www.youtube.com/watch?v=iH-8AQg4sv8

There's nothing on the horizon that i'm interested in because its a new age of mmorpgs, and they don't make the type of games i like anymore anyway.

Having said that EQN looks fun and i guess i am anticipating that, Even if its a 3 month throw away i would be happy.


Originally posted by Quizzical
Crossfire, like SLI, is very heavily dependent upon driver magic to scale properly.  While it's possible for game developers to sabotage Crossfire and SLI (e.g., by having an engine pause when rendering to try to time when a new frame starts), it's not possible for game developers to implement it.  That relies on video drivers, and often relies on driver optimizations on a per-game basis.

AMD and Nvidia don't have time to optimize drivers for every single GPU they've ever made for every single game.  Instead, they focus on a handful of high-profile games, especially games that are used in video card reviews.  And they also focus only on recent cards; once a card is off the market, they don't need to keep optimizing drivers for it to get you to buy it.

This is why people recommend against buying two mid-range or upper mid-range cards for Crossfire or SLI.  You're better off with a single high end card, even if it's only 50% faster, as you'll get that 50% in every single game rather than having to rely on per-game driver optimizations.


I realize that, But im saying these games were scaling well before previously.


Originally posted by DMKano
If WS was selling like hotcakes, and the playerbase was growing and new servers were being stood up because there were so many new players - none of this would have happened - the new content would have been churned out as fast as possible.

The issue is why continue to feverishly develop content for a game that's dwindling? 

It would make no sense at all - which is why they're slowing the dev cycle WAY down - they need to figure out how to stay profitable first and foremost - this is a fight for survival.

 

Wildstar started development back in 2005 - been in works for 9 years- the game was made for an OLD era of MMORPGs. If WS released back in 2009/2010 it would be seeing AMAZING success.

But the times have changed and Carbine failed to adjust to the new times, they released a game in 2014 that was years past it's target market.

It's a huge problem - not sure how they can recover.

 


This just reinforces that "when its ready" is not the best methodology, Having a properly planned out target margin with time investment vs profit study is the only sensible thing to do.


Originally posted by justmemyselfandi
Good thing it'll be F2P.

I'd sure as hell never spend money on it.


And that's the reason i don't understand why this game gets so much hate.
You could play this game bitching and moaning all day long and it would cost you nothing
except your time and possibly some pride.

Hello,

Ive been experiencing some strange fps with my hardware for a few months now which i believe was working pretty well only a few months ago..(might just be different games i'm playing now)

I've noticed in some games i get even or worse performance running crossfire over a single card which is frustrating. Ive checked all the connections, drivers, power, and cooling.

Specs:
OS:Win 8.1
Resolution:5760x1080
GFX: 280x Crossfire
Cput I7 920 @ 3.8ghz
PSU:1200w


Trying games with eyefinity on/off doesn't really effect the scaling.

Anyone know if this is common among ati crossfire users?

I should probably add i get 30 fps in eyefinity for most games(ultra), Does that sound about right for this type of configuration?


Originally posted by Lobotomist
Can someone seriously explain me, why is it taking so long ?

 

They say they are westernizing the game. What does it even mean, beyond translating ?

Is the game played with chopsticks instead of mouse, and you are reviving monsters instead of killing them, and quests are done reverse where you give quest and NPC does the quest ?

I mean what. Is it not the same game ? Can we not play the same game as Koreans ?


"Westerners" do not like foreign culture apparently. Thus, these things apparently need to be removed from the game.


Originally posted by Distopia

Originally posted by Nitth  

Originally posted by Bigdaddyx

Originally posted by sneaky I think this mindset is what is ruining games now days, if we are paying a monthly premium on games we are paying for continued updates. If you look at most old games like EQ1, Asheron's Call, Anarchy Online. They had very consistant content updates. Hell Asheron's Call had monthly updates for 14 years tell it just went FTP. I think the developers now days think that once they release a game they only new content they ever will bring out is an expansion, and as a long time gamer and i think many would agree that we very much enjoy having new content to explore and discover.
Coding now is way complex. To release monthly content is almost impossible. Funcom tried it with TSW, Trion tried it with Defiance (just two examples) and so far failed to keep up the quality.   And i wouldn't call GW2 living content something to brag about given the scope of content they release.
  See they have these people called "designers" that actually build the content not coders..
There is still coding involved.

I would assume, but that's a direct quote from a dev. [which i would have to dig up @ wildstar central].


Originally posted by Bigdaddyx

Originally posted by sneaky I think this mindset is what is ruining games now days, if we are paying a monthly premium on games we are paying for continued updates. If you look at most old games like EQ1, Asheron's Call, Anarchy Online. They had very consistant content updates. Hell Asheron's Call had monthly updates for 14 years tell it just went FTP. I think the developers now days think that once they release a game they only new content they ever will bring out is an expansion, and as a long time gamer and i think many would agree that we very much enjoy having new content to explore and discover.
Coding now is way complex. To release monthly content is almost impossible. Funcom tried it with TSW, Trion tried it with Defiance (just two examples) and so far failed to keep up the quality.

And i wouldn't call GW2 living content something to brag about given the scope of content they release.


See they have these people called "designers" that actually build the content not coders..

More RPG in ME1 than 2..

Having said that, it doesnt even come close to titles in its generation.

fps issues
Hardware « General Discussion
8/21/14 4:25:00 PM

Are you actually using vendor drivers?


Originally posted by silverreign
the content just keeps comin. props to carbine

You really have to wondering if all this was made prior to release, But released post launch for more carrot.


Originally posted by WNxbadboy3
If you need a key PM me as i have a link to 33k beta keys.

lol. ok.


Originally posted by lizardbones
So players can put the chat window and quests on a tablet or something while they're playing. There is just too much stuff on the screen at the same time.

Welcome to surround / eyefinity systems.

I have my map, chat, QL and other assorted wigets on either side of my main screen.

This site is funny. Dont like tab target, dont like action combat. wtf.


Originally posted by Kyleran
Looks totally like an exchange rate adjustment

Does that mean i can get my sub reduced because i pay $16AUD?


Originally posted by june32nd

Originally posted by DMKano

Originally posted by Nitth  

Originally posted by DMKano Without Landmark there is no EQNext - SoE has been clear about this from the start.   SoE needs players to build assets for EQNext because that was their plan for Landmark. Get the tools out to the community, have style guidelines set (example Dark Elf city) and let players design it according to SoE guidelines.   However that line about "EQNext has been in front of you the entire time in form of Landmark" was also followed later with "We've been really busy with Landmark" - which means 90% of their EQNext Dev was all focused on Landmark. So for the last year its all been mostly Landmark work - EQNext dev was minimal at best and it showed - dark elves and couple of classes thrown together in super rough state for the sake of SoE Live - shown in a video, not even playable. So again they've been working on Landmark as that is the building tool for EQNext. Actual work of EQNext *in my opinion* was minimal at best - I am not buying the 60% done line for one second. That to me sounds like pure damage control. Again all of this is 100% my opinion.
  I think you over estimate how much gap there is between Landmark and EQN. Whats landmark? its an eqn without the "Scripted" content, butterfly effect ai and minor systems. Landmark is the bulk of EQN.
  Oh man - no, EQNext is planned to have systems that currently do not exist in Landmark period.   NPCs tied into Storybricks - HUGE part of EQnext and pretty major undertaking. Classes finished with all skill systems, animations, effects, sounds, voices. NPCs finished with animations, effects/sounds Spawn/pathing systems for NPCs - will have to tie into Storybricks as well Itemization for the entire game - massive undertaking from assets to graphics for each class Lore, stories, voiceovers (to whatever extent small or big) have to be done  Dynamic event systems - yeah massive undertaking Class balancing  PvP skill balancing Dungeon creation and placement within Voxels worlds How about scalability of max number of players per location in the world with destructible environment? What happens 200 players all start blowing stuff up at the same time? Client / Server performance tuning and optimization Console support (PS4) And that's is just the tip of the iceberg   Yeah a shit ton of work that Landmark currently doesn't even touch.  
I didn't know we had game developers and programmers here in the mmorpg.com forums. Amazing that you seem to know exactly what needs to be done and in some cases know just how much work it'll actually be. Truly amazing. 

Idk if your referring to me in that comment, but having undertaken my software certification for several years now (and am in no way an expert)I think I can make a balanced comment.

May not be what happening in actuality, But its my opinion.


Originally posted by Ergload

Originally posted by Nitth  

Originally posted by Ergload Quest hubs = zones. Zones are used to herd players like cattle from one area of the game to the next. Its the staple of the themepark MMO, and it makes the most money because there are alot more people who enjoy a simplified, hand-holding gaming experience then people who want deep, dive-headfirst-into-the-deepend sandbox mechanics.
  I'm sorry, I think your mistaken.
About what, specifically?

A zone is a mechanism to balance server load, It doesn't inherently have to be related in anyway to quest hubs. That's up to the developer implementation.


Originally posted by Ergload
Quest hubs = zones. Zones are used to herd players like cattle from one area of the game to the next. Its the staple of the themepark MMO, and it makes the most money because there are alot more people who enjoy a simplified, hand-holding gaming experience then people who want deep, dive-headfirst-into-the-deepend sandbox mechanics.

I'm sorry, I think your mistaken.

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