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All Posts by Nitth

All Posts by Nitth

162 Pages 1 2 3 4 5 6 7 » Last
3233 posts found


Originally posted by Ecoces
while maybe not removing stealth they should add mechanic where it actually takes skill to use.

Control style rogues takes skill to play.


Originally posted by mayito7777
If you honestly look at the games out there and the games announced as "MMO's or hybrid MMO's" we can divide them in two  big groups:

a) Those who copy, imitate or try to be like WoW

b) Those who copy, imitate or try to be like Eve Online.

 

I have seen very few games out there with true different concepts or trying to break away from the same pattern. I see a lack of creativity or maybe is just lazzyness,  lest try to make some quick buck so lets do something that looks like but is not quite similar.

What can be done to encourage developers to be more creative?


The problem starts with education.
What do you think upcomming students get taught? i would imagine:

"Copy this design model, it's made a ton of money for most of the industry".

Because, Whats the incentive to make "out there" ideas if it doesn't make money?.


Originally posted by Mendel
Implementing stealth as 'invisibility' without a chance of a countermeasure is lazy design, and really needs to be removed from all games.

The counter measure is quite simple: don't put your self in a situation where you think a stealther could take advantage.

Travel with friends, Don't stand in open positions if you think there is risk.

Like i said previously, These classes have a very defined purpose and brings a very unique strategy to combat. Roguish characters are not of a fighter archetype so don't deprive them of playing the role of "the hunter".

People need to get out of this mindset of making every class the same with different animations.


Originally posted by CrazKanuk

Originally posted by Nitth  

Originally posted by ghoul31 Walking around invisible then backstabbing people and insta killing them is just stupid.   It makes open pvp games a griefers paradise.
  These types of characters have 1 chance to kill you because they are too squishy to defend themselves. What they are designed to do is take out maybe, 1 high profile threat and once exposed die at the hands of other players. Extreme 1:1 balance.
It's usually more like some high-level player stun-locking some lowbie just to make their gaming experience crap.

That's not an issue with stealth.
A higher lvl player does not need a stealth advantage to waste a lowbie.

 


Originally posted by Shodanas
http://voodoo-guild.com/content/

 

http://www.reddit.com/r/WildStar/comments/2goklu/voodoo_quits_wildstar/

 

Top progress guilds quitting less than 4 months after release is definitely a bad sign. 

 

[mod edit]


 

How long have they been playing before release tho?


Originally posted by ghoul31
Walking around invisible then backstabbing people and insta killing them is just stupid.

It makes open pvp games a griefers paradise.


These types of characters have 1 chance to kill you because they are too squishy to defend themselves.

What they are designed to do is take out maybe, 1 high profile threat and once exposed die at the hands of other players.

Extreme 1:1 balance.

Only game i bought a collectors edition for.

"Step into the fray as Class Zero, a group of fourteen students from an elite military academy whose country is attacked by an aggressive neighboring Empire. Using the powerful abilities and magic of all fourteen characters in fast-paced action RPG combat, players must face the brutality and injustices of war to uncover the secrets of its genesis."

 

Hmm reusing the plot of FF8 are we?


Originally posted by Kyleran
People who live on the bleeding edge frequently bleed.

That is profound, Ill have to remember that.

Its the heroic idle animation.

 


Originally posted by blueturtle13
[mod edit]

 

What is with the hostility?

I'm a fan of the game, Have my founders pack, but there ARE issues that need to be addressed.

The content of the Landmark live stream indicated that the devs were not happy with the performance of the client and said they can do much better. They have also been open about the fact there is no mulithreaded rendering subsystem which makes multi core cpus cripled.

When that goes live within the next month its fullly expected to see a significant jump to frames for a lot of people that are having problems (in theory).

Just because u, or your immediate friends don't have an issue, it doesn't mean there inst a problem for a significant amount of people.

Acknowledge problems + Solve them = Better game.


Originally posted by blueturtle13
Prove it or it never happened. Show us forum posts from developers. Show proof that there is framerate issues from the developers admit to that occur today.  Sorry I do not believe you. Why?

Because I only have an A-10 6800K a  260X and 8 gigs of RAM and run the game amazingly well. I have no issues and neither does all but one guy in my guild group from EQ2 


How about a whole month dedicated to performance tweaking because dave said "performance issues must die?

Landmark live 2 weeks ago.


Originally posted by blueturtle13

Originally posted by SlyLoK

Originally posted by Nitth  

Originally posted by SlyLoK

Originally posted by Infantryonline I looked at the map shown in the AI panel and it describes the portion of mountains that meets Kithicor Woods as 35 different sections. I looked at the same region on the entire world map and the same region is very small compared to the rest of the map maybe 1/50 by my eyes. Forgelight is said to be potentially capable of 128km by 128km or 16400km square km. In perspective. Skyrim is 4.32 mi by 3.42 mi or 14.8 square mi or 38.2 km squared. Thats roughly 1000+ skyrims. That's amazing!
Thats all well and good but how large can they get the world after moving to voxels? The islands of Landmark are really small and still it has issues ( not mentioning the horrible LOD for distant terrain / objects ). Until I see some world fly overs from EQN of a giant well crafted world I will hold out on having any hope.
  After moving to voxels? lol. They are already using voxels. They can make the worlds as large as they want without any impact from voxels because there is only a certain "Scope" to what has to be rendered at any given time.
You misread what I said.. I am talking about what they had going for EQN prior to moving to voxels. If there isnt a performance hit then explain why Landmark runs like crap? On top of that as you move the game streams in new voxel sections which also causes a performance hit. Then that brings up the problem of how terrible the LOD at distance is... I wouldnt be surprised in the least if EQN gets scrapped again.
 

 What do you mean Landmark runs like crap? I have no issues at all running Landmark. Like Butter. Smooth average 55 to 70 fps maxed.  Perhaps an upgrade for you?


Sigh. There is well known issues with frame rates that even the devs have acknowledged.

Covering up issues never helped anyone.


....

What i meant was there isnt any performance hit to adding more world space It will be the same performance because the client doesn't need to know much outside its "chunk".

Now going from straight up pollys to Voxels would of been a huge hit to performance initially but i think that the possibilities with voxels far out way any hurdles they may need to overcome.


Originally posted by SlyLoK

Originally posted by Infantryonline I looked at the map shown in the AI panel and it describes the portion of mountains that meets Kithicor Woods as 35 different sections. I looked at the same region on the entire world map and the same region is very small compared to the rest of the map maybe 1/50 by my eyes. Forgelight is said to be potentially capable of 128km by 128km or 16400km square km. In perspective. Skyrim is 4.32 mi by 3.42 mi or 14.8 square mi or 38.2 km squared. Thats roughly 1000+ skyrims. That's amazing!
Thats all well and good but how large can they get the world after moving to voxels? The islands of Landmark are really small and still it has issues ( not mentioning the horrible LOD for distant terrain / objects ). Until I see some world fly overs from EQN of a giant well crafted world I will hold out on having any hope.

After moving to voxels? lol. They are already using voxels.

They can make the worlds as large as they want without any impact from voxels because there is only a certain "Scope" to what has to be rendered at any given time.


Originally posted by Tyvolus4
too bad, because I really like the game, and will be playing regardless...but, make no mistake, TRION aint ready for a seat at the big people table.

And why not?


Originally posted by Infantryonline
I looked at the map shown in the AI panel and it describes the portion of mountains that meets Kithicor Woods as 35 different sections. I looked at the same region on the entire world map and the same region is very small compared to the rest of the map maybe 1/50 by my eyes. Forgelight is said to be potentially capable of 128km by 128km or 16400km square km. In perspective. Skyrim is 4.32 mi by 3.42 mi or 14.8 square mi or 38.2 km squared. Thats roughly 1000+ skyrims. That's amazing!

Yeah, Planetside 2's maps are quite big also. You dont appreciate how big they really are because you have vehicles.


Originally posted by MMOman101
I always wanted to give the following games a try and never did.

Tabula Rasa

City of Heros

Can anyone PM a good place to play either of these games?  I have done searches, but I would like some first hand information. 

Thanks in advance.

 


They're dead.


Originally posted by Shaigh
Its crowdsourced and not crowdfunded. Crowdsourcing is about using the community to create parts of the game, crowdfunding is about getting the community to give money for the development costs.

So if you don't pay your employees is that crowd sourcing too? :p

Its not crowd funded lol.


Originally posted by Infantryonline
Ill give them props for perfecting the 2004 model of hotbars in an mmo. Guild Wars 2 was the first to come up with limited and action based. Everything is becoming saturated with action based with moba elements and Next is even beyond that. Landmark is twitch. They changed the mmo structure. Gave armor more of an aesthetic purpose and meaning. Its the same as picking up a steel plate armor in Medieval Times or whatever.  changed items to what they should really be. There is no stats. Staring at the fantasy world that EQ Next is like staring at a mirror. You'll see us. Only we move in the shadows of the tall buildings in Norrath or through the woods talking to farmer. This is more of an unraveling of what we know in a world and implementing it the first time in a virtual one. Throughout history. There are more realistic elements they are adding to the game then never before. It might attract the upper echelons of our society to give games another try again. Hopefully. One of the coolest things about Everquest when it launched was it attracted all different types of people that was in our (the universe of Everquest) world because it mirrored real life. Or gave it structure. More than final fantasy did.

Armor Grants Abilities not stats... So its more than just a cosmetic thing.

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