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Was looking for something new to play and I was wondering how someone may fare starting new in Lineage 2 today. Due to the pvp would I be too far behind? or is it possible to catch up at some point? Thanks. |
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RFO had an epic grind for PTs. EQ's grind was grindalicious, FFXI also grindtastic. Pretty much anything of asian origin.... **edit** Or if your really daring a shotty little 2d MMORPG called Redstone has a fun little grind. I believe to get to maximum level takes roughly 7 years... enjoy! |
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Your saying cooldowns aren't realistic and give an example of someone casting a fireball? lol Even though Fury has no implicit cooldowns, they are still there. Spells don't spew out of you like a machine gun, they are staggered much like instant-casts with no CD in WoW (1.5s global CD I believe). To completely eliminate this I would say a queue system (no, not like EQ2) would be best. Where you could be constantly choosing up to 4 spells in the future allowing for rapid ability/spell output and "chains" of attacks. Countering would be difficult in this system and would cause the players to think about moving too far ahead in their queue. **edit** Oh and cooldowns were the MMORPG interpretation of PnP skills that could be cast 1 every day or 1 every 2days. Imagine waiting an entire day in an MMORPG. So 30 seconds or 20 seconds is placed for balance. |
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I agree with Gameplay being #1 and find it funny its not part of mmorpg.com's rating system. Something that is the most important to me is that the gameplay presents a challenge to the players. Whichever that fits under... |
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I thought they changed it, account management was still very buggy for me this past weekend :( |
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General: Blog Spotlight: Innovation in the Main
News Discussion « General Discussion 10/01/07 12:34:11 PM
Originally posted by KnivesOnly I think your partly contradicting yourself here. You say EVE is made for a niche market, but the reason Mainstrem MMO's are not good is because they are "all crap and flawed". But thats the thing, EVE is viewed as great by those in that niche and the blog reinforces that the niche market is required to create quality games. It's not so much the world controlled and changed by players, no end game raiding and lots of character customization. Those qualities are found within niche market and you associate yourself with that niche. Man I have never said "niche" so many times in my life... |
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Sense of Impact: The Ultimate Showdown
The Pub at MMORPG.COM « General Discussion 10/01/07 11:09:47 AM
I totally agree. There are some very obvious differences between the two and to be honest I believe WoW did a much better job of combining the two ideas than you give them credit for. They take a lot of the character customization with populated environments and gave them the "flashy" combat as compared to games prior. No it is nothing like Cabal (for god sakes Cabal is a seizure-fest), but looking at previous games WoW went out on a limb as far as character animations and special attack graphics went. With characters spinning, doing flips, jumping in the air when using abilities I see some Asian influence in there. And thats possibly why its such a huge hit over in Asia as well (as compared to other western MMOs). |
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Three Near Release MMOs- which one?
The Pub at MMORPG.COM « General Discussion 10/01/07 11:02:21 AM
Originally posted by Ozmodan I agree with what you said there in the beginning. There are so many discouraging threads/reviews about all the new games I am starting to wonder how much we should even pay attention to them. People have hated every single game in existance for one reason or another. I'm checking our Tabula Rasa right now and already I can see a lot of people's complaints against the game are not justified at all. One being that its very WoW-esque. Well WoW was very EQ-esque and EQ was very Meridian 59-esque which was very... you get the idea. Thats not to say TR is the uber-est game evar and you should all play it!!!!1111one But so far I am enjoying it. |
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What is the most difficult part of a mmorpg?
MMORPG Game Concepts « Developers Corner 10/01/07 10:43:19 AM
Originally posted by Celestis1000 I lol'd |
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I recommended a way to split up multiple types of pvp so if you only like RvRvR you can sort by those games and I was told its in the works :) They have done wonders with that list and they are making even better improvements on the way! |
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Originally posted by Cyllan Glad to see some feedback :) I haven't implemented this anywhere so the details aren't fully fleshed out, but I do have a few answers for you.
1. Absorbtion would be a slow process in most cases. I would consider a 1-2% per kill absorbtion rate. Allowing for someone to change without "too much" of a hassle, but not go around killing things and all of a sudden being able to transform. This would be entirely up to whoever is developing the game, but I would not recommend anything quicker than 1-2% per kill.
2. I believe you were a bit confused. I only meant I did not wish for someone to become 100% genetically one creature or monster. I felt it would become too complex with armor/weapons. How someone who is 100% elephant will be wearing his same armor when he was 100% rat. So in your scenario if someone wanted to become wolf he would kill those first 20 wolves to level and having acheived his maximum absorbtion % he no longer HAS to kill the wolves. As such even high level characters would be able to travel back and kill these low/mid level monsters to get stats they desired.
3. You have a good point, perhaps its not fair to limit casters. This was something I decided on a logical and lore level. As wolves casting spells may not make much sense, but limiting casters to humanoids also may not be fair. If balance is maintained there is no reason why the casters cannot go "all the way"
4. Haha another good point. I can imagine one warrior running in face first and just pigging out on an entire dragon (man thats a fantastic mental image). This was only meant as an obstacle for people to overcome. Allowing for an entire raid party to pig out on the corpse of a recently slain dragon does make more sense, but as dragons would no-doubtedly hold some of the most desired stats/abilities available in-game I fear end-game would become everyone choosing dragon. Allowing only one person to absorb the dragon was a way to restrict this from happening. But from a logical standpoint it doesn't make any sense. Perhaps like you mentioned "levels of creatures" could also be introduced allowing for the whole raid to gain absorbtion of "lesser dragon" however only the heart of the dragon when eaten will give someone absorption of "greater dragon". |
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I hear ya. I'm bored as heck with everything out there atm. So recently I have been spending the majority of my time playing Team Fortress 2 Beta (get into beta if you buy the orange box :) ) and its good, but not something I could play 8 hours straight. A lot of people are looking for something new to play or something DIFFERENT and really I would suggest going down the list of free MMOs that are stickied in these forums and check a few out. |
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WoW Errors - - - > Still no help from Blizzard
General Discussion « World of Warcraft 9/27/07 10:20:45 PM
Actually installing WoW from CD was the only time I ever ran into problems. Almost every first attempt it crashes my PC and then 2nd attempt it goes fine. Really weird and I don't blame them (probably bad CD drive). |
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Originally posted by Orca Who's going to read "Blizzard's Top 5000 Features!" =p |
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Group C: EQ fanbois :) But seriously that would be the PvE centric crowd imo. |
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Halo 3: MMO influences in multiplayer?
The Pub at MMORPG.COM « General Discussion 9/27/07 1:18:41 PM
Originally posted by Tatum Isn't WAR a PvP centric game? Why wouldn't you want gameplay inter-twined with PvP combat and rewards? I could see them having both rewards that both affect and don't affect PvP. |
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Halo 3: MMO influences in multiplayer?
The Pub at MMORPG.COM « General Discussion 9/27/07 1:00:20 PM
I would say it has more to do with internet games in general becoming more and more common-place as compared to how it was in the 90s. This affected all gaming, making the push towards multiplayer implementation. MMORPG's were AFFECTED by this, NOT the cause of. |
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I got an email about a WoW Voice Cat contest... and I LOL'd |
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Originally posted by DeaconX Heh, that would be a good name for it :) |
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Originally posted by Khraiven Figuring I'm in this same boat of people who have great ideas, but little to no resources/ambition to carry it out I posted my idea in the gameplay section of the Developers Corner. I think this kind of openness is beneficial to the MMO-community and should not be discredited. |
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