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All Posts by rusrec

All Posts by rusrec

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44 posts found

I wasn't trying to infer that this should be a SWG revival.  I should have known not to mention SWG, especially in a SWTOR thread.  What I meant was that there was so much more they could have done to give people a reason to continue logging in.  In fact. I'm sure I led by stating what I see as the biggest problem is not being able to betray.

I bought the collectors box, and was all but sure that it would be the MMO to last a long time for me.  I leveled a Sith warrior and a Smuggler to max level.  So I really really wanted it to be great.  I still log in from time to time but I haven't subbed in 8-10 months now.  I'd love to see them expand on the game, and I don't mean raise the level cap or add more dungeons.

     The biggest issue with SWTOR is the inability to truly betray.  The entire story of Star Wars is about betrayal, it seems like that should have been one of the basic building blocks in early development.  At some point your old faction should no longer be willing to work with you and you should have to seek out "grunt work" for your gaining faction until you prove your trust. 

     It should also be a sandbox, so many planets and so little options in game.  This would have HUGE appeal to those that got screwed by SWG.  Speaking of SWG bring back creature hunters and traders classes...Smugglers should be able to engage in trade on the black market and work on the fringes of both sides like getting supplies or people from dangerous places and returning them to their owners or takers.  Bounty Hunters should get bounty offers for particular Jedi, if not real players at least NPC version that you have to hunt down by gathering information and tracking, sometimes paying or through intimidation, other times by spying.  Give them tools like spybots that can be sent into range to eavesdrop for info. 

     PvP should mimic the movies.  Not vast open areas where you run from patch to patch of activity, but total chaos and danger and destruction all around and you should be in danger of getting killed in crossfire.  The tide of the battle should ebb and flow.  You should be able to join random NPCs that are fighting and assist them in advancing, or delay advancers while they escape.  Larger ships (like destroyers) should warp in and set off public events, some should crash into the planet spawning events to rescue (or kill) survivors.  There's just so much that can still be done from a PvP planet standpoint. 

Theres just so much this game could have been...in the end the entire game was one path predefined and if you didn't like that, tough.  Once you got to the end of the story, you could do the story on the other side and then with the exception of pvp, or gear grinding, you were done.

In a second, the best edition...possibly two

I stopped considering your argument here:

Together with the fact that each game area is usually designed for a specific range of levels, and the existence of instanced content you can remotely access through features like Duty/Dungeon Finder, you see dead Open Worlds, since a couple weeks into launch 9 out of 10 players are either in an instance or in an end game area for the majority of their play time.

 

Two primary reasons this doesn't make sense:

1. Zones have multiple level ranges in them so the very first sentence is a flat out lie.

2. FATEs are by far the most common pass time in the game, are extremely social and ensures there is always groups of people running around.  The only caveat I would say is it seems some zones are more popular than others for FATEs.

Played at launch...surprised people still waste their time on this game...its linear, very little to do besides the questhubs, boring repetitive endgame, miserable PvP, F2P is even worse with strangling restrictions.  The most annoying thing is the lack of a mechanic to betray from one side to the other.  the SW universe is built around betrayal and turning from one side to the other.
So stoked about this game.  I am not a fan of cartoony graphis but this is far FAR from WoW type graphics.  Although cartoony, its extremely detailed, comparing this to WoW would be like comparing ed, edd, and eddy to Pixar
Its Micro$oft.  They don't want cross platform.  They don't want anything unless it serves them directly.  If you read about Defiance they were planning cross platform and actually had cross platform running during internal testing but M$ was the whole reason it didn't happen. 
Originally posted by Ramanadjinn
personally hoping EQNext maybe doesn't have traditional level based character progression.

This...I think Id prefer to have no levels just open world and fear and consequences

1.  Star Wars Galaxies (Pre NGE of course) -  also needs to be prior to Jedi being released, once they made it a quest the game slowly died.

2.  EQ1 - Can you say Epic quest that was actually Epic?

3.  I like TSW if only for the open class system and the fact its not another effin fantasy game.

Originally posted by leinad312
They had their chance to recover but blew it with their restrictive f2p model. Nearly everyone that I know who played SWTOR didn't go back after seeing the f2p/preferred account limitations.

This, I cant tell you how many times I've heard this as why people don't play.  Personally there's a foundational issue I have with it.  Star Wars is about betrayal and turning sides.  Getting orange eyes or veins don't cut it.  You should be able to betray to the other side.   Additionally, there's not near enough species choices for a SW game, click timer combat is way outdated, limited open world PvP (another foundation of Star Wars Universe).  It just doesn't feel right.

Originally posted by Nanfoodle
Originally posted by Ppiper
Things to do for low level players, solo, teamed and some high level content that keep people coming back to the zone and helping each other out. I really hope EQN has this is mind.

This is a person that knows the truth!  This is exactly whats missing in nearly all modern games.  A zone for more wide ranges of players.  Have your safe noob zone, but the world beyond your gates should be very dangerous and you should "work through" it.  Who remembers Field of Bone for the Iksar...Man I went into the castle so many times before I was ready.

 

Back on post, I always thought Crushbone was the best zone.  Surprised its not higher.

Its at the very core of customer relations.  They want to impose restrictions, regardless if the customer base agrees with it or not, that force customers to bear the burden of ensuring M$ makes as much money as possible.  If the Xbox fan base was asking for these controls it would be different.  I struggled to come up with any other product sold that has this sort of buffoonery tied to it and only came up with MP3s and technically its not the same issue.

 

I prefer Sony's stance on how they value their customer.  I know a lot of people are becoming more and more accepting, but I am not a fan of being controlled.  Sorry, its just a value I hold with high regard.

I have said for years that this is the perfect setting for a fantastic MMORPG.  I was hoping WAR was going to be set in 40K but when It wasn't I knew they had missed the mark.  I'm hoping they don't give in to whiners who will destroy the vision the creators have.  Space Marines FTW!
Gamer hippies, how cute.  Eff the man!  lol...  Of course its about money.  Its a business.  If you owned a business, your focus better be the bottom line or you wouldnt be in business long, whether you made video games or tampon wrappers.  Anyway, I like the game so far.  I play the console and the PC version (300ish EGO each) and I prefer the PC version 70/30 over the console version.
 

62 votes, 5 comments.  This poll would be more beneficial if it required an actual account to vote since your intent is to poll current/recent subscribers.

 

As for myself, Im enjoying it more than any other game out there, and looking forward to each months updates.

One more thing, whining about being smacked down for doing something wrong is sooooo modern drama. 

 

Hers a tip:

Like it?  Play it

Don't like it?  Don't play it.

Feel free to apply that advice to many things in your life, stop whining about everything you dont agree with.  You remind me of all the people upset about Chick-fil-a.

If it was my business and you were blasting my product in a public forum I would have told you to take your business elsewhere and banned you too for my sanity and yours.   You guys who think the company should do whatever YOU want them to do just because you bought their product are confused about how business works. 
Originally posted by Wighty
I pray for the day a decent sandbox comes out and I have tried most already... I am hoping The Repopulation is decent, DF 2.0, Origins of Malu? Dominus was canned already and some sandboxes are short lived or way to niche.

 

I guess we'll see...

Im keeping high hopes for AA, it looks pretty deep.  I miss EQ and SWG, I wish for an updated version that mirrors those games, but themepark is money.  Sandbox games dont draw the big crowds because the difficulty and grindy aspects.

Originally posted by Istavaan
Originally posted by Sorrow

I think part of the issue is we have gotten way better at playing games we now fly thru content, honestly the only solution is EQ style mega guild raid zones but seems no developers even wanna touch that

Nope, the games have gotten easier and levels are easier to attain.

Nope, I agree with sorrow.  Theres no levels here, were talking content.  Nice post.

Originally posted by Wighty

I am actually a huge fan of PVP... Have been since UO, DAoC, Shadowbane, etc... Back then it seemed PvP was more than just people cycling cooldowns for tokens in some Battleground instanced environment (the abslute bane of MMO PvP)

 

Ridiculous to me is that we see the first 3 faction game since DAoC only to have it purely instanced.

 

I focused mainly on the PvE aspect of the game because it was so engaging and well the PvP was such... well crap. To be forced to grind that or some instance over and over is really just sad...

I think we will see alot of this stuff in future updates, they've already announced their first raid dungeon.  Of course people will beat it in the first couple days and scream whats next....thats just how it goes.

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