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All Posts by arieste

All Posts by arieste

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Looks great, the mix of sci-fi and fantasy is interesting
Originally posted by Setlein
I'm only interested in raids or in one or the other. all.

Well, why didn't you just ask THAT from the start then?

 

From what i've seen in both games (and i've not raided the very top end of content in either), the mechanics are fairly similar.  neither one seemed particularly hard to me.   

 

TSW had much more interesting and difficult group instances than either of these two games.  

 

I also raid in a top 10 guild in EQ2 and the harder content there makes both TOR and FFXIV mechanics look like child's play, so i'm getting my raiding fix already.

 

 

Originally posted by Pratt2112
Originally posted by arieste

 

TOR:  

It's star wars.  So no matter how bad the game is, at the end of the day you're still a jedi (or something) running around with a lightsaber.  Which already is more than many games can offer.  I'm a huge star wars fan, so stuck with it for this reason.

Very good post overall.. but I kinda chuckled at this. I'm not sure if you intended it to come across this way, but it basically sounds like you're saying that SWTOR has something "More than other MMOs can offer" because you're a Jedi running around with a lightsaber. As a point of fact, it's totally accurate. You'd fully expect to see Jedi running around with lightsabers in a Star Wars game. But to say it's "more than other games can offer" is kinda silly, and a rather unfair qualification.

Basically, you're saying SWTOR offers more than non-Star Wars games, by virtue of being set in the Star Wars universe, with things you'd only find in the Star Wars universe.

You're basically saying other games are less for not being Star Wars - as in, something they're not supposed to be.

In a nutshell, "SWTOR offers more than other games, simply because it's based on Star Wars, and others aren't".

That's like saying "In Super Mario World, you control an Italian plumber, running around in a large world, collecting coins, jumping on Goombas and saving Princess Toadstool. Which already is more than many games can offer".

Do you see why that's a silly remark to make?

 

Silly? Yes.  Also true? Yes.  

 

But yes, basically the main reason to play Star Wars (TOR) is because it's Star Wars.  

 

As opposed to being a good game.  On the other hand, the main reason to play FFXIV (which is also part of a massive IP) isn't "because it's Final Fantasy".  I've only ever played one other FF game and hated it.  Yet the mechanics and other things in FFXIV are still attractive to me.

 

You COULD say that about super mario, but you'll find that "the opportunity to be play as an italian plumber" - while unique - isn't really a draw to the game.  While an opportunity to play a Jedi is.  The same argument CAN be made about other games with strong IPs though (for example, the best reason to play STO is beause it's Star Trek, not because it's a particularly good game). 

I've played both.. TOR twice for 2months at launch and another month or so later on.  FFXIV i just started about 3 weeks ago.

 

Similarities:  

Both games have terribad spamtastic heavily GCD-reliant combat systems.   I guess this is the bane of most newer MMOs and many people don't mind it.  Still putting it out there.

 

Both games have a strong (but obviously very different) central story that you have to follow.

 

TOR:  

It's star wars.  So no matter how bad the game is, at the end of the day you're still a jedi (or something) running around with a lightsaber.  Which already is more than many games can offer.  I'm a huge star wars fan, so stuck with it for this reason.

 

My main issue with TOR - mainly because i AM such a huge star wars fan and because i'm more than 12 years old - is that aside from "the story", there just isn't much to the game.  And while there is a LOT of story to be had, the story quality ranges from "somewhat bad" to "completely asinine".  It's horribly written, contradicts both itself and the greater SW lore at every turn and makes no sense whatsoever with the rest of the world around.  For a game where the story is the main draw, I needed the story to be better.

 

The graphics were largely /meh as well.

 

FFXIV

FF also has a main story.  And it's also a cliche-wridden mess, but it does get rather epic at times and sweeps you along.  Unlike TOR, the story of FFXIV is fully integrated with the rest of the game and makes sense with the rest of it.  

 

Also unlike SWTOR, in FF you do not have to go hub-to-hub and do every single quest to level up.  (The way you do in TOR).  In FF, Hub-to-hub questing is available, but largely unnecessary.  At any given time there are 10 different paths to be going down in terms of progression.   So you can log in and do whatever you feel like and still progress.

 

One thing that really impressed me about FFXIV is that is designed with the modern gamer in mind.  It has largely solved the problem of "empy lower level zones and dungeons" that plague other games.   By making it so that every character can level up multiple classes on the same character, it has creatred an environment where everyone SIMULTANEOUSLY has a level 50 and a level 20 and level 7 (or w/e) character and can always do something useful on one of them.  To add to this, the game has very good systems that encourage ALL characters to do ALL dungeons (they are automatically scaled to do lower content), which means that even as a newbie starting 2 years (or longer?) after launch, it took me less than 5 minutes to find groups for level 10 (or 15 or 22 or 30) dungeons that i needed groups for.  This is totally refreshing after some of the wastelands that other MMOs tend to become at lower level.   There are even bonuses given to people for having a dungeon newbie in the group - which makes it so people are actually happy to see a first-timer.

 

Graphics are gorgeous , although character creation options are surprisingly limited.  

 

COmbat (as mentioned) is pretty bland and boring.  For the first 30 levels or so (on the 3 classes i've tried so far), you're just pressing 1,2,3,1,2,3,1,2,3  with an occasional 4. 

 

Still, the game's variety of things to do and ability to do any content you may have missed has me playing it a lot.

 

Oh and regarding levelling - there is ZERO grind in FFXIV (unless you want to grind).  Just following along the main questline got me to level 50 in about 2 weeks of play.  This with doing barely any side-quests (of which there are TONS!).  But as i said, there are TONS of ways to level, so if you don't feel like questing, there are other fun things to do for good xp.

Originally posted by Wizardry

I find that over the last few years it has reached an all time low,devs are teaming up with websites to manipulate their lies and deceits and will stop at nothing with no limits.

Considering that most DEVs will let you test out their product absolutely free - sometimes for many months - i think they're really doing a very poor job of deceiving anyone about what the product is. 

 

An entertainment product is not like a car.  If someone tells you a book is good, you may still not like it.  Even if they give you details like - "it's about dragons and has lovely descriptions of scenery" - you STILL may not like it, despite the fact that you generally like dragons and lovely descriptions of scenery.  PErsonal taste is involved.

 

When you're buying an MMO, you're not buying a set product you're buying "a malleable experience".  One that if you stop enjoying, you can simply stop paying for.  Just like you can pay for cable TV expecting there to be good TV shows on. 

 

If you can't make a good decision about whether you're going to like something, it's your own fault.  Although, there is nothing wrong with just trying something out too - sometimes you like, sometimes you don't.    

 

I don't believe there is a huge conspiracy to deceive people and lead them astray.   I've played about 50 MMOs by this point.  I'm yet to get this "i've been deceived and ripped off" feeling that people talk about.  

 

Millions of people play MMOs, if you believe that every single one of them is being paid off by corporations to lie to you about every single game, I think you have bigger problems in life.   ANd if you don't believe that, you can just ask those people about how the game is before buying it.  I think they have whole websites for that....

Originally posted by delete5230

Here are some facts :

- Honesty in this world as we know it today can be deceiving.  In the case of video games and mmos, this statement is very true.

"Dishonesty".  It seems more often than not developers hide behind the loop holes of the law. They use very educated Marketing Managers to do the dirty work.  Marketing is not just advertisement of a product anymore, it's about what they can get away with in not informing the public.......The best example is leaving negative aspects out. Important facts that may harm sales if consumers realize something is implemented or un-implemented.

You also have "Variables". Many times an mmo may start out being ligament only to change later.

 

We all have our list of likes and dislikes so the only thing players can offer is their OPINION.

Using ONLY MY OWN OPINION, because I can't speak for everyone, here is my list of Dishonesty and Variables.

1)  World of Warcraft is not the same mmo from 2004. They changed the formula several times over.  Everquest 2, Lord of the Rings Online and so many others did the same.  Many are un recognizable.

2)  Marketing can blame the consumer for changes.  Saying they asked for things like "easy game play " or " Cash Shops ".

This is IMPORTANT:

How are consumers able to dispute ?.....They can't, this information is privileged to companies.

" Easy game play " can be viewed two ways !.....Little 7 year old John can now play too.  Or more the reality, fast and easy equals less content needs to be put into the game, or sell expansions faster. 

" Cash Shops " can be viewed two ways !....Players are asking for cool looking mounts, will offer it to them at a low price:)  Or more reality, lets give dull mounts and sell cool ones, as time progresses will slip in Play-to-Win features.

With examples like this, they can hide behind the Law and keep credibility.

 

Credibility......Tricks if done professionally can be financially rewarding to developers.  HOWEVER given enough time and done too often began to loose credibility.

 

So this is were we stand today in the mmo market !

I don't know how i can possibly TRUST anything you say after you say "here are the facts" and then proceed to not list a single fact.   You are a liar and a scoundrel!  My expectation of building a trusting relationship with a random stranger on the internet that has their own agenda has now been irrevocably shattered, woe is me!

 

Joking aside though, I think the problem isn't that "it's so hard to trust anymore", but that people are looking for some sort of trust-based relationship with a faceless entity that is trying to sell them stuff.  If you want a trust-based relationship, imho, you should look for it with friends and/or a significant other, not with faceless corporations that have their own agenda. 

Originally posted by romanswinter

My wife and I are thinking of playing EQ2. I already have an account with most expacs unlocked from when I played before. She would be a brand new player on a brand new account. What expacs would she have access to if she signed up for the All-Access sub? 

Thanks for the help guys! 

 

All except the most recent Expac and the new Campaign.  

 

You'd both have about the same access i think, depending on when you quit.  Unless you plan to play at the top end  (which is where the most population is), you would be fine and would have tons and tons of content available.

 

If you want to play top end, you'd both need expac,

Originally posted by DocBrody

I want to spend 50-100 $ on a pay2win game, I want a guaranteed "win" against people who didn´t pay anything.

So which games are the pay 2 win titles I should get for a guaranteed win?

Most major MMOs that have expansions which raise level and item caps would work for you at this price.

 

For example, in a game like EQ2, by spending approx $50 on expansions, you would have access to gear and content that will give you a drastic advantage over anyone that hasn't spent any money.  

 

I've never played WoW, but i assume that it's probably the same - if you pay for latest expac, you have better stuff than those that haven't.

Originally posted by Gorwe
Originally posted by arieste

MMOs with good story are LoTRO and TSW.  LoTRO imo has the best story overall, TSW has the best story that's voiced/acted.  TSW is not really fantasy though.   AoC has a decent story too, although it's more of a collection of things than one big story.

 

If you like superheroes, DCUO is actually pretty good on the story front. 

 

Just about any game has a better story than SWTOR, the main thing about TOR is that it's voiced, but the writing is completely asinine and doesn't at all fit into the world of the game.

Aha. There is this thing that I haven't mentioned and I REALLY should have:

I am not actually looking for good writing. That's not what interests me. There are plenty of good books, games and shows that are superbly written yet they don't interest me at all(the best example: Game of Thrones). Then there are things that are kinda shitty yet they provide me with much fun and joy(the best example: 90s action movies like Die Hard or Hard to Kill and stuff like that). Here's the thing:

I value how I RELATE to thing much than the quality of the thing. That's EXACTLY why I prefer Hard to Kill over Game of Thrones(ok, there are other things as well) or why I LOVE SWTOR. I just can relate to my characters. All of them. Well, not exactly every line, but I am not about that as I already said.

edit: What exactly is so asinine about writing of SWTOR?

How YOU relate to something is extremely personal, so sadly is not really something much advice can be given on.

 

There are many problems with TOR writing.  For one, it's extremely inconsistent - both with the overall SW lore as well as with its very own game lore.  (Mass-murderer light jedi?)   It also takes absolutely no account for the game world, which completely ruins any immersion that the game is trying to build, i keep thinking about the countless NPCs that say "it's been a long time since i've seen a jedi", when there are like dozens in the zone and thousands out in the world.    

 

Then there is general point of character motivations "i am an altruistic monk that cares not for earthly things. i am on an urgent mission to save the world! people are in peril, i must hurry!"  "oh ok, mister super jedi, but if i give you 50 cents, do you mind spending a few days watering my flowers?"  "oh ok, sure, galaxy can wait."

 

There were many more examples, but it's been a while since i played through the game and i frankly don't remember the specifics anymore.   I did still play through it, just because i'm a huge SW fan and some SW is better than no SW, but it just felt dumber and dumber with each day spent in game.  

 

Even it's not a fantasy MMO, i highly recommend trying The Secret World - it's the same sort of thing "main storyline, all voiced, etc", just well written and better integrated with the game world.  Not to mention significantly better acting and art.

MMOs with good story are LoTRO and TSW.  LoTRO imo has the best story overall, TSW has the best story that's voiced/acted.  TSW is not really fantasy though.   AoC has a decent story too, although it's more of a collection of things than one big story.

 

If you like superheroes, DCUO is actually pretty good on the story front. 

 

Just about any game has a better story than SWTOR, the main thing about TOR is that it's voiced, but the writing is completely asinine and doesn't at all fit into the world of the game.

I'm long time MMO vet and am quite good at figuring out "what's what" in terms of good deals and complex pricing schemes.

 

Crowfall is the first KS that i decided to actually partake in.  I pledged on the first day and what i pledged was $30 - which is the amount it cost to basically "buy a copy of hte game".  Considering that the game is 2 years away and may never even get made, paying $30 is decent in my eyes.

 

I was rather disappointed to discover later that being a backer of this tier doesn't actually qualify as being a "Backer" in that the majority of additional freebies end up not applying to it. 

 

I think the team and the game are shaping up great.  I'm glad I backed it and I truly believe the game will be successful.

 

A part of me though is rather disappointed in the fact I pre-purchased the game 2 years before it was even released an they won't even do me the honour of calling me a "backer" or include me in all the fun elkendeer games. 

 

Oh well.  At least it got funded and will hopefully turn out to be a great game.  

 

Originally posted by Wizardry

Seriously where is the plausible logic?I know we all go to bed every night and wake up rocket scientist,so ya it's plausible i guess.pffft.

Plausible logic makes perfect sense actually:  Your character doesn't improve at skills by sleep in Crowfall.  It improves at skills by training at them.   You know, like if you spend 30 hours training at kicking someone in the face, you'd probably get somewhat better at that.  When you assign your character to train their "face-kicking" skill, that is what they do while you're offline.  As opposed to sleeping.   If you assign them to do nothing while they're offline, they will not get skills, just like in your example with sleeping.

so just curious, you say that you "were interested".  it's pretty clear from your post why you aren't interested anymore, but mind sharing what you were interested in originally?

Originally posted by Dauntis

... or is it just a MOBA?

I mean if I am going to play an MMORPG I want to be able to make my own character not pick one of a line. I get that there will be skills to assign and what not, but it is nice to be able to have some look choices etc.

I'll just go ahead and answer the OP questions then:

 

"is it just a MOBA?"

No, it's not.

 

"I'm going to play an MMORPG  I want to be able to make my own character character, not pick one of a line."

You will be able to do this in Crowfall.  You character will be fully customizable - looks, gear, skills, etc. 

 

And since someone else above said "if it has premade characters..."

Crowfall has no premade characters. 

(Although i suppose one day they may go down the road that other MMORPGs have gone down and sell some premade characters in the shop or somesuch, but nothing about this has been even hinted, so for the time being, you just have regular,"non-premade" MMORPG characters  - you pick your class, customize appearance, level them up, choose skills, get them gear, upgrade skills, upgrade gear, etc. - basically same general idea as any other MMORPG.)

Since some of the commenter haven't read up about the game, i'll shed some light on the questions or misconceptions:

1. "Which part makes it similar to a strategy game?"

- well, it's about resource collection and asset building for sake of territory control in a hostile competitive environment. This is similar to strategy games such as Warcraft, starcraft, c&c and others.

2. "It's like WoW".

Considering that Crowfall has little to no meaningful PVE content, that eliminates about 90 percent of potential similarities with WoW. It also doesn't have 2 faction Pvp, so that's another 5 percent. It does have a cartoonish art style, so that part is definitely a similarity.

3. "It is/isn't like Game of Thrones meets EVE".

Well, I don't think we'll be seeing alliances through marriage much, so I think it's a far cry from Got. It will have important alliances and betrayals and spying and so on, but I think it'll defnintely be closer to the type of stuff you see in EVE online rather than GoT.

To OP:

 

1. I'm fairly sure that League of Legends gets a whole lot more hype when it comes to lobby pvp games. 

 

2.  I don't really agree with calling CF a lobby game, but i guess that's subjective.  Just about every MMO out there can be called a lobby game if one looks at it a certain way.  I mean, EVE is a lobby game - you stay in your (Station) lobby then you fly out to a system where something is going on and then come back to your lobby (station) with the goodies.   EQ2 that i play can be called a lobby game, because i sit in my (guild hall) lobby then go to a combat zone, do some stuff and come back to the (guild hall) lobby.    Same logic can be applied to just about any MMO out there. 

 

When you stretch the definition of "lobby game" so far as to include everything, it stops being meaningful, so what is really the point of doing that?

Thank the gods! Red and Blue i can actually tell apart.  If they were green/yellow, i'd be screwed :(

Diplomacy in Vanguard.

Entertaining in SWG.

Being able to play a Dragon in Horizons.

 

Agree with TR and Auto Assault!

This article is spot on.  Games have got to get away from crafting being "click to combine".

 

The ACT (or process) of crafting needs to become interactive and challenging.   If games can manage to make Dancing (SWG entertainers) and Talking to an NPC (Vanguard diplomats) into challenging, interactive activities, surely something can be done for crafting.

EQ2's experimentation is a start, but it's not nearly enough.  All those things that make other gameplay fun - interaction, interdependence, reaction, strategy - all these things can and should be incorporated into the act of crafting something.  Then and only then will crafters finally be considered on par with adventurers, and that will be a great thing!

 

Games have already done some amazing things in terms of making Harvesting intersting - SWG, EVE and Firefall come to mind for this.  Games have already done some amazing things in terms of creating economies and libraries of unique things to make - many games are good at this - SWG again, but even newer games like ESO offer some great possibilities.

All that's left is to make the actual act of crafting interesting & challenging.  There needs to be something that allows for people to be "good at crafting" and it shouldn't just the number of recipes they scribed or how long the grinded making the same sword.

check out Crowfall if you haven't.
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