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All Posts by arieste

All Posts by arieste

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3129 posts found
Originally posted by Gorwe
Originally posted by arieste

MMOs with good story are LoTRO and TSW.  LoTRO imo has the best story overall, TSW has the best story that's voiced/acted.  TSW is not really fantasy though.   AoC has a decent story too, although it's more of a collection of things than one big story.


If you like superheroes, DCUO is actually pretty good on the story front. 


Just about any game has a better story than SWTOR, the main thing about TOR is that it's voiced, but the writing is completely asinine and doesn't at all fit into the world of the game.

Aha. There is this thing that I haven't mentioned and I REALLY should have:

I am not actually looking for good writing. That's not what interests me. There are plenty of good books, games and shows that are superbly written yet they don't interest me at all(the best example: Game of Thrones). Then there are things that are kinda shitty yet they provide me with much fun and joy(the best example: 90s action movies like Die Hard or Hard to Kill and stuff like that). Here's the thing:

I value how I RELATE to thing much than the quality of the thing. That's EXACTLY why I prefer Hard to Kill over Game of Thrones(ok, there are other things as well) or why I LOVE SWTOR. I just can relate to my characters. All of them. Well, not exactly every line, but I am not about that as I already said.

edit: What exactly is so asinine about writing of SWTOR?

How YOU relate to something is extremely personal, so sadly is not really something much advice can be given on.


There are many problems with TOR writing.  For one, it's extremely inconsistent - both with the overall SW lore as well as with its very own game lore.  (Mass-murderer light jedi?)   It also takes absolutely no account for the game world, which completely ruins any immersion that the game is trying to build, i keep thinking about the countless NPCs that say "it's been a long time since i've seen a jedi", when there are like dozens in the zone and thousands out in the world.    


Then there is general point of character motivations "i am an altruistic monk that cares not for earthly things. i am on an urgent mission to save the world! people are in peril, i must hurry!"  "oh ok, mister super jedi, but if i give you 50 cents, do you mind spending a few days watering my flowers?"  "oh ok, sure, galaxy can wait."


There were many more examples, but it's been a while since i played through the game and i frankly don't remember the specifics anymore.   I did still play through it, just because i'm a huge SW fan and some SW is better than no SW, but it just felt dumber and dumber with each day spent in game.  


Even it's not a fantasy MMO, i highly recommend trying The Secret World - it's the same sort of thing "main storyline, all voiced, etc", just well written and better integrated with the game world.  Not to mention significantly better acting and art.

MMOs with good story are LoTRO and TSW.  LoTRO imo has the best story overall, TSW has the best story that's voiced/acted.  TSW is not really fantasy though.   AoC has a decent story too, although it's more of a collection of things than one big story.


If you like superheroes, DCUO is actually pretty good on the story front. 


Just about any game has a better story than SWTOR, the main thing about TOR is that it's voiced, but the writing is completely asinine and doesn't at all fit into the world of the game.

I'm long time MMO vet and am quite good at figuring out "what's what" in terms of good deals and complex pricing schemes.


Crowfall is the first KS that i decided to actually partake in.  I pledged on the first day and what i pledged was $30 - which is the amount it cost to basically "buy a copy of hte game".  Considering that the game is 2 years away and may never even get made, paying $30 is decent in my eyes.


I was rather disappointed to discover later that being a backer of this tier doesn't actually qualify as being a "Backer" in that the majority of additional freebies end up not applying to it. 


I think the team and the game are shaping up great.  I'm glad I backed it and I truly believe the game will be successful.


A part of me though is rather disappointed in the fact I pre-purchased the game 2 years before it was even released an they won't even do me the honour of calling me a "backer" or include me in all the fun elkendeer games. 


Oh well.  At least it got funded and will hopefully turn out to be a great game.  


Originally posted by Wizardry

Seriously where is the plausible logic?I know we all go to bed every night and wake up rocket scientist,so ya it's plausible i guess.pffft.

Plausible logic makes perfect sense actually:  Your character doesn't improve at skills by sleep in Crowfall.  It improves at skills by training at them.   You know, like if you spend 30 hours training at kicking someone in the face, you'd probably get somewhat better at that.  When you assign your character to train their "face-kicking" skill, that is what they do while you're offline.  As opposed to sleeping.   If you assign them to do nothing while they're offline, they will not get skills, just like in your example with sleeping.

so just curious, you say that you "were interested".  it's pretty clear from your post why you aren't interested anymore, but mind sharing what you were interested in originally?

Originally posted by Dauntis

... or is it just a MOBA?

I mean if I am going to play an MMORPG I want to be able to make my own character not pick one of a line. I get that there will be skills to assign and what not, but it is nice to be able to have some look choices etc.

I'll just go ahead and answer the OP questions then:


"is it just a MOBA?"

No, it's not.


"I'm going to play an MMORPG  I want to be able to make my own character character, not pick one of a line."

You will be able to do this in Crowfall.  You character will be fully customizable - looks, gear, skills, etc. 


And since someone else above said "if it has premade characters..."

Crowfall has no premade characters. 

(Although i suppose one day they may go down the road that other MMORPGs have gone down and sell some premade characters in the shop or somesuch, but nothing about this has been even hinted, so for the time being, you just have regular,"non-premade" MMORPG characters  - you pick your class, customize appearance, level them up, choose skills, get them gear, upgrade skills, upgrade gear, etc. - basically same general idea as any other MMORPG.)

Since some of the commenter haven't read up about the game, i'll shed some light on the questions or misconceptions:

1. "Which part makes it similar to a strategy game?"

- well, it's about resource collection and asset building for sake of territory control in a hostile competitive environment. This is similar to strategy games such as Warcraft, starcraft, c&c and others.

2. "It's like WoW".

Considering that Crowfall has little to no meaningful PVE content, that eliminates about 90 percent of potential similarities with WoW. It also doesn't have 2 faction Pvp, so that's another 5 percent. It does have a cartoonish art style, so that part is definitely a similarity.

3. "It is/isn't like Game of Thrones meets EVE".

Well, I don't think we'll be seeing alliances through marriage much, so I think it's a far cry from Got. It will have important alliances and betrayals and spying and so on, but I think it'll defnintely be closer to the type of stuff you see in EVE online rather than GoT.

To OP:


1. I'm fairly sure that League of Legends gets a whole lot more hype when it comes to lobby pvp games. 


2.  I don't really agree with calling CF a lobby game, but i guess that's subjective.  Just about every MMO out there can be called a lobby game if one looks at it a certain way.  I mean, EVE is a lobby game - you stay in your (Station) lobby then you fly out to a system where something is going on and then come back to your lobby (station) with the goodies.   EQ2 that i play can be called a lobby game, because i sit in my (guild hall) lobby then go to a combat zone, do some stuff and come back to the (guild hall) lobby.    Same logic can be applied to just about any MMO out there. 


When you stretch the definition of "lobby game" so far as to include everything, it stops being meaningful, so what is really the point of doing that?

Thank the gods! Red and Blue i can actually tell apart.  If they were green/yellow, i'd be screwed :(

Diplomacy in Vanguard.

Entertaining in SWG.

Being able to play a Dragon in Horizons.


Agree with TR and Auto Assault!

This article is spot on.  Games have got to get away from crafting being "click to combine".


The ACT (or process) of crafting needs to become interactive and challenging.   If games can manage to make Dancing (SWG entertainers) and Talking to an NPC (Vanguard diplomats) into challenging, interactive activities, surely something can be done for crafting.

EQ2's experimentation is a start, but it's not nearly enough.  All those things that make other gameplay fun - interaction, interdependence, reaction, strategy - all these things can and should be incorporated into the act of crafting something.  Then and only then will crafters finally be considered on par with adventurers, and that will be a great thing!


Games have already done some amazing things in terms of making Harvesting intersting - SWG, EVE and Firefall come to mind for this.  Games have already done some amazing things in terms of creating economies and libraries of unique things to make - many games are good at this - SWG again, but even newer games like ESO offer some great possibilities.

All that's left is to make the actual act of crafting interesting & challenging.  There needs to be something that allows for people to be "good at crafting" and it shouldn't just the number of recipes they scribed or how long the grinded making the same sword.

check out Crowfall if you haven't.
I just want AO2.   :)



After my (worldwide 30ish) EQ2 guild called it quits a couple of weeks ago after many successful years, I was left a free agent.  This week I was fortunate to help out the world's #2 guild in killing some of the game's top current content.  It was exhilirating to be "operating at max capacity" again and having that pressure to keep people up (i play a healer, so if i don't perform, raid wipes).


While I've been at MMOs for 15 years now and i miss many things about "how it used to be", i don't have any trouble finding excitement and intensity in the current state of games.  These things don't come from the same types of experiences as they used to, but things change and there remain great challenges, triumphs and heart-stopping moments to be had.  :)


In terms of "holy crap" or "scared" moments, my most intense experience of the past 10 years or so is from playing Dark Souls in the dark for a few hours.  That game is an artistic triumph.



Originally posted by WellzyC

Games that try for realism always feel clunky and buggy.

The games that don't try for realism also tend to feel clunky and buggy, but they don't look as nice doing it.  :)


I dislike the Crowfall artstyle, looks a lot like EQN, which i also dislike.   But it seems to be the major direction games are going, I guess based on it being cheaper and less system intensive.  


Still paying attention to CF though because Raph Koster is on the team now. 

In eq2, after you hit max level, it'll take about 10 hours of play to get to the point where you're raid ready for the easier content. You can be ready in 30 minutes if you have lots of in-game cash and can buy some of the better crafted gear.

The 10 hours can be somewhat less if you're highly skilled or a lot longer if you're bad or simple choose to go slow.

If you play a highly desired class, a guild may bring you along to easier raids even without gear, but more likely they'll just hook you up with the crafted gear.

i've played tons of MMOs and can probably give you some advice.  But be more specific first:


1.  How much PLAY time would consider to be an "ok" amount to invest prior to attending your first raid?

2.  Do you want to play 100% free, or would be ok paying a sub and/or potentially a small fee to bypass low levels. (many older games offer this type of thing now)

The world needs more Ratonga!



Also.. i was watching a penguin video recently and given how lifelike they are in movements, it made me wonder why we haven't seen a penguin race in a fantasy MMO.  So developers out there, get on it: "The Penga". 

Originally posted by inidriel

This isn't a troll tread at all.

I wrote that I'm looking for classic tank with poor dps and the best defensive skills. 


I also remember something like The Temple Knight class in Lineage 2 (old chronicles , dunno about the new ones), but this isn't the same game anymore.


Thank you for all your responses.


I think I'll give it a try with LoTRO or EQ2 (as f2p can be a free trial) and I'll also check  FF XIV: ARR later.

If I don't like it I'll give it a try with another mmo's mentioned by you.




EQ2 is a great choice.  While there are 4 very classic tanks (Paladin, Shadowknight, Berserker and Guardian), the most defensive "classic-style" of them is the Guardian. 

The sad thing is that it's quite hard experience the real EQ2 game at lower level (or anything other than cap really).   If it's your first time in EQ2, i suggest the following:


1.  Just play the game at low level to like level 25.  This will be totally solo and can be done in a day or a month, depending on your pace.

2.  Once you've done that, roll the same character as a "heroic" - which is level 90.  This generally costs money, but you can TRIAL it for free (you just won't be able to level beyond 91).  But at 90, you'll have your full complement of skills, realistic equipment and much better idea of how the class REALLY plays.  Although groups may still be difficult to come by.

3.  At this point you'll know if you like the game / class.  If you do, either buy the latest expac (includes others) and pay for the heroic character or just go back to playing your level 30 or whatever.  There is lots of great content in EQ2 - at all levels - just not much grouping at low levels (but tons at cap).


Feel free to message Pantheya on Crushbone if you have general game questions.

One of my favourite EQ2 memories is killing Byzola on the last day before the next expac.  Was great to actually get the boss down!    Finally clearing Plane of War was pretty epic too.
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