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All Posts by johaocarl

All Posts by johaocarl

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Originally posted by Jakobmiller
Originally posted by johaocarl

While ESO was an one-monther and WS was a three-monther, GW2 have 2 years and it is well alive. I beta tested all them, but only GW2 had me playing for these two long years, because I never played a MMO for so long.  I played a lot of different MMO: EQ, EQII, SWG, Ryzom, Darkfall, ATIDT, EVE, WAR, TOR, FFXI, FFXIV, Vanguard, but only GW2 grabbed me.

Certainly Gw2 made something right...

See you at LS 2 chapter 4!

Then you should have tried GW... Beats GW2 every day.

I too tried GW 1... but when GW2 was close to launch and I wanted see the lore. Take note that my MMO game list is not complete, I played some MMO I cannot remember the name, for exemple, Wakfu... 

While ESO was an one-monther and WS was a three-monther, GW2 have 2 years and it is well alive. I beta tested all them, but only GW2 had me playing for these two long years, because I never played a MMO for so long.  I played a lot of different MMO: EQ, EQII, SWG, Ryzom, Darkfall, ATIDT, EVE, WAR, TOR, FFXI, FFXIV, Vanguard, but only GW2 grabbed me.

Certainly Gw2 made something right...

See you at LS 2 chapter 4!

Originally posted by Ender4

While WoW and GW2 both have instanced based play, casual friendly leveling, pretty similar character building systems etc

Are you serious? GW2 "instanced based play"?

I think it is too much easy to say something bad about a game you NEVER played...

Originally posted by Meowhead
Originally posted by observer
Interesting.  It seems they are starting to change direction with the living story, by focusing on the current world, instead of focusing on temporary areas and content.  Tequatl, WvW, and TA? 

Even the patch before that with Scarlet, though the dungeon was temporary, the invasion was permanent.

So hopefully they keep up with adding permanent content and the world will start to evolve at this rate.

If they are revamping TA dungeon, and aparently they are doing it, the revamp will be permanent.

Everyone said that want more permanent content coming from living story. Take care with you want, you can get it...

How many servers killed Tequila?

Originally posted by Jean-Luc_Picard

460,000 players online at the same time.

51 servers.

That's 9000+ players per server online at the same time, if the population was evenly distributed, which it isn't, some servers must peak at 15000+ if not more.

So long for the imaginary number of a supposed maximum of 1500 players per server that has been used in another thread. But I guess we won't get any apologies for using fictive numbers to bash GW2...

I think you don't saw teh first day of clockwork invasions....

because it was exactly that every server was having...

Originally posted by TheScavenger

I play on Tarnished Coast and finally made it to the endgame zones. But, where is everyone? There is FAR less people than in the lower level areas. Mid level areas were emptier...but in most MMOs everyone is all in the "endgame" (I know GW2 doesn't really have one) areas.

Cause only at peak times do I actually see people. Otherwise, I'm trying to solo all the zone events and what not...and MMOs are not fun at all when soloing nearly all the time.

Do people just stop playing after they reach the max level? Or where is everyone?

 

 

OP, I am from TC server.

Each friday and saturday nights there is a huge queue for enter WvW. Currently, Divinity's Reach and Queensdale are overflow zones each night, but there is an event happening there. Yesterday night I wandered some middle level zones looking for baloons, that zones where not empty. Too there are a lot of people that is farming that pinatas at the instance living world event zone. I guess that when this event end we will see huge zergs following the commander icons hunting champions.

Orr zones have no baloons from the current living world events... and baloons are free loot, they have a chest on top of stairs...

I have 5 toons level 80... so, go look for that level 80 players at the lower zones, because it is where I and all other level 80 toons are while that baloons are around. EVeryone is farming at Divinity's Reach.

[By the way, not saying you are lying, but how you logged yesterday and not received a mail saying there is an event happening at Divinity's Reach? These living world events have mails that say to players where go for participate... I am too sure that if you asked to map chat at Orr someone where to say you everyone is at Divinity's Reach...

but not worry, from August 23rd through August 25th GW2 will have a free weekend and EVERYONE will see if you are saying the truth or if you are a liar...]

GW2: public quests, no holy trinity, 5 weapon skills and 5 utilizty skill, dynamic combat, and dodge. Too many features are similar between GW2 and EQN. However, EQN will be more sandbox while GW2 is themepark and you cannot build houses. I think EQN crafting will be similar to SWG crafting, that was the best crafting that any MMO had until today.

Take note I think that with storybrick and voxel farm EQN can make better what GW2 and Anet promised us with that famous "Manifesto".

Try too EQ for see the lore. If possible, find a "nostalgia" server where not all EQ expansions are open.

When they launch EQN Landmark, get it and play. It will have EQN crafting.

 

PS I am advicing GW2 specifically because both games are public quest bases, with few normal quests. Both GW2 and EQN will not have that famous "!" over the head of NPC (yes, a dev confirmed it for EQN, no "!") . Some players get confounded by that at GW2 and had no idea where to go in world map. IMHO, some people will have the same problem with GW2, no "!" for guide them where go and who talk. Add to the lack of trinity, so no one is here for heal you, you need self heal and you have some players that just cannot understand GW2 and quit.

So, if you can adapt to GW2, you can adapt to EQN. I really do'nt think that MMO based on traditional quests will be a good way for prepare for EQN.

I will add some some solid info about craft in EQN. From http://www.pcgamer.com/2013/08/03/everquest-next-interview/

I will too make some comments.

"McPherson: So, we’re not ready to discuss the details of crafting, but we’re going to be playing in a very rich, deep world—as [David Georgeson] mentioned, you can take a weapon and make it out of multiple parts. And, the reason you want to make it out of multiple parts is because each character class, and each multiclass build, will have different requirements and different ways that you can augment and fine tune it. Weapons have a huge role in that. Armor has a huge role in that.

SWG crafting had multiple parts.

Butler: Weapons are actually recognizable, for instance. With acuity and experience in the game, I can look at your weapon and I can tell what its properties are, just by looking at it.

McPherson: I can go, ‘Oh, I see what you’ve done. You’ve made it out of this material.”

Butler: I think the thing that’s additionally, extremely relevant as far as crafting is concerned is that exploring through the world is, in itself, a kind of element of crafting. We’re digging, we’re building. If we want to cross a chasm, build a bridge.

McPherson: I can tell you one of the things you won’t be doing as a crafter, and that’s making the same thing over and over and over again to advance your skill. That’s not how it will work.

Butler: We don’t expect the need to build 10,000 rifle barrels to become a grandmaster.

McPherson: It’s not a skill-based system, it’s very much like the system of advancing your classes. We have multiple tiers. You begin digging, you explore and you find, and those things give you progression and advancement that can be spent on your crafter.

So, to advance your blacksmith, you don’t have to only create many items over and over again. That’s not the way it works.

All info so far say that EQN have no xp and skill points, I cannot guess how players can advance classes tiers. The best conjecture I can make is that it will be like the achievement system from GW2.

Butler: Another great example, we could be here in this room right now and want to destroy things. We might be able to destroy the walls with the weapons and materials we have, but not the floor. But there’s probably something that can destroy the floor, and we have to craft it—get better materials, put them together, and then start chewing through the floor to see what’s underneath us.

McPherson: And because of the way our world works, resources—if you’re an MMO player, copper is the newbie metal, it’s the metal you find right outside the starting city and eventually you don’t need it anymore. Because of the way our game works, copper is always useful, because copper has specific qualities. Iron is always useful, mithril is always useful. All of these things are always useful to you, depending on what you want to make.

If you want to make a weapon that does electrical damage, or a weapon that is really good against undead, you need to find the right material to make it out of, and that could be any of the materials you find in the world.

This is very similar to SWG crafting. 

McPherson: So, player housing in EverQuest Next is not something we’re talking about yet, but you can imagine, with Landmark and all the awesome building that will happen, what our player housing will be like in EverQuest Next.

I hope this info help you. From what I read, I have the impression that EQN crafting will have some elements from SWG, like using diferent mats for have diferent results and player having to go look for that special mats. How "leveling" will work we don't know so far.

Originally posted by aesperus
Originally posted by PsychoticHamster
I hope that SOE manages to implement dynamic events properly. The problem with them in games like Rift and GW2 is that most of them are boring without others to play with, or in some cases impossible to complete without additional players. This isn't a real problem at launch, when the player population is spread through all levels, but months later, or years down the line it becomes harder and harder to find people questing in mid level zones. Dynamic events will become the perfect replacement to quests, if this can be solved.

Firstly,

- If you are having trouble finding people to do Dynamic Events in GW2, you're either on the wrong type of server, or are going about looking the wrong way.

Even today it's rare when I find events that don't have other people around. That is one thing Anet has actually managed to do well. With each of these new updates they've revamped or added incentives to go back to zones you've completed and do the events. As such, most of the zones have call outs in map chat 'Event @ [Phinney Waypoint] !! Hurry! 2mins on timer!' for example. There's even a web database dedicated to showing when world bosses are available across the game on EVERY server.

Still not enough? Most servers have at least a few guilds that are heavily PvE focused. Sure they do other things, but these guilds usually love running around the world, doing events, exploring, doing JPs, dungeons, etc. In particular I know a few on Tarnished Coast & Sanctum of Ral that even go as far as to structure events around such activities.

Secondly,

This will ALWAYS be an inherent problem with events based systems. Why? These events are designed to be multiplayer most of the time, and it's always fun to do things with other people. It's an issue with GW2 and it will be an issue with EQN. Like you say, maybe not at launch, but populations fluxtuate. People will leave / take breaks from the game, people will get sick of certain areas of the game world. It happens.

What will determine how badly this effects the enjoyment will be how the game handles providing enough incentives for people to go back and re-experience old areas. I'm not convinced digging holes in those areas will actually be enough. We'll see, though.

I really do'nt see why to make so much fuss about dynamic events. EQNext will have them. To be true, EQNext will have ONLY dynamic events, with no hearts for show where they are happening or when they are happening. The thecnology will be diferent, EQNext dynamic events are based at storybricks and mobs and NPC more advanced AI, diferent from GW2 where dynamic events are scripted, but they will be dynamic events.

The same problems that GW2 have with dynamic events (so few people?), EQNext will have them too.

I want see how the pople were complaining about GW2 temporally content will cope with the fact that EQNext will have ONLY temporally content?

If you are not there fighting the Goblin King when he attacks the city, you lose that event forever...*

* if you don't believe me, watch the dev talking about the dynamic events/public quest that EQNext will have.

 

Originally posted by zwei2
 

Think of like Neverwinter. Every activated account is considered "active", whether the user still logs in or not. That is how PWI defines their "2 million players strong!!!"

That is the problem. I played Neverwinter. I paid the "dark elf" tax. I know that when I go buy things at Neverwitner, open my account. Neverwinter have an account, that need a cc data stored. 

GW2 not. There are no accounts, active or inactive. If I buy gems in GW2, I don't have an account for it. Everytime I buy gems from Anet I need send the cc info. So, your text show both translations are possible, "account" and "user". But if GW2 have no accounts, so how can you apply the first possible translation?

IMHO, the diference is because Neverwinter is a F2P and GW2 is a B2P. GW2 will not create a link to an "account", when you buy the game you have a link for activate the box or game download and it is an ONE TIME event for create an user name and password for login into the game. From that point, GW2 know only if you log or not into the game. If you never buy gems and bought the game from a store, they never will know your cc data and the only info they will have about you is the user name and password.

I am trying say you is that while Neverwinter will know how many active accounts they have, GW2 will know only how many active users they have (how many people login into the game).

I can see you play Neverwinter because who play or played Neverwinter know it have an account, but if you think that GW2 have accounts you show you never played GW2.

 

 

I just need the mystic toilet work for me and give me a precursor... I was trying it for greatsword and longbow...

but they said precursors will be craftable, so I will just wait for when be possible to craft precursors and maybe legendaries.

Originally posted by zwei2

When the news first came out, everyone is busy attacking and defending the "2.5 million active users".

 

When I managed to translate the Chinese words and sees that there is a possibility of a mistranslation / misinterpretation from the original reddit translation, which actually means "2.5 million active accounts",  suddenly everyone is quiet and dodge this thread.

 

Simply classic. Knowing Chinese language can actually shut the mouths.

mmmmm.... active accounts....

How they define "active accounts" for a game that don't have subscription and game accounts? Each time I buy gems with real money I need retype all my cc data...

Make no sense they use the word "account" if GW2 don't have accounts...

zhuei2, I am trying not doubt your knowledge of chinese, but your knowledge of GW2 have a serious deficiency. Like some people here that think GW2 have only 50 levels or that guild window permit see when guild members logged last time.

Anyway, I advice evyone to use google and search for words "user" and "account"  with "chinese translation". It is easy, fast and free.

You will see they are diferent words, respectivelly "Yònghù" and "Zhànghù" that use diferente ideograms. And the ideogram used in the official chinese GW2 page is "Yònghù", that google translate as "user". 

Originally posted by mCalvert
Have you traveled around Kryta? There is nothing to celebrate.  Volunteers have to constantly fight off enemies.

Are you a member of White Mantle?

Second page and counting...
The OP made a positive comment about GW2. This thread will have 15 pages....
Originally posted by botrytis
Originally posted by stayBlind
Stay in Queensdale until you hit max level. I rarely see anyone in other zones unless ANet decides to give people a reason to go to said zones.

Not true. The new living story is not in Queensdale, it is all over and I have seen people everywhere, on the server I am on (Tarnished Coast).

 

I was in Harathi Hinterlands and there was close to 50-60 people on the main boss event last week. That is alot of people in that area where it is basically a deadend area.

The new living story is asking for complete 20 events at Kryta. Make sense think some people will try to complete that achievement at Queensdale, because normally lower level zones have more Dynamic Events happening (more people there)

However, Harathi Hinterlands have a timed chain of events, that repeat each 20 minutes, so that zone can too be a good option.

To the OP: can be a good option see first where the living story is sending the players. They are trying use the living story achievements and the daily achievements as tools for spread the players over lower and middle level zones. Thye do'nt want the max level players stay only at Orr and the othehr level 80 zones.

Originally posted by stevebombsquad
Originally posted by johaocarl
Originally posted by Siphaed
 

But if that's true, and Xfire is without a doubt 110% correct, then we've got a discrepancy here.    That would mean that GW2 has actually increased it's population to 3.46 million customers.  Why?  Because that's 45% of WoW's current population of 7.7 million announced earlier this week. 

 Take note that XFire numbers are about time played, not number of players and not number of subscriers.

While WoW have currently 7.7 million  SUBSCRIERS, the current population really playing WoW must be lower. There are a lot of subscriers that just not play WoW, but mantain the subscription. We can guess that 80 to 90 % of subscriers are really playing WoW and if that, 45% time played for GW2 fit with 2.5 million.

This isn't true. Xfire also keeps track of the total number of players that log in that use xfire. It is listed under their daily stats for the game.

The 45% number is based in the hours played, not the number of players. You can look the metodology at http://nosygamer.blogspot.com.br/2012/02/nosy-gamers-digital-dozen.html

Anyway, it is strange that Noisy Gamer is using the hours played for build the statistics if XFire have the number of players stats like you said.

Originally posted by Darkfalz89
It too am curious as to how the WvW campaign has been doing since launch. Is it actually fun? Did they fix the culling issues and players not loading? I hear they added rankings and PvP gear? I thought this game was serious about getting into E sports? What ever happened to that?

In order:

1. yes, WvW is fun, because I see long queues for WvW maps fridays and saturdays nights;

2. yes, no more culling in WvW;

3. yes, there are ranks and you can buy gear for WvW;

4. they changed sPvP for make it possible;

5. there are some tournaments happening (https://www.guildwars2.com/en/news/guild-wars-2-invitational-and-regional-qualifying-tournament-details/), but it will need time for see if GW2 get to be an E-sport.

Originally posted by caetftl
You can tell which people have no real grasp of the mmorpg market, by the fact that they don't realize how absurd the 2.5 million claim is. 

What you think it is absurd? The company that is launching GW2 for the chinese market is using that number. We can guess they know it a lot better than any one of us. They are no making any speculation about that number, they know how many players use GW2 servers.

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