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All Posts by Chrisbox

All Posts by Chrisbox

84 Pages 1 2 3 4 5 6 7 » Last
1666 posts found

Blizzard needs massive change in order to bring WoW back to its former glory, this we can all agree on.

Now...is this guy really the one you would want to bring about that change? That doesn't seem like a smart idea to me but perhaps he learned from wildstar.

Originally posted by Solar_Prophet

Heavily gear-based mobile phone game with character abilities based solely on gear, with full loot PvP. Nope! Any game designed so that you effectively lose the ability to play how you want because some asshole killed you and took all your stuff isn't worth the bandwidth to download it. 

 

This is clearly not your forte, and you're a massive carebear. That doesn't mean the game itself is bad, you're just not in their target market.  

Originally posted by F0URTWENTY

Yet they have designed the game to be complete Gear based. If someone has a higher tear armor than you it is almost impossible to win. This is half because of the fact this game has a very low skill ceiling so gear matters more than player skill.

 

Buying in game currency / Grinding for gear matters more than player skill in Albion.

EVE online- When you 1v1 someone in cruisers and one is tech 2 fitted and the other isn't, who do you think is winning? Or when the noob jumps into lowsec and gets twoshot by the hurricane camp waiting on the other side. This game seems just about as gear based as any other sandbox MMO I've ever played and you are purely speculating.  New player brings out his destroyer and gets two shot in the first low sec system he steps into. Same deal.  

Sandbox games have always had gear and currency in mind.  

Ravana ex is my favorite primal to date, the new dragoon skills are nuts, ending of the 3.0 story was good and dark knight is fun.  I'm very pleased with how far they've come since 2.0.  
Originally posted by LacedOpium
Originally posted by Maurgrim
Originally posted by Phry
looks like a retro game tbh, click to move, virtually no character customisation, years ago it might have competed with UO as was, then again, maybe it wouldn't have, but Click to move, that is so last century, its almost like living the 90's again. 

 

Your logic is flawed in a epic way.

 

I think he's spot on.  Just wish these top down click to move MMOs would just go away.  Its one of the main reasons I can't stand MOBAs.  It's non-immersive and just makes a video game play like a virtual board game.  The only reason developers defend and continue to implement this top down click to move game play mechanic is because it is easier and cheaper to design and develop.  Fortunately for them many gamers now days could care less about immersion.  They are content playing a virtual board game.   That said, whereas a MOBA may be able to get away with this shallow type of game play mechanic, it makes for poor non-immersive game play in an MMO/MMORPG.

I can't say how it plays out in albion but it works perfectly fine in MOBAs, they still have rather large skill caps while having such a "dumbed down" movement system.  Smite tried to change that and many find it less engaging than the traditional style.  

Would love to get a more in depth response to these questions as well.  
Originally posted by cerulean2012

All I hear is cry, cry, cry.  They could have doubled the content of previous expansion and people would still be mad.

Get over it, it is what it is.  Quit or not.

Not really, they've been starving players since MoP on a level that you probably don't understand since it sounds like you haven't played.  For a company like blizzard, content draught is the last thing that should bring about one of their games downfalls and yet it is.  Sad.  

So I'm extremely hyped for this game, but am going to wait until launch to play it with my friends (we all don't feel like dropping 60 for the alpha).  For those of you that have played it, has it lived up to your standards? Lots of replay value? I'm curious to hear some thoughts, thanks!
What i want the most out of this game is community and replayability.  If this game gets bashed and is dead within a month they'll just further stain the warhammer name.  
That lightning animation will get changed I imagine lol
Graphics are on point, only a few days left now :D 
Originally posted by reeereee
Originally posted by Chrisbox
Originally posted by Razeekster

Seriously, MMORPG.com we get it. Blizzard has a new MOBA. So sick of Blizzad's non-stop ad-campaign, it's like they are desperate and trying to shove this game in everyone's face.

 

So sick of MOBA news in general to be honest. I can accept MMORPG.com covering RPGs, but I draw the line at freaking MOBAs! Seriously there is a new freaking MOBA popping up and then shutting down every bloody week now!

Since the dawn of time, businesses have advertised their products/services. 

The various articles I've seen about HotS advertising all smack of desperation not savvy advertising.  I get the sense someone at Activision actually thought HotS was going to be the LoL killer. 

Blizzard doesn't need to kill LoL though they're already rich as balls, the fact that they even invaded that space is probably already more than enough.  If I had as much money as they did and could set up an entire mural for my game I think I would.  

Originally posted by Razeekster

Seriously, MMORPG.com we get it. Blizzard has a new MOBA. So sick of Blizzad's non-stop ad-campaign, it's like they are desperate and trying to shove this game in everyone's face.

 

So sick of MOBA news in general to be honest. I can accept MMORPG.com covering RPGs, but I draw the line at freaking MOBAs! Seriously there is a new freaking MOBA popping up and then shutting down every bloody week now!

Since the dawn of time, businesses have advertised their products/services. 

TERA actually had a pretty good foundation to be an open world pvp game but instead of expanding on that they just focused on poorly constructed(and later nerfed to hell)  pve encounters and didnt really care about the condition of pvp servers. It's very sad, the combat system is undeniably fantastic with no suitable content to engage in with it.  
 
Originally posted by Colt47
The only issue with the expansion is the requirement to do the 2.5.5 content before being able to experience Heavensward.   It makes the game hard to get back into if someone has been a away for a while, and no one is going to want to run old dungeons and trials without incentives that are at least on par with whatever is coming with the new content.

It's such a joke to catch up to 2.55 that I actually don't want people that complain about it to play the same game as me.  

Originally posted by Foomerang

 


Originally posted by Chrisbox
Like I said foom, hitting i90 and completing the story (which is amazing and you should do it anyway) is VERY easy.  I'm sorry your thread turned into a pool of rambling inbreds.  


Thanks, Chris. What's nice is there are a bunch of us on my server in the same boat so we are going to go through it all together. See? Community trumps all!

 

Good to hear 

Like I said foom, hitting i90 and completing the story (which is amazing and you should do it anyway) is VERY easy.  I'm sorry your thread turned into a pool of rambling inbreds.  
This is laughable...completing the story up to 2.55(which was pretty amazing by the way) and getting ilvl 90 isn't hard at all, don't let OP scare you lads.  

A lot of people here haven't played WoW in a while/ Just want it to die but in reality blizzard can bounce back if they change their formula.  The biggest issue above all else has been content pacing, everytime a patch comes it its overdue and thats a problem.  People come back for the overdue patch in hope of a miracle or that maybe the next patch will come out sooner.  It never does.  I've been saying it for a few years now, wheres all the money going blizz?

This brings me to the other huge issue, lack of uninstanced content.  The no flight experiment was a failed attempt to bandage WoWs lack of player interaction in the world or ANY interaction with the world what so ever.  The average WoW player logs in right now to do their garrison and logs off.  In MoP it was check your farm/dailies, log off.  If you're raiding that night it was log in, check farm/dailies, raid, then log off. Where's the immersion? Though classic/BC were riddled with their own problems I was without a doubt immersed in my character.  Even in WOTLK though it was primarily through quest hubs, I still felt like a part of the world.

Just take a look at their patches for the past few years.  The typical patch for them includes one or multiple of the following: A daily quest area, a raid tier, dungeons. How about making crafting relevant? Ashrans world pvp was a nice attempt at something new, but it ended up like illum in swtor or tol barad before it.  The timewalking dungeons is a pretty good concept and carries that nostalgia value, but why the hell are you restricting content to a specific part of the week WHEN THERE ISN'T ENOUGH CONTENT.  I won't even go into the arena PvP meta right now because I haven't followed it recently, but to my knowledge that side of that playerbase hasn't been happy in a while either. 

If WoW wants to bounce back they first and foremost need to bring patches out quicker.  The feeling of having too much to do in a game like this is a good thing, and right now that really doesn't exist even for those who don''t play very frequently.  Second, they need to vary the type of content they introduce and immerse the players again.  Blizzard is known for hard instanced encounters but don't venture out into other areas of content very often. Most of their raid bosses are pretty solid, and I think making heroic/normal difficulty flexible was a good move for the PUG raiding scene.  As for the hardcore mythic raiding scene, i can't think of one good reason to make the hardest difficulty 20 man instead of 10 man when high end raiding population is on a decline and that's something they should reconsider in the future but not a primary reason of why the game has lost so many subs.  

 

TLDR: Bringing out patches faster + Immersing players again + Varying content = They can bounce back from sub loss.  People are tired of logging in just to raid or just to look at a garrison/daily activity.  

Originally posted by exile01

I love their cinematics- always epic. But on the other hand, since they merged with enix to square-enix, they produced only garbage year after year. I just lost trust in them.

Therefore, ff14 could never be a MMO for me, although it looks fine.

^ Wut? 

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