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All Posts by Chrisbox

All Posts by Chrisbox

83 Pages 1 2 3 4 5 6 7 » Last
1647 posts found
Originally posted by exile01

I love their cinematics- always epic. But on the other hand, since they merged with enix to square-enix, they produced only garbage year after year. I just lost trust in them.

Therefore, ff14 could never be a MMO for me, although it looks fine.

^ Wut? 

This post and wildstar have something in common.
FFXIV, Warframe, CS:GO have been my main games for a while.  I'll probably no life nothing but FFXIV around HW launch.  
Such a good game being hindered by a rather greedy f2p model.  MMOs really can be stupid, heavily p2w games fail miserably or don't make as much revenue as they could be with the amount of people they push away.  
PvP in MMOs is in a pretty bad spot right now homie, a sad truth.  I'm hoping crowfall/camelot unchained can change that up but as of now its pretty damn stale.
I can't speak for black desert since I haven't played it yet or the current state of GW2 WvW, but when i was in a more serious WvW guild in GW2 around its launch time they actually put a decent amount of effort into strategy.  You wouldn't win large fights in that game unless you utilized good positioning and group combo fields/combo finishers. 
Release date prease.  
Originally posted by Soarlozer
Originally posted by Chrisbox
Originally posted by kenpokiller
Originally posted by unclemo
Does this mean we also bring back blood walls, rampant hacking, botting, ability imbalance, and all the other BS that came with Darkfail? Aventurine is incompetent and it doesn't matter what they do. Move on people.

Welcome to MMO gaming

^ What exactly is being implied here? Not every MMO is led by people as terribad as AV.  

 
 

Id imagine the part about cheaters, botters and imbalanced skills. There is a reason big ban waves are constant news.

I was referring to the Welcome to MMO gaming comment, I totally understood what the first guy ment.  

Game is dead, lets make it more dead! 

Mod logic.  

Originally posted by scorpex-x
Why are you having a news story for a game you dont even see as an mmo? There is no warframe forum here even.

They report on diablo 3 and path of exile which are just as much MMO as this title.  They report on some console games as well, variety isn't a bad thing especially in a time where theres only so much news being brought out to the MMO world.  

Originally posted by kenpokiller
Originally posted by unclemo
Does this mean we also bring back blood walls, rampant hacking, botting, ability imbalance, and all the other BS that came with Darkfail? Aventurine is incompetent and it doesn't matter what they do. Move on people.

Welcome to MMO gaming

^ What exactly is being implied here? Not every MMO is led by people as terribad as AV.  

 
Originally posted by Ozmodan
Believe me, you don't want big battles ever in a MMO.  The more I read about this game the less I like it.

The larger battles in Warhammer/EVE/Darkfall are some of the best memories I have of gaming, thats just your opinion mate.   

Originally posted by Zyerne
Yeah I believe it's B2P with a sub option for better time based skill training plus other stuff.

This would piss me off immensely.  We've all experienced the EVE way of doing character progression, I don't want to check on my MMO progress like its farmville anymore.  

Originally posted by Foomerang

I dislike the concept of better resources somehow being "guarded" by more dangerous creatures.
I would prefer a more organic approach. You could stumble upon a rare mineral deposit and that would then become a dangerous place over time due to supply and demand.

Everytime an MMO does this though what you said usually ends up happening anyway and it turns into players vs. dangerous NPCs and other players trying to get the same resource.  

 
Originally posted by observer
Originally posted by nbtscan
Originally posted by Jean-Luc_Picard
At least tanking and healing is still more about skill and less about damage meters.

There's a certain level of skill required to be good at any role that's played, DPS included.  I know this by looking over tons of parses where you have tanks doing more DPS than pure DPS classes.  If all DPS were faceroll then chances are you'd run into enrage timers or at least very long encounter times all of the time.

Not really.  It just boils down to rotations and static positioning.

Watch out guys the dps god is with us ^

Is PvP the fad in MMOs right now? I can't see why it would be.  There are no good AAA pvp MMOs out right now besides EVE, this is a sad truth thats been carrying on for years.   Crowfall and camelot unchained look promising but have nothing real to show. 

I do think PvP is a fad however in other genres currently.  

Originally posted by Bladestrom
Originally posted by Chrisbox
Originally posted by Bladestrom
Op is deluding himself. Trinity lends itself to zerging aka tank holds Agro, dps zergs. because these fight are funnelled in this way balancing and minnaxing becomes critical. Instead of player skills widening along with tactics, the number get bigger and the skills normalise, while old fights become Zerg feats.

People try new thing like non trinity because most humans like variety, not the same thing day after day, month after month, year after year. Cfaos us fun with skilled players, although how do you measure chaos on a damage meter eh, how can you prove you are jonny big bollox

Thats the most incorrect statement I've ever read on these forums. It's impossible to make difficult progression raid content without the trinity.  Old fights become easier as new harder ones are introduced.  Sounds like you've never done any real pve content.  

is it now, do you comprehend what i mean by normalisation, seems not.  Asside from that, who's talking about 'progressive raiding' read again. At some point paper -stone-scissors gets very very dull doesn't it.

Nobody needs to read past the first sentence to see there is nothing in the history of mmorpgs that supports anything you wrote.  You said The trinity runs off zerging meanwhile all mechanically challenging PVE content has come from games that use the trinity.  Games with trinity also put difficult content and arenas into instanced zones to COMPLETELY REMOVE any possible zerging.  

Originally posted by Bladestrom
Op is deluding himself. Trinity lends itself to zerging aka tank holds Agro, dps zergs. because these fight are funnelled in this way balancing and minnaxing becomes critical. Instead of player skills widening along with tactics, the number get bigger and the skills normalise, while old fights become Zerg feats.

People try new thing like non trinity because most humans like variety, not the same thing day after day, month after month, year after year. Cfaos us fun with skilled players, although how do you measure chaos on a damage meter eh, how can you prove you are jonny big bollox

Thats the most incorrect statement I've ever read on these forums. It's impossible to make difficult progression raid content without the trinity.  Old fights become easier as new harder ones are introduced.  Sounds like you've never done any real pve content.  

Originally posted by Hariken
Then i guess you guys can't recommend any mmo out now because they are all generic games now. Name one game that isn't generic in some way? Maybe we all need to lower our hopes for this genre now. Just take games for what they are and either play them or not.

This game was made by aeria, what did you actually expect from a company that produces terrible p2w games? This game by no means represents the genre.

 
Content that requires skill only gets tackled by a small percentage of the player base because incapable players and players with little time take up the majority of said playerbase.  If a game wants to survive financially then appealing to all types of players is the route to go.  
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