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All Posts by winter

All Posts by winter

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1214 posts found
Originally posted by MightyUnclean
This game sounds great to me, on paper.  Why do you think the Kickstarter only raised $400K out of, what, $800K?  Was it lack of advertising?  Not enough disgruntled old guys like me who want this type of game?  Other games like Crowfall are still funding, so I guess it's not that the crowd funding types are burnt out yet...

 It failed because brad and company at the time had really nothing to show but some faint Ideas. It failed because even if they had made the 800K mark none of it was going to go toward further development of the game but instead to back pay Brad and maybe get some office space, or maybe it just failed because Brad couldn't even be bothered to turn off his cell phone during live streams to raise interest and money in the project. (Hell if the lead guy doesn't even care why should anyone else)

  It was a scam then and probably still is, What money they got from players that went ahead and pledge privately was supposed to go to maintaining a a website for the game (obviously websites do not normally take over 100K to maintain. In the end most of that money brad went ahead and took without the teams knowledge to pay himself back pay. When the team at that time found out they quit and brad paid what little was left them in back pay.


  Brad now has a all volunteer team of inexperienced programmers working for free on their spare time to make the game. Is it gonna be the greatest game ever or even ever be released? Use your own experience to decide yourself, but generally speaking having kickstarter to get office space, and back pay yourself while you hope a angel investor buys into your ideas so you can actually start working on them will spell failure.

Originally posted by Vrika

If Sword Coast Legends is somehow a threat to EQN's advantage, then that advantage was lost back in 2002 when Neverwinter Nights was released.

 EQN has a advantage?? Last I heard a fairly large chunk of their team was laid off, they stopped working with storybricks, and are not even in closed beta yet, with more then a fair amount of their projected content planned to be made from players currently paying to beta Landmark.


  I'd say Sword Coast Legends at least has the advantage that it most likely will be released, EQN still seems on pretty shaky ground in that respect. If Daybreak can't get it out soon and make a good profit off it, it will be cut.

Originally posted by Kaladin

I think it's positive.  It adds a further dimension to pvp combat that is rarely seen in other games.  And you certainly would avoid the disco floor of other games.  Teamwork is heavily rewarded with this feature.


Would it be too much to assume the players would know about this before getting the game?

 It will certainly make griefers happy. Just think join a group wait till they are in battle and friendly fire them to death. If they complain laugh it off, simply lie and say it was a accident.

  Do players items drop when they die if so, I can see a lot of griefers exploiting this.

 To bad the game probably would have been better then the disappointment that ME3 turned out to be and far better then the steaming pile that ME4 is likely to be. 
Originally posted by Torvaldr
Originally posted by Alber_gamer

Very disappointed to hear this. I was considering to check GW2 out again, since I haven't played it for one year or so, and in theory it was a B2P game that I already paid for in full. I was given the idea that the game was financing itself thanks to the people who buy wedding dresses and other cosmetic stuff, making it the most ideal and perfect income model ever designed by mankind. At least that's the story that GW2 whiteknights were selling in these same boards. Turns out it's all lies now and I have to pay if I want to enjoy the B2P game I already paid for.

Honestly, I don't care if they offered it for free during two weeks. I bought the so called B2P game, and I want to play it when I can or when I feel like it, not when it is convenient for them. Oh well, it just saves me the time of downloading it and bothering with it, and whatever cash I could have potentially spent in the game if I had liked it. Suppose I'll get a couple of champion skins in League of Legends instead.

It's kind of pathetic that people won't pay about a months worth of sub fees for additional content but then they'll tell people WoW is a great game to come back to. Hypocrisy at its finest. GW2 should give new content away for free while WoW charges you $15 a month for nothing but access and then $50 for content every year or two.

GW2 about $18 (if you're too lazy to play for it and feel entitled to be catered to)

WoW about $240 a year plus cash shop. Not only that but WoW takes away content you've paid for (how about some of that Panda land content).

Let's substitute WoW in for GW2: Honestly I don't care if Blizzard offered it for free for 20 levels. I bought the so called B2P + sub game when I paid for Burning Crusade. They owe it to me to give me WoD for free. Oh well it just saves me the time and cash of wasting it World of Biebercraft. LoL probably owes me those champion skins too. I'm entitled to it!

You can still play all the stuff you bought with GW2 and they have added more content at no additional charge. Nice try on the entitlement angle though. Who'd thought you'd have to pay for additional content in a B2P game. Craziness I say.

 Wow really stretching it there aren't you?? WOD was a expansion are you saying the living story (which wasn't even really that well liked by many players) is a expansion? Yes you have to pay for WoD but you also have to pay for GW2 EXPANSION HoT, stop trying to make apples into oranges. The living story which was mostly temporary was more like a holiday patch which yes WoW does for free last I heard (I'm not defending wow here as I haven't played in years)


  Last I heard GW2 was considered B2P with a cash shop meaning most money come from box sells, Not a Cash shop with a B2P start (meaning it makes most of its money off of cash shop and that those that only buy the box are freeloaders

Originally posted by Gaia_Hunter
Originally posted by Kyleran
Perhaps some customers are more desirable than others and maybe having an early paywall helps them separate the wheat from the chaff.

A player that can't be arsed to log in once in 2 weeks or pay $2.5 for a few hours  of play and some grind option in form of achievements, isn't exactly a customer.

 Do you really set your life around this game? "Must log in every 2 weeks must log in." Man they got you trained but good, perhaps next they can have you salivate when they ring a bell :)


  Generally when I'm forced to do something (like log in every 2 weeks or be punished) is when I stop enjoying it. YMMV. In the end its supposed to be a game for fun and relaxation not a second job with deadlines, and demands.


  If you payed the box price you ARE their main customer, everything else is just icing on the cake for them

Buffy the who???! Seriously that show has been off the air for how many years now? While it might have been a interesting idea its time has passed, I'd bet that 99% of the rabid masses that watched that series have now moved on the walking dead or some other series
Originally posted by superconducting
Originally posted by TheGoblinKing

Yes it is P2W. It's pretty straightforward you pay money, you have an advantage, which they do.

thank you! finally somebody who sees the light :D

 Because god knows that the guy who plays for free should have same advantage as the people who actually pay to keep the game running. Feel entitled much? Here's s little wake up call there is no such thing as free to play someone somewhere always has to pay, and those people generally are not paying so some the guy who doesn't can have a great time. 

 Yes OP I saw that would have to be pretty damn blind to miss it really, and no in my book its not pay to win.  Sure you'll get 11 gold instead of 10 and things might only take you 9 mins instead of 10 to do but if your paying $15 a month you'd best get something for your money and coins for costumes or some DLC someday in the far future, ain't it  


   Most B2P and F2P games offer a hell of a lot more for $15 but then ESO wasn't made from the beginning to be a cash shop oriented game. (that may well soon change)

Originally posted by uggeh12
Originally posted by jonesing22
all that and not even an estimated release date.

If it's anything like the GW1 expansion releases I would say 3-4 months. That was kind of ArenaNet's standard time between announcement and release of expansions.


I like what they showed so far and I'm excited to see more info come out over the next few months.

 I think if it was gonna be released in 3-4 more months they would have told us so. Cant think of any company that waits till 4 months before release to trademark and announce a release. They generally start the hype about a year in advance.

Originally posted by Torvaldr
Originally posted by Allein
Originally posted by Torvaldr

It's a disaster? That's why it has 30k concurrent users. The people playing the game and their wallets say otherwise.

I read a random person say it was a disaster, it is now fact. Lets totally ignore how many have been playing it and if those playing are having as many concerns as the forum warriors. =)

Yep, it's pretty funny. To put those numbers in perspective, the game is currently #8 on Steam's top ten games by current players list. I doubt it will ever topple the top two kings (Dota2 and CS). it's a very respectable showing.

 If its peaking at 30K during the honeymoon phase and it follows the downward trend of almost every MMO after launch (there are excepts like Eve)  what do you predict the numbers will be like in 3-6 months (maybe 5-10K?) Got to wonder if a F2P/B2P game can survive with numbers like that. Now not saying those numbers are correct or that the games gonna fail but it doesn't exactly look like the burning success your perhaps hinting at.

Originally posted by Burntvet
Originally posted by Distopia
Originally posted by Burntvet
Originally posted by Distopia
Originally posted by CrazKanuk

Oh gawd! First off, someone should really put together a presentation on how to fail at pitching a game. Unless they're doing a founders program, then good one. 


Why would someone ever try to attribute any system in their upcoming game to something as iconic as SWG? Is there any better way to be criticized incessantly during your development? I think not. 

Well considering they've got people who actually built SWG and JTL, they have a better chance at succeeding in capturing it's spirit, than many others.They certainly have my attention.

For the record, Blixtev was primarily responsible for the massive crafting nerf/revamp that was part of the SWG-CU. How do we know? Because he said so himself, way back when.

What is troubling about that was the fact that at the time, Blixtev himself rationalized it because he thought thing were "too complicated", which they were not. The crafting abilities of several professions were greatly altered/damaged by this.

So while talking about the goodness of the SWG crafting system, also remember who was responsible for wrecking it, too.

Cu2 (as I like to call it) and later the NGE were part of a core focus at SOE as well as LA, to dumb down SWG to require less reading and provide more instant gratification, all changes were rationalized in this manner, IE cutting away needless bloat.

Considering that, I have to ask was that his own rationalization or simply a justification offered to justify said changes? that is the real question there.

As for Crowfall, it's a new game as well as studio, they shouldn't have to carry SOE's baggage into it with them.


I do not say you are wrong, but, you don't get to invoke the goodness that was the SWG crafting system on one hand citing "the guy in charge of crafting" for a while, and then not have to accept that Blixtev aka "Toilet Boy" himself went a long way to trashing that very system (which he did by his own admission.)

So, as far as using reputation as a way to build interest goes, you get the bad along with the good. And it is fair to do so (baggage or not.)



   Well said

Originally posted by Pepeq
Originally posted by bcbully
Originally posted by Calex
Originally posted by bcbully
BD is p2p not f2p, right?

I'am firmly against F2P games anymore, AA was the last straw that I might get into a F2P because it had the patron crap but after trying it out I just will never play a F2P game again. I think that model should just go away and die already, it has caused enough damage.

As soon as I see Free to Play! in a game description I lose complete interest.

I think a lot of people who weren't against f2p are now. It wasn't AA for me, but I'm right there with you.

LOL, only the people who paid to play AA... technically speaking, if you subscribed to the game, it's not a F2P game anymore, it's P2P. 


I didn't pay a cent... had fun while it lasted.  No loss, no foul.  Will I play another F2P game... damn straight I will... because it is free.

 Nothing is FREE. Devs must be paid servers cost money. Your just willing to overlook possible flaws in a game as long as it allows someone else to pay for your gaming experience.

Originally posted by Salute
You know how many ppl bought the game (including me) since yesterday and how many more will do it in the next few days/weeks?  The price was 8-9 euros in keyshops and now either its out of stock, or the price is over than 100% up. Those ppl payed the game and most of them will pay the month until it goes B2P. Many of them ofc will keep the sub after that and many more will buy from the shop. Guilds will find ppl easier, ingame economy will get better and campaign pop will rise a lot. Imho and i m not a TESO fanboy at all, both TESO and players will get a lot benefits from this transition.

 We will see I hope your right, my personal experience with other MMO's going F2P (EQ2) is different but its a different company and I have been wrong before

Originally posted by Lord.Bachus

I am off now, playing other games till 17th of March, if they dont want my subscription money, i will make other use of it


And by 17th of March, we will see where the game leads us



Anyone else walking this route?

 Yes I cancelled yesterday. I still have some slight hope that I'm wrong and the Rampant B2P/F2P is the answer players maybe right, in which case they can foot the bill :)

Originally posted by azzamasin
Originally posted by Dren_Utogi

If free to play and cash shops are this bad for people, then I guess thos epeople shouldnt be playing mmos anymore.


Micro transacion is more profitable then any other sub model.


Get over the elitism and move on to a new genre , because for the large part of the old fashioned player, mmos arent for you anymore.


Sk many bitch and moan about cash shops, but when they HAD the games that didnt havecash shops , had all of everything everyone wanted, no one played them. SO please  just stop being a trruly oxymoronic community.


[mod edit]

Agreed 100%.


Subscriptions are dead and will remain dead so get used to it.  Change is inevitable and like in Business you adapt or die.

 Have fun with your air drops and lock boxes walled off content and glacial slow bug fixes, because nothings free, and there really aren't that many people who want to spend a ton of money to dress like a baker or a blacksmith while they craft.


  In this day and age the one real truth is there just ain't that many whales willing to pay the dollar for someone else playtime.

IF F2P is such a big money maker why is Soe losing so much money??

Who is TNG again and why should we care they are dying for just another zombie survival game that's off to a rocky start (H1Z1) and a EQN which won't even be released this year? (Hell SoE hasn't even started selling alpha tester slots for it yet._
Originally posted by vadio123

i consider this


If game near die better throw to B2P before go pay2win(not exist free2play anymore)

Its B2P with a cash shop which is a pretty slippery slope.

Lost to many subscriptions/not enough box sells?? Lets have air drops/lock boxes in our cash shop!!! 

Originally posted by Lobotomist
Cmmon. Anyone from more experienced MMO followers seen this coming miles away.

 Guess your right in the end everything dies no way around it

Originally posted by bcbully

I've been around on these forums long enough to know times will come when I have to say I'm wrong. This is on of those times. I did not think that ESO would switch to b2p. I'm not happy about it.


That being said, there will be no cash to gold conversion system and all cash shop items will be BoP. You will not be able to sell those items for gold. If there is one saving grace, this is it. 


For those of you who wanted the change, gratz you got it. To DMkano, you still were wrong! Your were close enough though. Sorry for the William Miller references and about bringing up that AA situation. 



I was wrong as well. Here's to Kano the master of MMO information. My apologies as well.

In the end no one likes to see something they love drug through the mud, cheapened and whored out to just become another b2P/F2P game with pay wall locked content, lockboxes, and questionable pay to win practices. Add to that the lowering of quality and content that always comes with such business changes. (Time for the Devs to focus on making cash shop items instead of content to support the game)  Its a sad day. I figurre the layoffs and downsizing won't start happening till a few months after it goes to consuls.

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