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All Posts by winter

All Posts by winter

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Originally posted by SBFord

From the same team that brought the world Shadowrun Hong Kong, Harebrained Schemes, comes the news that a Battletech reboot is on the way pending a successful Kickstarter initiative. The Kickstarter will take place later this fall, but the team has unveiled a brand new site to give potential backers information about their vision of the game.

Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.

Check out the Battletech site for more information.

 Sorry this is a bit off topic hope I'm not banned, but how can this team have "brought the world  Shadowrun Hong Kong" when its hasn't even been released yet???

 I'm really not the sentence/fact police, but don't you really mean by the same team that worked on or is currently working on Shadowrun Hong Kong?? Hard to make one of their selling points a unreleased game?

Originally posted by Sephastus
Originally posted by winter
Originally posted by Nanfoodle
Im a Smed fan. He has done much for video games and is one of the reasons many MMOs are where they are today. He speaks his mind and what you see is what you get and IMO I rather that then a closed lipped CEO that you never know what he is thinking. Agree with him or not he is a breath of fresh air. I think his openness got him in trouble with the hackers but honestly what he went through would have put anyone on nerve. No one should have to go through what he did. 
 
 

 Um wait are we talking about the same John Smedly or are you simply trolling?  The CEO that managed SOE into the ground so it was bought out on the cheap by Daybreak games? The Same John Smedly that on his watch as CEO say roughly of SOE's employees be fired? The guy that basically NGE'd SWG to death and then trash talked that His new poorly done Zombie survival game was the next SWG?

  Pretty sure we could go on and on about what that breath of fresh air has done to gaming, SOE, and its empolyees. One could argue that no one man is responsible for those failures, but in the end the buck stopped with him so yes with all that money, fame, and not to mention ego came responsibility. I think Smed has more then had his day in the sun at the cost of others. Maybe with luck he can get a job with Brad McQuad making Pantheon Rise of the Fallon?

 

 

I have stayed on the sidelines for a while, for "he who argues with idiots, is one". But let me be a little idiotic:

1) The New Game Engine (NGE), was NOT Smedly's doing. It was passed down from the higher ups, namely, Lucas himself. Smed just happened to be at the helm at the time.

2) The man is responsible for maintaining office direction. He is not a writer, he is not a developer, he is not database admin.. he manages the projects... that is, makes sure that people do what they are supposed to in a timely manner, and presents a face to the stockholders to speak with, and at the same time, a scapegoat for the angry public to target.

If you still want to blame what is essentially an office worker with the direction that a game took due to either the players or the stockholders' wants, then I feel sorry for your small-mindedness. On top of this, wishing ill on the target of malicious attacks, regardless of who they are, shows just what type of a human you really are. The type that every morning I regret I know live in this world. I know I am not the most upstanding member of society myself, but at least I know my friends from my enemies, and direct my ire in the right direction.

I will again have to follow my advice now. (Don't argue with idiots, because those observing will not know who's who.)

 

You seem Confused???

. Smed was not some office worker as you describe him. He was the COE of a multi-mllion dollar company. Saying he never had any control over the companies management, or the direction of its games, and the buck never stopped with him seems to use your own words "small minded"

Also while I did joke that Smed might get a job with Brad please point out where I wished him ill? Wishing someone a job is not ill will last I checked. and in truth most will agree Smed did his best work with Brad and the team they had when they made EQ.

  Now I don't expect you to respond, your post seemed much like that of a hit and run attacker, no facts, no logic, and twisting my words. My Disagreement with Smed's handling of SOE as COE over the last few years does not = wishing him ill, good try though. You don't know me, you don't know what type of "human" I am, you don't know what I do for a living (yes I have a job) But keep on hating me and others like me as we are the ones that server(ed) in the armed forces and even went to war and put our lives on the line so you can continue to do so.

   Assuming I knew what type of human you are from your one post in this thread would indeed make me a small minded idiot?? Guess you a genius to know what type of human I am from my one post in this thread as you say you do.

 

Originally posted by Daffid011
Originally posted by tawess

Seeing how none of us seem to be Sony shareholders or investors and thusly have little to no insight in to exactly what was going on from mid-90´s up to today beyond what little we could put together from our outside view... Saying that Smed ran SoE in to the ground is perhaps a bit speculative. 

 

But no matter... I can not prove he did not do it either so each to his own on that matter. 

 

What i can not understand is how ANYONE can stand up and smirk like a smug *bleeeep*ng punchdrunk posterior primate over the fact that someone had his life, his family´s life and his *bleeeep* dearly departed disturbed OVER.... A.... FEW... ***********.... VIDEOGAMES... .. . VIDEOGAMES.... Jesus F Christ... Arn´t we doing the very best to prove people that we are in fact socially and mentally disturbed... The abandoned army ready to topple the world....

 

Well *bleeeep* me up the *bleeeep* and call me charlie... But by all means, sit there and feel smug...  After all it does not directly impact you, so why bother. 

 

I like to think i remember when there was a time we knew what appropriate response was... I know it is an illusion but i like to think it existed. 

1) Smed was in charge of SOE for its entire existence, so it is hard to pass the buck of its failure onto anyone other than him. 

2) I don't see anyone cheering for Lizard Squad and saying that the cyber attacks he is under are a good thing. 

 

There are 2 different issues here and that really needs to be kept in perspective.

 

First issue is that Smed is in a war with scummy hackers. Everyone seems to agree that those things being done really suck and no one deserves that.  However Smed isn't making the situation any better by raging like a giant man baby on twitter and making the problem worse for his employer, customers and his career. 

There is some assumption that this event lead to his departure and anyone seeing his leaving is a positive thing for gaming is somehow an endorsement of Lizard Squads actions.   It isn't.  The mess he is in with Lizard Squad is separate issue and doesn't negate all the other issues he has. 

 

Second issue, is that Smed has pissed on a lot of his customers over the years and people resent him for that.  He has been a habitual liar and his attitude/words can often be pointed to as a direst reason driving players away.  Anyone saying that he was long overdue in being replaced isn't wrong, nor does that mean they support his problems with lizard squad. 

 

Notice how no one is saying they don't understand why John faces so much criticism, even to the point of hackers willing to do things that bring them to face criminal charges?  No one is surprised that he is no longer in a leadership position?  No one is saying that Daybreak games is going to be worse off without him running the show?

I'm speaking in huge sweeping strokes there speaking for "everyone", but honestly I don't think we can find anyone, but the most blind rabid fan who would not also echo those same exact statements.

 

 

 

+1 WELL SAID.

I haven't seen anyone in this thread support Lizard squads actions or state Smed deserved them, but it seems if we do point out he wasn't very good as the CEO of SOE for sometime that people jump on that as if we are somehow supporting Lizards squads actions??

  There do seem to be some people that argue Smed was never at fault he never had the power to stand up to anyone (but sure did talk a good game)  the buck never stopped with him, he never backed the NGE, it was all Lucus Arts, SOE's massive money losses over the years were all somebody else's doing. How nice to be so famous get paid so much, and have so much limelight yet never be held to any responsibility for any failure.

Originally posted by klash2def

 

 

"I come back to WoW because I know so many people here, and the world feels so incredibly fleshed out and alive---and the biggest reason, for this server at least, is because random RP really does happen and I love that.

I don't have tons of time anymore. Back in Wrath and early Cataclysm on a tree and a priest, I had tons of time on my hands--I raided a few nights a week, I did arenas, I generally played the content of the game and RP'd for hours and hours every week when I wasn't doing content. But then I got married, and had a babbeh, and got a full-time job and generally adulthood happened. And then I turned into a filthy casual and I'm perfectly okay with that.

And as much as I hate to say it... WoW is easy for my life. I can log into Quinn (or most other toons, really) and find random RP. I can do the tea shop and meet random people. I can queue for raid finder. I can do scenarios. I don't have to dedicate my life to the game anymore, and yet still feel invested in it. I can't do that with most other games. :-/"

Taken from battle.net forum poster Quinneth on WRA server

 

There you go people. WOW has grown up with its user-base.. its become more of a casual mmo for people who used to play hardcore that just dont have the time anymore, you know grown-ups with actual commitments.. not to say the hardcore crowd or element isnt there anymore, but the game overall is becoming more casual to make sure they can keep pulling the "filthy casuals" back in over and over. I think that all the changes they made over the years, is to make sure that everyone between hardcore and casual has something to do.. the thing is, doing that, one side is going to be favored and in my opinion wow is becoming a casual mmo and as a married man, i dont have a issue with that either. I still log into my pally from time to time(when i have time) run a quick dungeon, maybe rp and its okay. Its weird because im 28 now but i made that toon when i was 17 or 18. So yea.. i think WOW grew up with me. How about you guys? How old were you when you started wow? did you grow up with it like me, has your time to play went down dramatically? are you a -gasp- FILTHY CASUAL??? 

EDIT : If you dont play the game anymore or hate the game for whatever reason or youre super hardcore raider dewd.. thats fine, please just dont start insulting people. 

 Silly me I thought people played WoW because it was fun to them. I played wow and basically stopped when it stopped being fun to me, but I guess your argument that people play wow not because its fun but because its easy has some merit though possibly a bit insulting to its players.

Originally posted by Nanfoodle
Im a Smed fan. He has done much for video games and is one of the reasons many MMOs are where they are today. He speaks his mind and what you see is what you get and IMO I rather that then a closed lipped CEO that you never know what he is thinking. Agree with him or not he is a breath of fresh air. I think his openness got him in trouble with the hackers but honestly what he went through would have put anyone on nerve. No one should have to go through what he did. 
 
 

 Um wait are we talking about the same John Smedly or are you simply trolling?  The CEO that managed SOE into the ground so it was bought out on the cheap by Daybreak games? The Same John Smedly that on his watch as CEO say roughly of SOE's employees be fired? The guy that basically NGE'd SWG to death and then trash talked that His new poorly done Zombie survival game was the next SWG?

  Pretty sure we could go on and on about what that breath of fresh air has done to gaming, SOE, and its empolyees. One could argue that no one man is responsible for those failures, but in the end the buck stopped with him so yes with all that money, fame, and not to mention ego came responsibility. I think Smed has more then had his day in the sun at the cost of others. Maybe with luck he can get a job with Brad McQuad making Pantheon Rise of the Fallon?

 
Originally posted by Grunty
Too much thinking. Not enough bacon eating.

 Bacon is good!

But the flesh crafting boobie shaping Idea holds merit, Its new and innovative, ask any reviewer here if a game isn't new and innovative its just a old rehash of things already seen and played.

It would seem the first step was when graphic artists started on Boobie physics. Wildstar ultimately failed because they decided to bow to political correct demands and deflate their boobies to mere B and C cup sizes. No matter how much they try F2P it will never take off again till they re-inflate their NPC's breast sizes.

Originally posted by Lonzo

where the **** are the games for the hype? Still not a single new decent Sandbox-Release till today. What are the companies doing? Chilling and sleeping?

I cant understant that....

I'm going to go out on a limb and state sand box games due to their open nature, and increase in choice take longer to make and balance then you average theme park on rails MMO, ( which in themselves generally take at least 4-5 years to make, so 3 isn't much .)

 

  As to what the companies making games are doing I'd guess mainly chasing the masses IE Wow Clone and theme parks. Sand boxes for the amount of time and investment involved are general considered nitche. I could go for a good sand box game myself but that doesn't the majority of paying players out there right want one.

 

  Not sure of your idea of sand Box but PG (project Gorgon) looks promising if you don't mind the current dated graphics

Originally posted by F0URTWENTY
Originally posted by winter
Originally posted by F0URTWENTY
Originally posted by Dakeru

I don't think f2p will help this game. It's pretty niche (which is perfectly fine) and the most loyal players who are willing to ignore bugs and the lack of features are already ingame.

 

The broad majority who would join on a f2p conversion wouldn't be so forgiving.

In the end they would leave again and PO would miss out on some subscription money.

 

The only thing that will help PO in the long run is to turn this into a fully fleshed out game.

 

The reviewer said he could run around for hours without seeing another player so clearly there is a lack of loyal players like you mention. It's not like there are hundreds of people playing Pathfinder right now. There are probably a hundred or so with active subscriptions to be gaining real time xp so they get an advantage over players when the game is finished, but they definitely aren't actively playing the game or it wouldn't be so empty.

 

If the game was F2P I'm sure my clan would have given it a shot. But we don't need to pay a box fee and subscription to a barebones game like pathfinder when Mortal Online is out and a much more finished and fun sandbox game.

 

You are right though, open world pvp sandbox games cater to a small niche of players. However a good % of this small niche has been turned off completely by the games monetization methods. You cant cater to a niche of a niche playerbase and expect to have a successful product.

 

Personally I am a competitive pvper in sandbox games. I would never pay for such a barebones and incomplete game such as Pathfinder. More importantly years from now when the game is in a playable and fun state I would never start a game at a 2 year skill point disadvantage in a skill system like Eve Onlines. Eve Online at least has asyemetrical balance due to ship types to make it balanced and easy to get enough skill points in a specific role to be competitive. In a game like pathfinder the more xp the better without limitations. You cant take the skill system that Eve Online has and forget about the thing that makes it fair: Asymetrical Balance.

 Not sure I understand, you say you "wound never pay for such a barebones and incomplete game as pathfinder." But if it went F2P you and your guild would go play (though not pay anything for it, thus actually costing the game company more, as bandwith, more servers for larger player base maybe cheap but isn't free. Making it F2P will not make PFO any better though it might bring in some players to try it for a month before the newness wears off and they get tired of the bugs and problems it does have and leaves.

 

  Now if your saying you and your guild would be willing to sub if PFO went F2P even if only for a month or 2 then that's a different story.  Sure we all want things for free, and hope others will pay for our play time, but I doubt that all F2P conversions = more money. A bad game that not worth the money is still a bad game not worth the money when its F2P and you can buy a nifty horse or lock box key is it not??? Not saying PFO online is bad I personally haven't played it but the reviews so far seem to point in that direction

 

My guild would not pay for a game that is more incomplete and less fun than the game we are currently playing. My guild would also not start to play pathfinder years from now when it may be fun and complete enough, at a massive skill point disadvantage.

 

The point being the way they are monetizing the game is preventing many of the niche players this game is trying to cater to from ever even giving it a shot.

 

If it was F2P we could all be gaining XP and years from now when it may be an actual game and not something that resembles a high school computer science project we would all be on the same level. 

 

Competitive guilds will not be wanting to jump into pathfinder at a massive disadvantage years from now. We also wont play for a game in the pitiful state Pathfinder is currently at.

 A worthy and honest answer.

Wow the Hive leader works for project Gorgon. I ask this as his video say We plan to market it this way, and We plan to do this or that. I may have been to tough on PG. Will keep a eye on it

Originally posted by BillMurphy
Originally posted by goboygo
Originally posted by brihtwulf

This seems less like an indie project, and more like an amateur one. The world design is mundane and devoid of creativity. The animations are poorly and cheaply done. The textures and low resolution and without style, and they have some SERIOUS problems with color saturation levels.

 

Sure, they have some fun ideas, but without better immersion or something unique aside from the class(less) system, I don't see any reason to back this game. They say they worked on AAA projects, but I don't think they learned anything from it. I don't want to sound mean, but this looks like it was made by people with no experience either designing or even playing MMOs. While graphics aren't everything, you can't just ignore them either.

 

This game could be titled "Project Generic Fantasy Game"...

Your right, it just cant stand up graphically against one of those games with a multi million dollar budget, it just had to settle for depth and fun instead.  Unless ones idea of fun is staring in wonder at high resolution textures and per pixel lighting.

Hence the Kickstarter, to hire artists and help shoring up that part of the game. Read, guys. :)

 

Not sure 20K or even 40k or 60K will help shore up the graphics to the level of a multi-million dollar game. I'm sure It will help somewhat but chastising posters and stating the small amount their kickstarter asks for, even if they get 2, 3 or x4 the amount they are asking for will make a dramatic difference seems doubtful.

It is alpha though and no doubt Bill has more experience with this sort of thing then I. Color me a bit jaded but I'm just not one to jump on the hype train  anymore. If they make it to Beta on Steam I'll probably get it though

Originally posted by Good_Apollo

Now this is a game / company worth supporting. The game is already fun and the potential is off the charts.

 

I wish you guys the best of luck developing this into the future!

That's nice but personally there is no way I'm paying to alpha test a game for them, hopefully they can get it to beta in the not to far future. I wish them the best of luck, Sounds interesting

Originally posted by F0URTWENTY
Originally posted by Dakeru

I don't think f2p will help this game. It's pretty niche (which is perfectly fine) and the most loyal players who are willing to ignore bugs and the lack of features are already ingame.

 

The broad majority who would join on a f2p conversion wouldn't be so forgiving.

In the end they would leave again and PO would miss out on some subscription money.

 

The only thing that will help PO in the long run is to turn this into a fully fleshed out game.

 

The reviewer said he could run around for hours without seeing another player so clearly there is a lack of loyal players like you mention. It's not like there are hundreds of people playing Pathfinder right now. There are probably a hundred or so with active subscriptions to be gaining real time xp so they get an advantage over players when the game is finished, but they definitely aren't actively playing the game or it wouldn't be so empty.

 

If the game was F2P I'm sure my clan would have given it a shot. But we don't need to pay a box fee and subscription to a barebones game like pathfinder when Mortal Online is out and a much more finished and fun sandbox game.

 

You are right though, open world pvp sandbox games cater to a small niche of players. However a good % of this small niche has been turned off completely by the games monetization methods. You cant cater to a niche of a niche playerbase and expect to have a successful product.

 

Personally I am a competitive pvper in sandbox games. I would never pay for such a barebones and incomplete game such as Pathfinder. More importantly years from now when the game is in a playable and fun state I would never start a game at a 2 year skill point disadvantage in a skill system like Eve Onlines. Eve Online at least has asyemetrical balance due to ship types to make it balanced and easy to get enough skill points in a specific role to be competitive. In a game like pathfinder the more xp the better without limitations. You cant take the skill system that Eve Online has and forget about the thing that makes it fair: Asymetrical Balance.

 Not sure I understand, you say you "wound never pay for such a barebones and incomplete game as pathfinder." But if it went F2P you and your guild would go play (though not pay anything for it, thus actually costing the game company more, as bandwith, more servers for larger player base maybe cheap but isn't free. Making it F2P will not make PFO any better though it might bring in some players to try it for a month before the newness wears off and they get tired of the bugs and problems it does have and leaves.

 

  Now if your saying you and your guild would be willing to sub if PFO went F2P even if only for a month or 2 then that's a different story.  Sure we all want things for free, and hope others will pay for our play time, but I doubt that all F2P conversions = more money. A bad game that not worth the money is still a bad game not worth the money when its F2P and you can buy a nifty horse or lock box key is it not??? Not saying PFO online is bad I personally haven't played it but the reviews so far seem to point in that direction

Originally posted by Giffen

I'm not sure what the budget was for this game but from the looks of it from my short time in game, the budget must have been under $20M.  I just don't get it.  The game just doesn't have the graphics, animations, or basic UI that a modern game requires.  Those things should be the absolute first things you master before you open it up to the public, and obviously before you start taking money for the game.

 

All additional systems you can add on later, but the basics of graphics, animations, and UI are necessary.

 Many ""modern games' with the graphics that you desire have budgets of 100-200+ million, so having a budget of 20 million doesn't exactly leave a lot to inspire.

 Not sure the op gets what he's asking for. Go from some income to almost no income, while you stop working on the game and bugs itself to switch over to a F2P system and then to develop things to sell in cash shop, as it is doubtful they would be able to hire another team at this time to do thos things. Not sure how many players would continue to support a currently poor game in a F2P state that's isn't even able to work on whats wrong currently, because they are forced to try and make item shop things to sell instead (pretty ponies, DLC, keys for drop boxes etc.

 Delayed? Wow I wonder if SB Ford has contacted Derek Smart yet to get his take on this?
Originally posted by BillMurphy
Originally posted by Gazwkd
Oh deary me. Poor old Derek smart has made it his job to try and destroy anything related to Chris Roberts. He has tried to get hi'articles' out everywhere and has met little success. I expected better of this site than to publicise an individual who simply rants and raves whilst promoting his own buggy, badly designed, badly conceived games that no one really cares about. He has a massive case of jealousy, upon looking at his posting history he obviously needs professional help. That this site has fallen for the ravings and rantings of this individual does the sites credibility no favours.

Whatever one thinks of Derek, he raises some valid points in his article. And quite simply, there's a story developing here, in one way or another, which it's our duty to report. 

  My personal opinion is he's a washed up has been who either out of jealously or the need to get another 15 mins of fame is out to troll. Sadly MMORPG seems to be given him the attention, and spotlight he desires. What next, maybe we can get the developer of Greed Monger to weight in on EQN or some other fantasy MMORPG in development because I'm sure he would have some good points too.

Originally posted by Iselin
Originally posted by winter
Originally posted by Torval
Wow. I did not expect that. That is quite a success and congrats to them. I love the game so I'm glad to hear it.

 How do you figure?? While there may only have been 1 PC player for every 4 new consul players. The PC players paid $15 a month for roughly a year. Consul players only bought the game at a reduced price from what PC gamers paid as well. 

Te cash shop itself has no new content currently, and it hard to say how much players are buying pets and cosmetic armor. Add to that as another poster pointed out its very hard to figure in how many of the B2P consul boxes were returned for a full refund 3-4 weeks later. (We all know there are players out there that will buy a game play the hell out of it and return it for a full refund a few weeks later when they've basically plyed it to death.

  Yes ZOS got a fairly large somewhat spread out one time lump sum cash injection from selling the B2P game, but now what? They sacrificed subscription income for the most part and the deep silence on any new content does not speak well. Time will tell. 

Lol... you give new meaning to "Winter is coming"... is your RL name, Debbie Downer? 

 

Way to spin a positive into a negative with "Yeah, but..."

 Humm.. guess if insults are the only facts and rebuttal you have to argue your point your in a pretty dark place.

I am actually a ESO fan, defended it countless times here in the past was a paid subscriber till about 2 months prior to B2P (Why pay a subscription when the game is free. certainly not for a 10% gold exp boost IMO. YMMV. I sstill have it on my computer and play occasionally. That doesn't mean I bury my head in the sand and say WOW How great a gain ESO has made when I just don't see it in the actual facts. DKano has been wrong a lot before, if he is your set in stone fact source I once again fell sorry for you. We can agree to disagree. My point of view beng placed in actual facts where as yours being placed in White Knighting ESO by insulting anyone that may disagree.

Edit: And yes the truth is not always sunshine, rainbow, and roses guess life hasn't taught you that one yet. Good luck, and have a nice day :) 

Originally posted by Adamantine

Oh, and of course any time would be a great time for a great MMO to arrive.

Dont blame me if I'm not holding my breath.

I never viewed WoW as "great". It was apparently pretty good in the beginning, but back then I was putt off by the comic style graphics, and soon later it became a joke, so easy even preteens could play it.

 WoW came out facing maybe 3-4 real other MMORPG competitors. Now a fays with literally 100's of MMORPG's to choose from and try, and many of them for free. (many players will willing spend their time playing a less fun game that's free, then play a much better game if they have to pay money for it) SO there will never be another WoW experience unless 96% of all current MMO's die with no replacements which I don't see happening anytime soon. Developers instead of trying to make a deep and rewarding game that cost money are seemingly trying to find ways to make the cheapest, highest money return on investment game that will last a month or 2. Why make just a little money selling a steak to a few when you can make a ton of money selling poorly cooked greasy hamburgers to many? (Call it the McDonalds principle)

Originally posted by Kyleran
Originally posted by Axehilt
Originally posted by Adamantine

...and soon later it became a joke, so easy even preteens could play it.

Is chess a joke?  It's so easy preteens can play it.  They won't get far (just as they won't get far in WOW) but they can play it.

My son downed Ragnaros along with our guild when he was 12.  By 14 he was raiding the 4 horseman with a high end guild and I had long since left the scene.

WOW really wasn't that hard, you just needed to have a lot of time to devote to it.

 

+1 agreed

Originally posted by rojoArcueid

There are way too many mmorpgs on the market right now. Instead of asking for more right away, its time for all the low quality mmorpgs to start dying out. When there is only a handful of profitable ones left, then we could use new and fresh mmorpg to change things around.

 

Unfortunately, thats probably not going to happen. Devs still keep flooding the market with low quality mmorpgs because making quick, short term money is the trend... again, unfortunately.

+1 sad but true.

 Not sure ZOS didn't decide to sacrifice ESO for a nice pay off from selling the B2P consul version and destroying their subscription income. Depends I guess on how much players are will to pay for cosmetic armor and pets/mounts as they certainly don't seem to be in a rush to actually add any new content. (for better or worse, as rushing can make a worthless content addition)

Originally posted by Torval
Wow. I did not expect that. That is quite a success and congrats to them. I love the game so I'm glad to hear it.

 How do you figure?? While there may only have been 1 PC player for every 4 new consul players. The PC players paid $15 a month for roughly a year. Consul players only bought the game at a reduced price from what PC gamers paid as well. 

Te cash shop itself has no new content currently, and it hard to say how much players are buying pets and cosmetic armor. Add to that as another poster pointed out its very hard to figure in how many of the B2P consul boxes were returned for a full refund 3-4 weeks later. (We all know there are players out there that will buy a game play the hell out of it and return it for a full refund a few weeks later when they've basically plyed it to death.

  Yes ZOS got a fairly large somewhat spread out one time lump sum cash injection from selling the B2P game, but now what? They sacrificed subscription income for the most part and the deep silence on any new content does not speak well. Time will tell. 

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