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All Posts by Comaf

All Posts by Comaf

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No one reads these replies but I'll self indulge:  I stopped reading at "eagerly awaited" and "Korean."  Nothing said McDonald's faster in the mmorpg genre than the countless copy paste pretty boy/girl 120 pound sword wielding while wearing elf clothes or panties...(breaths)...faster than Korean online multiplayer posing as an RPG with more than 1 player.


Oh, and did I mention cash shops and bots?

My dream is to be able to play a stealth sniper archer - and still be viable in a visible rvr group.  Dare to dream, eh?
I missed it in the read (from work, so...) but were you ever  a Dark Age of Camelot gamer?  If so, that will give you a stronger perspective on the potential of Camelot Unchained (for good or for bad...and hopefully, despite the cartoony races, for the former).

Finally an mmorpg that has the courage to make a Dark Age of Camelot title without a pile of silly races, endless solo pve and limited class options.


Very VERY excited about this.  I truly hope they pull through and make it a reality. 

Originally posted by Pirhana7
I am glad more games like this are focusing on PVP as  the thing the game is built around and designed for.  Personally I am looking forward to Camelot Unchained as I like the persistant 3way siege warfare PVP that Darkage of Camelot hooked me on 14 years ago.  But I am sure I will be playing Crowfall as well

Same here.  Shamefully, I never see mentioned made of (a) quests keep people from grouping and kill community and social aspects... (b) let's fix the grouping issue, let people kill mob spawns together for xp...(c) reward players for filling their groups...even with lower level and less "popular" classes. 


But - oh well.  Perhaps someday. 

Originally posted by mbrodie
Originally posted by rodingo
They need to overhaul the animations, not the legendary system.  *sigh*

they need to overhaul the game and tone down all the obtrusive cash shop grabs all over the UI

A two or even three faction mmorpg (let's raise the bar, right?  It's 2015).


Overhaul the graphics.


Take a look at Dark Age of Camelot for some 14 year old inspiration on how many classes and races could make up an in depth mmorpg.


Learn how siege and territorial conquest really is the next gen in serious gaming...


/my 2 cents of ignored advice

Originally posted by DavisFlight

Hey folks, so back when this was first announced, and I heard there was no PvE, I pictured a boring barren world with a constant pointless war, with no lore, nothing to tether it to any real fight.


A lot like Planetside 2, actually.


I think it was the biggest mistake of this Kickstarter not to elaborate on the "no PvE" thing.


There will be no PvE leveling. All leveling happens in RvR.


But, there will be monsters, and animals, and guards, and soldiers. They exist for CRAFTERS, and as obstacles. Their hides and parts will become raw materials, house decorations, ect. Mj wants dungeons (not just the Depths or mines) in the game for crafting materials and such.

There is a lot of room for PvE that isn't traditional PvE, but is still an NPC monster for you and your buddies to bash on when you aren't warring in the realm.


I do not know to what extent this side of the game will be expanded to, but it DOES exist. Lore DOES exist. This isn't just planetside without guns. I am relieved, to say the least.

Folks will be in for a shock when they find out this isn't like logging into Archeage or Wow or such and suddenly having to solo to end game.  Folks are conditioned to think that's normal.  Luckily, it isn't, that's just a way to destroy a community - in fact, questlines are just community killers, because everyone is fighting over the quest objectives, soloing, soloing, etc.


Dark Age of Camelot made grouping necessary and rewarding (not smart enough to increase xp gain per slot filled but still) you could beat on mob spawns with friends, level up, and move on.  Fun times.  I hope folks get to do that here.  Great way to get to know the people of your realm.


Granted, you could level in a pvp zone too - for a lot more xp.  Just, you paid a price (lol).  That was super fun as well.  But, for the sake of folks who like to lay back and take a break from the chaos of pvp, sometimes it's really nice to just grind a safe pve zone.  Just relaxing, therapeutic, while getting refreshed for some great rvr.


I hope they remember that at CU.

Originally posted by SBFord

These days, given how jaded some people are with MMORPGs, there’s a lot of talk of both doing something different and bringing certain things back to the genre in a specific game project. With crowdfunding, it’s important that a game appeal to the potential audience, but also that the developers are able to deliver the most complete project in a reasonable fashion. Yet, with a game like Crowfall, riding a successful Kickstarter campaign as of this writing of over $1.3 million with days to go, one of my biggest pet peeves in the genre has popped up again, and is a huge disappointment: gender locked classes.

Read more of Christina Gonzalez's The Social Hub: Crowfall's Disappointing Move.

I feel your pain.  Going from 44 classes in Dark Age of Camelot with 24 races, and only 2 of them being gender locked (Bainshee and Valkyrie due to lore) hard.


But, luckily, all mmorpgs produce a tiny amount of class race options these days (keep it simple stupid formulation I guess or simple for the stupid? meh)....and at worse go classless so everyone can be the same unique tank rogue healer class (lol).



I'd spend the extra time reading.  No, I'm not trying to be rude or sarcastic.  But please remember that the greatest "mmo" story lines stem from great fiction.  WoW has some incredible story lines, even with one layered expansion after another, it's still worth your time if you have it, far more than say, any title I saw people kindly list here.


But, friend, read a fiction novel.  Start with something simple like say, Stephen King's, "Eye of the Dragon," or "Talisman" (with Peter Straub), and work your way into more complex fiction.  This will open your eyes to what a real mmorpg should be inspired by, not the nonsense e-sport of today's free to play market, but something great and inspirational, creative, and truly, RPG-immersive (think Everquest, Dark Age of Camelot, Asheron's Call 2, etc).




Originally posted by fistorm

What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs.   Where is the new games with this in it? 


Is this a thing of the past and never to be found again?

It's still in Dark Age of Camelot...but yes.  This built community because instead of saying by to your pals and everyone whisking away to a quest line,  you had to work with other folks and grind the day away.  For extra xp you could farm mobs in a pvp zone, and risk getting rolled by 2 different realms.


Epic EPIC fun.  Sadly, quests destroyed this concept in mmorpgs and everyone just does there own thing until some end game results ... usually in more quests called: dailies, lol. 


                                                                                                   Rest in Peace (fun, that is).

Sony EQ: God awful direction...CHECK

Trion: God awful direction...CHECK

FUNCOM: God awful direction...CHECK

Electronic Arts/Mythic/Broadsword Games, etc al.: (what ever happened to Origins????) God awful direction...CHECK (though at least they have some unique qualities)

Blizzard Entertainment:  After they put monkeys in Deadmines and created a Kung Fu Panda expansion....God awful direction...CHECK (though gear score pretty much summed up the death of this for me)

Turbine Entertainment:  What ever happened to faction pvp with at least a 2 faction copy clone?  Arguably what should have been the greatest mmorpg of all time and...:God awful direction...CHECK



See a pattern?  This is why I quit.  The genre is dead, or E-SPort....your call.


I was excited about Camelot Unchained, and then I saw Bainshee throwing their heads at people.  I was excited about Crowfall, and then I saw the Deer Rogue and the Gerbil whatever...sigh.


What a long wait for a grown up mmorpg with complex political factions (ala DAoC) and real world building.  It's going to take a wealthy person with vision who gets to ignore the investors before something memorable that folks will talk about for years will occur.


Originally posted by andypandyr

I am just a sort of casual player and dip in and out of all sorts of games.

Long story short , I paid these scumbags $150  for early access to Archeage , played for a few weeks and then decided to wait for full release.

Upon coming back to play a few months later , I was greeted with " The account you are are attempting to use has been banned "

I then notice multiple Purchases from my paypal account which were refunded about an hour later.

This came with no explanation or email just nothing just that message when I tried to log in.

I feel very offended by this and have now emailed them to demand an explanation and my account be restored.

If I don't get any joy I am going to take them to court for the $150 that I feel they have basically Stolen. I am going to do it on principle and I am lucky enough to have the means to do it.

I am sick of these companies that think they can Ban people for no reason with no consequences , If I had done anything I would be the first to accept it and move on , this is just unacceptable behaviour.

I await there response with baited breath.

Yeah I know a few gamers including myself that have been there.  It's just another example of the broken genre.  Sorry you weren't warned long before you went to Archeage or RIft or whatever spoo they peddle these days.

Originally posted by WolfClaws
This game seems interesting.  It's the cartoony graphics that turn me off.  Even SWTOR is too cartoony for me.    It's like WoW and SWTOR had a baby with ESO combat system.

After all this time we finally get an interesting mmorpg and it's cartoon based.  Frustrated to no end.  If they don't take themselves seriously who else will?  Chock this one up to the 12 year olds?  I don't know, not writing them off just yet, but a Deer rogue or a Gerbil looking toon is just going to send me elsewhere.


Here's to hoping they wake up a bit.

Originally posted by AlBQuirky

When was the last time, for you, when something happened in an MMO that truly threw you for a loop, or got you scared/worried for your character?

Is it possible to have that happen again? Or is it now too much, "Been there. Done That." with today's MMOs?

Share stories if you wish :)

Dark Age of Camelot (DAoC), 2002.  We were in a 3 realm rvr dungeon called, Darkness Falls.  An enemy realm (Midgard's Rel Por on Guinevere server) came down the hall, all in black, and since DAoC is still unique, the races and classes didn't match ours.  We were different.  We engaged in combat (we as in Hibernia), got rolled, and then watched a second later as another totally unique realm rolled by (Albion, the Arthurian realm) to take on the realm that just leveled us. moment my elf and lurikeen (hobbit type) and firbolg (giant type) friends were fighting Trolls, vikings, and the like, and the next, we saw guys in full plate and wizards in epic costume race by to engage them.  


Three totally unique realms - (this sure wasn't ESO, let me tell you).  Incredible.  Everything else has copy pasted itself since, or just done away with factions and classes period which is even uglier when everyone is a dps tank mage.  


Yawn, RIP old school. 

A. That was depressing - I've done my best to forget the old days because the quality is more akin to Taylor Swift than it is to say, Led Zepplin, i.e., overly produced nonsense that sells big to the less intellectually inclined vs traditional, excel at an instrument and songwriting (hell folks used to write their OWN songs!)


B.  The genre of the mmoRPG has been replaced with the mmoVG (video game).


C.  McDonald's is the perfect comparison to the fast food game play of today - so many served, so few truly satisfied. 


Let's hope that a small niche company decides to make something great, knowing full well that a smaller % of the genre's pie will be there to play - and, that they will be perfectly happy with that.


                                                  Some day.  Crowfall perhaps? Camelot Unchained?  Time will tell.

Originally posted by projectfear22

Please don't ignore this :S

Please could you help me to FINALLY find a good low graphics MMORPG I can spend my time on, I'm bored, annoyed, mad and all I just want to play something but I can't find anything good which doesn't lag


Most suggested me LOTRO or Rift


but Rift lags a bit on low, Lotro might be lagging on low but I'm not sure either it's lag or its the annoyance of the mixture of low graphics and low resolution or it's both, Perfect world international also lags a bit, Mabinogi (and damn I so wanted to play this game) lags but that's not because of the graphics, Anarchy Online - empty and boring to me, Atlantica Online - can't stand the turn based combat, WoW - playing it but I want something where I won't feel lonely, Talisman Online - playing it but not people don't want to do teamwork so I got annoyed by the loneliness, Eden Eternal - empty, Flyff - empty, Fiesta - suprisingly it lags a bit while it used not to (might be that I have windows 7 on my pc so Its killing the cpu usage or whatever), its also empty and not the kind of graphics I want (I love animes but this looks more like marshmallow models, I do like it but atm I want something else), Knight Online - gotten bored



Please help me to finally find one

No browser games

I need something which is 3d, has active friendly speaking players I don't know how many but I want to be able to call people for questing together by seeing them around the place and not just on the world chat, requires us to at more times call for party/team to finish a quest together but not at the level of Lucent Heart ( I love the game but I can hardly solo anything :/)


ask me for more info

If you have enough free time to be bored, you want an old school mmorpg, and you don't have money to waste/ can look up free shards for:


World of Warcraft's Emerald Dream (small population, but you can get to 60 since it's Vanilla, and make some friends)


Dark Age of Camelot's Genesis shard (3 truly separate factions, not ESO nonsense, 44 classes, 24 races, no copy paste between the factions.  And unlike every mmorpg ever made, your 1-50th level progression is purely its own country, not crossover nonsense in order to save space on geography (like in Rift or Wow, etc.).


Project 99 for Everquest 1's free shard. (EQ can be brutal, this is the old school version)



Shadowbane emu (kind of like Mortal Online or Darkfall, and really old school but you can make a bunch of accounts and run toons around if that's your thing - full sieges, full city building...)


I'll probably get in trouble for posting free shards here, but there's not much in the mmorpg world these days so I figure why not, right?

Originally posted by WellzyC

I am so tired of Massive triple A corporations churning out mediocre ,appeal to the lowest common denominator, mmos.

I welcome any small company that wants to do a game for the niche gamer.


Even if it sucks, I am glad smaller studios and companies are just trying to do something creative and fresh. (or old school  =p  )


Originally posted by Joeyjojoshabadu
WoW heirloom gear scales with your level. Then you can keep max enchanting them as you raise your enchant skill.


Originally posted by Etheom







See you in-game,


Might not be AAA - but the graphics are believable medieval in appearance.  Sadly, even forthcoming games like Camelot Unchained (which I'm iffy as well as excited about), have some sillyness to their character appearance...not to mention a handful of goofy looking races.


So....that being said, this looks like real immersive mmo where RPG seems to be important.  Games are missing that (along with realistic pvp but that's another thread).

Boring is when you have to solo questlines ad nauseum.  The dark age of camelot model that helped make it so fun, was that you grouped with folks, and tore packs of monsters apart.  Got loot, made friends, chit chatted, built your toons for level 50 and the defense of offense of the realm's relics and keeps.


My hope is CU will have the same - because as folks should get by now and probably don't (not their fault if they are spoon fed nonsense), is that grouping builds community.  Classes that are built to rely on one another (the trinity, for example), help build community.  Having to group to increase your heal over time, your endurance, your mana regen, instead of doing it all by yourself as these so called classless games offer, or WoW's every toon can do it all (even rogues can heal now) a way to build community.


CU will be a game I am hoping that will not include a pile of players stumbling over one another to kill x will be a game where I log in and read, "low level group starting, looking for more...looking to fill group with any level to cap xp bonus" and so forth. 


I'm rambling - just never mind, lol.

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