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All Posts by Comaf

All Posts by Comaf

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Originally posted by Kuldebar
Originally posted by BowbowDAoC

Actually i started a forum exactly for that matter.

to rally up old DAoC members by server names.

its not complete yet, as i still had to find all the names of the servers, but it should be done this weekend.

Meanwhile you can all register at daoccu.nextgenforum.com, preferably using your DAoC main character's name.

It could become a good place for everyone to meet again there, share the adress with old friends etc.

 

 

LOL  Thread hijacker!

 

Kuldebar Valiturus, author of the Anthem of the Realm of Albion, inhabitant of Pellinor and member of the Guild, The Dragons

 

Edit: Elementalist!

'The Light of Camelot'


by Kuldebar Valiturus of Pellinor

O' ancient land of honor spread
Beneath the broad sky overhead,
May Camelot's flame bravely light,
Upon the shadows of encroaching night.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

For fair Albion of greatness bred,
Shall avenge her valiant dead,
And Uther's heir will smile down
On those who defend the hallowed Crown.

The Holy Chalice will provide rebirth
Of flame rekindled upon the earth,
Though travails and dark days lie ahead,
The light will pierce the looming dread.

 

Very nicely done!  :)  had to post this on your behalf.

 

KOMAF

Originally posted by ChicagoCub
Its not very new player friendly.  It assumes a familiarity with the PvP system that most people find daunting and immediately head out.  They need to create a way get new players into the action immediately, maybe a beginner castle siege or something, then they can graduate to the bigger map.

One would think that Matt Firor, who helped developed Realm vs Realm in Dark Age of Camelot, would have considered this.  Though, he may have been afraid of folks living forever in a lower BG - which happens often.

Originally posted by DMKano

While it would be awesome - in an MMO - being able to pickup objects would lead to anarchy within 5 minutes.

You'd see furniture arranged in the middle of the field spelling out things like - DIS GAM SUX

 

And much worse.  I can think of the giant penis monsters in some minecraft games ;p

"While I sometimes tire of racing my horse across huge expanses of land every time I die, I have to admit that it keeps me from getting too reckless and it generally keeps players from simply tossing endless waves of bodies at a keep's walls. It forces players to work together in groups to make coordinated attacks on specific walls and wait for key opportunities."

 

That was enough for me as a Dark Age of Camelot fan to say yes to this title....

 

http://www.ign.com/articles/2014/03/31/the-elder-scrolls-online-review

 

Edit:  I apologize that this isn't a clickable link. rather, cut paste etc.

Originally posted by Knotwood

Let me help you out.   I am doing every craft right now, and have a flawless inventory management system that reduces the amount of time it takes to transfer crap, ect.

 

I have my main character completely empty,  nothing on it but treasure maps, lockpicks, CE items.  I marked these as junk so they do not show up in my inventory management process. 

 

What I did was Buy ONLY bank space at the start until after the 11,000 gold upgrade.    I would farm the crap out of enchants, flowers, ores, treasure chests, food mats, ect.   Until completely full.     I would then dump it all into the bank under materials.    I would sell any an all consumables (This is the part that people fail to do, saving these consumables is a straight downfall to manage and will kill your inventory even with 8 characters, so use them or sell them)

 

Next I would have 7 alts that I can transfer stuff to after packing my inventory full of goods in the field.  When you fill up compelty on stuff from the field and put it in the bank, then log onto each alt, taking its designated inventory from the bank Materials.

 

1.  Provisioner - Put ONLY food ingredients and crafted consumables on this alt,  Sell or use all recipes or food that is noncrafted zero gold food.

 

2.  Enchanter/Alchemy  - Put all Runes on this alt, and all Alchemy ingredients. Save up all the mats on it until its full then craft, and sell or use all the enchants or potions you make from it,  If you want to put your potions on your wood working character below.

 

Now make a GRID chart and put all the armor traits and weapon traits for every craft on it,  put a circle in each square for every item you obtained that is being stored on your smithing alts for the purpose of researching.     Put a checkmark in the grid when you transfer that item to the bank to be researched by your main character.

 

3.  Wood working character  -  Store all Staffs and shields that have traits for researching,  Sell all extra Staffs or Shields that are duplicates.   Don't save everything, just the traits you want to research for all the alts below.

 

4.  Blacksmithing Armor - Store all Armor that have traits you want to save for researching,  Sell all extra Armor that are duplicates.  Put all overflow Armor traits on this alt until the bank is large enough to just leave the gems in the main bank

 

5.  Blacksmithing Weapons - Store all blacksmithing weapons with traits that you want to research.  Sell all extra Weapons that are duplicates.  Put all overflow weapon trait gems onto this alt until the bank is large enough to just permanently leave the gems in the main bank 

 

7.  Light Armor - Store all Light armor with traits you want to research.  Sell all extra Light armor that are duplicate traits.

Put any overflow leather hides or cloth on this alt

 

8.  Medium Armor - Store all Medium armor with traits you want to research.  Sell all extra Light armor that are duplicates.  Put any overflow wood on this alt

 

There you have it,  Leave your main empty at all times, dump all your goods into the bank, go out and fetch more tull your packed again then dump them into bank again, then log on every alt and store that stuff.    Then back to main, and repeat until your a pro crafter!   Good Luck!

The developers really need to see this post (and it was kind and helpful) to realize the difference between challenge and just plain lack of fun.  Nice of you to post this though ty

Originally posted by flaZh

I'm bored already.

I've gotten level 31 with my main, got alts at 10 and 15 and some minor. And I don't feel like opening the game and start leveling anymore. It's a hassle. I feel the leveling takes too much time, and isn't as interesting. I mean, I've had fun until now. As a guy not really interesting in story, so I don't listen to a voiced book all day, I skip that part, and play the game. As I enjoyed the combat, the builds availiable. But all in all, I'm bored. I unsubbed, and are falling back to my old MMOs. And I don't think the market is really up for more sub-based games at this time.

I mean what should I do? When I think it's a hassle to even start up the game, thinking about all the grinding of quests. I didn't really get into the crafting even. I hate the fact that an item, and the whole item can be ruined in an attempt to make it better. So I've been researching and gathering mostly. Finding the inventory(bag and bankspace) also annyoing in the game. I want to save up for that faster horse, not spending it all on bag and bankspace.

The itemization isn't even that interesting. Damage, enchants with various damage and stuff is mostly it. Then the traits, more xp for that particular item, less costs upon dying? Boring. Set items is of course the thing, but why collect a set at level 30, when you get better invidual items a few quests/mobs later.

 

Anyone else feeling this? I'd liek tip on what to do in order to feel less bored with it. I'm in 2-3 playerguilds already.

I wish we weren't so broke right now that I could afford the game.  Anyway, that's my issue. 
My advice is this is also meant to be an RvR game - realm vs realm vs realm, in this case.  End game defense and offense with your guild mates should be a major focus of fun for you :)

 

Other than that, sorry to hear you are bored.  I do envy the ability to make that choice, however.  Good luck! :)

Originally posted by Stimos8

Hi, as the title suggests, I am trying to work out whether or not this game will be worth it for me. I am greatly looking forward to the release of Wildstar in less then 2 months, I have been waiting on that game for years, and beta just reaffirmed the total awesomeness of it. Anyway, I did also try the Eso beta, and i was greatly looking forward to the game, before trying beta, but after i played eso for about a day, I actually couldn't stand to log on/ play it anymore, it just felt static, not interactive and rather bad.

I have played every Mmorpg out, wow, for almost 10 years now, and every big Mmorpg since then. Elder scrolls is the only one, that I havent bought into straight at launch, simply because, I dont know if I will get that much out of it. However, as it is atm, I am finding that there is nothing to do, so the question is, should I play it? Is it worth the price of 100 dollars? will it last me for longer then 2 months? How long does it take to reach max level? what can you do for endgame, at max level? And what are some totally awesome features (if any) that the game has? Because since there is nothing else out atm, that I am playing, I need something to tide me over until the totally awesome, Wildstar is released.

:) Thanks for your help and lets discuss this game!

Please make sure to respond starting with a "Yes" or a "No", purely based on your opinion and why, not taking into consideration anyone else/ my state on the game.

Unless you have money to burn, just wait for Wildstar!  Grab a few good books, play up some RPGs...etc :)  For me, I'll play ESO.  I'm an old Dark Age of Camelot fan, and enjoy the more political depth of pvp that ESO offers. 

 

Good luck!

Originally posted by DocBrody

SInce no one posted this news I put it here, AoC 4.2 sounds like a great update for PvP

http://www.ageofconan.com/news/game_director_letter_march_2014

 

Game Director Letter – March 2014

Game Director Letter – March 2014

Hi everybody,

It’s that time of the month to talk about all things Age of Conan and today I am going to cover a few of the things we discussed during my planning trip to the US. I sat down with the team and we hammered out the roadmap for the next year (and more) and while I am not going to talk about things that are far far away, I will talk about some of the upcoming content, solutions and plans.

Recent Updates

But of course, let me start by reminding everyone that our monthly Twelve Portents World Event is just one day away and the Thrice Drowned will rise to take vengeance on the world of Hyboria! The only information I have heard on the whereabouts is to search “Where worshippers gather by the running waters.” Remember, jump in and help out for massive battles and massive rewards!

We recently finished rebalancing the PvP items, as many people have requested, bringing them more in line with the rewards earned in PvE. We have always considered pure PvP to be a viable upgrade path post Tortage and this is obviously the first step to bringing the PvP players back into line with the PvE players. If you have some old PvP gear, it might be time to dust it off and try it back on – you might just find that somebody has polished it while you were away and added a few extra surprises.

This is all, of course, a part of a larger plan. We’re working towards what we call internally, patch 4.2.

Patch 4.2

4.2 is not a sexy name, perhaps, and we’ll give it something more appropriate as we get closer to the release, but the contents of the patch are as follows:

  • Daily open world PvP quests and events.
  • A new token type tied directly to the above content, which will allow us to provide players with a new tier of PvP gear.
  • Our 6th Anniversary event.

Some of you have been helping out with testing and refining our PvP events on Testlive and we appreciate the help! For those of you who haven’t, I'd like to provide a quick overview.

PvP Daily Quests

These are designed to be available all of the time on PvP servers, and only during the PvP Festival weeks on the PvE servers. These daily quests will change location based on a daily cycle and they are based on pitting players against each other to accomplish certain objectives. Some of the quests have directly opposed goals, while others require simple bloodshed as the answer. Some examples:

  • Defeat a certain number of enemies within a certain location.
  • Deliver an item to a specified location, without dying and without using any kind of teleport within a location - please note that as this quest has a mostly PvE nature, it accordingly only provides PvE based rewards.
  • Prevent players from delivering items -in direct opposition to the above quest, this one is all about engaging in direct combat and the rewards are given accordingly.
  • Bounty Hunter quests which offer a specific quest to kill a specific player within the area. During this quest, players will have access to special bounty hunter items, which allow all players to use the tracking skill.

PvP Festival Events

In addition to the daily quests, we are also planning festival events which will run for a week every month. These events will rotate between various areas of the game and the events themselves will cycle with a short cooldown between each to allow players to catch their breath! Each event also has its own complementary quests - which means the only losers are the people who don't even turn up.

  • Arena of Death (solo event) – A death match arena where players earn points for kills within a specific area of a playfield map. All alliances are considered null and void during this event and the winner is plucked from each class archetype. Don't trust anybody!
  • Arena of Death (group event) - This is a three sided team death match arena. Players can sign up in groups of up to six and will remain with their team for the duration of the event. Solo players can also sign up and will find themselves assigned randomly to a team. The winning team is determined by the top kills and there are further rewards for the most kills per archetype in this event as well.
  • Field of Slaughter (king of the hill) – One of six possible locations in an area will become active and players must strive to control this point. The event uses a scoring system to determine the winner whereby points are added every X seconds.

Obviously 4.2 has a lot of PvP focus and one of the things we discussed during our meetings was the key improvements we need to make to the game to ensure that we cater to all of our players. This means we have prioritized issues like class and gear balance and you will see more of these initiatives in the coming updates.

Finally, 4.2 will also contain our 6th Anniversary event. I’ll provide a lot more detailed description in the next month’s letter but needless to say that it involves a return to the place where it all began – Tortage.

Slithering Chaos & Palace of Cetriss

Apart from the usual assurances that we are working on it, this month I wanted to address a few specific points asked by people on the forums.

Firstly, Slithering Chaos is being retooled as a 12-man instance. We've decided that the game would benefit from this mid-tier of challenge and it will allow us to create a unique encounter.

This means that Palace of Cetriss will continue with the 24-man format. The Palace contains a total of 6 raid bosses. The dungeon itself works as a gigantic loop so you enter through the Front of the Palace, pass by the final boss room and then via a long and convoluted sequence of events, find yourself returning to the boss room, passing through the palace, but also the solid rock of the mountains surrounding it as well.

In terms of difficulty, Palace of Cetriss will be a natural progression for tier 4 raiders, but we are working on a new loot solution for Age of Conan that will change the way we think of the tier system.

More information on that in a future update.

Crafting

The rather large amount of data work involved with crafting still continues. During the last few weeks, the coders have been cataloging all of the visuals used in the entire game, tagging them, and then adding them to the crafting script system. As shown in earlier updates, this allows you to "learn" visuals and then give any item in the game the visual that you wish.

During April, the crafting focus will be on the new gem system - which is the way in which statistics are tweaked and changed on a particular item. All of the gems need to be created and balanced, which is pretty big undertaking - especially when hunting down rogue combinations that have the potential to create unbalanced situations. It's time consuming, detailed work that needs to be approached as cautiously as a Pictish mother in law!

 

All of that and they still didn't create nation v nation warfare here, just Bob's Aq, Stygian, Cimmerian guild vs Sally;s Aq, Cimmerian, Stygian guild.  I find this unimaginative. 

 

That epic opening video where Conan as king of Aquilonia, bangs his fist on a map table, spilling a goblet of red wine across the cartography....he swore he would defend his kingdom against rising neighbors.  And then, the video was pulled.  The reality was that this was a gang banger version of pvp.  Join whomever, whenever, and the only pvp was if it's red it's dead.

 

I do wish them luck, but I keep looking at this title, and now 6 years later, we still haven't made a faction server.  Darn :(

 

The rest of it looks good, however.  But the culture server they once had, never got a shot.  Shame.  Loved many aspects of this game.

I cannot tell you how many of my Dark Age of Camelot guild mates said the same thing.   This is very annoying.  But, the devs have heard this already and as far as I know the option isn't planned to have the true mmorpg camera view we are used to.
Elf needs food...I heard that often back in the 80s was it?  I still recall pumping quarters into this game. 
Originally posted by DMKano

DAoC had better combat (yes my opinion) and far better RvR with Darkness Falls. Also no BS limit on 6 active skills at a time (not counting weapon swap). DAoC had unique classes per realm - true realm pride.

Battlegrounds that meant something and were immensely fun.

DAoCs PvE was weak (only talking Vanilla as I quit before the expansions ruined the game).

ESO has better graphics, better game engine, thats it, as bad as DAoCs PvE was, I think ESOs PvE is just as bad, possibly worse.

At least ESO is not as bad as WAR - that was such a turd, only game I quit before my 30 days was up.... horrible on all fronts /shudder.

All of the above is 100% my opinion, please don't take it as fact.

 

Signed.  I've been playing daoc since 2002...I'm still playing it (on a particular shard I won't be allowed to mention).  ESO with its any class any realm and classless hybrid system has nothing in common with the realm driven truly unique...and still unique mmorpg that has never been copied (failhammer included).

Originally posted by Iselin

You sound like someone who has bought-in to the traditional segregated system to such an extent that you can't even see the artificial constraints any longer.

 

It's also ironic that in a rant where you're essentially promoting an ultra conservative view on class separation according to the way it has always been done, you would also say :

"The question folks have to ask themselves, is why leave what you are playing now for this?  Just because the skins are different? Still don't get what I'm saying?

 

Yes, I do get what you're saying and it's a muddled mess where you even undermine yourself.

The reason I said that - and yes I get why you say it's ironic, is because as you can already see here, few if any will say it's not just a watered down menagerie of do anything I want to do videogaming.  So, I stated that it must be the different skins that folks want, because they must not see anything wrong with what they are looking at to begin with.  In other words, I was being sarcastic due to the frustration of this 200 million dollar tank.

 

To the other folks above, there's a reason highly successful lore was built on the traditional Tolkien, then Dungeons and Dragons, and finally, the MUD/RPG/MMORpG format.  The reason for trinity class systems and recognizeability becomes apparent in games that just blue everything together.  Imagination dies at this point.

 

Folks can argue differently of course, but I have a strong suspicion this so called classless system that will in the end only incorporate the most powerful pvp mirrored builds (and there won't be more than 1-2 TOPs per archetype...)...this game will just seem average at best.

 

Had they fallen in line with what I will call the Dungeons and Dragons mechanic (since this was the first real attempt to take a Tolkienesque high fantasy world and make it multiplayer), then this title would be amazing.  Again, who cares if the class distinctions aren't hardly apparent. 

 

As on example, I have no interest in seeing 75% of the population wielding bows in so called tri realm RvR only because that's what works this particular patch.  That just sounds like a broken game to me. Or perhaps, this is the Darkfall that everyone was waiting for? I think that was more of an everyone has wands vs just bows game...but yeah, the premise seems similar.

 

Mark my words, there's a reason why the most successful mmorpg of all time used a familiar UI and ran a distinction of classes, following the ever so viable trinity system.  Proof in the pudding so to speak.  It's just common sense. 

 

Granted, the most vocal folks will come here to defend so it will seem to be a lopsided debate.  I've basically walked into a Bible Church and yelled at the choir here, so I get it.

Originally posted by Malathoos

What is going on with new games? Every game that comes out has less features and a mediocre story. I am not sure if development is being forced so quickly that games are skimping, but where is any innovation?

 

New games now have set rails and (at best) struggle to allow players to affect the world. Eso is on the right track and who knows Eq Next might have more, but games just don't have any choices. 

 

Games used to have tons of skills and possibilities. I want skill lists, like UO, Marrowind, maybe even mabinogi. Game worlds such as Sword Art Online, Parallel universes. A mix of Scifi, Fantasy, Modern....I want a MMO like palladium's Rift or any other amazing book or comic series.

 

Is there any hope for the future?

At some point, someone will have the perfect combination of talent and $$$$....and it will happen.  There will be a viable massive sandbox where roleplayers and general gamers alike can feel that thrill they once felt in their favorite titles.  That day is not now, however.  I suggest folks stick to RPGs until then and stop supporting the mediocrity that permeates the so called mmoRPG genre.

After reading a post about bow wielding sorcs...it appears that the most powerful builds threads begins in the so called classless class system.  This happened in Rift...and by live people were near carbon copies on the instanced BG field.  There's going to be little if any class distinction here.

 
Epic fantasy that we have all experienced had class differences at least to enough of an extent as to see each character intriguing and unique in their own way.  It is what made up much of the uniqueness of the story of Star Wars, Lord of the Rings, and even Game of Thrones. 

 

As an example of what I'm saying, let's pretend an author wrote ESO (theoretically a dozen or so did)...any author that sits down and automatically begins to blur the classes and races together will have failed at class distinction and hence, depth.  No one will care about Bob the Conquerer if he's no different from Sally the Slayer by the end of the book.  And why should anyone else deal with this mediocrity of imagination?   Sorcerers with bows, rogues in heavy armor with 2 handed swords, all races in any faction, what began as a medieval mmorpg has turned into nonsense.  A video game of mage tank rogue healers is just silly.

 
All that loyalty to the part of the audience that wanted to do "anything I want to do" will be moot when they move on to the next fun thing and the base audience is left with something that belongs in the kid section at Wallmart.   I've waited years for a tri-realm mmorpg.  I saw that the guy from Dark Age of Camelot...Matt Firor, that helped to develop RvR was running this.  Each passing beta faded further from that vision.

 

The question folks have to ask themselves, is why leave what you are playing now for this?  Just because the skins are different?
Still don't get what I'm saying?

 

Here:

 

 

Elder Scrolls Online Revamp of the Lord of the Rings Novels:

 
 

  • The Hobbits can all shoot fireballs while wearing full plate...plus they keep their other skills.
  •  
  • Gandalf expands on his cloth wearing sorcerer build that includes sword and staff (though only HE can do this)...and as well can now stealth, wear plate, and fly based on the power of dark flatulence.
  •  
  • Sauron is a farmer, plus he can lob ice bolts from Mount Doom - even though it's bathed in lava.
  •  
  • Aragorn is a sorcerer.  While women swooned as he tore through bad guys with swords in hand...he's actually a sorcerer and can do anything any other fireball dark miasma ice bolt throwing mage can do.
  •  
  • Legolas is wicked with a bow..but once we make him a plate wearing healer who can use a 2 handed hammer....he's so much more enviable.  Don't worry, he still uses a bow for when he runs out of magicka.


Whatever...

Flame away, but this is my 2 cents.

edited...moved

Originally posted by spengos

Seriously, I've never seen a worse supported game. The forum is dead, no help there. Support ticket system is also crap.

If they can't be bothered then why don't they just sell the game to someone else. This has the potential to be an amazing game and a genuine F2P alternative to WoW and many other AAA titles. But gPotato just don't care.

In case you're wondering why I'm posting this, it's because for about a week I've been trying to subscribe to the P2P server, but despite my best efforts to GIVE THESE PEOPLE MONEY they're payment system is completely broken and even after contacting support they seem unwilling to help take my money.

We should all club together and buy the game from gPotato. How much you think it's worth?

Cash shop games....gotta be careful man.   That game looked pretty neat day 1....I liked the concepts...but it went into blah land very quickly.

 

 

Originally posted by spizz

The author of this text is a long term beta tester (if I remember correct 9+ months) and did level up several characters to LVL 50 already. He was aswell a moderator at the tamrielfoundry forums.

 

http://errantpenman.wordpress.com/2014/03/22/a-farewell-to-teso/

Very well written and worth the read.  The part that stood out the most for me was (paraphrasing):

 

This will inevitably go F2P...

 

As someone who finds it difficult to come up with 60$, this invariably answers my own personal question of whether or not I will play.  I suppose I'll still keep my eyes open for City State's Camelot Unchained.  I have hope that they will at least stay true to their original vision.

Originally posted by Knotwood

http://www.elderscrollsonline.com/en/news/post/2014/03/14/eso-road-ahead

 

Here is a few statements I would like to talk about from this article:

 

1): "If you’re reading this, you’re probably one of the 5 million people that have registered for the ESO beta, and likely participated in one of our large beta tests."

My thoughts: That is a HUGE number of registerd beta testers, if even a fraction of them buy the game, were seeing going to see at least 5 million starting. I don't recall a game in history with this many registered beta testers. The testers numbers tend to be lower then the people who buy a game, so How many do you think are going to buy the game, if were seeing that many testers alone?

 

 

2): "Based on the existing number of our beta signups and because we anticipate that the ESO community will continue to grow after launch, we plan to add capacity to keep up with demand in both our North American and European datacenters."

My thoughts: They looked at those beta numbers and expect it to grow even larger at launch. I'm saying 10 million in the first year easily after seeing those beta registration numbers.

 

 

3): And just to be fully prepared, we are adding overflow servers in the event we get even more players on day one than we are now forecasting.

My thoughts: They have a plan to make sure there is overflow servers for millions more on day one if there is too many people. Something I think future games are going to need considering the larger number of gamers we are starting to see.

 


4): If player demand overwhelms our planned capacity and a queue has to be formed, we will offer waiting players the option to begin playing right away on an overflow server.

My thoughts: They are doing this part right. people don't want to wait in ques, so this is a great option. Everything you get on an overflow server will allow you to bring back to the megaservers. Only problem is you will not have a friend list because its not hooked up to the main database.

 


5): And as many of you have asked, the answer is yes to one additional benefit – we will offer various subscription discount packs beginning on April 4.

My thoughts: I sure hope they offer a lifetime... This game is going to be around for a very long time.

 


So there it is. Some pretty solid reasons this game is going to be 10 million in the first year. Not only are they showing they have world wide players coming to the game in droves but they are prepared for it also. You take that and add it to the A+ customer service they have, we got ourselves a 10 million sub game in the first year easily.

 

If they have Rift's population I would be happy.

Originally posted by centkin
Actually these days I fit in less with the MMO crowd and other things I dabble in.  It used to be bad enough 14 years ago when I was 31.  Now that I am 45... sheesh...  time flies.

^^ Same here.  I find my patience is not what it used to be.  I expect expedient typists, intellectual communication, multiple syllables and the like...

 

Now it's all about, "sup" for hello, and boobs, farts, and pot references.

 

About at that age where I might have to accept it's over lol.

Originally posted by skillbobaggins

Hey OP

 

Can you provide links or sources to satisfactory resolutions of the followin?:

 

Nerfs to progression

Nerfs to viability of group play

Nerfs to crafting

Nerfs to addon suport

Unpopular changes to starter zones

Cash shop selling in game items

Lag in PvP when Mat Firor said there would be zero lag

Previously reported bugs still present despite their huge patches

Megaserver now deemed under specced with a need for overflow servers

AZ missing from launch despite being scheduled for launch

Removal of weapon rack from starter area

PvP game gated by forced PvE story levelling

 

Those seem to be the majority of recent concerns on this board at least.

 

You are right, there is a concerted effort to cover up the truth on this forum, but not by the haters in my opinion.

As a former Dark Age of Camelot player who was hoping that for once in this decade, the WoW treadmill had ended:  PvP game gated by forced PvE story levelling really sucks.  Quests are just another way to separate players. 

 

Gathering for x hours to grind packs of mobs for x levels creates a social atmosphere we Dark Agers used to call "community."  Some specific quests are fine - something very special - armor quests and such.  Asheron's Call 2 had some great examples of this.   But having to quest from 1-50 is downright ignorance of the needs of returning to a time when community was everything in a game.

 

I wish Matt Firor knew better.  I thought he did.

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