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All Posts by Comaf

All Posts by Comaf

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1111 posts found
Originally posted by sludgebeard

Even now it looms in the distance, baiting the enemy with howls of PvE emphasis and hacking teeth of enameled group dynamics.



Once you stated, "masses," I felt like pointing you to the plethora of Asian cash shop games.  If you meant masses by Western terms, it would of course be World of Warcraft I'd point at - and various Asian cultures.


Building a game to meet the masses is the same as making a menu for a restaurant that appeals to the masses:



Burger King

Taco Bell...etc., all places that unify the "masses." 


We have plenty of fast food mmo video games.  Some of us are waiting for an mmorpg where (a) my enemies are actually different that I am (b) there are lots of actual classes and races to choose from that battle under a specific banner, etc.  you know, something that hasn't been made since Dark Age of Camelot went live in 2001.


Listen...most folks don't even know what the last paragraph even meant or why it mattered.  So...yeah.  

Originally posted by Ikonis

What is the title going to be? Pandering Online?

These are the Shadowbane masters - I cannot wait. 

Originally posted by Gorwe

What with ultra solo heavy MMOS, ARPG "MMOs", MOBA "MMOs" etc, I completely forgot what they are about.

They can't be about this nerf whack a mob. To watch paint dry is more fun >.> . Ok, maybe if it was done as Smite was done, it could be fun. But TABs? NO!

I just don't get them anymore and see most of them as a waste of space(and even worse, IP). Why would anyone want SWTOR when he could've had KOTOR 3 with multiple stories? The same applies to STO and SFC, WAR and WHF:RPG, LoTR:O and, what I think would be an AWESOME single-player, LoTR:O-offline(with modified stuff so it looks more like Skyrim or sth like it), etc.


It was originally about grouping with friends and completing quests (Ultima/EQ/Asheron's Call).  It evolved to grouping with friends and engaging in complex medieval type castle battles against completely separated factions, like Lord of the Rings novels or Game of Thrones...etc. (Dark Age of Camelot).   Eventually World of Warcraft came out and made a very nice world that had a lot of both (minus the complex pvp Dark Age of Camelot had and the 44 clases and 24 races).


Wow contained solo much soloable content, that people became conditioned to think that solo grinding to end game raiding was an mmorpg.  It turned into a massively multiplayer chat room with elements of RPG in the dialogue of NPCs.  Gear score, fluff, and so forth, pretty much shifted the old school mentality into a Wallmart of a gaming experience, lots to buy, but nothing of lasting quality (thankfully there's always an expansion down the road!$$$$).


Now it's all E-Sport with cash shops and a lot of folks who just don't have enough sense to type anything worth reading in a community chat.  The more games built themselves to draw in majority audiences ($$$$), the more it watered down any potential for a community, living breathing world, and in short, anything fun.




Now it's just HYPE - RELEASE - FAIL or Diminishing sub base.  The old days have moved on. 


I'd rather read a book these days.

Made by the developers of UO and Dark Age of Camelot - and yet again, Dark Age isn't a part of this whatsoever. 


No one has the talent to recreate a true three realm mmorpg where races and classes aren't just copy paste (classless classes of flavor of the month copy paste builds)...


Nice Ultima looking game.  Now, where's something for Daoc fans?  Helooo?


Originally posted by preachmore


sadly the fall is neverending

There should be something in the cash shop that can override this.  And, if you order now...

Originally posted by StanleyM


Wondering if newbies can get into World of Warcraft at this stage? Is it worth it or a decade too late? I'm only thinking of the PvE aspect. Would it be overwhelming in any way?



Wow's pve raid and gear system is based on a model that states: no matter how long you've been playing, as long as you wear X gear, you will always be at the top of the food chain.  So, Bob the Dwarf might have started in 2004 - but Timmy the Troll, if carried by his guild through top content, can easily out dps Bob with a basic, Googled, set rotation.


Most titles are built like this, saving a tiny few you wouldn't be aware of (Dark Age of Camelot, for example).


So, the answer is, you could wait until your guild has the top gear dungeons on farm status, and roll a few weeks with then and be equally geared as Bob the Dwarf, who has been plugging away his nights since 2004.

I would bet dollars to donuts, that if the Broadsword developers (Bob, his loving wife, and teenage son), offered an Origins server, that the population would swell to some fair numbers (nothing like the WoW juggernaut of Asian sub base fanfare), but enough to give it blood.  In that event, my guess is that EA would "re-aquire" the title, destroy it further, and then offer it up once more in a "to go paper bag."



There is some history of Mythic (or whatever small back office company they are run by now, i.e., Broadsword?), of having issues with the AMD.  Like other issues with this game who's death sentence was chimed when the directors wished to steer players toward Warhammer (look how that turned out), by sweeping Dark Age under a rug, nothing will be done.  It's not financially viable enough for the few folks that run this game from the shadows of a basement office room where the mysterious "red stapler" lies.


My suggestion is that you can try rolling back your driver, and see if that helps.  If not, then perhaps it's just best to wait for Camelot Unchained.


Dark Age of Camelot was an amazing game in its day.  But the same old server has been on a life assist since 2009, and nothing notable has happened since other than some rvr changes that haven't done squat for population. 


There was a huge request a handful of years back by the DAoC community to get a new server, one that encompassed the old maps and set up of the game - the stuff that had made it so much fun in the first place.  This initiated a promise to produce a server called, Origins.  Unfortunately, Warhammer was already dying, like a lame horse kicking in the mud shortly after the starting gate.  This inspired investors to direct focus further from Dark Age, because, "we can't afford to lose any more clients to this money pit of a title."  Origins would have taken quite a few of what was left of the Warhammer base.


After a while, the discussion not only fell off the table, but you couldn't get anyone at Mythic now Broadsword, to discuss it in any way.  Origins became that daughter of the family that moved to California at 14 to find a career in something inappropriate, as you can imagine this is how the story was treated, i.e., when dinner time comes at the Mythic family house, we never speak of "her."


So, in the end, after 2001-present day's worth of a small but loyal fan base, Mythic-Broadsword continues to not entertain the one fair reward for those who have stayed and those who would return, those folks that are tired of processed, fake tri-realm mmo video games where cut and paste of classes, abilities, and races, abounds.  The one reward would have been a fresh start with the old school version of what made Dark Age such a fun title. 


A slap in the face of those who have loved DAoC, wouldn't you say?


Rest in Peace, Dark Age of Camelot.

Originally posted by vidiotking

Archeage was the nail in the coffin for me. SWG was the pinnacle.

P2W options, advanced bots/hacks, small & instanced worlds, easy/everyone can win gameplay and cash shops are just some of the reasons this genre is over.

I know you can never "go back". But EQ and SWG were magical, and had it right. EQ was actually dangerous, and SWG was a living breathing, player built world.

Where are these types of games today?

I've been playing single player rts.....

It's good that you've seen the light.  My final coffin nail was ESO - bots, hacks, broken lore, total crap processed game.  I chose playing on a Dark Age of Camelot shard with a God-awful community and 228 players prime time over the stuff I see today.  That being said -


The mmo is alive (massively multiplayer game)  but I no longer end the term with RPG since RPG denotes some form of role playing in the game that we all know died along with most of America's intellectual capacity.  The era of Ultima, Everquest, Dark Age of Camelot and Asheron's Call is over.


This is the age of the mmoVG or the massively multi player online video game. 


I'm hoping Camelot Unchained at least raises the bar once more.  Other than that - it's just Asian grinder games or overly processed nonsense like Elder Scrolls Online.  WoW died with Kung Fu Panda the expansion - perhaps oh, Star Citizen? 


I don't know man - but I agree.


RTS is where it's at.  At least the AI has I.Q. to go along with it.  The scrubs and children that permeate today's industry and community is unacceptable - and sure as hell not escapism after a long day at work.


                                                                                                  mmoRPG = RIP.

Do we still want an mmorpg?


Answer: Unless you know of a way to bring in folks who support a community (ala how it was when Ultima Online, EQ, Asheron's Call, Dark Age of Camelot, etc released), then no.  The genre died when the type of folks that were attracted to the industry turned communities into either idiot spam or elitism.


Will VR revitalize the genre?


Answer: VR is the most natural next gen progression of gaming in general.  I don't think that the term  mmoRPG should be included in any part of a sentence with the word, revitalize, in it, because again, an RPG with a massive population cannot function outside of being purely mechanical e-sport gameplay, without a supporting and friendly community.

Someday, folks will learn that Asian grinders, even ones dressed to be USA supported, are still no better (just prettier) than a Facebook game.


I personally think the genre is just dead.  There are some nice solo games out there, however and buying a PS4 isn't a bad idea anymore either if you were once a PC gamer. 


But I come from old school Dark Age of Camelot and was a fan of WoW long before the cheese filled later expansions came out.  This genre was so rich in thought back in the late 90s early 2000s.  After that it's been one shut down or failure or F2P cash shop after another.



They are just milking this game one mediocre patch at a time.  What I would give to have access to a vanilla wow server (supported by Blizzard).  A server where the original zones are fleshed out and more is offered.


But what do I know>  I quit after the Kung Fu Panda expansion.

Originally posted by Eunuchmaker
NA's doing fine, only has a wait time on like 3 servers at the moment.  Actually, I think I can even see which 2 servers have the potential to become the "ghost town" servers.

Oh the brutality of a lie like this.  Seriously I think the forum monitors should warn you for that kind of spam.  Try, 3,200 - 3,500 + queue per server.  That translates to "you aren't going to play if you log on at 6 pm on a workday.



Originally posted by Alalala

I enjoyed most of the game play, although the 4 rows of buttons and addon management got tedious.


What drove me and my mates away was how childish WoW became - cuddly pandas, adorable pets, cute mounts.   Those expansion trailers are the only thing left in WoW that feels dark and adult; everything else feels like being in a kids' cartoon.


Yeah, I'm part of the millions of folks who left WoW.  There are as-good MMO options out there, some free or B2P.



Exactly.  Once monkeys filled the Deadmines and Kung Fu Panda became an expansion - I lost all respect for what used to be an amazing mmorpg that no longer even takes itself seriously in any way.  My guess is they are appealing to the Asian market now where their real numbers come from.

Every couple of years they add a bunch of fluff and very little in the way of depth and character development.  Raids galore does not make an mmorpg.  All they've been doing for years is pooping on their own zones by forcing folks to race once more to a new zone end game while the old zones become ghost towns of solo grinders.


If Blizzard really cared about the fans, they would also offer a Vanilla and or a Burning Crusade server.  Old school WoW would be great - and I know a lot of folks miss the days when Kungfu Panda didn't invade the game lore.



Originally posted by Beatnik59

The title line is how I felt when I played Star Wars Galaxies, back a year after launch in 2004.  That game didn't last long, but the game world was so rich, so immersive, that even logging on and observing what went on was fun in itself.

It wasn't for a lack of things to do.  There was plenty to do in SWG, every day, but even when you felt like doing nothing, you didn't want to log off.

Stuff would happen all around you.  Gunfights would erupt, people were RPing all over the place in spatial, and the galaxy would be in motion (market activity, entertainers entertaining, pick up groups and loners in far off locales).  This was the kind of game where something interesting could happen at any time, and you didn't want to miss out.  You'd do your own thing, just hanging out, and'd get a text and it was on!

This kind of interest in staying logged on is rare these days.  The only other time I experienced it was in CoH around Atlas Park and Pocket D.  And I don't know if it was because the players were different, the games were designed differently, or that the environments were more conducive to staying logged on.

But in today's games, I don't feel the same vibe.  If I'm not doing something, there seems to be no reason to stay logged on just to "hang out"...these are not games which encourage you to hang out.  They encourage you to keep on grinding or questing or acting in some way to exhaustion and log out.  It is as if the games are saying, "if you ain't mashing buttons in combat, you shouldn't be here."  But what if I don't want to mash buttons in combat all the time?  Sometimes I feel like that and I want something interesting to experience in the game without it all having to rely on me navigating a life and death struggle every second.  Is it wrong to want that in an MMO?

So correct.  A poster after you stated that EQ could as well be revamped with a new graphics engine and be brought back - and that it's mind boggling as to why this doesn't happen.


Let's add Asheron's Call, Dark Age of Camelot, et al., to that list. 


The past decade of mmo video games are made by corporately driven cultures - not by folks who love the immersive  feel of walking through a fantasy novel as a hero.  Heck, even most players I meet have no idea what this means because it hasn't been done for so long - and therefore, the industry that has initially betrayed its own creative freedom, has spoon fed a generation of gamers - complete crap.  In response, gamers smile as they eat the crap, by the spoonful, assuming that's as good as this will ever get.


I thought ESO would break the mold, but they copy pasted race, class and concept across their plastic, tri-realm e-sport.  So now, waiting on Camelot Unchained for my last great hope. 

It would be nice to be able to fight someone in pvp that didn't have my same class title, race and similar build (minus a bit of this with a bit more of that).


These games have zero imagination for those who have DAoC expectations - where you could literally define a realm by their races and classes and thusly, uniqueness from one another (like in the fancy CGI videos Zenimax produced).


Shame the artist's imagination is as usual superior to the lackluster mirrored watered down immersion effect of copy paste. 

Originally posted by orbitxo

new solo PvE zone, Wrothgar. (snow zone!!!)

this made me download client again- will wait for this to be released- and resub.


SOLO PVE IN ESO WOW imagine that!  Imagine how rare it is to do something in pve that is solo in this game (boggles).  My god - when will this crap die.

Originally posted by tommygunzII

I thrive on teamwork and I'm hoping there is a game out there for me. Played FFXIV for a while and may have to go back unless I can't find another team based game.

My favorite is FFXI and I would rather wait and party than solo grind, to give a broad description. Any suggestions are appreciated.

Going to have to go OLD school on you:


1.  Dark Age of Camelot

2.  Shadowbane

3. EQ

Soloing is possible in both...but it's horrible inefficient.  Whereas, all the nonsense so called mmo's are nothing more than glorified chat rooms while you solo quest yourself into mind numbing boredom.  ESO is a great example of this craptastic viewpoint on what a game should be like.



Originally posted by ElRenmazuo

Imagine this

A world that takes place before the great flood in a wasteland Earth destroyed by the violence of humanity

Remnants of advanced civilizations and their technology scattered throughout the world

The mainland would be one big super continent

Places like the Land of Mu, Shambhala, Atlantis and other places of legends would be explorable

Creatures and other types of beings would exist that never made it through the flood

Beings such as the Nephilim (human/angel hybrid) and fallen angels both with good and evil intentions

Some fallen angels would be posing as false Gods to try to control humanity, Gods such as Odin, Zeus, Ameterasu and such

Players would be Humans struggling to survive in this world and will meet characters like Gilgamesh for example.


Well off the top of my head lets say the fallen angels thought mankind science and technology and to harness the power of their own spirit (similar to harnessing your Chi like martial artists but on a much greater level).  And lets say mankind created devices called soul-harvesters from what what they learned from the fallen angels.  The devices are also remnants from civilizations long ago and are spread through out the world and humans with a strong level of spirit can attune them selves to these.

These types of technology were the humans attempt to become as powerful as the angels and humanity became too corrupted as they were not ready for such things like handing a 5 year old with a gun.  There were human against human conflict, human against angel conflicts, and angel against angel conflicts and there were also the Nephilim that basically got cought up between those conflicts. They were created by the angels to serve as servants and humans started using them as slaves.  But small groups of them went into an exodus to escape and live away from them while the ones who didnt make it died off in the violence of humanity and angels.  In the games present time they are scattered and rare to find.  Now fallen angels have lost much of their power due to extended time away from grace, but they are still very formidable and many of them were killed during those conflicts.

In the games present time some of those fallen angels still want to control humanity and they saw this as a great time to do it because humanity has become desperate and starving with no real civilizations or the technology they once had.  So these fallen angels started posing as false Gods to them offering salvation and because they gained spiritual power from the humans worshiping them.

But some fallen angels who are very few in numbers want to repent for what they did to the world and learned the error of their ways so they want to stop those false gods but need the help of humans. But they saw that much of humanity has lost their spiritual power and are no match for the false gods and the abominations that inhabit the wasted earth.  So they re-activate the soul harvesters which still contained many souls of humans from the past, so they finally free them.  You the player emerge from these and are very weak at first and lost much your memories but through out your journeys will gain your former strength back.







While it's impossible to create a good mmorpg with the kind of investors you get these days (unless it's some quest grind dummed down nonsense) could instead take your great ideas (and they are very good I believe) and write a series of novels.  Perhaps, after publishing the first few, you could work with a graphic artist team and make a graphic novel.  From there, you can try to work your way into the movie industry.



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