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Whiich MMO is celebrating it's 10th birthday today?
The Pub at MMORPG.COM « General Discussion 12/17/11 3:56:39 PM
Not that anyone will care, but DarkSpace is celebrating its 10th birthday today. Go play or, or maybe don't. It's still an honor that many titles will sadly never achieve. Congrats! |
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Fallen Earth: Front-Runner for the Sandbox Crown
News Discussion « General Discussion 12/01/11 8:25:26 PM
I started playing FE again now thats its free to play. Recovered my old characters and am having a decent amount of fun wondering about. The F2P limitations are not readily apparent and do not interefere with the actual gameplay. In all they FE has made a very smooth transition into the F2P market. Much Kudos. |
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Guild Wars 2: Tool Belts, Pets & Combos, Oh MY!
News Discussion « General Discussion 11/04/11 1:12:37 PM
Sorry, but this had to be done.... |
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My only criticism is why the game has not been released yet. I mean, I know they want to make they game as good as they can, but I want to play it already... Bunch of slackers :-P |
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Go the the GameList, pick a random game and try it out for a few hours or days. You will have some awesomely bad experiences, and you will also have some amazingly fun times. The key part is being able to enjoy the games together - it doesn't really matter what you play. |
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[Poll] Do you use your mmorpg.com account to register for mmorpgs?
The Pub at MMORPG.COM « General Discussion 8/01/11 1:58:06 PM
No way. I try to use a different email/password combination for every game account I have. |
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So...what will you do when the current crop of AAA MMOs are gone and only the real F2P games are left?
The Pub at MMORPG.COM « General Discussion 8/01/11 1:56:45 PM
That just means I will have more free time to work on my own game... |
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A few days ago we released version 1.670 of DarkSpace. This patch features a huge overhaul of the game balance, finally implementing the updated Dreadnought and Station Layouts and a major change to how repair affects ships. Remember, DarkSpace is free to play, so join up today!
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Looking for MMO's P2P+F2P+B2P that are very different than WoW
LFGame « General Discussion 6/21/11 7:40:55 AM
Nuff said. |
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GamersFirst & the new wave of F2P?
The Pub at MMORPG.COM « General Discussion 6/20/11 8:34:47 PM
I miss TR too, for all of its faults. |
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Killing the WoW "Clones" once and for all!
The Pub at MMORPG.COM « General Discussion 6/20/11 8:33:01 PM
You won't 'kill' the WoW clones. It is a proven and successful business model, and while it remains so you will keep getting other developers trying to emulate that success. It is also far easier to get financial backing if you are trying to develop an evolution of another title instead of coming up with something entirely new. |
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Let's make a list with all MMO's that dont have WoW/EQ like combat!
The Pub at MMORPG.COM « General Discussion 6/20/11 8:04:41 PM
DarkSpace has distinctly non WoW/EQ style combat. I would argue that Eve does not belong on this list as it uses very similar combat mechanics in terms of 'skill' use. |
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Yet another game going free to play (Fallen Earth) whos next I wonder ?
The Pub at MMORPG.COM « General Discussion 6/19/11 10:58:41 AM
You will see a number of titles going F2P once their subscription momentum runs out. If done well like LOTRO and DDO it can be a very positive boost to the games player base. I also hope that Warhammer Online goes fully F2P next. It's another game that I could never justify paying for past a few months. |
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GamersFirst & the new wave of F2P?
The Pub at MMORPG.COM « General Discussion 6/19/11 10:50:56 AM
If they are able to pull this off successfully then all power to them. There are a number of titles that can benefit from a publisher willing to take the risks. For one I am anticipating Fallen Earth being F2P. I like the game but could never justify the subscription fee. |
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DarkSpace, although extremely biased as you can tell by my signature. I've been playing since 2003. |
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Free to play MMORPGs the future of PC gaming?
The Pub at MMORPG.COM « General Discussion 6/19/11 8:39:46 AM
Free-to-play is definitely becoming the to-go model of MMO development. It has been repeatedly shown that MMO's stand to make more from item-shops than from subscriptions (you can even nickel and dime for both). Just look at the success of DDO and LOTRO. This model allows for a wider audience to access your game without feeling obliged to pay. Those are players that would not have otherwise even considered purchasing your game, but hey, it's free! Although it is hard to justify the initial development cost to investors without a box price, the success of the free-to-play model lays with the recurring revenue it generates. The trick is to price your 'optional' game enhancing services so that they create more recurring revenue than a straight subscription. One way to do this is via abstracting real money into your own currency. It's a pure play on psychology as the majority people have a problem with associating in-game currency with real cash. Where $9 might seem a high price for a characters backpack, it doesn't seem as bad when it is 900 e-chips, and you already have 2000 in your bank. |
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I don't think we will ever have an MMO that covers all of these. |
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GameDev.net: Why You Shouldn't Be Making an MMO
The Pub at MMORPG.COM « General Discussion 6/08/11 10:30:28 PM
You are still likely to fail even if you are. Just look at the list of major MMO failures over the last five years, of which Tabula Rasa is probably the most representative. |
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hack n slash action, fps/reticle targetting... why the hell not?
The Pub at MMORPG.COM « General Discussion 6/08/11 10:23:51 PM
FPS style combat is heavily dependent on network latency. Regardless of the progress of technology since 2000, over-subscribed networks and traffic congestion still serves to make that type of game-play not viable in a 'true' MMO environment. For MMO's that do have the FPS style combat, it is rare to find more people in a single location or zone than you would find in a conventional FPS server (hence the previous exclamation marks around 'true'). As soon as you start reaching similar numbers then the major latency issues start to hit again. This is a property of the servers attempting to keep all of those players synchronized with each other. A lot can be resolved by pushing more of the load out to the individual clients, but this then opens you game to network interception exploits, which is a big no for any MMO. There is also only so much you can do without this pesky concept called 'the laws of physics' rearing its ugly head. |
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GameDev.net: Why You Shouldn't Be Making an MMO
The Pub at MMORPG.COM « General Discussion 6/08/11 8:32:16 PM
"Success" depends on what you are looking for from your game. The game I work for has a development team of less than 10 part-time volunteers and is about to celebrate its tenth birthday later this year. You don't need a million players to be a success. You only need enough income to support the running cost of your game, be it 100 players or 100,000. |
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