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It was a sad day when EnB died. Unfortunately, the publisher did not want to support the game any longer as they did not consider it to be a successful title. It does not matter that they reportedly had around 30,000 subscription on close, which is more than enough to keep the servers running, and even make a little extra profit. |
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PROOF: Crusier=Tank, Science=Support, Escort=DPS
General Discussion « Star Trek Online 11/22/09 8:31:03 PM
It depends on how much personal player skill is involved in the game. It is surprising what can be achieved when you have a solid game core, with the flexibility to allow players to influence combat directly, instead of relying on designed skills. |
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Of course, you would have to try it to see why it is so unique. And I would never listen to myself, personally, considering the whole bias issue... |
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Try Neosteam? |
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Try looking at some of the smaller titles if you want PvP only... |
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If you want to assist in distributing the latest version of DarkSpace, you can do your part by helping to host the DarkSpace Installer Torrent. All you need is some torrent software, such as is available at http://www.utorrent.com, and then to download the latest DarkSpace executable at the following link: http://www.darkspace.net/index.htm?module=files.php&download_id=408 If you are worried about this sucking up all of you bandwidth, you can restrict just how much the upload can use. In uTorrent, simply right click on the file, select Bandwidth Allocation > Upload Limit > and select the desired limit. Depending on your connection I would recommend setting this to between 15kB/s and 30kB/s, as these values will generally not interfere with your gaming too much. You can pretty much just leave this running in the background when you are using your computer and it will have a minimal impact on performance, although there are some tweaks you can try if you do experience issues. Contact me via drafell@palestar.com if you need any assistance. Our Thanks. - The Development Team |
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You mean cannon fod... |
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Change of username should never be implemented in an mmorpg.
The Pub at MMORPG.COM « General Discussion 10/04/09 5:08:19 AM
The easier way is to generate a unique ID number when a new user joins. This unique ID is then used to track that player through the game system and cannot be changed. When you request to block xxSephirothxx, you are in fact blocking user #0380085 via their ID number. We use a similar system in DarkSpace, and it works well for both us and the user base. |
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I am still playing DarkSpace. |
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DarkSpace : Medusa Engine Source Code Released
General Discussion « DarkSpace 6/21/09 4:34:33 AM
Medusa is a fully featured C++ development platform for MMO games. It includes the server backend, rendering engine, audio engine, chat facilities, update manager, an asset manager, and just about anything else you will need, except talent and programming skill...
Read more here. |
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DarkSpace : Medusa Engine Source Code Released
Programming « Developers Corner 6/21/09 4:33:34 AM
Read more here. |
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Ghost Realms - Bad title, mad concept?
MMORPG Game Concepts « Developers Corner 5/23/09 11:56:54 PM
Being 'attuned' to a zone would be a similar experience to how skills would work. Everything on you would slowly lose it's adherence to it's original host zone unless used on objects within that zone. Keeping a zone 4 item attuned to zone 4, while the player is in zone 5, would require you continually use it on zone 4 objects. |
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Ghost Realms - Bad title, mad concept?
MMORPG Game Concepts « Developers Corner 5/23/09 11:20:38 PM
Essentially you have parallel worlds. You might die on one, only to wake up and find you were not killed in another, it was only a flesh wound. Soulbound items would then have another, entirely different, role. They are bound to your soul, not to your body. Added some expanded text and information with regards to levels and skills to the OP. |
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Ghost Realms - Bad title, mad concept?
MMORPG Game Concepts « Developers Corner 5/17/09 11:02:12 AM
Yeah, but that's not really intended in WAR :-P |
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Ghost Realms - Bad title, mad concept?
MMORPG Game Concepts « Developers Corner 5/17/09 10:56:04 AM
I have considered the following concept on and off for a number of years. It can be a little confusing to describe to begin with, but hopefully I can pull it off adequately. The Concept. Making it work. Every time you interact with something from a different zone, you get pulled more and more into alignment with it. This would apply to all objects as well. You see a mace on the ground, it is slightly translucent, it is an object from zone 4, so you pick it up. Just by performing this action you get pulled into alignment with zone 4 by a small amount, and the mace gets pulled into alignment with zone 5 a little. You go around, and kill some critters from zone 5 with the mace. It is only doing 66% damage to start with, but the more you use it, the more damage it will do, as it is becoming more aligned with your zone. Your actions with the mace will try to pull you into alignment with it, but as a counter you are hitting objects in your current zone, so you will stay 'anchored'. If this continues, eventually the mace will end up as a part of your zone 5. Instead you decide to hit critters in zone 4. The mace will do 100% damage to those critters, although it will lose some alignment the more you use it. However, because you are continually interacting with items in zone 4, you will get sucked into that zone. At this point zone 5 will seem slightly translucent to you, and you will be able to see zone 2 items as ghostly objects. Being 'attuned' to a zone would be a similar experience to how skills would work. Everything on you would slowly lose it's adherence to it's original host zone unless used on objects within that zone. Keeping a zone 4 item attuned to zone 4, while the player is in zone 5, would require you continually use it on zone 4 objects, as well as the player constantly interacting with zone 5 to stay attuned there. Death and Taxes Skills and Levels Server Model
Your thoughts would be nice, and also feel free to ask specific or general questions as to how so and so would or might work. |
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The CSR route is very similar how I got my current role with DarkSpace. I joined the game Staff as a Moderator (mall cop), and slowly progressed to the point where I am now one of the head honcho's in both CSR and development. I would love to be able to define my role more clearly, but there is simply far too much to list. The main difference with my position and the above article, is that this has been done entirely from home, on a voluntary basis, for less than peanuts, as a hobby, while trying to hold down various full time jobs. I may be a fool for this, but I do get a twisted sense of satisfaction in knowing that I have helped our service survive for so long, and it looks pretty good on the resume too. You get to see the best and worst in people when dealing with CSR, and as for Tubgirl... that's not even scratching the surface of internet depravity. Would I do this as a full-time job? I honestly couldn't say. I certainly wouldn't mind getting paid for what I do, but then that brings a whole new series of expectations and commitments. It would be fun to find out, though. |
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Quest bangs. It is not so much how to get rid of them that matters... the issue is with explaining away something so incongruous within a historical or fantasy setting. Magical fantasy would have an easier time of it, and in some ways the implementation would not be that difficult - you only need to look at today's technology (and that of the near future) for inspiration - bluetooth style alerts, job boards, GPS systems and 'enhanced' reality, etc. Each of the aforementioned could be adapted into a magical universe to help 'explain' the bangs, instead of removing them. Historical settings are another kettle of fish entirely... maybe have little pet monkey that skitters over to nearby NPC's and begins dry humping them if they have quests to offer, or will guide you back to them... |
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1) DarkSpace Reasons: DarkSpace GuildWars Everquest Warhammer Online Tabula Rasa Anyway, that's my two cents (and then some). P.S. Wizard101 deserves an honorable mention. It is a great game concept that is well designed. It pretty much nails it's target audience. I also know that Kingsisle are working on another project, although what exactly I haven't been able to fathom as yet. It is certainly a company to keep an eye on. |
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Haha! Nice video. Kudos to the person/people that created it. |
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This is a very simple question to answer. Is the experience of playing a given game worth more or less than the equivalent value in fast food and beer? |
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