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All Posts by delimeat567

All Posts by delimeat567

3 Pages 1 2 3 »
55 posts found

SWG does have an Emulator out now that you can play if you really miss the game. However, it isn't complete yet, and there are still some exploits. If you're a combat person, it's 90% there. If you're a crafter, there can be some issues.


Darkfall: Unholy Wars isn't bad, but it is pretty hardcore. You said you like Ultima, and Darkfall is about as close as I think you'll ever get. It's not nearly what Ultima was, but it's the best shot out there right now. It's half off on Steam until the 22nd of July, so $20 for the game and first month combined. Not a bad deal, and not a bad game. 


SWG vets will never find that atmosphere again - even with hopefuls like The Repopulation. We just have to move on with whatever sandbox intrigues us next. Besides the aforementioned game, I'm looking forward to ArcheAge, and EQNext. And if neither of them pan out, I'll see if Star Citizen can be more entertaining for me than EVE was.

It's the Repopulation. It's using the Hero Engine.

Originally posted by Pivotelite
Originally posted by mmoDAD
Originally posted by Pivotelite
Originally posted by mmoDAD
Originally posted by SaintWalker44

Annnnnnnnd once again


We have western players crying because they actually have to DO SOMETHING to acquire an ingame item/house......



Scroll up and read how these players don't want to put any effort into getting something, its comical. They want 'welfare houses' now lol..

Im actually embarrassed to be a western player at the moment.



This is a great thing XL, don't change a thing. Many of us WANT to work to acquire something and NOT HAVE IT HANDED TO US BECAUSE WE'RE LAZY.


Good job Jake!


That's not why they are upset. They are upset because they expected to have the ability to adventure to some distant land and plant a house. Instead, they learned that plots are limited, cluttered, and pre-determined.

It's not that I'm against my house being at risk in the lawless lands, but I'm not too happy about losing my items that were stored within the house, e.g., quest rewards / furniture etc.

 Then make sure you get a house in the most demanded safe areas quickly. Do you actually think theres going to be room for all 20,000 peoples houses on a server? 20,000 is a random guess at a single servers active playerbase., no one really knows, but it seems like an okay number to throw around just to shed some light on a situation.


If theres non-instanced housing in a game(which is what everyone always asks for) it's going to be limited to a certain number of people, unless the world was infinite like minecraft then it would be possible, but currently it's just not possible for MMOs.


I don't know why anyone is surprised.



SWG's housing worked - plenty of room for all....   enough for people to have several houses and plots.

I never played but youre telling me there was room for 20,000 non-instanced houses?

Yes. You could build anywhere on a planet. Literally anywhere. On any of the planets during Pre-CU. No restrictions besides having to be about 300m or so outside an NPC city.

DF:UW is currently in pay-to-beta. If you purchase the game, you get to enter their beta. The release date is still unknown, although they did previously mention the end of January. We can probably rule that out now.


Mortal Online is free-to-play. If you think you might be interested, then go ahead and give it a shot. Some two things you should be prepared for are: 1) Even after so many years, its a buggy, gritty game. Things don't go smoothly. 2) It's all first-person POV. Always. 


All that being said, MO is F2P. Give it a shot! I'd wait on DF:UW. Personally, I think DF will be the better game in the end, but I'm not so sure about its current state - seems to be a lot of people loving the beta and hating it (despite the NDA).

GW2's underwater areas were pretty awesome, but I agree with the above poster. The mob density (because launch was pretty recent when I played) was baffling. They would die, and respawn a few minutes later. A lot less exploration, a lot more combat. I'd prefer it the other way around. 


All that being said, give me a damn ship. I wish more games had naval combat. Controlling a ship is fun, and it doesn't have to be realistic, as Assassin's Creed III showed.

Wurm is a great game if you have the patience. Although if you are a crafter and a builder, then I assume you must have at least some modicum of patience. 


It's problems are relatively well known, the graphics are awful (and not stylized awful, like Minecraft), and the animations are few and far between - in fact most of the things you do don't have animations. 


However, once you get passed the aesthetics, you have an extremely complicated game that takes some time to get into and rewards you when you place down your first fence post. It's a great feeling. The sandbox gameplay is fantastic, but the graphics are just plain awful. Also, combat is pretty uneventful because of the animation issues listed above. Wurm is definitely worth trying. 


EVE Online is a good game, with good enough graphics and lots of sandbox options. But I've always found the hermit-style building to be... difficult to achieve. It is a much more bloodthirsty community then, say, Wurm. Also the Commmunity can rub some people the wrong way. 


I'd recommend Wurm over EVE, but that's not saying EVE is a bad game at all.

When I was a kid I had these detector things that had a central response unit in my room (cost like $15). When anything went by them, they sent a signal and started beeping in my room. Never got caught playing video games when I shouldn't have :P

Although the dog did trigger them quite often....

Well even those of us who are in beta have been unable to get too deep into the game for certain reasons. Suppose we can't really talk about it yet though. Tasos did mention the NDA would be lifted soon, probably sometime around the New Year. 

The economy is meh. If you're a crafter, this isn't a strong crafting game. Crafting is really more of a side profession of the side professions. We could see it improve over time though, and Tasos has stated he wants to see the economy play a more prominent role.

Originally posted by SirBalin

I've learned that if I say the things I want to say in response to this thread, that i'll get a temp, just know that i'm thinking things, nuff said.

I've reported your post. You deserve a temp ban for insulting the benevolent overlords. LONG MAY THEY LIVE!!!!!

And I'm actually happy they are going to let us play a beta (which will be as good as a beta) rather than let us play a game (which will be as good as a beta).

Could be a glitch. System may want to begin registering it as released, but it hasn't been updated yet.


Just thinking off the top of my head though...


Yes, I believe that is what I meant when I said, "While I will probably beat the crap out of that other player when we face off, he still gets to use the same equipment as me (assuming he has the money - which is easy to come by in EVE). That is the problem I have."

I've come to understand the intention behind "skills" in this game a lot more than I previously did. As such I'm planning on re-subbing to give it another shot sometime in December. 

Originally posted by Kiljaedenas

I like to think about the skill gaining this way:

In WoW, AoC, insert-themepark-name-here, to gain skills in specific areas (notably Crafting) you have to spend gameplay time directly doing that action because you have to. If you want to improve your blacksmithing skill, you MUST mine/buy the ores and then you MUST craft items over and over again at increasing difficulty in order to improve the skill. What if I want to improve the skill so that I can make a super duper sword but I don't want to do the mining and crafting? What if I want to go exploring, or group up with guild mates on a raid? Tough have to do the mining and crafting. Perhaps at first it could be fun, but the long run, is that constant searching for rare ores, mining, searching, mining, then crafting crafting crafting crafting *insert 9 more craftings* crafting really fun?

Eve's skill gain system removes that direct grind requirement. If I want to improve my manufacturing skills all I have to do is buy the required skillbook(s), inject them, start the training...and then I can go do whatever I bloody hell want, at any time. I am not forced to mine to improve my mining skills, I am not forced to fight to improve my combat skills. I could be spying while I learn to build new ships, mining while I'm learning how to fly a Dreadnaught, blowing shit up while I'm learning how to improve my planetary bases...I am completely free to choose my actions, or even inaction if I feel like turning it off and taking a break from the game. The fact that I can train a vital skill while I'm having a nice dinner out with my wife and son is a major, major plus to me, and personally I find Eve's skill system BETTER than anything else I have ever seen because of that freedom.

So, what do you do to fill your time? Answer: Pick something. Anything. Have fun doing it.

Yep, this is exactly the kind of thing I have learned from this thread. It helps me get used to the idea to hear others repeat it.

Thanks for the reply!

Originally posted by Kyleran

I probably should have tossed in a few emotes or something to indicate my reply was more tongue in cheek, truthfully i don't understand your motivation to work for skills when an alternative exists, but then I don't understand why people eat sushi either, just seems weird to me. 

Regarding the highlighted comment, there's a reason that CCP itself created a tongue in cheek video called HTFU, go check it out if you want to see what sort of universe they actively promote.

 If you took my reply as hostile, then you don't understand EVE or even these forums for that matter.

Originally posted by ChoadSauce

One thing that you have to keep in mind is that eve is not like other MMO's. It's a game where you have to MAKE your own fun. It provides hundreds of tools for the player to be able to do whatever they want.

You have to learn to ignore your restrictions from skills.....Hell, Ignore the skills alltogether (just make sure something is queued) and go do something. Believe me, 8 hours queue time is nothing compared to some other skills. I had a skill going on for 25 days, I would go insane and probably quit if I kept paying attention to "that next skill". 

Figure out what it is what you want to do, and pursue it. I think your main problem is not having any guidance through your journey into the Eve world. You need to find a corporation that best suits your interests. Weather it being mining, PVE or PVP. there are literally hundreds of things you can do.  

I remember for a good month, I spent most of my time traveling through systems with expensive cargo, trading with other stations. Its risky and really gets the heart pumped.  

Find a corp that's very ambitious and determined for long term goals, and see what it is you can help them with etc.

Learn about how other ships operate, how they are fitted etc. Believe me, other players are always more then happy to talk about their ships, they never get tired of it lol. 

Hope this helps


Bahahaha yea, love that video - I remember when it came out.

You could probably chalk it up to compartmentalizing my internet. When you go on the official EVE forums, you just KNOW everyone is either kinda stupid, pretending to be stupid, or just straight up trolling. It's just the community there. I guess when I came here I hadn't put myself back in the mindset of "there are people who act exactly like they do on the EVE forums."

I mean, to be honest, the EVE community isn't any more unique then the next batch of people. At least as far as I have ever noticed in my couple months of playtime. The unique thing is the game - but once you account for the uniqueness of the game, the EVE community is just the standard MMO community. Well, people might get offended when I say standard, but I don't mean it as an insult, so let's just say normal.

Oh! And I wasn't claiming YOUR post was hostile. Just wanted to clear that up.



Full disclosure: I read your name as Chaos Sauce the first time I saw it - and for some reason that made me laugh really hard. 

Thanks for the helpful post!

Corporations were definitely a problem for me when I originally played EVE, I think that was back in 2007. I've returned several times over the years and just never found my place. In early 2010, I was literally so noobish in responding to a recruitment message that someone suspected me of being a infiltrator. It was quite frustrating - but also a fun gaming story to tell.

I've thought about doing EVE University a few times, but as a college student it just felt weird to be coming home from school to attend video game school. Perhaps if I return during my Winter Break there will be less of a resistance to that sort of thing, at least until I find a good veteran player who can teach me the game.

Learning other ships was another thing I wasn't good at. Probably because I never got far enough into the game. 

I'll keep these in mind if I resub. Thanks!

Originally posted by Yalexy

EvE Online is not about skillpoints or levels, but about knowledge, situational experince and tactics.

The advantage you gain by playing more then others is your knowlegde and situational experience and the knowledge of what tactics do or do not work. In addition you'll have way more ressources (ISK) at hand by playing more then others.

Be reminded tho, that all of this doesn't apply, if you're only interested in PvE. EvE is focused on PvP.


Can I just take a moment to thank you for not insinuating anything out of context? For not assuming I want to exploit the game, or play it like a power-leveler? Thank you. Thank you so much. (this is not sarcastic, I am actually thanking you)

I've very happy to be reaffirmed that EVE is focused on PvP. By the way, is it EVE or EvE? Odd question...

My approach to the game, and its skills, is definitely the thing that is in need of attunement if I want to resubscribe. I need to accept that if I want to play EVE, there are no skills, just certifications. The real "skills" are completely dependent on what I do in real-life, and not arbitrary numbers that other games employ.

Thanks a bunch Yalexy!!


Originally posted by Gdemami

"Building skills" as a goal makes the game not a sandbox.

Originally posted by Kyleran

C'mon, seriously, you want your skills to go up with use?  Why, so you can macro them all to the top like everyone else does in those games you mentioned?

Skill based leveling for the most part is a broken mechanic in most games due to the macroing so I prefer EVE 's which keeps it on a level playing field. (and also provides incentive to have more than one character/account, because they all train at the same rate, regardless which one I play)

But like I said, it is a love it or hate it system, clearly you lie in the latter camp. 

Originally posted by Malcanis
Well if you're so desperately attached to Skinner-box experience grinding, then that's a shame. I don't see the attraction of spending hours to grind skills to do what I want compared to doing what I want for hours instead, but I guess different people see it differently.


I think this is a point we are just going to have to disagree on then. When I played EVE, I very much played in part to build my skills in the game. I would target those groups of certifications (can't remember what they are called anymore - but the groups of certs that are called like Caldari - MIlitary - Basic or something of the sort) to get myself started. Similarly when playing SWG I would target "Master Rifleman" and go about getting it. For me, getting skills (both in-game represented and gaming skills) is a goal. 

That all being said, I do understand what you mean. I just happen to have a different opinion. Perhaps it is the experience points you gain in SWG - which you don't gain in EVE - that make it seem like it is less sandboxy. By expressing that you are gaining skill in-game, and in real life, that breaks the immersion for you. The same is simply not true for me.

Thanks for the replies though! Good discussion.



Never once did I mention wanting to macro my skills. People that do that aren't playing the game. I'm not sure what I said implied that I want to use macros to level up in the game. Additionally, people using macros aren't all that common (not including the entire population of East Asia, of course =D) in my experience. 

And maybe "hate" is too strong of a word. The whole point of this thread is not only to see if it bothers anyone else, but to see how you players view the skill system in this game. And while many of the posts have been indicative of the outwardly hostile EVE community that I always hear about, others have been very informative - and have made me want to return to the game. The perspectives that have been shared with me do help me to see the skill system in a new light. And although I may not be a big fan of it, it has certainly lessened my dislike. 

So perhaps you could say, I used to hate it. But I now only dislike it ;)


Again, I am not sure where you got the premise for me wanting to grind for hours, as that is not something I really enjoy unless the combat mechanics of a game are stellar and rewarding. I've mentioned before that there are a million things to do in EVE, but I am a combat-oriented PvP player. I like blowing other players up. When I'm not doing that, I enjoy employing some mild real-world economic lessons to the game and making a decent profit off of it. I'm still only in college for a degree in Economics, so I'm certainly no expert. And when neither of those sound fun, sometimes I just like whizzing about the universe (although warping through planets bugs me from time to time -_-). 

I don't want to grind for hours anymore than the average player would. I just want to have the option.

That is actually insanely interesting..... Especially because I know I was a little revolted by a YouTube video I saw of a human-like robot prototype teaching a class in Japan.
Originally posted by Muke

Don't be fooled, you can have the skill 'injected' as you say and maybe trained to max level 5, that certainly doesn't guarantee a successful use of the skills. I still have to learn to use those new skills through using your brain. 

Bleh. I must just be awful at presenting my point in this thread.

I'm not, in anyway, saying I want to be able to AFK my certs because that would make me good at the game. 

What I am saying is I want to see my certs increase as my skill in the game increases. As I gain, in real-life, more EVE skill, by doing missions, or PvP, or any of the millions of things I do in game - I want that to be translated into in-game advancement of my certifications. I miss the experience points earned in other games.

EVE tells me, "I don't care if you play for 72 hours this week, you are only getting to Missile Launcher 3!!!" Then it also tells someone else, "I don't care if you play for 72 seconds this week, you are only getting to Missile Launcher 3!!!"

While I will probably beat the crap out of that other player when we face off, he still gets to use the same equipment as me (assuming he has the money - which is easy to come by in EVE). That is the problem I have.

Originally posted by Malcanis

This is fundamentally incorrect. The weird feeling you're describing is freedom, and because you don't recognise it, you don't know what to do with it.

Your idea of "advancement" is based on 'normal' MMOs, where the aim of the game is essentially to increase numbers on your character sheet up to some predetermined limit. EVE is not based on this kind of advancement. Those numbers on your EVE character sheet have only one purpose:



"Advancement" in EVE is about achieving your goals. The choice of that goal is up to you; see goonswarm defeated, fly a Machariel, accumulate 10 billion ISK in cash, lead a corporation, survive as a lone wolf in nullsec, RP as a blood-raider pirate in lo-sec, visit every system in EVE, whatever. There are an infinity of possible goals, and you're given the freedom to choose the one that suits you best. Everything about the game that isn't that goal is either a means or an obstacle to achieving it.

And one thing is for sure: unless you've decided that your goal is just to see the number of skillpoints you have increase, then whatever your goal is, you're not advancing it by not logging in.

In addition, you're neglecting a huge set of skills that you most definitely increase by playing the game; in fact there's no other way to increase them other than by playing: situational awareness, combat reflexes, fitting skills, module management, social skills, fleet management, fleet commanding, scouting, game knowledge, personal contacts, reputation, social skills, metagaming, PvP experience... these are AT LEAST as important for your gameplay as your character as training Energy Management 5 or whatever is.

Without these vital skills, you'll always be fresh meat, regardless of how many skillpoints your character has accumulated.

My God, man! Look at all this skill training time you've wasted already. Log in and get going!

Luckily for you, the game doesn't make you waste a minute on grinding character skills, so you can spend your whole session making up for the skills you've missed...

Unfortunantely, this is the kind of reply I was most afraid of. Let me try to clarify, because you clearly don't understand what I am saying, or you've ignored it, or simply put, we are just on exact opposite sides of the spectrum.

Advancement in every game is about achieving my goals. What I am saying disheartens me, which apparently you call "freedom," is that I don't have the ability to direclty influence the "skills" that are in this game. The problem that I have is that I want to have those skills act like other skills in other games, such as other sandboxes like SWG, Mortal Online, and so on and so forth. In EVE, however, these skills are more like "Certifications" (which is basically what they are called in-game anyway :P). As in most sandboxes, and to a larger extent, First-Person Shooters, my skills evolve as I play - I understand and accept that. 

My problem is not that the skills in this game act more as certifications than skills, it is that I can't upgrade those certifications by use - only by time.

Ok, I can't possibly know what your hobbies are in real life, but I'm going to talk about horseback riding. I didn't have to read any books to get better at horseback riding. And when it comes down to time, it isn't the amount of time I spend at the local barn that makes me better at horseback riding, but it is the amount of time I am riding the horse - using the skill. And as I got better at using the skill (riding the horse) I was able to lease new and better horses. 

So to repeat myself, my problem isn't that I don't feel like I am getting better at the game when I play, it is that I don't feel like I am able to progress as quickly as my time allotment allows. I want to upgrade my Crappy Missile Launcher to Decent Missile Launcher not because I spent 4 hours online OR offline, but beacuse I spent 4 hours online using my Crappy Missile Launcher enough that my avatar has a deeper understanding of their use. I feel as though I am being restricted by the skill-certification system.


Originally posted by Gdemami

While I never really played SWG, posts like this makes me very skeptical the game being a sandbox...


I'm not sure I understand. Please elaborate. Building skills through use makes a game not sandbox?



Originally posted by NightBandit in this post they are going to address skills in 2013 and many other things to. If you want a hand holding corp PM me and I'll provide you with my in game details and hook up and help you out.




Thank you for the offer sir, I will definitely PM you if I decide to come back. 


Originally posted by lalartu

I think your problem is that you feel like you won't have any reward from killing mobs in this game and that the skills are inependent of that

in reality though, killing each mob will give you credits and reputation and as reputation goes higher, you'll be able to unlock better quests that will eventually lead to better rewards and so on. so it's not useless at all

so the way I got used to it is by realizing that they're two separate, but complementary entities. one of them you have to set on timer and while the timer is ticking, you go and do other things.

once the timer is up, you'll be able to upgrade your ship or do something you couldn't do before

This is definitely my problem. I guess the even worse problem, is that I don't like the answer :P Reputation and money is something that is earned in many other games in addition to the skill upgrades. As I have probably repeated in this post three or four tiems now, I want my skill-certifications to upgrade with use, not just based on the amount of time my character is having a skillbook loaded into his head. 



As a complete side-note, I have to ask this next question of you guys. Whenever I imagine how skills are injected into someone's skill queue, I ALWAYS imagine someone just sitting down and reading "Missile Launcher Operation for Dummies!" Makes me laugh everytime.



Maybe I should just precursor this by saying my first MMORPG was SWG. At the time, it was still mostly a sandbox with some themepark elements sneaking in, but by no means taking over the game. 

That being said, I have to just get something off my mind. I love the idea and the setting of EVE Online. I've read through the lore several times, and even thought about doing some fan fiction. But, everytime I return to EVE, I run into the same problem: I don't like how skills are leveled up in this game. 

When I subscribe to the game, it only ever lasts a few days before I realize that all I can do to advance myself that day is queue up some training, then go play another game. If I go out and massacre some pirates with my missiles, I don't get extra experience - and for some reason, that is the one thing that really bothers me about the game. I love sci-fi, and it's one of those cliche situations where I really want to like this game, but I just can't get over the fact that my skills are in no way based on my actions. I kill 1 pirate, I will get that missile skill in 8 hours. I kill 1,000,000 pirates, I will get that missile skill in 8 hours. 

So I guess my question to you guys is, or my request for advice, how do you get around that? Doesn't it bother you that you aren't goin to finish a skill up no matter how much you use it simply because the game dictates that you can't earn the skill, you have to have it implanted into you. Let's just be honest, you aren't going to see a change in the skill system when the game is as old as it is. But, how do I get around the fact that whether or not I play, I'm advancing? If I play for 5 hours one day, I advance in skill as much as I do if I hadn't played for 5 seconds. 

I can't be the only one who is weirded out by this system - although perhaps I am the only one on these boards for obvious reasons. What do you guys do to fill your time? Playing the market is fun, but haulting isn't any good until you save up enough money to do the decent jobs. Joining a corporation was difficult as a newbie; everyone though I was going to steal from them. 

Anyway, just thought I would make a post here. I've been thinking about returning again lately, but am on the border like always.  Let me know what you guys think, and your answers to the questions I asked! Thanks a bunch guys and gals!

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