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All Posts by UnleadedRev

All Posts by UnleadedRev

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313 posts found
Originally posted by moxifloxacin

I just renewed my subscription. I can tell you it was a tough decision. I was tired of LFG and playing alone isn't exactly the reason I play MMORPG. Many quests are made so that you can't solo. When your lvl is high enough to solo, you probably won't receive any xp. Currently I have a lvl 50 and many of my missions are gray out. I have lost interested in completing those missions. The rewards of those missions are abysmal. (Those gears make me laugh.) I don't understand we have to "roll" for those FP weapons.
In short, if 1.3 doesn't improve my experience, I will quit and try Secret World or Guild Wars.
Bioware, are you listening?

I feel your pain brother, I bailed on SWTOR after 1.2.

SWTOR will be the fail that ended Electronic Arts reign of terror.

So are monthly subscriptiond...as much as I like Perfect World I refuse to pay a monthly sub.

Why cant they just take Skyrim and make it Massive Multiplayer?

Seems the first step when creating a MMORPG of any kind is ti hose it up with something stupid.

INNOVATE OR DIE!

Let this be a lesson to all MMORPG devs and publishers who release the Same Old u know what in a different wrapper.

And a lesson to all the cheesy anime, oversized weapon, Asian MMORPG that try to release to the west....we dont want your same old same old cheesy games.

All I get is "Waiting in Que"......

FAIL

1) Looking the same as everyone else is FAIL!

2) Looking different in PvE and obtaining and/or buying gear that looks different, and customizing your toon in PvE, but then being forced to look all the same in PvP is double FAIL!

3) Being forced into an all girl  looking Templar faction is triple FAIL and not accurate to the storyline or the games premise.

4) I can understand to a small degree the uniforms for team differentiation, [mod edit]

I thought this was a MMORPG, the RPG stands for roleplaying game....forcing everyone to be illuminati males and Templar girls all wearing the same faction uniforms is not roleplaying.

Just change the game to an MMO then.

 [mod edit]

Originally posted by rpgalon
Originally posted by UnleadedRev

I tried PvP for the first time today and instead of my manly mohawk and leather jacket toon, I appeared as a girl in a generic lookign Templar outfit.

Is this supposed to be that way or are they just ruining my immersion?

It's to reduce lag, we use a mask + uniform.

 

you looked like a girl because you are a Templar.

Oh, so the Templars are an ALL GIRL faction?

LOL!

Sounds like lazy programming to me!

I tried PvP for the first time today and instead of my manly mohawk and leather jacket toon, I appeared as a girl in a generic lookign Templar outfit.

Is this supposed to be that way or are they just ruining my immersion?

SINS OF A SOLAR EMPIRE:REBELLION

Pretty lousy interview...put me to sleep.....

Originally posted by just1opinion

 

 On your GW2 progress....I really can't answer that question.  My progress is slow too.  It seems good though.  Although, I'm not really interested in pouring a lot of time into a character that will be deleted before release, so....maybe that's why my progress is slow.  Subconciously I'm slowing it.  I don't want to spoil much either.  I don't know.

Thats exactly how I felt...why spend all this time for a toon thats gonna be deleted...alot of time.

I think alot of people are thinking the same thing as there were alot of complaints of low pop over the weekend despite what NCsoft says.

I can honestly and accurately say that after playing PC games for 20 years, that I am ashamed to say that the following is how all you companys design games:

1) Regardless of the great ideas that MIGHT be created by game designers, the publisher weighs the pros and cons of their money investment, and 95% of the time goes with any design ideas that clone from WoW as the safest bet. Despite, the ongoing fail of each and every WoW clone.

2) Any new ideas for MMO design that are outside the box, go thru a gauntlet of scrutiny, and most are shelved as too risky.

3) MMOs are designed around the payment model first, and gimmicks to keep players playing and paying. IMHO there is only one way to keep players paying and playing and that is to INSTEAD design a "good and fun game" players will keep playing and paying without the gimmicks.

4) The same old Dungeons PvE)  and Warzones (PvP) being grinded over and over and over again is a leftover from WoW that new MMOs seem to think we enjoy. Its boring and reduntant (GRIND).

5) Tokens! Its just a gimmick to keep you playing and a feeble attempt to hide the grind.

6) Stop assuming that we will pay for and play any big IP that is released in game form, i.e. Star Wars....despite the millions and millions spent on this game, its biggest hook is that its Star Wars....otherwise same old shit in a different wrapper.

7) Stop deleting negative posts (EA the worst) and face the facts...if yoru game sucks...it sucks...and removing forum posts will not make the game any better.

Here are some examples of recent PC games that make you say WHY?

Kingdoms of Amalur:

Did we really need yet another single player fantasy role playing game with nothing new except cartoonish graphics and a lame story by RA Salvatore? Cheaper to buy one of his books than blow $59 on this game.

RAGE:

Its John Carmack! Too bad his ground breaking graphics are blurry textures and the game cannot even compare to his old ones.

SWTOR:

Its Star Wars! Players will buy it despite the fact we spent millions to create WoW in space!

Diablo 3:

It will be released when its ready? Real Money Auction was not ready until recently, NO PvP, no class balance, and level 60 accounts being hacked left and right because Blizzard has no concept of security....and wont admit you MUST have an authenticator or be hacked at level 60. Seriously, it took them how long to make this simple game of mindless clicking?

TERA:

Same shit in a different wrapper, its a Asian themed MMO for western audiences (is there really such a thing), with all its stupid looking over used time and time again oversized weapons and exaggerated combat moves. zzzzzzzzzzz

Wrath of Heroes:

Pay to Win arena style PvP on the same 4 maps...need I say more? Better to fix and/or release Warhammer Online 2, than to prove your developers suck so bad they can only create a game based strictly on Team based arena PvP, something that is usually included in most MMOs instead of being removed and made into a stand alone game.

Have I left any out?

Originally posted by just1opinion

 

That pretty much echoes my own feelings about games right now.  I have a smidgen of hope for GW2.  I've grown apathetic about Diablo 3.  It's just sitting lonely on my hard drive at the moment.  Gaming just isn't what it used to be, for some reason.  It no longer inspires me.  Maybe I've outgrown it.

I agree....except the only way to have fun in Diablo 3 is to have a few RL friends to play with.

Solo is boring and playing with strangers expecially in Hardcore mode or higher is too risky and a waste of time.

One of my friends yesterday summed it up best, despite the great fun we were having in D3 as "Its just MINDLESS clicking and killing..I cant understand why its fun".

My progress is very slow in GW2...not sure if thats a good thing or a bad thing.

I was playing Diablo 3 with 2 friends yesterday and we all had a good time after almost 4 hours of playing.

Couldnt help but think how in 4 hours, the experience, loot, gold and accomplishments in 4 hours of play despite being in Hardcore Mode with challenging gameplay far exceeded any MMORPG I have played.

Thus, why do we pay monthly subscriptions in MMOs just to take longer to accomplish anything and have to pay to do it?

This is why Diablo 3 even with all its flaws and Guild Wars 2 with its no Free to Play/Win or Subscription based model is the way to go.

Sure, Guild Wars 2 can be frustrating at times, but at least when you level you really feel like you accomplished something as opposed to purposely having slow leveling, loot, gold and other things all in the name of an excuse to keep you paying.

Developers and game designers need to develop GOOD GAMES FIRST...then worry about what payment model it will be based on.

INSTEAD, all these game designers and developers do is try to figure out how to keep players playing and paying thru gimmicks.

Make a good fun game and players will pay and play regardless of the payment model.

Originally posted by kertin

One title - league of legends:)

FAIL...all EU accounts getting hacked today. Check out the PC gaming sites for the article.

How about a design team that thinks outside the box and is not interested in making another WoW clone and a publisher willing to not plau it safe with yet another fail WoW clone.

Logged into Wrath of Heroes this morning, first game is the Temple, whole team ignore the other team with the captured relic to play deathmatch in a far off corner of map for half the game.

Log into Warhammer Online: AoR and no one protects the healers yet want to be rezzed. Over and over again wen 2 destro attack everyone runs away leaving the healer to die.

Log back into Wrath of Heroes and ask for a GOOD WB to grp with...we get the Black Fire pass map, and what do they do defend 1 relic with the whole team while sending 1 guy out to grab relics.....

Having had enough of fail palyers, I decide to play Diablo 3 SOLO......ummmmm aaaahhh in Blizzards genius, you get lag in single player during non peak periods and no lag in solo during peak periods....Blizzard just announced no offline single player mode....Not gonna lose a hardcore character becuz of Blizzards fail server.

I think I will just go to the movies.....

PLEASE feel free to add to this list!

 

1) SWTOR:

Developers admit the lack of content was due to not anticipating so many players advancing so quickly.

"Yes, we felt not many people would want to play a Star Wars game and spend alot of time playing it, so we held off on content, despite the millions of dollars of money we made off of lame collectors editions. Who thought MMO players could level so fast!?"

2)  DARK SOULS:

"Wow, we cant believe how much PC gamers have been clamouring for a PC version of this game, they will spend lots of money buying it! Oh gee, we sux at PC game development..so lets just do a straight console port to the PC with frame rate issues and other big problems...The fact that we are telling PC gamers in advance of all these issues will surely not deter them buying this POS game...for we all know PC gamers will buy ANYTHING"

3) RAGE:

"Hey looks lik we spent alot of money making a shorter version of our previous shooters, but with ground breaking graphics!, PC gamers will love it! I sure hope they dont notice the blurry ground breaking and other blurry patented textures...."

4) DIABLO 3:

"We are Blizzard, we do not release games until they are ready....oh by the way...the Real Money Auction house wont be released until June or July, the 4 classes will be unbalanced but hey everyone will play a Monk right? Barbarians will be wimps because well uh..those big brutes are wimps anyway right? Also, we couldnt figure out how to remove lag from the single player portion of the game...maybe they wont notice...afterall, we did say the game wont be released until its ready."

5) LORD OF THE RINGS GUARDIANS:

"Hey! Lord of the Rings online is makign us lots of money and still going strong, PC gamers are eating it up! So lets just release a console only version of our new game from Warner Brothers, we can always do a suxor port to the PC at a later date, cuz PC gamers will buy any old POS console port."

 

I played DAOC, but didnt like it, but that was a long time ago.

I am in the GW2 BETA and do like it alot.

Alot has changed, for example , bag rolls are no longer random loot, also FRR is plentiful as is XP. There is alot less waiting around and more playing. Also, at least in T2 the WBs are very very organized.

I love crafting in WAR, but hate it in other MMOs. Talismans are the way to go!

The game was good population all weekend (Memorial Day).

Now for the bad:

1) Pre - RR increase toons are at a disadvantage. Especially Tanks. However, my 22/26 Warpriest is getting RR 4x faster than my KOTBS ever did. Ranged always seems to have the advantage in this.

2) Non-Peak hours are brutal...its 9:30am Eastern Tine USA here and the game is dead...no Warbands, no RvR, cant even do Scenarios. Only quests....

3) I hate the emblem Medallion System...forget about getting Emblems (For weapons)  as the Scenarios just do not pop. Thus, i am relying on renown vendors for my weapons. I curse WoW for creating a token system everyone copies.

Now having said all this, last night players were repeatidly saying things like "This is the most fun I have ever had", "I love this game", "that battle was the most epic ", so clearly everyone was having a great time.

But...then again it was peak time....unlike now in the morning during the week.

 

Warhammer Online:Age of Reckoning...

Let me explain.

For those in the know, the Warhammer Fantasy Universe as well as its futuristic sibling Warhammer 40K Universe; are two of the largest IPs in book, miniatures, PC gaming and tabletop  gaming. They have both been around since the early 1980's and before World of Warcrafts universe. In fact, World of Warcraft was actually first supposed to be a Warhammer MMO made by Blizzard. But, for whatever reason the deal fell thru.

Now, why is this the MMO I keep coming back to after I have abandoned other MMOs, and feel its still the best?

Well, its different....for one it was and still is the only 100% Realm versus Realm (RvR) MMO, and was the first MMO to have Public Quests and Public Scenarios. The amount of different gear types is mind boggling as well as character customization. But the BIG thing is the RvR game play. Picture huge Warbands and sometimes multiple Warbands of 24 players each advancing across the countryside and world lead by the players and usually one Warband player leader who knows STRATEGY. Capturing and defending objectives across a vast landscape and world with the intent of capturing an entire zone to not only reap XP and Renown, but to effect the game world as a whole.

There are four Tiers divided by level so that lower levels dont get ganked by higher levels, and once you reach a level cap for that Tier, then you must go to the next or be turned into a chicken. T1, T2, T3, and T4. The tiers range from a small town battle in T1 to a giant city battle in T4 to take either the Chaos city or the Order city. T2 and T3 are castle/keep sieges.

Consider, the above the basic foundation...next comes the players...imagine a world where its the players organizational ability and strategy that marks success. Imagine players who are out scouting objectives reporting back in Warband chat where the opposing army is, and then the Warband Leaders giving orders for all of use to advance, retreat or attack. Bodies lay dead on the battlefield after each confrontation adn the glory or terror of Order and Chaos adds flavor thru the great character skins and animations.

Also, its very easy to find a Warband and you do not need to spam for groups. This game has the best group finder in the industry. Just click on parties and warbands and a window pops up showing you whats out there. One click and you are in!

ok...now for the bad....a RVR/PVP player centric games success is dictated by player population. Thus, when their is good player population Warhammer Online is GREAT. But, if lower population exists then its very bad...That is not to say you cant have fun in single digit encounters....however, the more the merrier applies here.

Do not expect DEEP quests like other MMOs...the quests are mediocre. But there is a solution. For after playing this game on and off since release in 2008, I find that the changes Mythic/EA made are for thw better resulting, and less waiting around.

So, if you want to play a great RVR/PVP MMO then Warhammer Online is for you. Unfortunately, there is a monthly subscription, and the game has server merged down into single digits. Also, there is more Chaos than Order it seems at the moment, but that can change.

I feel if this game would go free to play more people would play it, as the days of the monthly sub are over IMHO. So if you are a Warhammer Fan, or want to start getting into the Warhammer Universe, the web is stuffed full of info on the Warhammer and Warhammer 40K universe. The game has a free endless trial as well.

I hope this post helps and opinions are welcome.

 

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