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All Posts by UnleadedRev

All Posts by UnleadedRev

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Although, I appreciate the email, it was an unformated wall of text, which did have some interesting information.

But, as long as they are charging a monthy subscription for alpha access, I am not interested.

I was going to post the text of the email here, but the new crappy Yahoo Mail some how deleted it and emptied my trash.



I had made a post on these forums about turning off chat in MMORPGs for better immersion.....

Yeah, ESO has a great player base!

Geeeeezzzzzz, what is this world coming to?

I think I am just going to play with friends 100% for now on...

That used to be my rule, and I broke it, that wont happen again.

I say to heck with PUGS

In my 23 years of PC gaming I have never seen such constant nasty behavior from people, unless it was in a Blizzard game - WoW or HoS.


I am used to the usual nastiness in World of Warcraft (WoW), but never expected to see it to this degree in Heroes of the Storm (HoS).


Yesterday, i was in a League match and this one player who I can say was the nicest player I ever ever came across in any game was healing us. He did such a great job that not only did we win decisively, but it was my best game ever score wise. Everyone gave him kudos for his team play and friendly persona. Well, I made him a friend and we grouped up for our next match.


Well, as anyone who plays HoS knows, there always seems to be someone with Disconnect issues (DCs), or lag, or other issues that are all Blizzard bugs. Case in point, for the first time ever I had so many DCs and lag in Hos around 4pm that I had to stop playing. of course, i was tagged as a leaver...but it was either that or just watch the DC screen with its server 'ahead" message and timer. Also, players were getting stuck with Heroes in the selection screen for League play that they didnt choose.


Well, my poor new friend who was the savoir in our last game, got stuck with a Hero he didnt pick and was not good at playing.

He warned the team of this, and even apologized in advance, but still said he would try his best.

Unfortunately, this kind of honesty might fly in other games but NEVER in a Blizzard game with its toxic player base!

Two players began to flame him over and over and over, I tried to defend him pointing out how great he was in previous matches, and to "layoff" as he got stuck to a Blizzard glitch, with a Hero he didnt select or was good at playing at.

BAH! They began to flame me and I was actually playing quite well.


This poor guy logged off after the game and didnt come back.....I had a sour feeling in my stomach and lo and behold 2 hours later when I was in a match as a "Healer" (Uther), I was in 2nd place to whatever that silly fish hero is called.


Someone in the group said to attack something, so I obliged and did, gut to my amazement the rest of my team did not attack as ordered. Oh well, no I made a joking comment "LOL I attacked as you ordered but then realized I was the only one that did" was a light hearted comment....


MAN! I got ripped a new one saying I was a bad player a weak link etc etc etc, and I was in 2nd place in scoring as well as healing.


As a result, my block list recieved its first members...


Later that night, my wife told me I looked agitated and wasnt which I realized was true.


As a result, I uninstalled Heroes of the Storm....

I play games for fun and enjoyment, but when a player base seems to go toxic for certain games more than others, I make a decision that I dont want to be a baby sitter among a bunch of spoiled brats getting peanut butter and spit balls thrown at me.

Let these kids parents do that, as i have more important things to do, and better games to play with great player bases such as LOTRO and ESO.

I guess I made a good decision, because I read the reviews this morning on HoS ...a 6.5 out of 10, for many reasons design wise i already knew about.

Thus, I am glad to be rid of that game and its toxic WoW kiddie player base of rotten spoiled brats


If GW wants my money and others, they are going to have to try harder.

Right now, paying for one of the worst early access games, that also has a SUBSCRIPTION, is not enough.

Oh yeah, and their website is pretty bad too.

Originally posted by Ikeda

While I might agree, the PFO seems to have promise.

I got a trial key and gave it a go.

Right off the bat I had issues opening and closing the options menu's.  I couldn't select ok on quests (you had to find a sweet spot about an inch up from the OK selection on my screen).  Little things.

Not saying it wasn't interesting, it just wasn't ready.  I'm not seeing 15 bucks for it until they get sorted.  But still this could be a gem if they take the time to polish it up and not alienate the community in that time.  Most people seemed nice.


It was bad enough, when the gaming world changed to the point that we had to buy a game to play in its BETA, even worse, was doing the same for their Alpha.


And although, I now accept Early Access and Founders Programs to both fund the IPs and games I love in order to have them made "properly" and avoid the chaos taint of big publisher stupid decisions that ruin games and give developers heart burn, I do draw the line at paying a subscription as well. The argument can also be made that bone head decisions and improperly made games still happen way too much, despite early access and founder programs that were created to avoid this.


Again... despite, my support, I do draw the line at paying a subscription as well.


So here is a message for the folks at Pathfinder Online:


1) No matter how much I like Pathfinder the RPG and have high hopes for Pathfinder Online, there is NO WAY I am going to pay $15 a month for Alpha, Early Access, to a incomplete game. In fact, I reject doing so and encourage others to reject that subscription during early access Alpha as well, simply so that NO ONE else considers that for their games.


2) The Pathfinder Online website is horrible both in looks and function


3) The marketing folks at Pathfinder Online or those in charge have no clue on how to promote a game or draw attention to it.


4) Curse of the great IPs...why is it that whenever there is an IP that I love, i.e. Warhammer, Warhammer 40K, Battlelore, and now Pathfinder, these great IPs get the worst people to publish and make them?

We all know the "M" in MMORPG stands for Multiplayer...and you might be surprised, but I used to make fun of a friend of mine who played every MMORPG "solo".

I would say the same exact thing, i.e. "The game was designed for MP, why solo?".


Because....players ruin games....not all players....but many...they are a very vocal crowd.

Yes, it is VERY sad and LAME that to enjoy a MMORPG these days, you have to eliminate every player other than the ones YOU KNOW in RL or have made friends with and trust over the years.

But guess what? It works!

How many times must we put up with potty talking WoW kiddies who spread their immaturity across every F2P game as their parents refuse to pay for sub games and whose parents refuse to fund their WoW time?

I am not their baby sitter.

Of course these kiddies grow up and get even worse.


Cheaters, exploiters, trollers, griefers and also those players who get to max level in 2 weeks or less and then troll and spam chat and forums with their "I am bored...." "nothing to do". All of them ruin games.

Re-read my original post about 'Age of Conan".

First off, i am not a baby sitter, I do not want to and nor do any of us have to deal with snot nosed spoiled kiddies and in many cases the annoying grown ups they turn into. 

Ok, so you have lag, well I DONT so stop spamming chat with 'llllaaaaggggg".

Instead "Get Broadband and/or upgrade your PC" , as your lag is not my problem.


If you read this thread it gets really funny how some people are so offended that we choose to IGNORE them.

They want attention, and thats why they ruin games and spoil immersion, as they want you to respond.

Thus, I and many chose a long time ago to keep the "RPG" in MMORPG and thus turn off chat channels like General etc, or entirely, no longer PUG.

We do not want anything to ruin how we get immersed in an MMO-RPG.

For those who insist on flooding our ears with grief in game and out; well then dont read our posts or respond to them.

We are not here to entertain you or please you, we voice an opinion and if you dont agree or like it thats fine, just dont troll us  the way you do in game.

The ignore and block functions in games and in forums are a wonderful thing, that increases and maintains immersion.

I am a fanboy....a Warhammer and Warhammer 40K addict. Yet, I have limits.

As far as Eternal Crusade is concerned, I no longer know what to think.

Seems the game design is in a constant state of flux.

My selling point was that it was going to be a MMORPG a TRUE MMORPG, not the MP games that companys try to pass on to us as MMORPGs.


My take away from what the Devs have said is simple and based on what they have said, whether its true, hogwash or otherwise.

1) The said the technology and the money were not there to make the game the way they originally intended.

2) So they scaled it down into a MP game, and the community and especially the Founders revolted (rightfully so).

3) Now, the Devs say they can make the game as originally planned, despite "their" statement that the technology and money is not there to do so. Those two things are STILL NOT THERE....However, they are attempting a Happy Medium by first releasing the game as a hybrid between MP and MMORPG to buy time and money so that they can slowly add on to the game, with the original design goal (true open world MMORPG) as the prize.


Seems reasonable to one of the other forum posters stated, "he is done with crowd funding and founders programs etc"....He makes a good point. 

The PC game industry is flooded with tons of unfinished games as a result of Early Access and Founders Programs.

These programs fund the money, so that the Devs dont have to entertain zoot suit investors who ruin the games anyway.


All sounds good until as we are finding out that its a profitable way to make unfinished games, i.e. "You guys want us to make a particular game? Ok fork some early access and Founder program money over or we wotn make it".

Then as is the trend the games wallow in the sea of unfinished games, and with each and every one PC gamers less and less get involved with crowd funding, early access, and Founders programs.

THIS IS MY FEAR...the game wil be released in an unfinished and unpromised state and will either never take on the original or even recent promised design or may take years.

Personally, I feel its the former, as most of these early access founders program games are becoming stuck in forever construction...NOT forever development....but forever CONSTRUCTION.


Thus, I feel this is all just an excuse to pacify the masses with a promise that will never be met.

Understandable...what choice do the Devs have? Admit design and management failure?

Or...try to salvage the game in a respectable form?


As long as the Devs are honest and truthful, I personally can deal with what ever form the game takes, as long as it is not another multiplayer game with player run or Dev run servers hosting 32 - 64 players max on small to med size maps.

That would be utter BS.....

Give me a MMORPG or give me Heresy!

Originally posted by Skranken

Good read. Very similar experience as I have myself. 


I just started playing Age of Conan the "take it slow and smell the roses" way.. And I must say, it is beautiful.. 


I will take your tip on disabling the general chat next time I log in.. That might make it even better. 

Age of Conan was and still is one of the best MMOs if not the best MMO.

Did you read the conan books starting with the first ones written by Robert E Howard...totally awesome.

I am planning a return to Age of Conan soon, applying my anti-social principles to make it more enjoyable!

Also, the collectors edition is one of the best, and has a permanent spot on my "fantasy bookshelf" (several Collectors Editions that look like old books from a fantasy world) next to my PC!

Originally posted by Gorwe
Originally posted by nbtscan

edit: Unleaded needs a good 40k game, preferably an RPG one I see. Imagine if they developed Inquisitor into a full blown game, kinda like the Witcher. Hm?

SO TRUE!!!!!

I love Warhammer and Warhammer 40K more than anything!

Not having a MMORPG for either is TORTURE!

I was so desperate, I bought 2 Warhammer 40K games on iPAD!

Something I swore I would never do, i.e. mobile games.

Thank You for all of your posts!

Even the ones I do not agree with!

Here are some things I would like to point out:


When my friends and I first started playing Everquest in 1999, up until then, "any" multiplayer game was a "Big deal" because there was not much of them back then and especially in the years prior.


However, in Everquest back then you had thousands on any server, you could not go anywhere without running into people and WE LOVED IT!


99% of the players were GREAT and our guilds and other guilds had a blast! Chat was "wonderful" and we could not wait or keep our eyes off the WTS WTB messages. Unfortunately, with each passing year not only in Everquest but all multiplayer games and especially MMORPGS, the player base has turned into a large mass of potty talking annoying people who use chat to say everything their parents spank them for in real life, had they said it as well as people who get more enjoyment out of whining, griefing, and basically causing whatever trouble they can.


Even on was so bad the day I returned I turned off all the chat channels except for advice and a few others and omg, it...was...wonderful.


Moreover, among most of my friends both real life and from games, we all began to view "other players" as no longer an "asset" but instead  a "Liability". It got to the point where unless you play with RL friends and/or friends you have made in games and now know well, we refused to group or even talk to anyone else.


Other players for the most part were no longer the happy novelty they were in MP games back in the late 90s, but instead were a liability.


Thus, for the past 5 years, my friends and myself do not group or even socialize with anyone unless we already knew them, no Pick Up Groups or random groups/PUGS!


Unfortunately, many fo my friends no longer game for one reason or another as we are older now, but even those that do, dont have as much time and thus do not want to waste it by playing with strangers or random people in any multiplayer game but especially MMORPGs.

It is a sad fact that social games due to players declining behavior cause these games to become anti-social for some, like myself.

The last time I was in a guild was back in 2009-2010, it was in Age of Conan, which was and still is a great game.


However, people ruined it....the guild was an RP guild and on the RP server there were many RP guilds, with the largest and greatest events! Even when not RPing the players were first rate. But...I will never forget the day when the 'Tyranny" server which was also known as the a$$hat server because it was full of the worst behaving players...brats, spoiled children, their parents (lol), the scourge of gaming society, and was closed  by the game Devs, and they transferred all those nasty people to the "RP server" of all places! WTF! 


As a result, they ruined our great RP server and guilds began dropping out with players leaving and no one...looked back.


So in conclusion, my friends and I are not anti-social, instead we choose only to play with those we know and trust. But, people have different tastes and not all my friends are in agreement to which games they play. In regards to LOTRO, only 3 of my friends who still game at all play it, but due to work schedules and health issues, they are not available to play when I play. this point in time, I am playing by myself and when my friends do pop in to play when we can all be on together, it is still 1000% better with that chat turned off and taking the approaches I previously mentioned.


Since 1999, I have played almost all of the AAA MMORPG titles and  for one reason or another they always ended up not being fun to the point where I just never played them again.

All this despite having various levels of characters including max level characters.


Well, in desperation for the past few weeks, after having played and enjoyed Single Player RPGs such as Pillars of Eternity, all the Dungeons and Dragons RPGs like BG, BGII, also Divinity original Sin, for the past few months, I was determined to find a MMORPG and find out why I dont enjoy MMORPGs the same way and moreover find a way to enjoy MMORPGs.



Here is what I learned and what I found to be my key to enjoying an MMORPG:



1) Set a goal - In my case I wanted a Fantasy MMO, it did not matter if there was a sub or not, as long as it was Fantasy and not Asian/Eastern/Anime styled. Also, it had to have a GREAT story and be immersive.



2) Select a MMORPG - I ended up selecting Lord of the Rings reasons were that I always liked the Story and I am a Tolkien/Middle Earth/Lord of the Rings fan.



3) Disable General chat and trade Chat - Since the biggest killer for immersion in a MMO for me is the chat channels, I removed both general and trade chat. Now nothing would distract me.



4) No Guild to Start - Although I love guilds, i did not want anyone or anything except to play by myself for awhile and just enjoy the story, the world, etc....later if I would consider a guild again.



5) Ignore the Rat Race - In the past, it seemed that the objectives for so many players was to level up as fast as they could to get to the good stuff. Then, when they got to max level, and had noting to do as a result of leveling so fast they woudl jsut whine on the forums and chat. No...not this time, I avoided the forums and as I mentioned previously, I disabled general chat.



6) No Raids- At least not yet...the last thing I needed at this point was the frustration of Raid planning, the time sink and then the frustration of seeing a raid dissolve before it should....maybe later on.



7) Take my time - This time around my priority was going to be the story, the world and my character and taking the time to smell the roses.



The result:

Without the anxiety of all the things that annoyed me in MMORPGs, I am now enjoying myself for the first time in years if ever, in a MMORPG.

Moreover, I was able to do this with my level 49 Warden..a class I have hated and felt stuck with, as everytime I tried a new class, the dread of having to start over from level 1 just made it a pain for me.

Thus, with some help from LOTRO who has made the Warden class more tolerable in regards to gambits, which i always hated, now had group them into pairs, making the management, execution and memorization fo Gambits much more easier and fun.



Now, I had looked at other MMORPGs I had played previously and that fit my criteria, such as WoW, Neverwinter, EQ2...but all three just could not interest me this time around, as the last thing I wanted was to return to the boredom of "WoD", and the grind of EQ2. Neverwinter was a game I always enjoyed, but upon logging in and playing my level 60, I just could not get into it.



Anyway, this is the formula that helped me return to MMOs, its is not for everyone, but for those who were in similar situations as I was with the same hang ups, I hope it helps you.




Where you either get great Developers, but bad financial managers, i.e. the folks who brought us the Dawn of War series, as well as Space Marine, which all despite making a ton of money still resulted in the company being bought out, cash strapped and resulting in abandonware.

Then the brain farts of the folks who brought us Warhammer Online, i.e. they had the correct forumula, i.e. they were the first with public MMO quests, but botched PvP mechanics for capturing places to the point of madness. Not to mention a weak PvE and then the sale to Electronic Arts, who starved it.

Warhammer Wrath of Heroes....a GREAT game that tons of players were playing and spending money on, yet because the makers of it had the wonderful idea (cough) of calling it "Warhammer Online: Wrath of Heroes" confused everyone and caused anger thinking money was being channeled to a new scaled down Warhammer online  game when they already had a warhammer online game.

Then one day they pulled the plug in a short span of time leaving all of us scratching our heads.

Now we have many Warhammer/40K games on IOS and Android devices because no one has the brains or common sense required to take the greatest video game IP and make it into a PC game without stupid decisions and financial mis management.

Sure there are great WH/WH40K games on steam that just came out, i.e. Regicide....but it all pales in comparison to a GREAT GREAT Warhammer/40K MMO.

Is Games Workshop the issue? Are they milking the cash from all these Devs dry?

Now we here the silly decisions the current crop of misfits are making with Eternal Crusade...not to mention, what happened to the previous Warhammer 40K MMO? Do we even recall its name?


There is a game in early access Alpha I started playing on Thursday...a Warhammer 40K MOBA that will put DOTA and LOL to shame.

Its called "Warhammer 40K: Dark Nexus"..I LOVE IT! ITS AWESOME even in Alpha!

Who need cutsie tootsie DOTA, with its left over World of Warcraft imitation of Warhammer toons (yes Blizzard originally was goign to make World of Warcraft a Warhammer MMO!) and League of Legends with its silly toons both in made up same old same old game universere's...

When you can be playing in the COOLEST game universe ever created! SERIOUSLY, there is no IP that matches the COOLNESS factor, the scope, and the originality of both the Warhammer Fantasy and especially the Warhammer 40K universes.

And they have the Black Library with its TONS of great novels from guys like Dan Abnett and even the GW game store w/ its miniatures and and game rules.

Can anyone argue that anything in World of Warcraft or any other game universe matches the cool factor of a Space Marine or a Chaos Space Marine? Orcs versus Orks?

LOL! I bet 99% of gamers when faced with a choice between a manchester soccer fan based Warhammer Ork versus a mamby pamby World of Warcraft Orc will always prefer the Ork Boyz of Warhammer and Warhammer 40K!

Who can resist their personality? 





Originally posted by sludgebeard Its sad I know, and yes I know: Its Me.    Im not denying that I have been spoiled by the greats, PRE-CU SWG, Vanilla WoW, City of Heroes, hell even original Age of Conan was different enough.   Now there's nothing for me, the only MMO's I haven played that are on the top list are Secret World (Never like the look of the combat) and FFXIV (saw a friend play the starting quests and just seemed to boring and slow).   But I love MMO's! I just want a game where I can jump in as a Dwarf, go find a mine, and start mining, or maybe just join a group and fight so mobs.   Im a simple man, but all the MMO's right now are just solo grind fests, or they just dont have enough depth for me.   Is there any hope for a guy like me MMORPG? Anyone else out there in the "No-MMO's Club"?  


I agree 100%.

Most of the MMOs out there are that same old same old "Anime" style or "Eastern" style with pretty boys and cutsie tootsie critters and rip all the other off.


Thats why you see non MMOs on this website, because there is only a trickle of ones worth reviewing that come out

For some odd reason Developers think that walking around looking at static mobs and playing wack a mole is more fun that the gigantic amount of GREAT and FUN non MMO games.

Question is..."Why cant developers take a great game like The Witcher or Skyrim and make a good MMO out of it?"

Just look at Elder Scrolls online....Morrowwind, Oblivion, Skyrim massive multiplayer it is not.

It is just another WoW clone with different graphics, storyline and some small different things but the foundation on it and all these other games are all the same - WoW Clone.

Why cant they just take Skyrim for example and turn it into a game that had thousands of players?

DONE.....Why make a whole new game? That stinks

ATM, when I log into SoA, the first thing that comes to mind is:

"This was made by the Legendary Lord British?"

Text boxes and graphics like DDO.

Nothing new.

Back in 1998, when my friends played an MMORPG for the first time, i.e. Everquest (EQ), we thought the concept of  having all your friends together online was the coolest thing since sliced bread, but that thousands of others were online too.

We were grateful to see other players, and I will never forget a player named "Spookler" who for some odd reason everyone thought was a high ranked boss, and would start running away yelling "The Spookler The Spookler!". The poor guy finally put an end to it in chat by typing - "Guys...its just me!". We all got a good laugh.

Unfortunately, due to the evil nature of most people, who are not content to just play a game and have fun, griefers began to emerge as early as a a month into the game.

Case in point: A player named "Voltron", would hang out with his Dark Elf on the edge of the "Common Lands" and try to be friend new players. Once befriended, he would say something like, "hey want to see something cool? Follow me!". Of course, with all of us being new to MMORPGs and open world exploration, and just so happy to see other players, new players would run off with him as he led them right up to the Guards at the Dark Elf City before they realized it, and would get killed by the guards. Voltron would then offer to loot his party members bodys for them, because they died to close to teh guards and could not loot themselves, and also say.."oh my bad we got to close, I forgot you are not a Dark Elf", give me loot access and I will loot your stuff for you and meet you in the commons". Of course, he never met anyone to give them their stuff back, and ignored your complaints. That put a taint on the game, we no longer trusted anyone. But....we still had a blast grouping up and adventuring in what was by today's standard a very simple MMO.

As my friends and I began to check out new MMOs coming out, the one we liked best Was Star Wars Galaxies "SWG". This was the initial release, not the revamped version that made everyone quit. What a blast! I remember we found away to wear looted Sand People gear and soon formed a 30 member guild of players who always wore Sand People Gear. We invented our own langauge and soon were the terror of the region. People thought it was the coolest thing they ever saw and we began to see people actually role play, due to inspiration by our Sand People Guild.

My friends and I never really got into World of Warcraft (Wow) and left SWG for 2 reasons: 

The first was after some of use had managed to level to the point of obtaining Storm Trooper minions and Imperial Uniforms. We would strut around saying all kinds of "Rebel Scum" stuff and had a blast. Unfortunately, SWG put an end to this and raised the level in which you could obtain all this and we were pissed. Then  of course came the day they changed the game itself and mostly everyone from the early days left.

We never found another MMORPG that appealed to all of us as a group of friends. Each of us went their own way, some to Asherons Call, others back to Everquest and some to World of Warcraft. There was one game thrown into teh mix we had a blast with, called "Shadowbane", but these were the days of DSL or dial up modems and it was lag city in a PvP centric game. Thus, we left it.

I myself have played many many MMORPGs, but I do not like the Asian "Anime" style MMORPGs with all the cute critters and super hero style of fighting with all that jumping and floating.

Age of Conan was probably the best MMORPG experience I had since EQ, all because I joined an RP guild which would organise huge sieges with other RP guilds as well as RP events. The poor guild leader got burnt out after an intense year of organizing such things. The final axe fell when FunCom forced everyone from the Tyranny Server, otherwise known as to the A$$hat server, on to the RP server we were on. That new influx of people griefed the RP'rs, bullied them, harassed them to the point all the RP guilds just gave up and the majority of these RP guild players left AoC for good. Some stayed for the expansion, but the phrase "Banging Rocks in Bori" pretty much summed up what they thought of the expansion and all of us eventually left.

Warhammer Online was probably the most tragic MMORPG experience my friends and I ever experienced. It was WARHAMMER! And there were tons of players, and huge PvP fights, and most of all everyone was having a blast. quickly came apparent what was wrong with the game, i.e. lots of standing around and waiting for timers and stuff to take objectives etc etc etc. I wont go into the gory details, but there was so many changes regarding these timers and mechanics of capturing that it drove people insane. And people began to leave in droves. The final axe fell when Electronic Arts took over Warhammer and pretty much abandoned it. Their only attempts to maintain the game was some store items you paid for with real money. The game died a slow and agonizing death as EA starved it.

I must has been a long time without a Warhammer MMORPG, and there has never been a Warhammer 40K MMORPG. When you consider how huge the Warhammer and 40K universes are, it is mind boggling...also the amount of novels, books, table top games and figures....even a movie! yet....there have been no more MMORPGs.

I sure hope that all of us Warhammer/40K fans find a nice game to call home in WH40K: Eternal Crusade...not only do we deserve it, but the WH IP itself deserves so much more than what has been developed and usually developed by financially unstable companys, and/or developers who blame marketing and zoot suits for the short comings.

I hope to see all you fellow Warhammer/WH:40K fans in Eternal Crusade....and no matter what...good, bad, or otherwise I will play that game as long as it exists.


AoC had a huge RP player base consisting of several huge guilds.

However, when FunCom made all the a$$hats on the Tyranny server move to the RP server, things got bad quick and all the RP guilds closed up shop and the RP player base left in a huff.

Nice move you regret that now...1

Having played both:

1) HS=Money grabbing , Pay to Win...yeah its really polished and fun, but then you realize that the game is designed to cleverly grab your is fun until you try to get rank and realize all this.

2) HoS = BORING...need I say more?

1) Renewed my ESO subscription, only to see instantly why I left this game, forced grouping.

2) Logged on to my last month of WoW, decided to do something different, try a 2vs2 arena with my vaunted level 92 Death Knight.

He died instantly.

3) Went to try ArchAge since it is aint....deleted!

4) Tried to install EQ2, it wont install and a bunch of folks are all complaining about this same issue.

5) Tried NOSGOTH...its not an MMO...died instantly.

6) Tried to re-install Neverwinter, forgot my username and password...too much red tape to retrieve and gave up.

7) Looked at money to have the honor of paying an unfinished game in unannounced small time thanks I will wait.

8) Logged onto Shroud of the Avatar...had to create a new toon yet again...did I mention again? Instantly fell thru the ground. Logged off.

9) Tried Dark Souls: Gave up within 5 minutes -impossibe to play without a console pad.

Soooo, any MMOs that are not money grubbing, unfinished, unless you played from the get go you died, boredom fests?

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