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All Posts by SBFord

All Posts by SBFord

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After nearly one hundred twenty hours, I finished my completionist run through Dragon Age: Inquisition today. As I sat staring at the credits and waiting for the short epilogue cinematic that would come after them, I was left with a curious sense of emptiness with a mental image of an empty calendar filled with endless days stretching out in front of me. Many of us who are avid RPG players have felt this way at one time or another in the course of our gaming careers. Think back to your most beloved RPG and you know what I'm speaking about. But I digress. As I sat there, one thought kept repeating itself in my mind...

"What on earth am I going to do now?"

Read more of Suzie Ford's The List: What to Do When your Favorite RPG is Over.


*snivels* Bye, you guys. I'll miss you."

This week, Star Wars: the Old Republic put in a patch that had a fairly large number of tweaks to the game, mostly a lot of bugfixes and updates to various group activities such as changing which comms drop and rebalancing certain encounters.  Sadly, however, much of these things were not the topic of many conversations about the game the past few weeks.  A singular sentence early on in the patch notes addressed that topic in an unassuming manner, quietly announcing a bugfix that closed a rather large exploit that had been discovered in the game in Game Update 3.0.

Read more of Jean Prior's Star Wars: The Old Republic - But Everyone Else Was Doing It Too!

Like many of you I’m suffering from Kickstarter fatigue. I’m even starting to grow weary of writing about it. Even new IPs from well renowned developers fail to raise my pulse if they are seeking money from players first and plan on delivering a product second. Crowdfunding is definitely a viable financing option for developers, however, and a highly successful developer has gone back to the Kickstarter well. Harebrained Schemes is looking to their fans to help expand upon their planned third Shadowrun game Hong Kong.

Read more of Rob Lashley's Shadowrun: Hong Kong Defies KickStarter Fatigue.

Wargaming has announced that the much-anticipated Personal Missions for World of Tanks will roll out on Thursday, January 15th. Personal missions allow players to play solo and move between missions even if not complete unlike multiplayer missions. The first campaign reward is a female crew member.

"Sisterhood of Steel" has an identical effect as the "Brothers in Arms" Perk for male Crew: It further improves the qualifications and skills of the entire Crew. However, as it's automatically assigned, it won't be obviously displayed in the Perk list. This also means it requires no extra XP, is continuously active, and therefore can't be reset, either. Lastly, it can only be effective if the entire Crew is female (same with Brothers in Arms and male Crews) -- so the benefits of completing sets and assigning more female Crew ought to be clear!

Read more on the World of Tanks page.

After roughly 10 months of alpha, Blizzard officially moved Heroes of the Storm into closed beta yesterday, and the update included a couple of new features and pieces of content among the expected round of tweaks and bug fixes. We spent some time with the beta version of the game and today we’re offering our first impressions of all the new goodies.

Read more of Michael Bitton's Heroes of the Storm Closed Beta Impressions.


World of Warcraft players ready to move on from the Highmaul raid will be happy to hear that Blackrock Foundry will open the first wing on February 3rd. Both Normal and Heroic levels will open that day, with Mythic a week later and Raid Finder on February 17th.

February 3, 2015:

    Blackrock Foundry opens with Normal and Heroic difficulties available.
     World boss  Rukhmar becomes available in Spires of Arak.

February 10, 2015:

     Mythic difficulty becomes available.

February 17, 2015:

     Raid Finder Wing 1: Slagworks (Gruul, Oregorger, and The Blast Furnace) unlocks.

February 24, 2015:

     Raid Finder Wing 2: The Black Forge (Hans’gar and Franzok, Flamebender Ka’graz, and Kromog ) unlocks.

March 10, 2015:

     Raid Finder Wing 3: Iron Assembly (Beastlord Darmac, Operator Thogar, and The Iron Maidens) unlocks.

March 24, 2015:

     Raid Finder Wing 4: Blackhand’s Crucible (Blackhand) unlocks.

Find out more on the World of Warcraft community site.

 

The Black Desert Online team made up of Daum & Pearl Abyss is ready to show off some of the game's PvP features. In the latest video to be released, large scale PvP is spotlighted. Check it out and let us know what you think.


Longtime fans of Pillars of Eternity will be happy to hear that the release date has finally been announced for March 26, 2015. Up to today's announcement, the team has been hard at work polishing the game and squashing as many bugs as possible according to a post on the game's official site.

  • Finalization of... Everything. We are also in the process of finalizing everything from backer reward items to game boxes. It is quite a bit of stuff, but we are making great progress and everything is on track for the release date.
  • Showing Off the Game. In addition to finishing up the game and everything else surrounding it, we are also going to be showing off the game. We will be doing a live stream tomorrow at 1pm PST (21:00 GMT), on Paradox's Twitch page. Also look for us at PAX South later this month and PAX East in March (PAX East isn't confirmed yet) where some of the Pillars team will be giving a preview of the game and answering panel questions. It may even be live streamed!

Read more on the Pillars of Eternity page.


Though speculation has begun with the trademarking of Guild Wars 2: Heart of Thorns, little else beyond the name is known. That may end, however, on January 24th at PAX South and the main stage presentation to be given by ArenaNet co-founder Mike O’Brien and Game Director Colin Johanson. According to a press release, the pair will reveal what lies beyond the cliff hanger presented at the end of the latest living story update, Point of No Return.

Join ArenaNet co-founder Mike O’Brien and Game Director Colin Johanson for a very special Guild Wars 2 PAX South presentation on Saturday, January 24 in the Main Theater as we reveal what lies beyond the point of no return in Guild Wars 2. If you can’t make it to San Antonio, tune into our livestream at www.twitch.tv/guildwars2. Pre-show coverage begins at 10 a.m. CST (8 a.m. PST, 4 p.m. UTC). The panel officially starts at 10:30 a.m. CST (8:30 a.m. PST, 4:30 p.m. UTC).

Mark your calendars!

If you haven't yet seen the Point of No Return trailer, check it out below before heading into the game.



The news about the new version of Nintendo's 3DS squeaked out a bit early but that's OK, especially given today's news that Xenoblade Chronicles is headed to the platform as early as this April.

Xenoblade Chronicles, a hard-to-find and critically acclaimed Wii title, was the showpiece title when the New Nintendo 3DS was announced in Japan. It’s now been confirmed that the title will arrive in North America this spring.

Because Monolith Soft is working on the Wii U’s Xenoblade Chronicles X, Monster Games is handling the port. That studio handled the port of Donkey Kong Country Returns for 3DS.

Read more at GameInformer.com. Find out more about Xenoblade Chronicles on the official site.


Busy little dataminers have been combing through the World of Warcraft v6.1 patch that is currently live on the public test realm. Among expected new items, quests and achievements, is the interesting tidbit that Twitter integration will be included, new video display options, and that Garona will become a player's legendary companion.

Other notable finds:

  • the ability to summon 10-40 player bosses to garrisons
  • a 'veteran's edition' that some speculate will allow lapsed subscribers to continue to play with heavy restrictions
  • platinum level of garrison invasion completion
  • new Darkmoon Faire achievements
  • adjustments to many achievements, for example, Draenor Pet Battler awarded after 150 battles instead of 500
  • an heirloom collection tab and the ability to raise heirlooms from 90 to 100
  • Updated character models
  • Blood Elf NPC textures (no player models yet)
  • Twitter integration (currently disabled)
There is a ton more to be seen. You can check it all out at MMO-Champion.com.
 
Do you see anything that appeals to you? Let us know in the comments.

MapleStory 2 will be entering its first phase of its Korean closed beta testing later this month. Included in the CBT will be three forms of PvP: 1v1, Free-for-All and Shadow World. MapleStory 2's first round of beta testing will run from January 21st to January 25th.

  • 1v1 allows players to battle one another endlessly
  • Free for All rewards the player with the most kills in a match
  • Shadow World pits players against one another and against monsters to score items found nowhere else in the game
 
 

In which Ian and Andy discuss how to keep gamers coming back for more delicious story nuggets over the course of hours or years.

Read more of Andy Collins's Moonrise: Long-Form Storytelling.


In the 80s, this was cool. No, really. Stop laughing.

At the end of December Zenimax announced what players are going to receive when the champion system is released, 30 champion points. If you had at least one character veteran rank 1 or higher you’d receive 30 champion points when 1.6 goes live. It doesn’t matter if you’ve spent the last 9 months playing the same veteran 14 character, or even had eight veteran rank 14 characters, you’d still receive 30 champion points. As you can see there is a major flaw in this, putting players who’ve progressed further through the game on the same level as someone who is only veteran rank 1 isn’t a fair system. It makes those level capped players feel like their time spent is ultimately being erased.

Read more of Ryan Getchell's Elder Scrolls Online: Understanding Champion Points.

The EVE Online Proteus update has been deployed and players can now begin exploring the changes made to the game in the form of graphical enhancements, new mining locations, rebalanced recon ships and more.

  • Asteroid field effects bring pulverized rocks, dust particles, light rays and other atmospheric beautifications to the raw materials that help build the EVE universe
  • High end exploration sites offer hazards, traps and lucrative rewards for veteran explorers
  • 10 more groups of modules are streamlined and simplified to maintain the sophistication of EVE without overdone complexity

Read more about the changes in Proteus on the EVE Online site.

Gaijin Entertainment has released over fifty pieces of music from War Thunder. The music has been split into two albums, Ground Forces and Air Forces and can be purchased at a wide variety of online retailers for approximately $10 per album.

To celebrate the announcement, Gaijin has also released a pair of trailers to show the 'making of' the soundtrack. Check out one of them below.

Want to know more? Head to the War Thunder site.


Harebrained Schemes started a KickStarter project to fund a tactical cyber punk cRPG called Shadowrun: Hong Kong, a stand alone project. Hong Kong will feature a brand new set of heroes and an upgraded engine alongside all the features fans of Shadowrun expect.

A Classic, Story-Driven cRPG: The Shadowrun series hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart 12+ hour non-linear story with a diverse cast of all-too-(meta)human characters. (Some funding goals will add more hours of gameplay.)

Find out more about Shadowrun: Hong Kong, stretch goals and more on the KickStarter page.

Marvel Super Hero Squad Online players can now unlock the awesomeness that is Juggernaut and bring his frontline battle prowess to bear. Juggernaut has the highest health both at the start of the game and at maximum level so he's a nearly unstoppable force.

Players who unlock Juggernaut in Marvel Super Hero Squad Online can look forward to the following “unstoppable” powers:

  • (Power Attack 1) Juggerpunch! – For punching dudes in into the air. ‘Nuff said.
  • (Power Attack 2) Rock and Roll – Prepare for battle! Gains attack damage, movement speed and knockback immunity.
  • (Power Attack 3) Cyttorak Charge – Heavy damage, but does so in a straight line, so aim carefully!
  • (Hero Up) Earthshaker – Massive AOE damage around Juggernaut. Final hit sends foes flying.

Find out more on the Marvel Super Hero Squad Online site.

John Smedley has taken to Twitter in a big way this morning with his prediction that H1Z1 will need 150-200 early access servers to accommodate all of the interested players. In addition, he mentions that even "disgusting PvE Carebear servers" will be part of that number.

Want to follow Smed? Do so at the link above.

The Crowfall team has released a pair of new images from the forthcoming title by Artcraft. The first is a screenshot showing the character creation screen. The second image is a concept art shot showing 'city siege'. Both come with some explanations of what is seen and the design process behind each.

This is actually the second image we are releasing from the "Banner Concepts" series. The first was the 'explosive rune', which you can find toward the bottom of the website homepage.

The goal of the series was to create a number of unique images, each of which capture a single moment of gameplay. These images were not intended to be generic; we built these scenes using our characters, in our environments, acting within the scope of our vision. A single Banner Concept is the end result of numerous ideas, discussions, illustrations and sketches compiled over the last year (or so) of pre-production.

Why show character creation first?  A few reasons:
 

  • This a functional prototype of character creation (with actual 2D and 3D game assets), not just a mockup. The character (the Knight archetype) is a fully modeled and animated avatar.  
  • That character will give you a small taste of the Character art style.  Compare this character to our concepts, you can see that we're shooting for a fairly literal translation of the style.
  • This shot shows off the initial class (archetype) selection options, exposing the wide array of base characters (archetypes)
  • It also provides solid hints at the inner working of a handful of core systems: Combat, movement, skills, advancement and (of course) character creation / customization
  • It showcases the user interface style.  As you can see, we're going for a streamlined and modern look -- emphasizing quick access to game information over the standard "parchment and leather" fare.

Read more on the Crowfall site and forum.

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