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All Posts by SBFord

All Posts by SBFord

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Various MMO site forums are on fire as several games are currently offline due to a series of DDOS attacks. According to information from users around the web, games including EverQuest, Elsword, WildStar (and seemingly all NCSoft titles), all of the titles on Glyph and perhaps others have been subject to DDOS attacks causing shutdowns. The attacks appear to be an insult aimed at a Twitter user and the attacks have thus far been aimed squarely at MMOs.

We'll keep you posted as the story develops.

Clarification: Near the end of the day, it was brought to our attention that the attacks were not aimed to draw attention to Autism Speaks, but were rather a degrading reference aimed at a specific Twitter user and at those who are diagnosed with Autism. We apologize for the misunderstanding.

Slightly Mad Studios and My.com have released the latest trailer from the upcoming racing MMO, World of Speed. In the new video, viewers are taken on a high-octane race through the streets of Moscow as a Mazda RX-7 takes on a Mercedes 190E. The video also give out the first information about the forthcoming closed beta and how you can get involved. Check it out!


Thanks to Legacy mode, RuneScape players can now enjoy the modern, updated game with traditional combat. Legacy mode was developed in direct conjunction with player feedback and is a feature that can be toggled on or off according to a player's wishes.

With Legacy mode enabled, players can expect:

  • No abilities, with auto-attack damage scaled up
  • Pre-RuneScape 3-style interfaces, both resizable and fixed
  • Old-style combat animations and stances
  • Old-style minimap icons
  • Health and damage visually scaled down (e.g. 9900 life points in Evolution of Combat becomes 990 in Legacy)

Find out more about Legacy mode on the RuneScape site. You can also check out the trio of videos below to find out more about Legacy mode and the changes that have been implemented in recent months.




The open beta for R2 Games' Shadowbound has officially kicked off. According to the team, there will be no further character wipes from this point forward so players can join the game, play through the open beta, scheduled for six days, and continue their journey unimpeded once the game hits retail release.

Key Features:

  • Puzzle Dungeons: Take on tile-based challenges with multiple paths to victory
  • Companions: Form a team of NPC allies, level them up, and equip them for battle
  • Team Combat: Deploy your party strategically to counter your foes
  • Community: Join or create a guild and take part in epic PvP action
  • Preview Content: Try higher-level content early to plan the perfect build

Learn more about Shadowbound and find out how to get started.

Who doesn’t love a game that has Zombies Monsters or Robots? Well what about one that has all three at the same time plus a whole lot more? While I am generally not a multiplayer third person shooter player, the back story Yingpei Games, formerly known as Epic Games China tells about the Earth being assaulted by extra-dimensional creature that comes through the portal gates which Earth invented is an intriguing one. These gates opened the way and has turned the Earth into battle ground where you have to fight pretty much anything you can imagine.

Read more of Franklin Rinaldi's Zombies, Monsters, Robots: Addictive, Dynamic Action.

In my last column I asked a rather heated question, is ESO Dying? This is a question I get asked a lot during my livestreaming sessions.  Another question I get asked is going to be the focus of this column. Is The Elder Scrolls Online worth buying?

Read more of Ryan Getchell's Elder Scrolls Online: Is ESO Worth Buying?

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today in the second of our CU features, Mark Jacobs et al are ready to talk crafting. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.

Read more of Rob Lashley's Camelot Unchained: The Crafting System Revealed.

This week is a seminal one for the Camelot Unchained team as they take to the airwaves to talk about the game that man are looking to as a return to old-school MMOs with definite new-school elements. Today Mark Jacobs et al are ready to talk combat. Check out our exclusive interview before heading to the Camelot Unchained Twitch.tv channel right about now to participate in a live stream event where even more will be revealed.

Read more of Rob Lashley's Camelot Unchained: The Combat System Revealed.

Red 5 Studios has released a brand new trailer to show how open world PvP action will be a big part of the Firefall retail release when it hits on July 29th. PvP in the open world will take place on Broken Peninsula, an area that is attractive to players for its resource-rich environment. Players will be placed on teams of up to 20, with the area able to support up to ten teams of 20. Check out the video and let us know what you think!

Although capturing outposts is a key part of a successful strategy, the primary goal in Firefall's Open-world PvP is for players to gather as many resources as you can.  However, resource collection in Broken Peninsula works somewhat differently.  Gathered resources are not automatically credited to players.  Instead, these resources are stored inside the base. What this means is if players have gathered a large amount of resources inside a base, but then another team comes and takes over the base before a successful transfer of resources  takes place, the other team will get all of those resources.

When playing in Broken Peninsula, competing players are not your only opposition.  By far the biggest non-player threats are the Chosen.  The Chosen know of the value of the area, and they know that the Accord cannot afford the resources to properly secure it.  As such, they will do anything in their power to prevent humans from transporting resources back to New Eden.  This means that squads of Chosen will drop in and attack bases or thumpers in the area.  On occasion, players may even run into Chosen Incursions or Death Squads.

Find out more about Firefall and its forthcoming launch.


Cryptic Studios has released a new trailer to show off the next module and the newest playable character class to be added to Neverwinter. The Scourge Warlock stars in the video and shows off the skills he/she brings to the table: Soul Puppets, debuffing enemies, and power DPS. The video also gives hints as to what players will find in Module 4: Tyranny of Dragons.


A new developer video has appeared on the EVE Online channel that gives players a first hand look at upcoming changes to the industrial experience in the game. CRIUS will see the entire system overhauled in a way that maintains the complexity and excitement of industry but removes barriers to making it fun. Check out the video to see what CRIUS will bring to EVE.

You can also head to the EVE Online Crius site for more information.


Veteran Elsword players are in for a treat with the arrival of the latest raid boss, Eltrion. Up to twelve players can take on Eltrion but there is a catch: This bad boy needs to be taken down in twelve minutes or the fight is lost.

Perched aloft the clouds up high, spires of technology and magic keep his ancient capital afloat. The sheer mastery of techno-magic and masonry can only be taken in for a fleeting moment before the air crackles with power unlike anything this world has ever seen. The entire earth beneath them begins to shake, and an ear-piercing howl ravages their very souls. From the heavenly expanse surrounding the floating city, soars up to the sky, a behemoth so great that its form eclipses the sun itself. At the pinnacle of its ascent… this techno-leviathan, the mechanical dragon guardian of the City in the Sky, descends upon them with break-neck speed and the explosive fury of sun itself.

Find out more on the Elsword site.


The Defiance site has been updated with the news that both the F2P PlayStation 3 and XBox 360 versions of the game will be delayed due to a persistent stability issue that has been plaguing servers all week. The F2P console versions of Defiance were due to be released today. The announcement concludes with the news that no ETA has yet been determined for the free to play console launch.

As you’ve seen or possibly experienced this week, we’ve been having stability issues with our console platforms. The team is working on a number of game additions as part of its crossover with Season 2 of the Defiance TV show and the latest build has negatively impacted game stability. Our programmers are working on addressing these issues.

Source: Defiance site

Warframe fans will want to check out today's announcement that game figures will be available during this month's GamesCom and the San Diego Comic Con. First up will be the limited edition Excalibur statue for $69.99 if in attendance at the convention or $79.99 for those unable to attend. The edition is limited to 1000 pieces.

First in the line is a Limited Edition Collector’s Statue of the very popular Warframe -- Excalibur.  Made of high-quality poly-resin and hand painted to the finest detail, Excalibur stands over eight inches tall and is fully equipped with his signature Skana Blade in hand, an Aklato Pistol on each hip and the Latron Rifle holstered on his back.

Check it out on the Warframe store page.

 

ph3n0m73: ME3 was the end of Commander Shepard's story, not the end of the series. In ME4, there will be no Commander Shepard. If it is a sequel, there may be mention of him/her as a point of reference, but the main protagonist will be brand new alongside new worlds and races.

Phoenix Online Publishing has announced that its strategy-role playing hybrid title, Heroes & Legends: Conquerors of Kolhar, will be released for PC, Mac and Linux on August 21st. In addition, the game will also be released on the Steam games platform.

In Heroes & Legends: Conquerors of Kolhar, players are invited to build their own weapons and armor, then lead a party of wizards, warriors, assassins and other characters into battle against waves of lethal adversaries as they race to stop an ancient evil. Armed with both might and magic, heroes will wield the powers of ice, fire and lighting against their adversaries as they take the fight to their enemies, gaining in experience and collecting wondrous mystical artifacts of every kind along the way. The deeper players delve into this epic tale, the more challenging scenarios they unlock, and host of new friends and enemies they'll make as they experience the adventure of a lifetime.

Find out more about Heroes & Legends: Conquerors of Kolhar.


My.com and Obsidian Entertainment have revealed new information about one of the zones that players will encounter when playing Skyforge. Called the "Lanber Forest", the zone is seemingly a tranquil and peaceful place. The beauty, however, only masks the evil that lies just beneath the surface.

Nerion, once the patron of the Lanber Lands, has betrayed his followers and formed an alliance with the Mantide army, who have been awakened after centuries of sleep and seek to spread throughout the planet, destroying the unwanted and dominating the weak. The mortals of the Lanber Lands are now condemned to suffer and die at the clutches of these evil creatures.

Now, Nerion’s Castle, which towers over the Lanber Forest, no longer symbolizes divine protection, but reminds mortals of the traitorous god whom they once looked to for protection.

Learn more about Skyforge.

 

Motiga has finally unveiled the game that the development team has been working on lately. Called "Gigantic", the game places teams of players with a massive guardian in a no-holds-barred fight for supremacy.

From the very beginning, our goal was not just to make an awesome free-to-play online game. We wanted to make the best online game, period.

Creating great games starts with great people. We have a studio full of not only experienced veterans in the industry, but also people who still have the passion for making something truly great. We set our bar very high—only to find that we needed to raise it even higher. Not because of any external pressure or market demand, but because of the team itself. This is what happens when you have an entire studio full of people dedicated to the craft of gamemaking at its highest caliber.

We at Motiga believe that gamers deserve great games. We are passionate about delivering experiences that you’ll remember and treasure; the kind of game experiences you talk with your friends about long after the game ends. Time is a precious commodity for the gamers, and every minute spent in our game should be fun and rewarding.

Check out more about Gigantic on the new site.


Today on Twitch, Mark Jacobs and the City State team are continuing their BSC Week of livestream reveals, this time with the Magic System for Camelot Unchained. We caught up with Mark ahead of time to ask him a few questions about the system (being revealed live now on Twitch).  Check it out!

Read more of Rob Lashley's Camelot Unchained: The Magic System Revealed.

Bioware's Mike Gamble has posted a link on his Twitter account asking fans of the Mass Effect franchise to complete a short survey to "help us make the next Mass Effect game the best one yet". The survey asks players to identify games they have and are playing as well as their favorite aspects of the games they play.

Complete the survey at the link above.

Do you think something like this will have a real impact on the development of Mass Effect 4? Why or why not? Let us know in the comments.

In addition to the above, Bioware also announced that it will be sending a team to this year's San Diego Comic Con to discuss the making of Mass Effect 4. The panel will not delve into characters and story, but how the series is expanding with the next title.

Mass Effect developers from the Edmonton and Montreal studios discuss what it's like to expand on a well-established and beloved video game franchise. Panelists Carl Boulay (lead animator), Fabrice Condominas (producer), Mike Gamble (producer), Noel Lukasewich (senior artist), and Jessica Merizan (community manager), share their experiences in shaping the next Mass Effect game with new possibilities while staying true to the critically acclaimed series. Moderated by Nerdist.com.

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