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All Posts by SBFord

All Posts by SBFord

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13376 posts found

According to a post on the Multiverse site, the development house has been shuttered since early December. Originally partnered with 20th Century Fox to bring both a Buffy the Vampire Slayer MMO and a Firefly MMO to the world, Multiverse was also instrumental in the creation of branded advertising games for companies like McDonald's and for releasing movie-based games such as one for Avatar in 2009.

The post also mentions that the game engine created by Multiverse has been released to SourceForge for continued work by developers in an open source capacity.

A group of individuals is creating an online community to support developers who wish to continue using the Multiverse Platform. They are in the process of creating a non-profit foundation to take over support of the platform. A project has been created on SourceForge at to provide access to the platform and facilitate further development by community members. Multiverse has contributed source code for the last released version of the 3D client, server, and tools (circa late 2008) as the initial starting point. Access the forums at to get the latest information on this project.

Read the full post on the Multiverse site.

Thanks Ozmodan for the tip!

Dark Age of Camelot recently celebrated its tenth anniversary, a veritable lifetime in the Internet Age. We had the opportunity to sit down to chat with Producer Stuart Zissu and discuss all things DAoC. Keep reading and then share your thoughts in the comments.

Dark Age of Camelot just past the 10 year mark, tell us about the game and why it has been popular for so long.

With 10 years behind us, there is a lot of memories, love, and content that all go into what makes DAoC so popular. Three Realm RvR is the key pillar that everyone points to as our biggest asset. Realm pride and the feeling that the war between Albion, Midgard, and Hibernia is constantly changing keeps people engaged year after year. In addition, the community (both new and old) make this game more of a living world than any piece of dev created content could hope to do.

Read more of Garrett Fuller's Dark Age of Camelot: The 10 Year Interview.

It's EverQuest Day today at and we have a pair of features that should bring a starry tear of remembrance to our readers' eyes. In our second feature, we had the pleasure to sit down with Brad McQuaid to talk about the earliest days of EverQuest. It's an exciting interview that you won't want to miss. Read on!

How did EverQuest gestate as an idea; what inspired you initially?

Making a 3D online RPG was John Smedley’s idea. Steve Clover and I were working on a 2D single player RPG called WarWizard 2 at the time. Our inspiration came from the desire to create a 3D fantasy world as well as from playing text MUDs (especially Sojourn/TorilMUD).

Read more of Adam Tingle's EverQuest: Building EQ - The Brad McQuaid Interview.

It's EverQuest Day today at and we have a pair of features that should bring a starry tear of remembrance to our readers' eyes. In this first feature, we take a look at how the classic game came to be. It's a great historical piece that you'll enjoy. Read on and remember!

When I did finally get to play EverQuest, it was as if someone had brought to life the essence of fantasy; like a portal into another realm had opened, you could find yourself living, breathing, and adventuring in a virtual world of wonderment. EverQuest defined the genre when it launched, and yet its beginnings were haphazard rather than masterful - a charmed mix of plucky newcomers and unaware bravery. Now more than ten years since its release, and with another batch of inspired-MMOs about to hit the market in 2012, is looking back at the creation of EverQuest, and a landmark moment of the online world.

Read more of Adam Tingle's EverQuest: The Making of a Classic.

The Conquer Online team is determined to answer the age-old question: Pirates or Ninjas? In a new trailer released for Conquer Online, the storied Ninja takes on the new Pirate class that  will arrive with the next expansion coming January 11th. The Pirate's explosive skills are spotlighted. Check it out!

The Hellgate team has sent out an interesting info-graphic showing off some statistics from 2011. The image shows the character class most created and much more. In addition, the team has let slip some of their plans for the upcoming year.

Rounding out the year with the December challenges and events, including the Christmas giveaway, Hellgate Global is already gearing up to kick off 2012 with the action its players deserve. To give fans a sneak peek of what’s to come, there will be a special guild event with honors and rewards for the guild that comes out on top. Much like last year’s Rookie Challenge, players can expect a new, similar event coming their way — only the adrenaline-pumping trials will be a much larger challenge than any “rookie” is used to! Daily hunting challenges will also be a new addition for players to test their hunting skills and earn valuable rewards. The hunt is on!

Find out more about Hellgate.

According to the latest sales report at, Star Wars: The Old Republic's retail sales have dropped drastically. SWTOR first hit the charts at #10 during the week of its release but has plummeted to #38 as of December 31st. The numbers come with a caveat, however: These sales reflect 'box' sales, not digital.


We have dusted off our crystal ball and once again are ready to peek into the future to share our predictions for the upcoming year. Check out our prognostications and see if you agree. Have other thoughts? Leave a comment or two to tell us more.

9) Facebook Will See At Least One Real MMO

We’re calling it now, with Garriott throwing his hat into the ring with an eventual “UltimaTE RPG” Facebook will finally begin to establish itself as something more than a social gaming platform. is close, but we’re going to see something even more intriguing by the year’s end.

Read more of Bill Murphy's The List: MMO Predictions for 2012.

UFO Online is a new sci-fi MMORTS on the brink of release by Gamigo. We had the opportunity to chat with Product Manager Christoph Ullmann to find out more about UFO Online. Check it out and then let us know what you think.

You also mention there will be PvP in the game, what will that be like?

Like in the PvE battles, players try to use the strengths of their units as best as they can when fighting other players. The unpredictability of human tactics and being able to measure your skills against your friends makes fighting duels even more exciting. The core of PvP lies in gaining domination of the world with one's faction. At the beginning of the game, each player has to choose which faction they would like to join and can then complete missions in a variety of territories to collect faction points. In the neat future another feature will be added that will make the battle for world domination even more interesting: the black market. Players that have collected a lot of faction points can get unique weapons and equipment there that is not available in the standard shop. I'm really looking forward to open beta testing so I can go up against lots of players in PvP :)

Read more of Garrett Fuller's UFO Online: A New Sci-Fi MMORTS.

Making an effective character in Star Wars: The Old Republic is important, particularly in these early days. In our latest player guide, we take a look at the Republic Commando. Check out our best tips and hints for becoming a great Commando. Have other ideas? Let us know in the comments!

Star Wars: The Old Republic mirrors their classes across faction to keep PVP balance in check. The mirror class of the Mercenary is the Republic’s Commando. Like the Merc, the Commando likes to shoot things and blow them up... and he does it really, really well. In this player guide we’ll go over the two of the best skill trees and what sorts of abilities you’ll want to use out on the PVE battlefield. Our full PVP guide for the class will be coming at a later date. Maybe from YOU!

Read more of Phil Bickle's Star Wars: The Old Republic - The Commando Player's Guide.

While old news to some, the thought of the Hall of Monuments and its place in the Guild Wars 2 universe intrigues us. See why we think the Hall of Monuments will be simply marvelous and then leave us your thoughts in the comments.

Guild Wars 2’s Hall of Monuments should be a very integral part of the game for all players, new or old. Let me paint you a picture… There it stood before him, reaching high into the sky underneath a thin blanket of snow. The wind whispered ancient stories of honor and valor in his ear. The tales were well known, but where they true? The hero began to walk towards the massive building, the stories of his once great ancestor swirling through his mind. The anticipation became too great! His walk soon became a run. The cold numbness he felt seconds ago was gone, and with full speed he raced to the large doors. Through the great shadow the building cast across the snow the hero reached the doors. He pushed with all his might, forcing them to open and reveal their secrets. There before him, he saw the proof he had been searching for. He had found his ancestor’s Hall of Monuments!

Read more of David North's Guild Wars 2: The Hall of Monuments.

There is one game in China that is swiftly closing the "WoW Gap" and approaching the billion dollars in revenue mark. Which game that is might surprise you. Check out The Free Zone and then leave your thoughts in the comments.

There’s no denying that World of Warcraft is a huge global success, so much so that the large majority of gamers here in North America probably take it for granted that Blizzard’s landmark game completely dwarfs everything else in the online category, both in number of players and revenue. However, while this was certainly true for a number of years, as we enter 2012, its lead does appear to have eroded considerably.

Read more of Richard Aihoshi's The Free Zone: Closing the Gap on WoW.

Well, that's not literally true. However during the EVE Fanfest to be held later this year, every subscriber's name as of December 31st will be printed and included in a special EVE pod to be attached to a high altitude balloon and sent into orbit.

Powered by the laws of physics and mysterious Terran technology, the spacefaring vessel will travel to altitudes exceeding 100,000 feet and into the realm of near space. A camera will record the voyage of all EVE capsuleers, united in one fleet for the first time, as they crest the curve of the planet. The vistas should be a familiar sight for those who fly around in the EVE Universe on a regular basis.

We'll keep you posted as more details emerge.

Find out more about EVE Online.

With Warhammer Online well-established in the MMOniverse, we felt now would be a great opportunity to talk with the team about all things WAR and what players can look forward to in the coming months. Check out our exclusive interview with Producer James Casey before heading to the comments section to add your thoughts.

What is it like working with the community? Do the players have an active voice in the game?

One of the best aspects of an online game is a great community that springs up. I love getting to meet players, engage with them in different venues, and even just passively absorb their feedback via the forums or blogs. We’ve actively taken to getting as much feedback as we can in our patch process and put more time and effort in allowing people to try and report on patches before they go out the door. We can’t please everyone but we like to know what they are thinking and more importantly, why they think that.

Read more of Garrett Fuller's Warhammer Online: The All Things WAR Interview.

A lot of talk has been swirling around the idea that Star Wars: The Old Republic is somehow the much ballyhooed "WoW Killer". Is it or is it not? That is the question. In today's WoW Factor, we take a look at that notion and offer a few thoughts on the subject. Check it out and then add your own thoughts in the comments.

With the recent and highly acclaimed launch of SW:TOR the World of Warcraft finally looks to have gained a worthy adversary after seven years on the market. While the fabled title of “WoW-killer” should probably never be tossed around in any seriousness SW:TOR’s rampant and undeniable success seems to raise the very legitimate question of whether or not the Sith’s return to a galaxy far, far away threatens more than just the existence of the Jedi. Now obviously it is much, much too early in the game’s timeline to predict an outcome but everyone who even remotely follows the ranting and ravings of the MMO world has probably kindled a thought or two along the lines of “by the gods…the Star Wars MMO is really here!”

Read more of Joe Sanicky's The WoW Factor: Slain by the Sith?

In order to make Guild Wars 2 truly GUILD oriented, we think there are some things that must address in order to make that happen. Check out the guild wish list and see if you agree with the things we'd like to see for guilds. Have other thoughts? Let us know in the comments.

My personal issues aside, one of the areas about which we haven't been privy to much information is that of guilds. The eponymous guilds played an important role in the original Guild Wars' social scene and player-versus-player matchups and tournaments, which makes it kind of funny that we haven't heard much about how they're going to work in GW2, given the game's title. We do know a few details that indicate guild membership will be account-wide, meaning that you can join multiple guilds, and you can earn Influence to buy upgrades and in-game boosts for your guilds and their keeps, for those guilds who can capture keeps in World vs. World vs. World PvP. There have also been suggestions along the line of guild achievements and calendars, along with increased connectivity by allowing guild chat participation through a web browser, confirmed in a developer interview with IncGamers but without any particulars forthcoming.

Read more of Som Pourfarzaneh's The List: 5 Things We'd Like to See for Guilds. is looking for writers. If you have a passion for all things shooter, this may be the opportunity you've been waiting for and a way to break into the games industry. Check out the particulars at and submit your application today!

Originally posted by DerWotan

Originally posted by WhiteLantern

Originally posted by DerWotan

Another big publisher MMOG "magically changes the viewpoint from a former (longtime) skeptic. One can only imagine how much hype will do for the next few weeks, €A at it again..

You've never changed your mind about anything? How's that tinfoil hat fitting today, by the way?


Sure I did and there is nothing wrong with that but in terms of some games (mostly from big publishers) it "magically" happens everytime and on nearly every site so...


Not true. I chalk it up to being OVERLY skeptical and finding yourself pleasantly surprised. I know I have been surprised at how much I like SWTOR. Is it the best MMO since the invention of sliced bread? Hardly. But it's stretched the genre with the voiced quest system and, for that, I find it compelling right now. I'm unsure whether or not it'll be enough 3 months down the line and through all sorts of alts but, for today, it's all good.

The MMO Report has been updated with the team's annual blooper edition. That easy charm and pithy wit doesn't always fall from golden lips and sometimes blasts forth with the fiery furnace of a hellishly twisted tongue. Check out The MMO Report: Blooper Edition.

IGG has let us know that developers are working away at an "all new version" of Tales of Pirates II. Players are promised new quest lines and several new instances in The Grand Line that pit players against five pirate lords.

Nevertheless, peg legs all over the world have not given up on this incredible treasure. The five pirate lords await those who are plucky enough to challenge and defeat ALL of them, so that the H.M.S treasure map can be pieced together once again. Peg legs all over the world call this journey to conquer the pernicious pirate lords and obtain the map in its entirety, “The Grand Line”.

Find out more about Tales of Pirates II.

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