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All Posts by SBFord

All Posts by SBFord

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15215 posts found

Borderlands is one of those games that’s just begging for a full-on MMO treatment. I don’t know if we’ll ever get one, but hey at least China will.  Essentially Diablo with guns, and showcasing enough character and class to deserve its own Telltale Games adventure series, Borderlands has been played and replayed by many of us here at MMORPG.com since the first game was released years ago.

Read more of Bill Murphy's Borderlands: The Handsome Collection Review.

Hey there MMORPG fans, Terry here, coming at you with a review of Neverwinter on the X-BONE. Full disclosure, I have a couple of hundred hours logged into the PC version of the game, so there is not a lot here that surprised me, as far as gameplay and plot goes, but that's really a GOOD thing, because it means that the 'port to Xbox was done right!

Read more of Terry O'Brien's Neverwinter: Port to XBox One Done Right.

Last week I had a good time explaining my extreme dislike for esports. Granted, I do not dislike those who enjoy esports just like I do not dislike the guy up the street who worships – almost literally – at the church of football. But, the organization and big money that esports really is doesn’t toot my horn. With enough money and push you could make professional nose picking a sport and people would probably dig it, so I just don’t see the value.

Read more of Beau Hindman's A Casual, Cornered: Three Ways to Recapture the MMO Magic.

Fans of Forsaken World will be pleased to hear that Fedeen Games is bringing the MMO to both iOS and Android devices in the near future. Forsaken World Mobile players will be able to play Forsaken World any time, anywhere as one of the game's five classes and be able to interact with the game world built using the same graphics as the PC version.

To celebrate the announcement, Fedeen has released a new trailer. Check it out below before heading to the Forsaken World Mobile site to learn more.


Randy “Arkayne” Mosiondz has penned an update on the Champions Online site that indicates that game development on the super-hero themed MMO will be returning to the site of its original development by Cryptic. Mosiondz will head the studio in Los Gatos, California with the team slated to start adding new content to the game in the very near future.

Mosiondz brings an impressive pedigree to Champions Online as a former missions designer on City of Heroes and as the Lead Designer on Champions at launch. Most recently, Mosiondz was a Content Designer and Loremaster on Neverwinter.

Check out the post on the Champions Online site.

The ArcheAge site has been updated with a brief look at two of the new zones that will arrive with the Dead Prophecies update scheduled to hit live service in the very near future. Both the Golden Ruins and Mistmerrow are detailed in the new blog post.

The Golden Ruins give players access to the Crimson Watch quest line and features a medium-sized housing area.  In addition, the Golden Ruins will start players on the journey to crafting Obsidian Weapons.

Mistmerrow is the center of a new PvP mode that will see World Gates open up within the hub cities. Players gather and then are auto-grouped by faction before being teleported into the battle zone.

When the contest starts, six blood spires spawn around the battlefield and the force field dissipates. Players rush toward the spires and attempt to capture them by disabling surrounding towers. Once the towers have been destroyed, the central spire becomes attackable, and after it falls, a special essence appears in its place. You can capture it through interaction, but you must be quick! Opponents can also capture it, even if they didn’t participate in the spire’s destruction.

Read more about both zones and the PvP mayhem in Mistmerrow on the ArcheAge site.

Trion has announced that the v3.2 Rift patch, "Echoes of Madness", is scheduled to be released on Wednesday, April 15th.

Most notably, Echoes of Madness brings the following into Rift:

  • the overhauled Wardrobe System
  • a reimagined Hammerknell raid
  • improved Instant Adventures
  • new stories and quests
Check out the Rift site for more in depth information about the features listed above.
 

Blizzard is reminding fans of its games that Blizzcon 2015 tickets will be on sale in a pair of events this week. The first round of tickets will go up for grabs on Wednesday, April 15th at 7:00 pm Pacific / 10:00 pm Eastern. The second batch will be on sale on Saturday, April 18th at 10:00 am Pacific / 1:00 pm Eastern.

Blizzcon 2015 will be held in Anaheim, California on November 6th and 7th.

The ticket sale site can be found at Eventbrite.

After the successful completion of alpha testing, R2Games has announced that Stormthrone will enter open beta on Tuesday, April 14th. Players are invited to visit the Stormthrone site to get prepared for the open beta and to find out more about what developers are calling the "new era of browser MMOs".

Choice and teamwork is key, and Stormthrone's six freshly rebalanced classes – Warrior, Rogue, Paladin, Mage, Priest, and Hunter – support a wide variety of complementary play styles.

A retuned introductory section, context-sensitive help system, and heaps of new gear help establish the Stormthrone Open Beta as a truly player-focused browser MMORPG.

Check out the Stormthrone site for more information.


A Reddit user has leaked the possible release date for the Destiny expansion, House of Wolves, seeminly confirmed by Activision (see below). According to MegaManExe 4, the expansion should hit live service on Tuesday, May 19th. MegaManExe 4 culled through the data files from House of Wolves to determine the ostensible release date information.

You can check out this information on MegaManExe 4's Reddit.

Update: We just received official word from Activision's PR firm that this is indeed the date for House of Wolves' release.

Check out the trailer below and let us know what you think!

GoG.com has announced the formation of a "bundle tower" that will grow bundle by bundle through April 19th. Players will be able to grab DRM-free games for up to 85% off the normal cost. The 'foundation' of the tower has been revealed and contains some of the best RPGs ever made.

The following games make up the base of the tower and are 80% off currently:

  • Planescape: Torment
  • Neverwinter Nights
  • Baldur's Gate
  • Icewind Dale
These Lucasfilm point-and-click adventure titles are also part of the base and are 75% off their normal price:
  • Sam & Max Hit the Road
  • Secret of Monkey Island
  • Indiana Jones and The Fate of Atlantis
Find out more on the GoG.com site.
 

 

Yes, that's true, Kumapon, but it's the rough equivalent of the sword/board male Warrior. They share several skills, though each has a unique set of their own as well.

The Valkyrie, the female sword and shield fighter class, will be hitting live service this week in Black Desert Online in Korea. The Valkyrie is the counterpart to the male Warrior, though she has several unique skills of her own. Check out the game play trailer below to see the Valkyrie in action. Let us know what you think.


Buy-to-play MMOs are becoming more and more popular around the industry. It’s clear that free-to-play games are expanding and they're becoming more and more popular, but they’re not the only alternative to subscription based games. Even for MMOs, options exist for you to buy the game itself (or a registration code, in most instances) then never have to pay another dime again, unless you want to.

Read more of David Jagneaux's The List: 5 Awesome Buy-to-Play MMOs.

Our own Red Thomas dons his science cap and attempts to explore our digital universe through the application of astrophysical models in an effort to explain the lifecycles of video games.

Read more of Red Thomas's Digital Physics.


Figure 1 – Hydrostatic Equilibrium is achieved at Fg = - ( Gm * Δm / r2 )

Every game, no matter how successful, will always be missing something players want.  Whether it be a feature from a previous game in the franchise, or a highly demanded map on the forums.  That’s what’s so special about expansions and sequels.  They can expand the games experience by adding in these missing features. But we don’t always get what we want, and this seems to hold true in HoT, as 4 very popular wishes among players will once again be absent.

Read more of David North's Guild Wars 2: 4 Things You Still Won't Have in Heart of Thorns.


The only race cuter than the Asura.

This week we have a look-see at how the WoW Token is doing so far and I offer my opinion on the first two wings of the Blackrock Mountain Adventure.

Read more of Rez Lackey's All Things Warcraft: The WoW Token & Blackrock So Far.

I got home from my day-job Friday afternoon to find Descent: Underground was only $15k away from their funding goal on Kickstarter.  I was actually a little surprised to see them finishing so strong having not seen the earlier surge throughout the day.  I was pretty confident they’d be funded, but their pace was actually a lot better than what I’d been expecting.  Then they pushed past the $600k mark, and I got a bit of a shock as I was mid-cheer.

As they pushed a couple grand past their funding mark and started to look towards stretch goals, the pledged ticker took a drop worthy of any day-trader’s notice.  For the next several hours Descent: Underground’s total funding fluctuated between being several thousand above their funding goal and down to a mere $2 over.  It was a bit of a tense, and frankly odd, situation.  Though, I think Eric Peterson and team at Descendent Studios accurately identified what was happening fairly quickly.

Several early backers wanting to ensure the game was made, likely backed more than they were really comfortable with, but began adjusting to more modest packages as the game was safely over the funding threshold.  As the total pledged figure fluctuated up and down like a schizophrenic stock broker, the number of active pledgers continued on a solid upwards trajectory.

Some would probably point to the fluctuating funding and call it a negative, but I think it actually says something really positive about this effort.  It shows that while the target audience isn’t as large as some of the bigger projects, it’s one that wants to see the game made enough to stretch their budgets in an attempt to make it happen.  That’s the sort of core audience and dedicated base of fans that puts a project in solid position to grow.

I definitely expect Descent: Underground to grow beyond what the crowdfunding campaign actually indicates.  When Eric asked what I thought they could get in a Kickstarter campaign for the game, I answered with a modest $500,000.  Not because I didn’t think the idea was worth more, but because I think it’s a really hard idea to crowdfund.  On the other hand, I they have a concept and franchise that lends itself extraordinarily well to a cash shop system as they move forward towards a funding model that I suspect is even more viable.

I speak with Eric and some of the other team members fairly regularly.  While I suspect the initial drop and continued fluctuations in pledges were emotionally painful, maybe even felt a bit like betrayal, the view in retrospect is actually pretty humbling for them.  It’s indicative of a group of backers who really stretched themselves to empower a mutual dream and suggests a strength in the core community that maybe hasn’t been as obvious until now.

Whatever else it might say, it still says the project is funded and moving forward.  With a solid plan and hand-picked team of developers who are all supported by an engaged community, I see really good things on the horizon for Descent: Underground.  I see a project that better than many others that embodies the old maxim, “per aspera ad astra.”

~ Red Thomas

Behaviour Interactive's Twitch.tv event yesterday fired off three big pieces of news for Warhammer 40K: Eternal Crusade: The fifth playable subfaction for the Eldar; the reveal of the Ork faction leader; and announced voting on the fifth playable subfaction for the Orks.

  • Fans took to the WH40K site to choose the fifth playable subfaction for the Eldar. Behaviour announced that the Craftworld of the Altansar was chosen.
  • The Ork faction leader was revealed to be Skarblitz
  • Players will also have a hand in choosing the fifth Ork subfaction and will vote between the Snakebite and Blood Axes
Find out more about each of the above on the Warhammer 40K: Eternal Crusade site.
 
 
    
Originally posted by Dreamo84
Can't you design your own races

Being that it's based on existing lore from a long-standing IP, no, they can't. :|

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