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Originally posted by Hyuuga_X
As long as I can be Deadpool without paying, I'm cool with it xD

I was kinda disappointed in this too. :( I did go ahead and get the Black Widow pack, however. 

From the FAQ:

What will Marvel Heroes cost to play?

Marvel Heroes will be free-to-play. When you start the game, you will be able to select a hero from a choice of several, and play through the entire game for free, finishing the story. You can earn most of the heroes and costumes just by playing the game. However, as you play, you may optionally choose to purchase other heroes, alternate costumes, and a variety of other items to enhance your gameplay using in-game currency known as ‘Gs’.

What is the Marvel Heroes Founders Program?

The Founders Program is a chance to buy characters, costumes and other items at a discount before the launch of Marvel Heroes. Buying a Founders Pack also allows you to get early access to the game and play before Marvel Heroes officially launches.

Why is there a Founders Program if the game is free to play?

Purchasing a Founders Pack allows you to purchase items at a discount. While you will be able to play through the entire game with your chosen starter hero, and also gain more heroes and costumes through random drops, with a Founders Pack you can start the game with your favorite hero and other bonus items.

Gazillion Entertainment has unveiled its presale options for players looking to score some nifty stuff in Marvel Heroes once the game goes live. The three tiers range in price from $19.99 to $199.99, each containing a range of bonuses and character slots.

Marvel Heroes was built from the ground up to be a free-to-play game. Players will be able to get nearly ALL Heroes and Costumes in the game for free, just by playing. The Founders Program gives you the opportunity to play as your favorite Heroes from the day we launch! For an incredible value, you'll get your choice of starting heroes, alternate costumes spanning Marvel's expansive history, special game boosts, and more! Have any questions? Visit our FAQ.

Find out more on the Marvel Heroes presale page.

UPDATE: Gameforge has also announced that the EU version of TERA will be going F2P with a two tiered system: Veteran and Free. Find out more on the TERA EU site.

En Masse Entertainment has announced that players will now have several options for playing TERA. Included in the new revenue model is a 'subscription-free' option as well as an 'elite status' option that gives 30-days of subscription-level play. The F2P option has no level cap or content restrictions. Current and former subscribers will be given permanent 'founder status' with exclusive benefits. The new plan goes into effect in February.

To celebrate this next chapter of TERA, En Masse Entertainment will be launching new in-game content, including a wave-based dungeon and a PvP battleground map that introduces a new way for players to test their skills against each other. The multi-stage Crucible of Flame dungeon challenges players with a series of epic, high-level battles culminating with a new boss fight against the immense Cyclops. This dungeon offers varying rewards based on performance. Additionally, more competitive players can take off in Champions’ Skyring, an all-new three-versus-three PvP battleground with some of TERA’s best PvP gear at stake. 

Head to the TERA site for more information.

The team behind the literary MMOG, Dynasty of the Magi has put together a fascinating (and often humorous) infographic. Called "A Noob's MMO Compendium, the image highlights the state of MMO development as it currently stands in the United States. Check it out and then join the conversation in the comments.

Hi-Rez Studios has revealed the latest god to be added to SMITE, Hercules, the Champion of Rome. The video goes into the ancient lore behind Hercules as well as describes the way he will work in the game and his powers. Check it out and discuss Hercules in the comments.

Trion Worlds has released a great new video shining the spotlight on cooperative game play in Defiance, the upcoming MMO with ties to the Syfy show of the same name. The video shows off weaponry, game play tactics and much more. Check it out!

In a two part series in and around Final Fantasy XIV: A Realm Reborn, we will take a look at the differences between cerebral and visceral combat systems and what the developers might have in mind for the game. Check it out and then leave your thoughts in the comments.

"Same old [insert derogatory adjective] combat system.”

The statement above pops up in pretty much every FFXIV discussion at some point or another.  The other variant of this comment tends to be that “tab-based combat is dead, everyone knows the genre is all about action combat."  This is a bit odd, since no incarnation of the Final Fantasy series mirrors TERA-esque action combat.  Expecting action combat in FF is a bit like wondering where the full body contact is in a Magic: the Gathering match.

Read more of Ryahl Smith's Final Fantasy XIV: A Realm Reborn - Cerebral vs Visceral Combat, Part 1.

The Brazilian games market has emerged in 2012 as one of the premier rising markets for PC and console game. There’s an upstart MMORPG coming from this region, originally developed in Russia. Order of Magic is aiming to be one of the first MMOs to cater exclusively to the Brazilian gamer, and we caught up with Product Manager João José Gois Rodrigues to find out how they plan on doing this, and what American players can look forward to when the game arrives in English territories.

MMORPG: We are very excited to hear about “Order of Magic.” Can you give us some background on the game? 

João José Gois Rodrigues: Order of Magic is an Action MMORPG developed in Russia by Rosigra. The game consists of 2 factions that fight over the control of magic, in a world that is ruled by it. The player chooses from 3 fighter classes (Ranger, Paladin and Tamer) and fights other players in several PvP arenas in order to determine the best player of the game. To ensure that, we have a daily and weekly ranking so that everyone will know who they want to beat. The greatest features of the game are PvP battles with no target action, and the newly added Block and Dodging system. These make the fights very fun and unpredictable, and the player really needs to be agile and smart to win.

Read more of Garrett Fuller's Order of Magic: A First in the Rising Brazilian Market.

During the End of Days event in The Secret World, players discovered an exploit that the developers seemed not to have considered. In our latest TSW column, we take a look at what happened and the possible repercussions. Join the conversation in the comments!

Simply put, you can basically lure Mayan undead into a safe zone, automatically killing them and, so long as you dealt damage to them first, you would get points or credit for the kill. I actually saw this occurring at the Morninglight Camp in Kingsmouth, and it had me scratch my head for a bit wondering what was going on till it dawned on me that these enemies were dying almost immediately upon hitting a force field around the camp.

Read more of Victor Barreiro Jr.'s The Secret World: Mayans, Exploits, and Repercussions.

According to a new developer blog on the official EVE Online site, the migration of current DUST 514 players into the EVE universe will begin "after a slightly longer than usual scheduled downtime" on Thursday, January 10th. DUST players can be recruited into corporations and will appear in General chat as well.

Besides just chatting about the weather or sharing battle stories, we are also introducing the first component of higher level gameplay as part of Faction Warfare. DUST mercenaries can accept contracts offered by the NPC Faction Warfare miltias and fight to attack or defend them in the form of corporation battles. These come with the risk of losing a collateral payment of ISK, but a victory will secure a district on one of the many temperate planets in Faction Warfare space. The more districts a militia has control over the fewer victory points will be required for EVE Faction Warfare pilots to take ownership of the system.

Read more about the interaction between the two games on the EVE Online site.

This week's MMOFTW runs the gamut of news from the first full week of 2013: SWTOR's same sex relationships, WoW's 5.2 update and DotA Battleground, Defiance's first beta, and whether City of Heroes made a profit before it closed.

Check it out on our MMOFTW Season 2, Episode 1 page.

The Syfy Channel Twitter feed has been updated with the news that the series on which Trion's Defiance MMO is based will officially debut in April 2013.

It's official - 2 hour @DefianceWorld premieres on April 15 at 9pm ET/PT!!! 

As a reminder, the first Defiance closed beta event kicks off next week!

The team behind The Repopulation has posted a look ahead at the plans for 2013. Most notably, the target for the beginning of closed beta testing is Spring 2013, with the full release of the game when it's in a polished and ready state. Additionally, the team is promising more news releases and more frequent updates about The Repopulation. Devs will be attending PAX Prime to show off the game as well.

Now, looking forward to 2013 our first major milestone that is quickly approaching is closed Beta. We are not to the point where we can announce a date yet, but our best statement on the timeframe is Spring 2013, with release tentatively scheduled for the end of the year. We are not under any major deadline, pressure, or financial duress to release by a certain date or time so we want to make sure the game is ready to go when we set an official release date. This will of course depend on how well the Beta goes and the feedback we receive. Our top priority is to ensure that the game launches in a polished and solid state.

Read the full update on The Repopulation's site.

Last week we took a look back at the year that was and listed our favorite games. This week we turn to the year ahead and the games that have us sitting on pins and needles in anticipation. Each staff member will have his (or her!) day and we move on to Som for today's installment. See what's got Som all of a dither and then leave your thoughts in the comments.

I like being outdoors as much as the next person, and I'm thinking of building a weather-resistant PC setup in my backyard so that I can play all of this year's MMOs while still enjoying the sunshine.  There are more than a few high-profile titles coming out soon that are all worth tracking, and here are five of my personal must-watch games of 2013.

Read Som's Games of 2013.

Gazillion Entertainment has announced that it will be hosting a closed beta key give away for Marvel Heroes on the official Facebook page. The give away is scheduled to begin in about forty-five minutes.

We will be doing a Closed Beta Key giveaway in just about an hour! At exactly 3:00PM PST/ 6:00PM EST/ 11:00PM EST, be sure to watch this page for a chance at a Closed Beta Key!

In order to redeem a key, you have to be registered for an account on MarvelHeroes.com and logged into the "Redeem Key" page, which can be accessed from the Profile section of the website.

We have included a link to EveryTimeZone.com so you can see exactly when this giveaway will be for you!

Head to the Marvel Heroes Facebook page for your chance to win.

Part one of the "Ask Us Anything" series for The Elder Scrolls Online has been posted. The questions in this particular article surround the Daggerfall Covenant and were asked by fans of the upcoming MMO.

Will the religious differences within the three races, particularly those of the Orcs and Redguards, be emphasized? Will there be Daedra-worshipping cults?  – By Emmy Mariner

Political alliances and enmities can either mitigate or exaggerate religious differences. The leaders of the Covenant are eager to suppress religious conflicts between Bretons, Redguards, and Orcs in the interest of solidarity. And Orcish leaders, such as King Kurog, emphasize that the Orcs of Orsinium worship Mauloch, who absolutely isn’t a Daedric Prince at all, honest. It’s those other Orcs who worship the Daedra Lord Malacath.

Read the full Q&A on The Elder Scrolls Online site.

The Pathfinder Online team has announced that a Mac version of the game will be released at the same time as the PC version. The announcement was made on the Pathfinder Online Kickstarter page.

Our decision to use the UNITY platform to develop the game makes it possible for us to make this major announcement:  We will be making a Macintosh version of the game!

UNITY enables us to do a Windows and OSX version of the game with a minimal amount of parallel development.  Most of the work will be done on code shared between both platforms, making it economical for us to support the Mac.

Read the full details on the Pathfinder Online Kickstarter page.


It isn't often that we, the fans, get the opportunity to interact with an MMO developer on a nearly one-on-one basis. MMORPG.com is proud to provide our readers with exactly that with today's debut of the Matt Miller column. Yes, -that- Matt Miller. See what he's got to say with his unique perspective on the industry and then say hello in the comments!

Hello readers of MMORPG.com! Some of you may know who I am, and a lot of you may not. My name is Matt Miller, and for the past 9 years, I have gone by the pseudonym of Positron while working on the game “City of Heroes” for both Cryptic Studios and Paragon Studios. I was Lead Designer for the game for almost 5 years, and before that I worked both on Systems for the game as well as creating missions and story arcs for players to participate in.

Read more Matt Miller: Greetings and Salutations.

One of the things that gets to many players is the proverbial wall that's hit once level cap is reached and there is little else to do. In today's Elder Scrolls Online column, we take a look at that phenomenon and what ESO devs are doing to avoid it. Read on and then join the conversation in the comments.

It’s been awhile since I got to sit down and play Elder Scrolls Online back in October, but one thing stood out to me while there. It wasn’t even part of the gameplay demo. It was the presentation that came after. Matt Firor and his team showed us some plans for their Alliance vs. Alliance system (think RVR or WVW). They also told us that they plan on continually opening more and more regions of Tamriel as the game ages, at an alarming planned rate of one a month. Matt’s taken to calling these “Adventure Zones”, and they will serve as new and fresh content for the level-capped players (or so I gathered). 

Read more of Bill Murphy's The Elder Scrolls Online: Avoiding the Wall.

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