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All Posts by SBFord

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The WildStar site has been updated with a new blog post by Kristen “Caydiem” DeMeza, Senior Game Designer. In it, she discusses Veteran Shiphand Missions, previously more suited to lower level players. The team has been actively working to put together level 50 versions of these missions and DeMeza discusses the differences and why they are worthwhile for high level players to take on.

The word “Veteran” denotes harder content at our maximum level, revamping our leveling instances to be more challenging; they already exist for Dungeons and Adventures. This is absolutely what we wanted to do with our Shiphand missions as well, but there were certain elements we needed to preserve. Solo play was still required – it’s one of the main draws of these missions. But we also wanted to ensure you could bring your friends the same way you could in normal missions. We needed to keep them scalable. The last question was also pertinent: should we balance toward having a tank and healer in the party? Our answer: nope! The charm of Shiphand missions is that you can grab your friends and go, and practically everyone has a DPS build of some variety. We wanted to keep that spirit in our new versions.

Want to know more? Head to the WildStar site to read the full article.

Deep Silver, Reloaded Games and The Workshop Entertainment have announced that they are working in partnership to bring APB: Reloaded to both the XBox One and Playstation 4 later this spring. Console users will join the over five million players who have taken on APB: Reloaded since launch.

"Over the past year it has been great to work with Deep Silver and their experienced teams from the Saints Row, Homefront and Dead Island franchises," said Bjorn Book-Larsson, CEO of Reloaded Games. "We have also benefited working with the veteran development team at The Workshop, led by members of the original Tony Hawk, Call of Duty 3, Borderlands 2: "Mr. Torgue's Campaign of Carnage" and The Evil Within teams, and getting their deep insight into how we can best transform APB Reloaded into a great console experience."

Find out more on the APB: Reloaded site.

Originally posted by Dreamo84
Yes! Sweet sweet fluff! I will buy the shit out of that dog.

The hound is amazing! When I go back after the transition, I'm so getting him. :)

The Skyforge site has been updated with new information about one of the forthcoming game's classes, the Gunner. A ranged specialist, the Gunner can fire mini-guns, plasma rifles and use a missile launcher. Check out the video below to see the Gunner in action.

As a ranged DPS class, the Gunner's primary role is to engage and eliminate enemy targets as quickly as possible. While their allies are fighting on the frontlines, drawing the enemies' attention to themselves, the Gunner can select targets and focus on inflicting massive amounts of damage from afar. In order to inflict the maximum amount of damage, players will want to stay well behind the "tanks" and hit the farthest targets using the missile launcher firing mode!

Check out the Gunner skill tree and read more about the class on the Skyforge site.


The latest patch notes for ArcheAge have been posted and give players a heads up that February is 'gearing up' month. A series of in-game events will launch that will help players increase skill levels and attain new gear in preparation for the level 55 level cap increase that will arrive in a future update.

DIVINE GIFTS

  • Every 30 minutes, an icon in the bottom left corner will light up to offer you a Divine Gift package. You can collect a maximum of 10 Divine Gifts per day.
  • Divine Gifts can be opened to receive Sun/Moon/Starpoints, Lucky Sun/Moon/Star Points, bound food, potions, Lunarites, Hereafter Stones, fireworks, or Any-Post Owls.
  • Divine Gifts are untradeable.

Read the full patch notes on the ArcheAge site.

The Elder Scrolls Online site has been updated with a bevy of in-game images of new mounts, costumes and pets that will be added to the game shortly. Costumes range from a jester to a wedding gown and everything in between. Panthers and hounds are among the pets, with new horses and guars rounding out the mounts.

Check them all out on the Elder Scrolls Online site.

The Crowfall team has grown by one with today's announcement of the ongoing collaboration with renowned MMO designer Raph Koster. According to a new post on the Crowfall forum, Mr. Koster has been working with the team on the crafting system and other features. In addition to this big news, the forum post goes into more detail about the game's universe and delves into some of the first meaty information about crafting and economy in Crowfall.

Universe Architecture

We've been saying for a while that this game is different.  This is where you'll start to see that: here is the first major difference between Crowfall and traditional MMOs.
 
In a traditional MMO, the game service is broken up into discrete "servers" or "realms". Each server is either completely (or mostly) the same -- often, the only difference is which players are sharing your virtual environment.
 
On Crowfall, we changed this model.  We still have distinct servers -- but and the worlds are unique.  How unique?  VERY unique.  In fact, the the maps are different from one world to the next.  Mountains, forests, rivers, lakes.  And these worlds are dynamic; they're made to change based on player actions.  We'll cover more about that later.
 
The result is a universe of unique WORLDs, not just a list of instanced servers.
Read the full and informative article on the Crowfall site.
 

Me too but...their words, not mine :)

The Nosgoth open beta has begun and the team behind the game has released a new trailer to introduce potential players to the character classes to be found. In addition, this weekend features double XP for intrepid players and the team will be taking to Twitch.tv on Friday, January 23rd to stream the game live.

Now that we're successfully opening the Nosgoth beta up to the masses, our next steps are to bring you more content, more classes, more game modes, and more fun as we continue forward. The powerful Summoner class will join the Vampire Clans in just a few weeks, while the brand new Human class will bring power and protection to Nosgoth just a few weeks after that. We have plenty more in the works as well -- like our new map, The Crucible, which explores the culture (and destruction) of the imposing Tyrants of Turelim to name just one -- and we plan on showing and talking about all of the things mentioned here in our upcoming Twitch dev stream later this week (January 23, 11:30am Pacific/ 7:30pm GMT).

Find out more about the MOBA-inspired Nosgoth on the official site.


A lot of people have been loudly championing the idea that MMOs are a dying breed and that the golden era marked by World of Warcraft, Ultima Online, EverQuestEverQuest 2, EVE Online and others is over. Yet developers, both ‘big house’ and indies alike, continue to make MMOs and players keep playing them.

Read more of Suzie Ford's What IS the Next Big Thing?


BMCO, also known as Bionic Marine Command Online, has been selected for the Steam Greenlight campaign. Fans of the sci-fi genre will want to check it out as the game is described as a mash up of several different game types.

BMCO is an open-world game that assembles several genres together – Sandbox, RPG, and World Building (Border Moons Expansion) with a MOBA style multiplayer. Players will be able to dictate how they play through our divergent skill-based progression system that allows the player to tailor their character to their unique playstyle. Starting the game as either a Bionic Marine or a Relentless Mercenary players will be able to interact with the worlds various factions. When they aren't exploring the massive universe on foot they can take control of a devastating Mech or space faring ship in two additional and completely unique gameplay modes! Bionic Marine Command can be played as a solo experience or with guild members, with strangers, and with friends alike.

Check out the BMOC Steam page to see if it will grab your vote.


Gazillion Entertainment has announced that Winter Soldier will be breezing into Marvel Heroes 2015 later this month and is already available for preorder via the game's official site. David Hayter, best known as Solid Snake in Metal Gear, will provide the voice overs for Winter Soldier.

“If you are a Captain America fanatic then Winter Soldier is going to be a must-have hero for your playable hero roster,” said Ryan Collins, Creative Designer and Community Manager of Gazillion. “Winter Soldier kicks off 2015 with a bang, both literally and figuratively, as our first playable hero of the year. As an explosives expert, Winter Soldier has many powers related to planting explosives and throwing grenades at his enemies.”

Find out more on the Marvel Heroes 2015 site.


ArenaNet has big plans for PAX South with a special presentation hosted by Jennifer Hale that will surely shed some light on the expected Guild Wars 2 expansion announcement. The event is to take place on Saturday, January 24th at 8:30 a.m. PST / 11:30 p.m. EST and will feature studio president and co-founder Mike O’Brien and game director Colin Johanson.

To further celebrate what is likely to be very good news for Guild Wars 2 fans, players logging into the game over the weekend will gain double XP and will have the chance to take advantage of several special sales including grabbing the base copy of the game for $9.99.

“Guild Wars 2: Beyond the Point of No Return” begins at 10:30 a.m. CST / 8:30 a.m. PST on Saturday, January 24 in the PAX South Main Theater in San Antonio, Texas. The livestream begins with pre-show at 10:00 a.m. CST / 8:00 a.m. PST on the official Guild Wars 2 Twitch channel: www.twitch.tv/guildwars2. After the presentation, the livestream will switch over to post-show commentary from the UK by another pair of popular online personalities, MattVisual and WoodenPotatoes. For EU territories, ArenaNet has arranged parallel livestreams in German with Honeyball and GuildNews.de , French with Ashuvidz and Spanish with YukieKoori and GuildWars Update where fans will be able to follow the event in their native language.

Learn more on the Guild Wars 2 site.

For the better part of a decade I played MMORPG’s almost exclusively. I would sprinkle in the smash hit from other genres that came along but chances are if you caught me playing a game it was a MMORPG. I was also a sheep for the PC master race campaign. Over the past year I have quickly evolved into something else. Probably something I should have been all along.

Read more of Rob Lashley's My MMO Midlife Crisis.

Perfect World has announced that the next expansion for Forsaken World will officially launch on February 4th. Called "Freedom Falls", the expansion will bring a new race and class into the game, as well as significant improvements to the player experience according to press information.

Following an invasion from the Storm Legion that resulted in the occupation of Freedom Harbor, the gods of Eyrda created the Land of Origination – this new land acts as a safe haven for adventurers as they begin their quest to recapture their conquered homelands. All the chaos in the world has also drawn the attention of the deceptive new Demon race, and the trident-wielding and debuff-focused Tormentor class bringing additional player options.

Find out more on the Forsaken World site.

During last night's BAFTA ceremony, Star Citizen's Chris Roberts revealed the target timeline for each of the game's components to be released. Star Citizen is a four-games-in-one creation that includes a persistent first person universe, a single player campaign, space exploration and combat and an FPS component. If all goes according to plan, Star Citizen should be in final release in 2016.

Check the image below and let us know what you think in the comments.

Source: Polygon

Jagex Games Studios has announced the release of Runelabs, an evolved feature built on the Player Power initiative launched at the end of 2013. With Runelabs, players can submit ideas for RuneScape and have those ideas voted upon by the community for possible inclusion in the game.

RuneLabs allows the community to generate ideas and lobby for support from the wider player-base before a final vote is cast. The ideas may lead to the development of new skills, chat abilities, mini-games, or even new cities and world events! Players can now submit ideas via the RuneLabs website with the most popular concepts open for voting in the coming weeks.

Check out Runelabs at the link above to see what it's all about.

So here we are, as reported earlier, The Elder Scrolls Online will be rebranded as he Elder Scrolls Online: Tamriel Unlimited as of March 17th on PC, with the console versions released in June under the same format. Buying the game will allow access to the full content released before the rebranding, and “downloadable content” will be included with the now optional subscription. There will also be a cash shop with customization and convenience items (I’m sure the arguments over what these will possibly be have already commenced somewhere). Yet the news both comes as both a mild surprise and not a surprise at all.

Read more of Christina Gonzalez's Elder Scrolls Online: Tamriel Unlimited - The Surprises & Questions of B2P.

This week we had the chance to sit down with Otherside Entertainment’s Paul Neurath to talk about the return of the Underworld series. Back in 1993 Ultima: Underworld brought a new kind of RPG experience to computer players. The game allowed players different ways to build their characters and became a fan favorite among hardcore gamers of the time. Fast forward to our modern world and the team at Otherside is working on Underworld Ascent as a new RPG which will bring back the game in a new version for fans. Paul talked about what it was like working on the game in the past. He also sheds some light on the new project and gives RPG fans something to look forward too.

Read more of Garrett Fuller's Underworld Ascendant: Underworld Ascenant: Something Special for Classic RPG Fans.

The rumors can end now, folks. It’s official, as of this moment in time. Elder Scrolls Online is ditching its subscription model in favor of a model more akin to Guild Wars 2. Simply buy the base game, gain access to all of its content, and never pay another dime. In addition, the PS4 and XBOX One Editions will be launching officially on June 9th. It’s all coming up Tamriel this year, it seems. However, that’s not quite all she wrote.

In addition, Bethesda will offer ESO Plus to players who wish to pay a single monthly charge for  a premium membership service, providing exclusive in-game bonuses, a monthly allotment of crowns to use in the store and access to all DLC game packs while a member. PC/Mac players with active subscriptions on March 17 will be automatically enrolled into ESO Plus and begin enjoying its membership privileges. 

Read more of Bill Murphy's Elder Scrolls Online: Tamriel Goes Unlimited on St. Patrick's Day.


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