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All Posts by SBFord

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When I first saw Guild of Dungeoneering, I’ll admit, I wasn’t interested in the slightest. By taking one look at a screenshot it almost looked too simple to me. Despite the common saying of not judging a book by its cover. 10 hours later and the developers at Gambrinous have completely proven me wrong with an early build. Guild of Dungeoneering appears simple from the outside, yet it gives you a fun tabletop card game to play with its own unique twist.

Read more of Jeffrey Lerman's Guild of Dungeoneering: A Fun Tabletop Card Game with a Twist.

E3 is one of my favorite shows, and although developer announcements seem to be happening earlier and earlier each year in anticipation of the conference (I’m looking at you, Fallout 4 and new Xbox One SKU), it’s still an exciting time to get an advanced look at what’s coming down the pipe for MMOs and RPGs.

Read more of Som Pourfarzaneh's Looking Ahead to E3.

Runic Studios and Perfect World Entertainment have announced that Torchlight, the award-winning ARPG, will be headed to mobile devices soon. No further information has been released, but there is a new teaser site available complete with social media links and the ability to sign up for a newsletter.

Check out the Torchlight Mobile site for more information.

The Friday update for Camelot Unchained has been published on the official site. Among other things, a short video from the current build that features a look at the destruction system has been released (see it here).

In other news, two new interns have made a real impact on the game's development; another teaser has been posted about the next stretch goal and the final part of the Becoming Golems story has been published.

Lastly, Mark Jacobs reveals the struggle he and his family have been going through as a result of a serious medical condition his wife is battling. He thanks the community for their thoughts, well-wishes and prayers. He writes that Lady J appreciates them all.

Read the full letter on the Camelot Unchained site.

During EA's E3 2015 Press Conference scheduled for next week on June 15th, more information will be revealed to Star Wars: The Old Republic players and what they have to look forward to as the year progresses with the just announced Knights of the Fallen Empire expansion.

Star Wars™: The Old Republic™ – The largest story-driven expansion to date, Knights of the Fallen Empire, marks a renewed focus on cinematic storytelling in Star Wars: The Old Republic. The expansion will deliver on the hallmarks of what makes a great BioWare™ game: new worlds to explore, new companions to recruit, and a dynamic story that players will be able to shape based on the choices they make.

At this time, no further information was released but we hope to hear more about Knights of the Fallen Empire during next week's E3 press conference on June 15th!

Read the full EA press release about next week's event here.

Fans of both the MMO and the television show, Defiance, will be happy to hear that Season 3 begins tonight at 9:00 pm Eastern / 6:00 pm Pacific.

Season three explodes into action following the cliff-hanger ending to season two, introducing new cast members Nichole Galicia (Django Unchained, Wish I Was Here), Conrad Coates (The Strain, Nikita), and Lee Tergesen (American Horror Story, Oz). Following the collapse of their lucrative mines, the citizens of Defiance turn their attention to an impending military siege. But the surprise arrival of the Omec – a nearly extinct race of alien warriors with a brutal history and unknown agenda – threatens all.
 
Each TV episode will air a unique, limited-time code that can be redeemed for free game loot or bonuses at Defiance.com/EGO. Players who tune in and collect all 12 codes over the course of the season will complete an additional game achievement for special rewards.

Find out more on the Defiance site.

Trion Worlds has announced that dragons will be arriving in Trove beginning next week. Players will receive a dragon hatchling that can be raised to a fire-breathing mount over time. The team has plans to release more information over the next week or so.

Get the word out (the word being “dragons!”) to your favorite Trovian friends. You could tweet an imgur to their Facebooks – just make sure they reddit!

Check out the announcement on the Trove site.

While the Das Tal KickStarter has wrapped up without reaching its funding goal, the team is not ready to give up just yet. Head of Communications David Wells has posted some post-KickStarter thoughts for fans of the game.

Post Kickstarter Thoughts

Our Kickstarter has come to an end, and at closing we reached just under 33k. Not the 50k we aimed for, so things have obviously not turned out as well as they could. I am happy to say that the majority of people have come to us with questions and genuine advice, rather than negative comments. The amount of people who were asking about what would happen to Das Tal actually gave me a really good vibe in the middle of the whole situation.

To answer that question, Das Tal will continue with development. That is the simplest way to put it. The Kickstarter was never our one and only path, and we would not have kicked it off so early if we were risking everything. We plan to jump straight back into a development push that will see the game improve at a faster rate than it was even during Kickstarter, as we had basically all team members doing at least a little publicity work.

The first step is to take a look at the feedback ou?r? community has given us, as well as the feelings we have picked up from discussions out on news sites and other discussion forums like Reddit. We need to restructure how we communicate our game to the public. Having people say they are surprised how much they like the game once they try it is nice, but we need to figure out how we can make more people excited to try it in the first place. This is going to be a big focus for us over the next couple of months.

The other part is obviously taking the feedback we received about the game itself. We had 4 tests over this month, which is actually quite a lot considering how much else we had on our plate. From tests we take note of what everyone thinks of all the core features, as well as minor gripes. So we have a lot of feedback there also, and will discuss what needs to be done and get right into it.

Thank you so much to everyone who supported us. Whether it was financially, through media coverage of what is still a small indie project, by spreading the word, or by coming along to one of our tests. It means a lot to us, and we will keep working hard on creating an awesome game.

Find out more about Das Tal.


ESTsoft has announced that the official launch date for Cabal 2 is nearly here. Scheduled for July 2nd, open beta testers will be pleased to hear that there will be no character wipe and that all characters created during that time will be available on launch.

With its six different character classes, a diverse variety of dungeons and expansive Player vs. Player (PvP) battlefields, CABAL 2 is an MMO that harkens back to the classic days of the genre. CABAL 2’s fluid skill-based combat places an emphasis on a unique combo system that is easy to learn but difficult to master, offering CABAL 2 players battles that are anything but a grind.

Find out more on the Cabal 2 site.

Double Fine Productions has changed their focus in recent years. After creating a couple of critically well regarded games which failed to sell well, Tim Schafer and his merry band of game developers began creating smaller games at a more rapid (and presumably less expensive to produce) pace. They have been experimenting with genre, game platform and financing method and producing some very interesting results.

Read more of Pete Schwab's Massive Chalice: Delivering an Interesting Twist on Tactical RPGs.


Looking good for 55 years old

Is now a good time to get into FFXIV? Victor discusses the pros of starting FFXIV today.

Read more of Victor Barreiro Jr.'s Eorzea Reborn: Starting FFXIV Today.

With last week’s announcement of Fallout 4, Chris explores his troubled relationship with the franchise. Like an old flame, it’s an on-again off-again relationship. Read on as Chris dedicates the first half of this week’s RPG Files to the game to an open letter to the franchise and the second half to the week’s news. Fallout 4 releasing in 2015? It’s looking likely. Click through to see why!

Read more of Christopher Coke's The RPG Files: My Troubled Relationship with Fallout.

This week on Game On, Chris and Brax sit down to discuss a week of explosive news: Fallout 4 has been revealed, Wildstar announced plans to shift to free to play, Trove officially released, and Infinite Crisis is already on the sunset path to closure putting the future of Turbine in question. All that, Steam Machines, and more on this week's episode!

Check it out on the MMORPG.com GameOn Podcast page.


My.com and Obsidian Entertainment have announced that the next Skyforge Closed Beta event will run from Jun 23rd through June 29th. Players will gain access to two more classes: The Knight and the Alchemist.

Players will be able to see in action several major changes made as a direct result of player feedback in previous closed beta tests.

  • (During the test only) Exclusive instant access to two high-tier classes, Knight and Alchemist – Players will get a chance to try two high tier classes available only in the upper ascension atlas: the Knight – a powerful tank class armed with a shield and spear, and the Alchemist – a half-mad scientist support class with mastery of corrosive chemical compounds and invigorating elixirs.

  • Client Optimization – The data collected during the previous CBTs helped to improve the game’s optimization and provide support for more configuration types. The maximum frames per second are now 30% higher than when beta testing began.

  • Orders and Followers – Since this is one of the most important parts of the game, the development team has put a lot of effort into improving the user experience and as a result, managing followers and their resources has been improved.

  • PVE and PVP adventures

    • Big changes were made for different aspects of gameplay. The difficulty level of adventures now can be chosen by the player after they’ve unlocked them. There will be no more prestige limitations between players who want to participate in adventures as a group, with players receiving rewards based on the range of the group’s prestige.

    • Grouping with others for adventures is now easier than ever, with recently vacated spots being automatically filled with new players during the adventure. Players can now automatically search for others interested in tackling PVE adventures, so if players don’t have a group they can choose to be matched with others automatically. For 5-man group adventures, pre-formed groups can now enter regardless of class makeup.

    • In PvP, the matchmaking system has optimized how players are grouped for battle in order to make it easier to find matches.

  • Ascension Atlas – The Ascension Atlas has been changed in order to promote a more streamlined experience, allowing the upper portions of the Atlas to be unlocked by players sooner, enabling them to more quickly progress towards other classes. The interface of the Ascension Atlas has also been changed to be much cleaner and easier to look at.

  • Classes

    • Along with the addition of three new classes, progression through each class has been streamlined to enable players to progress while still progressing through the upper layers of the Ascension Atlas.

    • Outside of the initial talents and abilities, classes now use their own unique class sparks to progress. This way you no longer need to choose between advancing one class or progressing towards others.

  • Pantheons – Pantheons are now available, allowing players to create their own or join others. Many of the features Pantheons provide will not be accessible in the timeframe of the closed beta test. Those will be in the upcoming open beta test!

  • Equipment – During previous closed beta tests players showed an interest in being able to acquire additional pieces of equipment.  With that in mind, Amulets and Trophies have been added to the game to create four and two new equipment slots respectively.

  • Portal – Skyforge’s new, all-inclusive web interface, the portal, provides integration with the game, including a forum, chatting with players that are in the game, viewing player items or equipment, a talent calculator, managing your Order, and more. While not all of these features will be readily available during closed beta testing they will be made accessible during open beta testing.

  • UI – A large portion of the UI has seen changes to improve readability. Some of these changes include the Skill, Order, Equipment and Options menus.

  • Chat – The chat system is now more in line with the chat systems found in other games, resulting in a much simpler and user friendly chat experience.

  • Character creation – Character creation has seen many additions and general fine tuning for personalizing your character. Some of these additions include the ability to select a voice for your character and choose from a variety of facial tattoos.

Read the full change log on the Skyforge site.

The Steam Monster Sale has officially kicked off. If that doesn't send you to the penny jar to start tabulating how much you can spend, nothing will. It's a great chance for players to expand their Steam games list with some of the best deals ever on the hottest titles out there.

The promotion will also include a playable Monster Game, allowing users to level up and gain new abilities, earn Steam Trading Cards, and achieve community milestones to unlock additional discounts.

Check it out on the Steam Monster Sale page and get gaming!

Backers of the Bard's Tale IV KickStarter from the $20 tier and upward will receive the series' first three games for free. The original trilogy will be released on successful funding of BTIV and there is an agreement in place for updating the original Apple IIe versions to run natively on Windows and Mac PCs.

“It’s pretty amazing to see how far the graphics have come since these first games and it’s fun to think that people will still be playing these classics decades after release. These games made my career so it’s only fitting that we are doing another game.” said Brian Fargo, CEO. “Of course playing them will not be necessary to understand the new title, but we wanted to give our backers the opportunity to and are always happy to give our supporters some free extra value!”

Find out more on the Bard's Tale IV KickStarter page.


The Crowfall team has posted a brand new video that takes some of the best backer questions of the recent past and answers them. The team takes on questions about gear, archetype balance and something called "bending the knee". It's nine minutes of great questions and answers that you won't want to miss.


The latest in a series of Overwatch character gameplay videos has been unleashed. This time, protector of the innocent, Pharah, shines in over nine minutes of wild gameplay action. Check it out!

Find out more about Pharah at the link above.


A new RPG will soon be headed gamers' way with the release later this year of Legend of Legacy. Legend of Legacy is being developed by some of the industry's most experienced designers who have worked on games including Chrono Cross, Chrono Trigger, and Final Fantasy XIII, to name a few.

Other gameplay features in The Legend of Legacy include:

  • Seven Unique Perspectives - Each character in The Legend of Legacy has their own motivation for exploring Avalon, and their individual conclusion at the story's resolution. Play through as each character to see them all!
  • Combat Gets Classless - Managing formations to instruct specific combat roles instead of fixed classes adds a different level of challenge for battle enthusiasts.
  • Legendary Development - Illustrator Tomomi Kobayashi (SaGa series), renowned composer Masashi Hamauzu (SaGa, Final Fantasy XIII), writer Masato Kato (Chrono Trigger), game designer Kyoji Koizumi (SaGa series), and Masataka Matsuura (999: 9 Hours, 9 Persons, 9 Doors) all come together to create this brand new experience.
  • Balanced for the West - Based on user feedback following the Japanese release, several gameplay adjustments were made to enhance the gameplay. More details to come later!

Learn more about the game on the Legend of Legacy site.

ArenaNet will be on hand during next week's E3 convention with something special for Guild Wars 2 players: A first-look at the forthcoming Guild Halls arriving with the Heart of Thorns expansion later this year.

Game Director Colin Johanson will be at E3 on June 16 to take part in PC Gamer’s PC Gaming Show. In this presentation, Colin will reveal how Guild Wars 2: Heart of Thorns™ will create new ways for you and your guild to play, battle, socialize, and progress together through the guild hall system.

AuroraPeachy, BogOtter, MMOInks, and DocGotGame will be hosting the show from 6:30 to 8:00 p.m. Pacific Time (UTC-7) on the official Guild Wars 2 Twitch channel!

We'll keep you posted, but you can read more on the Guild Wars 2 site.

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