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WildStar players are in for a rather grotesque surprise in celebration of the game's first month. Anyone who has applied a retail key to their WildStar account will receive a Facesnuggler account-wide mask.

We here at WildStar want to celebrate our first month by giving you something unique, and….gross. If you know us, you know that we here at WildStar like things that make everyone cringe. So to celebrate our first month, we’re giving everyone a cringe-worthy, Account Level reward. All you have to do is to have applied a retail key to your account by 12:01AM PDT/7:01AM UTC, Monday July 7th.

A few tidbits of information for you –

  • The Facesnuggler is an account wide item, and once applied, will be available to all characters on one account.
  • Accounts with retail keys that are applied after deadline will not be eligible for the Facesnuggler item.
  • The Facesnuggler should be on your account, and ready to snuggle your face by 12:01PM PDT/19:01 UTC, Tuesday July 8th.

Source: WildStar main site.

The Destiny page on the Bungie site has been updated with information about the special editions of the game that are now available for preorder in three different versions, Limited, Ghost and Digital Guardian. In addition to this news, Bungie also announced that beta access, set to begin later this month, will be included with all preordered copies of the game.

If all you need from Destiny is a grand adventure that sends you to the stars in search of your own personal legend, we’ve got you more than covered. If you’ve played Bungie games in the past, you’re not prepared for the scope and the scale of this next-gen shooter.
 
However! If you crave more ways to express your inner-Guardian, we’ve also got you covered. Destiny is all about collecting loot, after all. The treasures you claim on your missions will enhance your experience. They’ll make you a unique warrior in a brave new world worthy of heroes. They’ll deepen your understanding of the journey. This is as true for the Guardian that kicks alien ass it is for the player that drives them forward.

Read the detail about each edition on the Destiny - Bungie page.

Occulus has announced that a special event, Occulus Connect, will be held in September in Los Angeles, California. Members of the team will be on hand to present information about Occulus and session titles will be announced in the very near future.

Oculus Connect 2014 takes place Sept 19 – 20 at the Loews Hollywood Hotel in Los Angeles, CA. Attendee applications will be available on the Oculus Connect website, www.oculusvr.com/connect, starting on July 10th and attendance confirmations will go out the following week. We’ve reserved a block of discounted rooms at the Loews for registered guests.

Attendees will be the first to learn about upcoming Oculus technology, with sessions and workshops led by Oculus engineers and industry pioneers. Developers at the event will also have opportunities to receive design and engineering feedback directly from the Oculus team in hands-on labs.

Find out more on the Occulus Connect site.

Last week we got the chance to sit down with Paul Neurath, long time game designer who had worked on such titles as Ultima: Underworld, Thief, and System Shock. Paul is now part of Otherside Entertainment which is a new studio looking to bring new life into classic RPGs that we grew up with. The studio is beginning their first project with Underworld Ascension which will bring players back to the classic Underworld franchise.

Read more of Garrett Fuller's The Return of Underworld.

Reto-Moto has announced that the Paratrooper playable class has been returned to the game after a short period of removal to ensure better polish. According to the team, the entire Paratrooper experience has been overhauled including the plane mechanics and much more. The Quesada update also brings new uniform types and ammunition variations into the game.

As many, many players have requested and asked for we are now coming to the Steam platform. Take a look at our Steam page here, and stay tuned for more info! You can already grab one of our avatars for your steam profile by clicking here.

Find out more at the links above or on the Heroes & Generals official site.

 

The latest update from The Repopulation team has been posted on the official site. Always packed with information, the highlights of June's update include batch crafting and the enrichment of harvesting areas.

Harvesting also received significant upgrades in June. Surveying can now provide information on "whack a node" regions. Surveying also provides information about about additional details such as spawning queues, quantity spawned, and spawning quality. Regions also now spawn at a randomized quality which is set for 30 minutes before reshuffling. Players can improve the quality for themselves and other players by using a new Enrich option, up to a maximum of B9 quality. The "enhancing" aspect of the system was tweeked as well to allow more skilled players to enchance "junk" nodes up to B9 if they want to take the time doing so.

Grab a cup of a cool beverage and head over to The Repopulation site to read the full letter.

Recently, I read a piece proclaiming the MMO "era" to be over. While the genre has undergone some shifts through the years as both technology and gamers change, the genre isn’t on life support. While certain trends have held and others faded, MMOS are still being made, played, and planned. The genre is evolving, just as it evolved after 2004, and continues today. We seem to be on the verge of a new chapter right now, in fact.

Read more of Christina Gonzalez's The Social Hub: The MMO Isn't "Over" - It's Evolving.

I remember the day a when a friend showed me the original Guild Wars.  From that point on, I was hooked!  Cut to a few years later, and I’m still playing with my friends, and the second game is announced.  Obviously, since I was a fan of the original, news for a sequel was pretty exciting.  But once ArenaNet started to talk about what they were doing with Guild Wars 2, it sounded like they were making the perfect game.  

Read more of David North's Guild Wars 2: Is This the Game We Were Promised?


The first time we saw gameplay footage for Guild Wars 2, it made us believe that anything was possible for an MMO.

As has become customary here at MMORPG, this week’s list is the reverse of last week’s! Previously, we covered five MMOs that we think could be turned into great singleplayer games. Now, we want to look at five singleplayer games that could be turned into great MMOs. With the extreme level variety the genre we know and love experiences in today’s industry, there is plenty of room for new concepts. In fact, several of the games on this list already have MMO-esque counterparts on the market in the form of different IPs. 

Read more of David Jagneaux's The List: 5 Single Player Games that Could be MMOs.

A new post has appeared on the Elder Scrolls Online forum that will bring some welcome news to players working through Veteran content at the post-50 level: Changes are coming beginning Monday, July 7th. The team has been listening to player feedback about how content post-50 is dramatically different from all that came before. To answer to concerns and wishes of those who want to continue to be able to solo much of the content, Veteran content will be undergoing a significant change.

One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.

Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily.

Read the full post on the Elder Scrolls Online site.

The post-E3 lull doesn’t have us down! It’s another full week of RPG news here at the RPG Files. For the week of July 3rd, we have a new Dragon Age character reveal, a Witcher spin-off, Destiny predictions, and another case of professional gaming as a boys’ club. Read on for all that and more!

Read more of Chris Coke's The RPG Files: The Week in RPGs for July 4th.

Aside from the tale of a kitten Sony Online Entertainment has adopted, one important Landmark related update is that a new island will test builders’ imaginations The best builders will be given the privilege of having their creations immortalized in Everquest Next and Norrathian history.

Read more of Victor Barreiro Jr.'s Landmark: Kerrans, Kittens, and Player-Made Foundations.

WildStar is Carbine Studios’ freshman effort… but don’t let that fool you. This team is filled with MMO veterans, all trying to make a monster of a game that gives you every thing you’ve loved from past MMORPGs, without the stuff you may not have liked. Did they succeed? For the most part, absolutely. WildStar is a polished, content rich experience that theme park MMO fans will go gaga over. But that doesn’t mean it will be loved by all. Read on for our full review.

Read more of Bill Murphy's WildStar: Dig In & Explore Nexus, Cupcake.


Yes, that’s a hat… and it talks to you while you wear it.

Originally posted by psychobgr
Chillin is good for the soul. After 17 years good on you.

I agree. There are a thousand reasons someone leaves a company: General fatigue with the job, (God forbid) family illness, wanting to do something else, accomplished everything desired. It doesn't have to be abandonment of the company.

Fans of Swordsman Online will want to head to the game's official site to get started in the open beta. This phase of the Swordsman game development kicked off today, Thursday, July 3rd.

With the Open Beta, cross-server functionality will be available, allowing players to engage in large-scale PvP and cross-server communications. Additionally, in-game stores will go live for purchases. Finally, players who have taken part in the Closed Beta will receive their Closed Beta awards starting today.

Find out more on the Swordsman Online site.


Blizzard is down one Chief Creative Officer with the announcement that seventeen year veteran, Rob Pardo, is leaving the company. Pardo did not cite reasons for his departure, only that he will spend the summer enjoying time with his family.

"As to what I will be doing next, I don't have an answer for you yet... but I will 'when it's ready,'" Pardo said. "My priorities are to enjoy the summer with my family, play plenty of games, and think about what's next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It's like having an empty quest log and going into a new zone for the first time."

Source: GamesIndustry.biz

I have not kept it a secret that Pathfinder Online, in development by Goblinworks, is a MMORPG that I am truly looking forward to. Over the past two weeks Pathfinder has hit a couple major milestones in its development process and in this week’s column we will take a look at two of them.

Read more of Rob Lashley's Pathfinder Online: Welcome to Alpha.

It was the best of times.  It was the worst of times.  The promise hinted at by games like Ultima Online and EverQuest had been promptly followed by a decade and a half of industry-enforced entropy.  Then, like the hammer-wielding heroine from Apple’s iconic Super Bowl XVIII commercial, Minecraft came sprinting out of nowhere to crack the face of established mediocrity.

Read more of Red Thomas's The Indie Singularity.


Goats will set you on fire and watch you burn. #GoArmy

Guild Wars 2’s Season 2 launched earlier this week, and aims to set a new precedent for the game’s Living Story content.  ArenaNet invited us to take a tour of Season 2’s first episode, Gates of Maguuma, and I’ve come away from it having a more clear understanding of their shift in direction for storytelling.

Read more of Som Pourfarzaneh's Guild Wars 2: Living Story Season 2 Tour.

It’s been one month since WildStar launched. While it’s been a mostly smooth ride, there’s been a few bumps in the road to shake things up. In his weekly column, Gareth Harmer looks back at both the good and the bad of that inaugural period.

Read more of Gareth Harmer's WildStar: One Month In.

 

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