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All Posts by SBFord

All Posts by SBFord

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13372 posts found

Pillars of Eternity’s crowdfunded development by Obsidian shows just how much people love their 90s RPGs. The Infinity Engine was the base of classics RPGs like Baldur’s Gate and Icewind Dale, and with Pillars of Eternity, Obsidian hopes to recapture the make of that golden era. But is there such a thing as going too old school with your design? Read on for our preview.

Read more of Bill Murphy's Pillars of Eternity: The Infinity Engine's Back.


If you went to any ESO related community forums prior to launch you’d see a common topic being discussed, Will ESO go Free to Play? This topic sparked some of the largest debates I’ve seen in the MMORPG community. However, after discussions comparing the pros and cons of the F2P model, the majority of the Elder Scrolls Online community did not want the F2P model. They wanted ESO to be a subscription based game.

Read more of Ryan Getchell's Elder Scrolls Online: Is ESO Going F2P?

NeocoreGames, the minds behind the Amazing Adventures of Van Helsing series, has announced a new title called "Deathtrap". According to information received, Deathtrap is a hybrid between action-RPGs and tower defense games. Neocore is expecting Deathtrap to be released in the fall of 2014.

Beyond the veil of this world, deep in the whirling mists of the otherworld there are islands in the void. They give home to a chain of strongholds that were once built to keep the horrors of the void at bay. And now the monsters are returning to conquer and kill. Legendary beasts are waking up from their slumber, creatures of mad science flee from the secret laboratories and the eternal night breeds living shadows once more.

Only you can stop the horrors before they break through to the everyday world. Choose your hero carefully and defend the underground mazes and the silent forts. Use, rebuild and improve the ancient traps and rusty machines that fill the vaults.

Find out more about Deathtrap on the NeocoreGames blog.


No, not at all. Tactical based combat is for the single player game. If you take the time to read the article, it mentions that MP is a completely separate component of the game, similar to the multiplayer part of Mass Effect 3 and the gameplay style will be different, as would be expected.

TERA's site has been updated with a new parody of KickStarter to encourage players to run on a thirty day rampage against BAMs, or Big Ass Monsters. The site is keeping track of the number of BAMs killed with specific goals reached earning in-game rewards for players.

For the next 21 days, from August 26 to September 16, each BAM defeated by TERA players in the dungeons or the world contributes to the overall BAM kill count. If we kill 5 million BAMs within 21 days, we can slow down the exponential BAM growth to the previous, much more manageable rate.

With the extra time we'll have, we should be able to fortify our reality-game teleportals and return both TERA and our world back to normal! We turned to you, our community, because we believe that together, our TERA players can rise up and accomplish any challenge.

Read the entire parody site on the TERA Rising BAMKiller page.


Bioware has revealed good news for fans of both their epic single player game, Dragon Age: Inquisition, and of cooperative multiplayer work similar to that found in Mass Effect 3. In an interview with IGN, the team said that multiplayer will run alongside the campaign and that cooperative 'squads' of players would work through random maps of monsters. Additionally, all new heroes will be provided via free downloadable content.

Single-player is aiming for a smart marriage of narrative and gameplay systems. Multiplayer is pure, meant to attract role-playing junkies with a passion for loot, combat, and team-based battles in the gorgeous, brutal world of Dragon Age. After completing a multiplayer quest, you’ll take home your found gold to spend on treasure chests, which include items such as item recipes, new equipment, potions, grenades, and salves of varying rarity. Some may even unlock a new hero or character skin. Nine heroes join Dragon Age: Inquisition’s multiplayer roster at launch -- three for each mage/melee/archer class, each unique in their appearance, abilities, and characterization.

If you’d rather not grind, you can purchase Platinum, which is an “optional time saver” currency. “Nothing is behind a paywall,” Costa said. “We will never sell you an item.”

Read the full Dragon Age: Inquisition multiplayer interview at IGN.


The Heroes of the Storm blog has been updated with a new profile of none other than the Queen of Blades herself, Sarah Kerrigan. Not only is her in-game persona revealed, but fans of the Starcraft series are treated to a look back at Kerrigan's life and times in an interesting series of information tidbits.

Battleground Tips

  • Use Kerrigan’s “Primal Grasp” [E] to pull siege giants into tower range.
  • “Impaling Blades” [W] can be combo-ed with “Primal Grasp” [E] to stun multiple enemies. To perform the combo, place Impaling Blades in front of Kerrigan and follow up immediately with Primal Grasp. Any enemy hit by the blades will be stunned.
  • Auto attacks and abilities proc Kerrigan’s Trait, “Assimilation” which gives you a temporary shield when you're attacking enemies. Use this to your advantage in team fights!
  • Kerrigan’s Heroic: “Summon Ultralisk” [R] is great for singling out Assassins. Click and unleash the beast (It’s totally fine to giggle as they run in terror)!

Read the full post on the Heroes of the Storm page.


Perfect World Entertainment and Cryptic Studios have released a brand new trailer for the upcoming Star Trek Online expansion, Delta Rising. Delta Rising follows in the footsteps of the Voyager mission that returned thirty-two years earlier.

Set 32 years after the events of Star Trek: Voyager, Star Trek Online: Delta Rising will bring players into the Delta Quadrant – a mysterious region of space recently made easily accessible through an ancient Iconian gateway. As players explore uncharted worlds and interact with alien species, they will partner with well-known crew members of U.S.S. Voyager to investigate an unknown enemy presence. 

Read more about Delta Rising on the Star Trek Online Arc page.


APB: Reloaded has joined up with Perfect World Entertainment to become the first-ever third party game to be hosted on the Arc games platform. Interested players can use a unified log in for all Arc titles, including APB: Reloaded.

Perfect World Entertainment announced today the release of APB: Reloaded on Arc, its platform for publishing and accessing the best free online games. The Arc community can now divide between Enforcers, the vigilante justice faction, and Criminals, the anarchist faction, to protect or destroy the city of San Paro in this open-world action shooter. APB: Reloaded is the first game by a third-party developer to launch on Arc.

Check out the brand new APB: Reloaded arc page.


Isaiah Wright has posted a fantastic new blog that lays out the details for the forthcoming September 2014 Feature update. Players will be pleased to see the specifics of the update that includes instance ownership, crafting UI updates and game client performance improvements.

Performance Updates

We‘re always working on the performance of the game with every update, but we have a big batch of improvements coming in this feature pack. We’ve changed the way many of the underlying systems work, making them more cost-effective, which will reduce how often players will be seeing issues caused by performance. This is most notable in large combat situations like WvW and at the PvE world boss events. These improvements affect both the server and client performance, so in these situations, you should see increased frame rates as well!

Read more on the Guild Wars 2 site.

Black Gold Online will be receiving its first major update in the near future. Snail Games has detailed some of what players can expect when Campaign of Ashes goes live, including a new world map, new PvP features, a reworked interface and more.

Some new features coming in the Campaign of Ashes:

  • An all new world map, the Ashen Copse, with new Quests, new World Bosses, and high level open world PvP!
  • Customized character growth with increased max level, more equipment and a new “Skill Surge” system
  • New content across the board: Battlefields, Battle Carriers, Instances, Adventures, Chambers of Greed - you name it, we've added to it
  • Reworked interface, with integrated queuing and cross-server PvP system
  • Updated Energy Wells system for competitive world domination
  • Optimized client for smoother and faster game play

Read more on the Black Gold Online site.

The latest EVE Online update, "Hyperion", is scheduled to hit live service today, Tuesday, August 26th. Hyperion is bringing major changes and new features to 'wormhole' and mission game play, many of the new missions mirroring the high-level game play between players.

  • New wormhole connections have opened up, and those with Black Holes inside have become the de facto fast-skirmish wormholes.
  • Class 4 wormhole systems have added another reliable exit wormhole, making them the perfect base from which to skirmish into other unknown systems while still providing a substantial income to those brave enough to stake their claim.
  • Changes in the mass calculations of ships entering wormholes should provide some exciting skirmishes, as bigger ships find themselves drifting further from the safety of the entrance.

Read more about Hyperion on the EVE Online site.


The TUG Kickstarter page has been updated with a new post that lays out some interesting details regarding the next game patch. The post also includes video presentations about each of the major systems that are currently in testing to give fans a look at how they will be presented in game.

So, what’s coming in the next update?

  • Crafting refinement
    Item and objects durability now take effect. What does this mean? You can hit trees with a rock but you’ll have to use a whole bunch of rocks, or you can craft a crude axe and chop it down in a few swings. The choice is yours.
  • Tool Tips & Name Plates
    Item and objects durability now take effect. What does this mean? You can hit trees with a rock but you’ll have to use a whole bunch of rocks, or you can craft a crude axe and chop it down in a few swings. The choice is yours.
  • Predator
    We showed you the art concepts about 6 weeks ago. Now they are in the world of TUG. We cannot guarantee your safety any more as we accumulated over 1000s of deaths just testing it. Good luck! 
  • Apothecary
    Early stages of apothecary are in the next update. The Pumpkin cauldron and everything needed to make the potions are in. With an important one, you’ll need to consume to sprint your way out of danger. There are 5 potions being added, but we will leave it up to you to figure out what they do.
  • Modding Support
    We have exposed more of our API engine and it is now easier than ever to mod. Mods can now be installed by simply copying it to your mod directory. More information will be posted on our forums soon.

Check out the Hostile Predator video below and all the rest on the TUG Kickstarter page.


FromSoftware will be releasing a new DLC for Dark Souls II. The Crown of the Old Iron King is the second installment in a trilogy of DLC in the Lost Crowns Trilogy that offers players new environments, enemies, traps, and bosses. The third installment will be released next month.

Gamers that are heroic enough to take on this grueling odyssey will find new environments, enemies, traps, and bosses to conquer as they embark on a journey to reclaim the crowns that Drangleic’s King Vendrick once owned.

Find out more on the Dark Souls II site.

Ever wanted to try your hand at steering two thousand tonnes of metal through incredibly dangerous waters? That’s exactly what Wargaming is working on with World of Warships, the latest in their military series. During Gamescom, columnist Gareth Harmer managed to go hands-on with an early alpha build.

Read more of Gareth Harmer's World of Warships: Captain on Deck.

This week we wrap up our look at each of the factions of Behaviour's Eternal Crusade with the Emperor's chosen, the Space Marines. Often referred to as Loyalists, to differentiate them from their fallen brethren, the Traitor Chaos Marines, the warriors of the Space Marine Chapters are genetically-enhanced super soldiers bio-engineered by the Emperor to be his shock troops. 

Read more of Terry O'Brien's Warhammer 40k: Eternal Crusade - Space Marines - The Emperor's Chosen.


An Ultramarine, doing what Ultramarines do best, looking noble and officious.

Lichdom: Battlemage is one hell of a cool idea from Xaviant. Remember Hexen, the first-person shooter where you played a mage instead of some gun-toting action hero? That’s the idea behind Lichdom, and for the most part Xaviant takes the idea in the right direction delivering a competent, if not fully-realized Action RPG. Read on for our full review.

Read more of Bill Murphy's Lichdom: Battlemage - Great Ideas, Mediocre Execution.

Nexon has sent word that the first round of alpha testing for MapleStory 2 will kick off in Korea on September 17th. Simultaneous with the alpha's commencement, the team will be ready to show off significant portions of the game to the worldwide gaming community. The release date has yet to be determined.

MapleStory 2 is a new PC online full 3D MMORPG that has been in development since 2010. Set in an era prior to MapleStory, players can enjoy a completely new level of freedom in their experience.

The alpha test will allow players to join in game development as they select from different character classes and explore the rich landscape of mountains, oceans, valleys and cities. During the test, players will be able to customize their characters and engage in dynamic boss battles, in addition to creating user generated content such as their own unique clothing and houses.

Check out the Korean MapleStory 2 site for more.


A thread on the WildStar forum that expressed concern over low population servers has been addressed by Stephan Frost. Frost has Tweeted that the team is working on a solution to the issue.

See this WildStar forum thread to participate in the discussion.

Over the past weekend, a pair of ArenaNet team members, Martin Kerstein and Kate Welch, announced they are leaving the company in what appears to be an abrupt fashion. Both cite great times working with the Guild Wars 2 team and community. Kerstein has been instrumental in the community and will seek time to 'decompress' before looking for new opportunities. Welch worked on the game's UI and will also take time to rest and renew.

Kerstein wrote:

As some of you might already know, I am no longer with ArenaNet. 8 amazing years, one hell of a ride. It took me first from Germany to the UK and then to the mothership in Bellevue.

I had the opportunity to work with so many super talented people, and I am very grateful for that. I will miss you all (then again, I probably see you in game!)

So, what’s up next? I will take a little bit to decompress (and work on my games backlog), and then I am ready for new adventures.

Read more at the links above and find out more about other issues of concern to the community in this MMORPG.com thread.

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