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All Posts by SBFord

All Posts by SBFord

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In celebration of the original Elite's anniversary, Frontier Development has announced that the second beta phase for Elite: Dangerous will commence beginning Tuesday, September 30th. The team has provided a long list of features players can expect in Beta 2.

  • Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:
  • Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
  • Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
  • Ability to discover and explore and scan new systems and sell the data on them.
  • Detailed system maps.
  • Around 500 additional star systems to explore.
  • Lakon Asp Explorer ships added.
  • Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
  • Ships are subject to gradual ‘wear and tear’.
  • New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
  • Outposts (small, exposed ‘roadside café’ stations in remote locations)
  • Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
  • Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
  • Newsfeeds about events from the rest of the galaxy and player activity in your local system.
  • All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.

Find out more on the Elite: Dangerous page.


Trion's Glyph gaming platform is now host to Wasteland 2. The Glyph version of the game includes bonuses in the form of a copy of Wasteland 1, a copy of The Bard's Tale, and two free digital novellas set in the Wasteland universe.

The Wasteland 2 Digital Glyph Edition includes the following:

  • A free copy of Wasteland - The Original Classic
  • A free copy of The Bard's Tale
  • Two digital novellas set in The Wasteland world
  • Mark Morgan's Wasteland 2 original sound track in digital format
  • An incredible digital concept art book showcasing many of the world's characters and environments

Find out more on the Glyph Wasteland 2 page.


Wakfu is now officially part of the US Steam family of PC titles as of today, Friday, September 19th. Players that previously had a desktop copy of the game will find updated graphics and a new subscription free experience.

In addition, Booster Packs are available in WAKFU for purchase using in-game currency to provide experience boosts, increased item drops and other convenience features. There are three levels of Booster packs, each lasting for a different period of time:

  • One-day Booster Packs
    • o   5% increase to experience and Kamas at the end of combat
    • o   Fill HP gauge more quickly
    • o   Share items with all characters of same account
    • o   XP Bonus re-roll
  • Seven-day Booster Packs
    • o   10% increase to experience and Kamas at the end of combat
    • o   Fill HP gauge more quickly
    • o   Share items with all characters of same account
    • o   XP Bonus re-roll
  • 30-day Booster Packs
    • o   15% increase to experience and Kamas at the end of combat
    • o   Fill HP gauge more quickly
    • o   Share items with all characters of same account
    • o   XP Bonus re-roll

Get started on the Wakfu Steam page.

Fans of "old school" RPGs will want to check out today's official release of Wasteland 2. The Wasteland series is the predecessor to the Fallout series. Wasteland 2 was one of the first successfully crowd-sourced games made.

Brian Fargo of inXile Entertainment said: “I’m very proud of the final game and the fine work the team at inXile did on Wasteland 2. It’s been one helluva journey over the last few years, with this game being one of the biggest RPGs I have worked on to date and certainly the most detailed. We estimate a solid 70 hours+ of gameplay and, even at that, you will miss much of the content on your first play-through by virtue of the depth of the design. It's difficult to express just how re-playable it is.  Areas, options and story lines are continually opened up and closed off based on your actions, making it almost impossible to play the same game twice. It's going to be quite entertaining for us to hear people describe their contrasting experiences online. My goal with Wasteland 2 was to over deliver on expectations for this game, and I believe we’ve done that. Long live the CRPG!”

Grab a copy via the Wasteland 2 Steam page.


Open, Explorer, Early and Alpha access patrons (and anyone who already has an alpha invite) for Pathfinder Online will get a chance to see the game first hand thanks to the just-announced alpha stress test that is supposed to take place on Monday, September 22nd.

Following this update we are going to open the game (but NOT the forums - see below) to all players that have Open, Explorer, Early and Alpha access (and of course all the people who have received Alpha invites will continue to have access).  Our plan is to open the system to these new players on Monday September 22nd.

We need to test the system under the kinds of loads that we'll experience when Early Enrollment begins, but we also want to avoid a situation where 7,000+ people all try to log in at the same moment.

We will send an email via our MailChimp mailing system with details on how to access the Alpha Stress Test to all Open, Explorer and Early Enrollment accounts when the server has been updated and those accounts are able to log in. These emails come from customer.support@goblinworks.com so please make sure that address is whitelisted in your email system.

Read the full notice on the Pathfinder Online site that also includes news about the forum issues players have been experiencing lately, changes to ranged combat, PvP in alpha and more.

Trion CEO Scott Hartsman has taken to the ArcheAge forums to talk about the state of the game a mere two days after the game opened up for all players. In the letter, he discusses server capacity, the addition of more hardware, how the team is taking proactive steps agains AFKers, the need for more and better communication and how customer service will be taking it up a notch.

2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of with AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.

If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.

We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.

Read the full letter on the ArcheAge forum.

Thanks WNxbadboy3 for the tip!


Today we’ll be discussing the Great Eorzean Housing Crisis. We’ll be tackling what happened, what went wrong, and what Square Enix is doing to lessen the sting individual housing news has brought.

Read more of Victor Barreiro Jr.'s Final Fantasy XIV: The State of Eorzea's Housing.

Crafting has never been one of my favorite things to do in MMOs.  I spent an inordinate amount of time mining and engineering in vanilla World of Warcraft, and put about the same effort into Prospecting and Tinkering in The Lord of the Rings Online.  There are probably a handful of other MMORPGs that I’m forgetting in which I’ve given crafting a college try, and I certainly at least dabble in different professions whenever I play a new game.  Heck, I even (completely ridiculously) fully committed to Fable 2’s crafting minigame, and did my best to keep up with Alchemy and Smithing in Skyrim.

Read more of Som Pourfarzaneh's Why Do You Craft?

After my initial reluctance to play through Old Russia for the fourth time I found myself genuinely enjoying Bungie’s new game Destiny. You can read my thoughts on my time on Earth and my frustrations with the social systems in last week’s review in progress. In this week’s I’ll talk about my impressions while traversing the Moon and Venus and knocking on the door of Mars.

Read more of Rob Lashley's Destiny: Review In Progress Part 2.

The year was 1988. I was 12 years old and I lived on my Commodore 64. A handful of groundbreaking games were released that year, including King's Quest IV, Bard's Tale III, Ultima V, and Pool of Radiance.  It was an important time for the RPG genre, but no single game meant more to me than Interplay's Wasteland.

Read more of Shawn Schuster's Wasteland 2: It's All About the Nostalgia.

Perfect World Entertainment and Cryptic Studios have announced that the latest content update for Champions Online has been released. Called "Steel Crusade", players will find Millennium City under attack by Mechanon.

Mechanon is a robot supervillain determined to eradicate all organic life. Heroes will explore new areas, investigate Mechanon's nanorobot virus, and take the fight to Mechanon's orbital satellite.

With three new instances, the new United Nations Tribunal on International Law (UNTIL) Space Station mission hub, a Reawakened Automaton Archetype, and more, players new and old will want to take part in these fresh adventures in Champions Online.

Read more on the Champions Online site.

The DUST 514 Million Clone Challenge has returned! From today through September 22nd, players are taking on an epic task to kill a million clones. Doing so successfully will earn each player a million skill points!

From 11:00 UTC 19 September to 11:00 UTC 22 September, if the total number of clones destroyed in Public Contracts reaches one million, then every active character during that period will receive one million skill points. Additionally, if the one million mark is reached before the 21 September 11:00 UTC, then a stretch goal of another one million skill points for one million clones destroyed will be available. What is more, having an active skill booster running during the event will grant a bonus on the base skill point reward.

Read more on the DUST 514 page.

Welcome to another episode of Game On with MMORPG.com! Liore is out this week, so Chris is joined by return guests Casey and Jacob to talk about their experiences in Bungie's new MMOFPS, Destiny. Together, they represent all three types of players, the newbie, the leveler, and the endgamer. What do they think? Give it a listen to find out!

Check it out on our Game On Podcast page!

Welcome to another episode of Game On with MMORPG.com! Liore is out this week, so Chris is joined by return guests Casey and Jacob to talk about their experiences in Bungie's new MMOFPS, Destiny. Together, they represent all three types of players, the newbie, the leveler, and the endgamer. What do they think? Give it a listen to find out!

Check it out on our Game On Podcast page!

Square Enix has announced that it will be bringing the Final Fantasy XIII series to PC via its own proprietary digital system and via Steam. The announcement was made at this week's Tokyo Games Show. The first in the series will be available on October 9th.

The game will be available to download via the Square Enix online store and the Steam™ PC digital service (amongst others), priced at $15.99. The game is available to pre-order now (http://store.steampowered.com/app/292120), with those pre-ordering the Steam version receiving 10% off. FINAL FANTASY XIII trilogy will also offer a set of Steam Trading Cards for players to collect and exchange. 

On its original console release in 2010, FINAL FANTASY XIII marked the dawning of a new era for the celebrated series, bringing the game to multiple hi-definition consoles simultaneously for the first time in its history. The original game and subsequent adventures in the FINAL FANTASY XIII trilogy will soon be available for PC gamers to play for the very first time, with all games in the series due for release by next Spring.

Find out more at the link above.

Imagine an MMO with no NPCs, no enemy NPCs either… the entire world is populated and driven by players and their interaction. There are no pre-made quests, and if a player doesn’t make it, it doesn’t exist. That’s the idea behind Piranha Games’ Transverse, a spacefaring sandbox MMORPG that looks to beat EVE Online at its own game. We caught up with PGI’s Creative Director and Co-Founder, Bryan Ekman to talk about Transverse, its design philosophy, and more.

Read more of Bill Murphy's Transverse: Piranha Games Opens the Space Sandbox.


Some of the packages for Transverse’s crowdfunding campaign.

Square Enix has announced that Final Fantasy Type-0 will be released on March 17, 2015 for North America, March 19, 2015 for Japan and March 20, 2015 for Europe. Included in the $59.99 price will be a demo from the anticipated Final Fantasy XV. Final Fantasy Type-0 will be available on both the PlayStation 4 and XBox One.

Step into the fray as Class Zero, a group of fourteen students from an elite military academy whose country is attacked by an aggressive neighboring Empire. Using the powerful abilities and magic of all fourteen characters in fast-paced action RPG combat, players must face the brutality and injustices of war to uncover the secrets of its genesis.

Find out more about  Final Fantasy Type-0.


The Sony PlayStation blog has been updated with the news that Bloodborne, a collaborative effort between Sony's Japan Studio and FromSoftware, known for its game Demon Souls, will be released on February 6, 2015. Bloodborne is an exclusive PlayStation 4 title and is considered a horror game with RPG progression. To celebrate the announcement, a new trailer was released. Let us know what you think in the comments!


inXile Entertainment has released a new video that shows off some pre-alpha game play footage from its upcoming RPG, Torment: Tides of Numenera, a 'spiritual successor' the wildly popular PlaneScape: Torment. Featuring dark tunes and a large amount of dialog, the game is decidedly old school and a welcomed sight for players who have long held PS:T as the best RPG of all time.

The video contains 3 minutes of pre-alpha footage from Torment: Tides of Numenera, which is currently wrapping up preproduction. A cross-section of Torment gameplay, this first-glimpse shows an example of the narrative and choice-based focus of the upcoming cRPG.

Thanks to its more than 80,000 backers, Torment: Tides of Numenera continues the thematic legacy of the critically acclaimed Planescape: Torment. Set in Monte Cook's tabletop role-playing world, Numenera, the newest Torment asks: What does one life matter? With this #1 most funded Kickstarter video game, inXile is creating a rich RPG experience that explores deep, personal themes.

Find out more about Torment: Tides of Numenera.


World of Diving aims to unite the peaceful exploration of ocean depths with entertaining group play. But its secret sauce is Oculus Rift support, transforming this from an interesting diversion to an immersive adventure. Columnist Gareth Harmer went hands-on to find out more.

Read more of Gareth Harmer's World of Diving: Hands_on with the Scuba.

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