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All Posts by SBFord

All Posts by SBFord

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12903 posts found

The latest update to the EU version on Granado Espada has been deployed. Called "Armornia", the update brings a new area, new quests, new rewards, world PvP and character balancing, a huge UI update and much more.

Armonia update also gives the chance to all people, that people can have fair chance of using powerful gears via simple quests.

Among the Events, Armonia Playing Time event will give a rare character to all joiners who completed the condition and people will have a good chance to have a rare character.

Armonia new weapons and armors of 36 grade will be also available to all people and gamers will enjoy the new high-end gears of beautiful design.

Find out more on the Granado Espada EU site.


The latest instructions for backers of Shroud of the Avatar have been posted to get everyone on board for tomorrow's Release 8. In the forum post, players are told that the main focus of this release is PvP. The post also includes a huge list of changes and additions with specific regard to PvP that should give players a chance to see what they will have (and not have) access to during Release 8.

This has been yet another incredible release to work on. We kicked it off with a bang by completely redirecting the entire release to focus on pulling PVP in earlier than previously planned. We then followed it up with an incredibly positive showing at the Rooster Teeth Expo here in Austin where we signed up over 300 potential backers for Release 8 access. Right after RTX , we managed to pull in Deck Building and Glyph Combat (originally planned for R9) and then we hunkered down and spent every day making combat and PVP better. We do daily dev death matches in the Castle Arena Basement and they are epic! The team has never been more engaged and excited. Even team members who are not traditionally drawn to PVP were pulled in and had fun. After each death match, we meet to discuss the results and decide what we want to fix / add for the next session. The end result is combat that offers a truly refreshing and compelling experience that is completely different than anything we have played. Is it still rough? Of course it is, but it positively seethes with potential and you, our incredible backers, are going to help us reach that potential.

Read the full post on the Shroud of the Avatar site.

When it comes to FPSs the last game I played through the entire campaign and enjoyed was Turok: Dinosaur Hunter for the Nintendo 64. Needless to say FPS games really aren’t my thing. Sure I’ve dabbled with Goldeneye 007, played some Timesplitters, and got my can kicked in a few matches of Halo multiplayer but I know when a genre just isn’t meant for me. I’m content to stick to MMOs and RPGs and let millions of other gamers virtually slaughter each other over and over again.

Read more of Rob Lahley's Destiny: How It Really is an MMO.

It's not unusual for a game studio to gather their crew to initiate some buzz for their latest release.  This summer, BioWare's been revving up the Galactic Strongholds hype freighter more and more as we approach the August launch of Early Access for subscribers, and they've all but confirmed that Manaan will be the focus of the later expansion this year whose title has yet to be revealed.

Read more of Jean Prior's Star Wars: The Old Republic - All Aboard the SWTOR Hype Freighter!

With regular updates, including a new Research feature, Edge of Space is growing its way through Steam Early Access. In our latest interview, Handyman Studios’ Jake Crane talks about his approach to getting players in during this raw phase of development

Read more of Gareth Harmer's Edge of Space: Pushing the Frontier.

Defiance players with the Arkbreaker DLC pack have lots to look forward to with their new found ability to send out ark spikes for a chance to pull modules out of the air with the chance to face off against Grid enemies and a Gulanee warrior.

As you’re hauling invaluable space wreckage out of the skies, Nolan and Pottinger investigate an impact site where one has already fallen to Earth. Tune in to this week’s episode to see what it means for the future of Defiance!

Check out more on the Defiance site.

Proving that developers really do listen to their players, the Trove team has announced that Corgi Guns are headed into the game at the behest of none other than our own The HiveLeader!

Now how's THAT for cool?



Trion Worlds has announced the second closed beta event for ArcheAge. The next opportunity for testers to check out the game will occur on Wednesday, July 30th and run through Monday, August 4th. In addition, the team announced that the servers for the game's first beta event filled up in just eighteen minutes!

During the event, we were also adapting our own anti-spam and anti-bot software in real time. Our anti-spam software now handles in-game mails. When spammers get caught and removed, the software automatically handles any mails they’d sent prior to getting caught, removing all traces from your in-game mailbox.

While you were playing, you were also giving us feedback on what you liked, and didn’t like, with our version of ArcheAge. We really appreciate all of the detailed feedback, both about things you liked and would like to see improved. With your input, we’re reviewing a number of systems with XLGAMES, including use of labor while you’re hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We’re also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting.

Read more about the first beta event and plans for the second on the ArcheAge site.

Epiphany Games has announced a new episodic RPG called Majestic Nights. The game is an alternate reality 80s RPG that basically functions around the premise that all conspiracy theories are true. Majestic Nights will take place over six chapters wich can work as standalone adventures or as a 'complete package'.

“What people don’t understand about the moon landing is that all the conspiracy theorists are totally correct,” said Morgan Lean, CEO of Epiphany Games. “People walk around knowing all the facts and yet not seeing the Truth. So if the only way to package the actual reality of the situation is as entertainment, then it’s our responsibility to do exactly that!”

With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.

Find out more on the Majestic Nights site.


Black Gold Online is not a good MMORPG. If that’s all you clicked on this review to find out about, then you can consider yourself informed – you may move along now. However, for those so inclined, let me go into a bit more detail. While it may still be in Open Beta, the game is charging players for feature and has essentially been released, so it’s being reviewed like a finished product. BGO attempts to create a massive, open-world MMORPG that smashes fantasy and steampunk together in an epic power struggle. While the scene is set respectably enough, the lack of execution holds back what otherwise could have been a relatively memorable experience.

Read more of David Jagneaux's Black Gold Online: Fool's Gold.

The Gamespot team has published a new Heroes of the Storm interview with Blizzard's game director Dustin Browder. The interview focuses on several topics including how Blizzard is looking to carve out a unique niche in the MOBA market, a new Warcraft-inspired hero set to debut soon and the latest map to be added.

What are you doing going forward to make Heroes of the Storm stand out in a genre that's becoming increasingly crowded?

Browder argues that Heroes of the Storm is fundamentally shaking up the MOBA formula by encouraging teamwork and a focus on individual hero customization. "We're doing things with team leveling where people are really asked to do things together as a team, and it's not about getting ahead on your own and being the carry," he says. "We really feel like it's making a difference and it's really showing a lot of what the genre can be. There're a lot of different things you can do in the genre.

Read the full Heroes of the Storm interview linked above.

Behaviour Interactive devs will be on hand this Friday, July 25th from 1:30-2:30 pm EDT (10:30-11:30 PDT) in the next in a series of Warhammer 40K: Eternal Crusade live stream events. This time, the team will be showing off a team combat demo, as well ask discussing the day/night cycle and more.

We’d like to invite you to join us on July 25th, 2014 from 1:30-2:30pm EDT for our livestream on Twitch! The dev team will be streaming a live Team Combat Demonstration, along with art updates including a day/night cycle in Eternal Crusade.

As always, during the stream you’ll be able to send in questions via the Twitch chat, and Twitter using the hashtag #40kcrusade!

There are the details but if you want to know more about the game, check out the Warhammer 40K: Eternal Crusade site.

Did you miss the last WH40K:EC stream? Check it out below!


The Elder Scrolls Online is, like all MMORPGs, a work in progress, and a deeper look at the roadmap of that progress was given last week at QuakeCon. In a panel session titled The Future of The Elder Scrolls Online, details emerged about features announced in the weeks prior, as well as some surprises from the team.

Read more of Christina Gonzalez's Elder Scrolls Online: The Future Takes a Promising Path.

ArcheAge is going to be a divisive game… just not for the reasons you might think. We spent some time with the first of several closed beta events for Trion’s upcoming North American release of the game, and we’re suitably enamored. But there’s a sneaking suspicion we all have about ArcheAge: we’re afraid that its underlying complexity is going to be hidden by the upfront simplicity of its questing and PVE design.

Read more of Bill Murphy's ArcheAge: Why You Questing, Bro?


This is something players should experience early in ArcheAge.

Bungie posted a welcome surprise for Destiny players with today's announcement that the beta had returned a day earlier than anticipated as well as adding that XBox players can now join in on the action.

We know you’ve been waiting, so we busted our asses to finish our chores up early. You can download and play the Beta right now. This is a great moment for the entire Bungie Community to share in this adventure, and we couldn't be more excited. Get in there. Break it. Tell us what you think. Share your experiences online.

Read more on the Bungie- Destiny site.

Dragon Age: Inquisition Executive Producer Mike Darah has posted a new blog on the official site that announces a delay for the highly anticipated RPG from Bioware. The new release dates are: November 18th for North America and November 21st for the European Union. No specific reason for the delay is revealed other than "a few extra weeks...[will make] the game you’ll play all the better".

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on. 

Thank you again for your patience and support!

Read the full post on the Dragon Age: Inquisition site.

As the launch date for Firefall approaches, Red 5 Studios is ready to reveal more information about the endgame. Titans will reside in their own special instances and require a team of up to twenty players to defeat. The official site has been updated with information about two of the Titans players will face off against: Kanaloa and Baneclaw. Head to the Firefall site for more information.

Long time players will recognize the terrifying yet strangely adorable monster known as the Baneclaw, and we’re excited to announce that it’s gotten an update! For those who are unfamiliar, Baneclaw is a scarab which has been mutated by the Melding and grown to a massive size. Targeted attacks and numerous hellclaw minions will keep you on your toes as the Baneclaw rolls in and out of the arena, meaning you will need eyes on the back of your head to make it through this encounter alive!



Cross platform RPG, Dark Souls II, now has more content for players to explore and die in thanks to the release of the DLC called "Crown of the Sunken Shield". The DLC can be purchased via the PlayStation Network (available 7-23), Xbox Live Marketplace (available today), or on Steam (available 7-23). Crown of the Sunken Shield is the first in a trilogy of DLC called The Lost Crowns and that will be released monthly from now through September.

Players that are brave enough to take on this arduous journey will find new environments, enemies, traps, and bosses to conquer as they embark on a journey to reclaim the crowns that Drangleic $B!G (Js King Vendrick once owned. Crown of the Sunken King features an entirely different world within the DARK SOULS II universe, where stepped pyramids span a vast underground cavern and death lays in wait around every corner.

Find out more on the Dark Souls II site.

Gaijin Entertainment has announced that it is lending its support to the Nvidia Shield tablet, self-described as the tablet for gamers, but sending War Thunder to the first Android-compatible device.

“The days of being pious to one platform are dead. We are platform agnostic because we believe that our community demands that they have access to War Thunder on as many platforms as possible. Gamers have many tastes and it is a bad business model to restrict your game to a single platform when your community has ever evolving tastes and preferences and are always on the lookout for the next great gaming adventure,” said Gaijin Entertainment’s Creative Director Kirill Yudintsev. “War Thunder on the SHIELD tablet will be that next great adventure. It provides our growing community of almost eight million players another amazing option to battle with or against friends and foes in cross platform play across the widest variety of home platforms, mobile devices and VR headsets – more than any other game in the industry.”

Read more on the War Thunder site.

Perfect World has announced that the launch date for Swordsman Online will occur on July 29th. The game will launch with a new patch that significantly improves the new player experience and will bring new content on board as well.

 With this launch comes a new patch streamlining the player experience and bringing new player content. At launch comes the new Demon Pit event, providing a brand new experience for players to get the highest level gear in-game as they band together to defeat evil foes deep underground. For an official list of changes coming, please stay tuned here: www.arcgames.com/en/games/swordsman/news

Keep your eye on the Swordsman site for more!


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