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All Posts by SuperDonk

All Posts by SuperDonk

38 Pages « 1 2 3 4 5 6 7 » Last
757 posts found

I will be avoiding this game like a plague. Every time I hear anything about Star Citizen, it is regarding a new ship being sold for thousands of dollars. Are there really that many people out there who are willing to drop enough to buy a decent used car on a few pixels?

 

I try not to care about how others spend money, but this is ridiculous. I really hope that this game is an outlier and this nonsense of needing $1,000's to pre-purchase items ends with this game. But I know it won't, a sucker is born every minute.

 

If this game fails to deliver, at least the chargeback threads will be interesting.

Originally posted by bcbully
ESO. Over the next 2 years it will be ESO, WoW and everything else. I honestly believe ESO's NA and EU population will eclipse WoW's during this time frame. 

Sorry but ESO will never eclipse wow, the game the eventually does isn't even in concept phase yet.

Originally posted by zzax
Originally posted by JC-Smith

The Action vs. RPG mechanics are a tricky one for developers to solve. If you go pure Action, you lose half your potential audience. If you go pure RPG you lose half your potential audience.

If you go hybrid (ie both half-assed) you lose both halves of your potential audience.

Would rather have half than nothing.

I think you are right. One of the most frustrating things about the latest generation of games in general is that they try to often to be something for everyone, and end up just disappointing everyone.

 

As the gaming industry continues to grow, specifically mmos, I think developers need to shift their focus from trying to please as many people as possible, to just trying to fill a niche and catering to a specific audience.

 

Part of the problem is gamers too, you see it with every release. "This game doesn't have x, y, or z like another game I play, please add". If your old game was so perfect, why not just go back? Stop trying to make every new game a copy of one that already exists.

Originally posted by rodingo
I think flying would be more interesting and wanted if they actually added flying mobs that could seriously mess you up while in the air.  Think of that big teradactyl thing in Avatar that was chasing the hero and his girl around and trying to eat them in the air.  Basically make flying in game really dangerous with the threat of being eaten by a skull con flying drake or something.  At least in specific high level zones.

This is an awesome idea. I am against bringing flying back unless something like this is implemented.

Skills or talent based customization is far better than just stat disbursement. Stat based customization just leads to one optimal build for every class. A far better way is to make people have to commit to different skills rather than different stats, make the players have tough decisions to give their class specific weaknesses and strengths.

 

Also, intelligence has nothing to do with it anymore, like others have already pointed out build guides are just a google away for everyone. Its more of a question of commitment rather than IQ.

 

Edit: PVP and PVE balancing also get in the way of wildly customizable characters. IMO most gamers would rather have balance than end up being forced to play a certain class that some genius determined was the best for whatever a group is doing. Lack of customization allows for balance which leads to players having more freedom to play whatever class they want.

Originally posted by farbege

SOE and Blizzard where toping the shitiest company category for so many years that the writers sound bored of it.

For a change they took the best MMORPG game since a decade and mock non gameplay issues like launch and monetation.

 

I think you misspelled EA.

Originally posted by Kinado
Those dungeons should be scaled up or something. That's a lot of wasted content that people will only do as transmog runs where you can 1 shot most stuff. Pretty senseless and boring.

I agree. WoW has a ton of content that ends up becoming obsolete very fast due to the speed of leveling. If they were able to make all of this content useful, fun, and challenging at level 100 that would be awesome.

You can solo Cata raids with green 100 gear.
Originally posted by ReallyNow10
Originally posted by SuperDonk
Originally posted by Jean-Luc_Picard
Read the post history, guys... look his previous post about WoW.

He must like WoD. He didn't even make it to level cap in MoP and only lasted two weeks.

 

WoW is moving in the right direction!

WOW is moving in the direction of being a single player game.  Right now, the gameplay is so isolated, you rarely see another player unless you are synced up, quest-wise, or in the anti-social dungeon finder, where folks treat each other like strangers in a commuter train terminal.

Personally, I do NOT see WOW moving in the right direction.

Me thinks you don't play wow. I have never been in an area where I rarely see anyone, if anything there are often times too many people.

1. SWG - Loved the community, crafting, space ships, and the setting.

2. WOW - Best all around mmo.

3. WAR - Favorite mmo PVP

4. SWTOR - Great story telling, liked the companion system, and the setting.

5. Rift - Good all around game, favorite class in any mmo (healer mage)

 

Originally posted by Thebeasttt

The hardest decision was TESO vs. Wildstar.

Both so disappointing.

Agreed

Originally posted by Jean-Luc_Picard
Read the post history, guys... look his previous post about WoW.

He must like WoD. He didn't even make it to level cap in MoP and only lasted two weeks.

 

WoW is moving in the right direction!

Ready for raids when I get off of work. Can't wait!
Originally posted by Heretique
Originally posted by SuperDonk

Of the two, SWTOR.

 

I enjoyed my time in SWTOR despite being a bit disappointed. I cannot say the same for ESO. They both share the same style, a story driven theme park with lots of voice acting and cut scenes, but SWTOR has FAR better group content and FAR better combat.

That's what is funny about opinions; mine is the exact opposite.

Good luck with your choice OP, never really understood these threads.

Yeah,.. I should probably put a "imo" on the end of my statement.

 

I am not a fan of having 5 or so abilities or the trend to "action" combat, so pretty much by default any game that has it I will not be a fan of. But that said, one of the things I feel that SWTOR got right was their combat, even funner, imo, than other tab based multi-action-bar mmos like WoW or Rift.

Of the two, SWTOR.

 

I enjoyed my time in SWTOR despite being a bit disappointed. I cannot say the same for ESO. They both share the same style, a story driven theme park with lots of voice acting and cut scenes, but SWTOR has FAR better group content and FAR better combat.

Originally posted by mmorpglover1

Btw I played on a pvp server, it wasn't a gank fest.

 

For all of wows flaws in the current gen, its pvp servers are lowest on the scale behind major problems like the non optional inspect build ability and the lack of competition due to easy to learn, easy to master gameplay.

 

Wow does not cater for competitive gamers like me and if I want to play a non competitive game, I can go play any single player rpg.

Then why are you posting in a forum dedicated to WoW? Shouldn't you be streaming yourself being awesome in a game catered to competitive players?

Originally posted by furbans

Yes, if you want a single player instanced online game with multiplayer features and farmsville crafting then yes WoW is for you.

 

However if you want an real MMO that has an open world that requires you to do... you know what MMOs are suppose to be, is that you actually play with others both socially and gaming cooperatively then this game is not for you and hardly the best out there.  Which is not what LFR or LFD do since no one ever talks to anyone.

 

WoD pretty much was the final nail on the coffin with me since they went the route of continual appeasing of casuals and that they can do everything without commitment was too much for me.  I'm a casual player but this was too much of solo world feel and giving away of epics without any effort.  I want to come across a game where when I encounter strangers, it is in my best interest to work with them and not ignore em, it takes time and effort to progress my character, and less of a personal hero experience.  I'm tired of companies taking the Massively out of MMO.

 

The market is stagnant as hell and any decent mediocere product is going the feel like the greatest thing since slice bread.  Hopefully EQN bring some of what I'm looking for since title after title is just dissapointment as it is the same crap over and over again that we've been forced down our through over the past decade.  At least EQN is trying to bring something new to the table and try to shake things up a bit.  Hopefully they'll have some success.

 

WoW might be a polished game but a turd is still a turd in that they aren't trying to do anything innovative and are just milking the cow for all its worth.

Then what is the best out there?

 

I love how everyone whines about LFR when no one forces you to use it. You don't even get the best gear in LFR. If you are so antisocial that you cannot make friends and must relay on game mechanics to force friendship on players, maybe mmos' are not for you. In wow, you can be antisocial and never say anything, or you can be like the rest of us and join a guild with friends so you never have to use LFG or LFR unless you want to.

 

Having choice is never a bad thing. LFR has not ruined ANYTHING.

Originally posted by Whitebeards
Originally posted by exhell
Originally posted by Battlerock
Proof that wow is the best and still is - Wow is the best mmorpg of all time. Congratulations WoW and to all of the wow community for being better than the rest.

I think you're getting popularity and quality confused. Sure it's proof that the game is popular, but the best, not so much. McDonald's is probably the most popular restaurant, does it mean it's the best? However,  I think your comment is meant to be sarcastic, in which case, I'd agree.

Mc donald is popular because it is cheap. That is it. Is WOW cheap?

And who says popularity and quality can not go hand in hand? and if WOW is not quality than what is? even the most die hard haters would tell you that WOW is one hell of a polished and quality game.

I'm sick of the McDonalds analogy. WoW is more like Apple, hugely popular with loud whiny critics.

 

If anything is fast food in the MMO world it is the F2P games. Wow is a premium product that doesn't have to worry about catering to broke gamers.

Originally posted by Quirhid
Originally posted by Suilebhain
Originally posted by AlBQuirky
 

This post and the response sum it all up. Yes, there is a niche that is not content with WoW-type games, that desire sandboxes that allow player-driven economies and the development of the personal narrative, and that niche may be actually fairly large. However, we 9I include myself in that niche group) are NOT the group that the AAA publishers are trying to attract.

 

The sad fact is that all of the big money publishers are trying to capture the WoW crowd. They are deluding themselves into believing that there can be such a thing as a WoWbuster, and think that they have developed it. They think, "Maybe if we put it into space (SWTOR, STO), make it superheroes (City of, Champions, DC Heroes), put it into an alternative world with elementals/wings/pirates/whatever, we can be the WOWBUSTER! The sad part comes in that WoW Fanbois are never going to leave WoW. WoW is the online equivalent of MacDonald's.

 

How many MacDonald's eaters suddenly say, "I am going to forgo my instantly ready Big Mac and fries to go sit in a restaurant and wait half an hour for a burger that may be better prepared but will cost three to four times as much"? Answer- none. They get their Big Mac and all is well for them.

 

Similarly, games like Aion, City of Heroes/Villains, Rift, Star Wars - The Old Republic, and so on are never going to attract the WoW fanbois away for any lasting time. Yet, time and time again the publishers aim for just that type of response, and it isn't going to happen.

 

They would be better served aiming for the niche, because there they will find the disenfranchised who are seeking a different experience, something that is NOT WoW or WoW-like. Unfortunately, we lack the numbers to be attractive to them, and the cycle continues.

That analogy assumes that games other than the type WoW represents are some sort of fine dining. Better. They are not.

If WoW is McDonalds, the rest are McDowell's.

So don't play.

 

Millions of people like the accessibility of wow, if they change it to be harder it would just become another fail like Wildstar.

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