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All Posts by SuperDonk

All Posts by SuperDonk

34 Pages « 1 2 3 4 5 6 7 » Last
663 posts found

I'm having issues getting to level 30. I LOVE the pvp in this game, already had some awesome 3 way keep defense battles + a few scroll runs. But I HATE the PVE in this game. And since they have made almost impossible to level with pvp when they nerfed the player kill quest I have already canceled the sub. I'm not going to grind through a bunch of content just to be able to play how I want, I've done that way too many times already.

After first patch...

 

"OMG, WTF,... They nerfed my OP class... Uninstalled..."

The vocal negative minority exists everywhere in life. People tend to be more motivated to speak up when they feel slighted than when they are content.

 

Same goes for me. Typically I don't even bother to check game forums unless there is something pissing me off.

It wasn't a failure, it is one of the few games I made it to end-game with several toons. The lack of massive PVP ended up killing it for me though.

I think why this game is considered a failure by many is because the hype for it was far beyond anything I have ever seen, and what we ended up getting was a mediocre story-based coop with a few mmo-lite additions.

I would probably still have it on my hard drive if it was not for Sim City 2013. EA will not get another penny from me until there is some serious changes on their part.

1. Generic crafting. Why can't we have some randomness to the crafting? Why can't crafting take some skill? Make it a mini-game or something.

2. No item decay.

3. Everyone is the savior of the world. Ugh. Just let us craft our stories, they are better anyways.

4. Developers taking all of the time to create a world that ends up empty because of levels, if everyone is just going to be at end-game in a month or two, spend more time on that and less on the starting zones that are left to rot after a few hours of game play.

5. Instanced PVP. Put the battlegrounds on the map. I'm sure a creative person could come up with solutions to zerging and faction balance without having to create an instance. Give a reason to have some strategy and smaller groups and the players will adapt.

 

 

Not a big deal imo. It is not like Wow is a new game where this could be a P2W type of thing. Pretty much everyone already has a level 90.

 

Besides, it's not like it is hard to get to 90 as it is, with all of the BOA bonuses people can get from 1 to 90 in a few days. Why not let them bypass content they have already ran through, probably multiple times.

Originally posted by smokeybha
He sounds pretty narcissistic to me. 

Yep.

Originally posted by rojo6934
i hope the addons are little things like the small mods on TES games (skins, etc) and not WoW type addons. I use a lot of addons in WoW but the last thing i want in an Elder SCrolls game is my screen full of shit poping up with cooldowns and crap.

You know that you don't have to use them if you don't want to right?

 

For every person on this forum who says they don't want addons, there are 10 people who do.

Yes. The beta test gave me enough to know that I would be able to put in at least three months or so experimenting with different builds and exploring the game.

It felt like what I wanted from GW2.

I like experimenting with silly builds, I miss games that let you do that. Rift sort of did I guess but in the end you were forced into a few optimal builds. Hopefully there is more legitimate variety in ESO.

I want to be excited, I do. But I am not.

Maybe it is because I have become an even more bitter vet since 2005, experiencing the march of the WoW clones, shitty sandboxes, and whatever GW2 is.

I'm sick of the hype and marketing that has been stirring people into frenzies only to leave most of them disappointed when the game is officially launched. No more preorders and no more spending hours researching every bit of data on upcoming MMO launches. This game will get the same treatment all MMOs get from me now: ignore all marketing and devs, wait until launch to see what the impatient pre-order folks have to say, decide if it is worth it.

I agree with the OP, which is why I never bothered to reinstall it after they dropped the sub requirement.

 

TSW looks great on paper, a story-driven mystery game in a modern fantasy setting with customizable skill sets, I just could never get past the bad animations and mob density. The skill system and quests were ok, but could have been better.

Originally posted by Talonsin
LOL, I pre-ordered and never even made it to ego level 500.

Same here....Meh

A refund for SimCity.

 

As soon as I saw how ripped off I was after pre-ordering the special edition, I canceled my SWTOR sub and now have anything EA  is involved with on boycott status.

There is not a single word of the OP that I disagree with.

 

MMO are no longer worlds full of danger to get lost in, they are kid-themed theme parks where everything is lazily handed to you.

 

I have rekindled my love of good single player games, sure they are more lonely, but at least a gem is released a couple times a year, it has been almost a decade since a truly great MMO was released.

Having a sub has never been a deterrent for me to play a game, I only care if it is fun or not.

Kerbal Space Program

 

I have sat down many times thinking I would fit in a quick hour session before bed only to realize it is 4 am and I have to work at 8.

Originally posted by Aori
Originally posted by SuperDonk

I told myself not to do it, don't buy it after the way they handled launch, but I ignored my own advice and purchased it anyway based largely on glowing reviews from both writers and posters on this website.

 

Yeah... waste of $30. I knew it was not the game for me within a couple of hours. I can only imagine how tedious this game gets at endgame if the first 20 levels feel like a chore.

 

The half dozen or so hackers I ran into during the few hours that I played was disappointing, even more so when I tried to report/blacklist them. Besides maybe graphics, this game is very amateur, it is just to bad that all of the MMOs that have released in the last few years are so as well.

 

Back to waiting for the next disappointing game launch.

Half dozen hackers in a few hours? What server are you on so I can avoid transferring to it. Maybe I'll stay on Goblin, only exploit I've come across is the underground gathering and that was in week 2 one time.

Now I'll admit 1-15 is pretty sketchy because you spend a good chunk of it running around. The endgame is alright in moderation, I'm not keen on the loot treadmill in any game. The middle though is damn delicious.. like pie. Granted that's if you like the ingredients.

Either way most of those glowing reviews mentioned what the game was pretty fairly. You oopsied and bought a game you likely knew you wouldn't like. People see a flood of positive and assume it is going to be that way for themselves. 

Saying the game is very amateur because of some cheats and your lost $30 is a bit harsh. Cheats are in every game buddy, it is how the developers balance it out that is the difference. If they can get rid of they can put in a freakin antispam feature and keep banning the baddies and control the funny money I'll be content. As long they properly handle the legitimate players in the future that is.

My character was on the Exodus server. Half a dozen might of been a tiny overestimation. I know that I blacklisted three for being in walls or underground collecting crafting material. There was one that I could not fully see his/her name. If you want to hold me to a number I saw 4 hackers on my way to level 20.

 

The game felt amateur to me in that the quests are beyond generic and tedious. Also, they had Rift and GW2 to model the fates off of, but they didn't, instead they decided that spawning a bunch of the same creature to be zerged down was a good idea (it wasn't, hell, even WAR did a better job with their public quest system)

 

The only thing that will save this game after the first free month is over is that it is on PS3, MMO's are still a novelty on consoles so like PC gamers did in the late 90's and early 00's, the console crowd will likely just be happy they can play in a world that has hundreds or thousands of other players.

I told myself not to do it, don't buy it after the way they handled launch, but I ignored my own advice and purchased it anyway based largely on glowing reviews from both writers and posters on this website.

 

Yeah... waste of $30. I knew it was not the game for me within a couple of hours. I can only imagine how tedious this game gets at endgame if the first 20 levels feel like a chore.

 

The half dozen or so hackers I ran into during the few hours that I played was disappointing, even more so when I tried to report/blacklist them. Besides maybe graphics, this game is very amateur, it is just to bad that all of the MMOs that have released in the last few years are so as well.

 

Back to waiting for the next disappointing game launch.

Originally posted by black_isle
Originally posted by Jerek_
the sad thing is that asking for these guys to match the quality of an expansion that released nine years ago for a game that eventually failed is asking for to much.

/thread

+1

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