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All Posts by SuperDonk

All Posts by SuperDonk

38 Pages First « 25 26 27 28 29 30 31 » Last
743 posts found

It's going to be MoistureFarmVille

That looks so incredibly bad ass. This game is looking more and more like the MMO I've been looking for. 

 

I missed out on the first Planetside because of a personal boycott of SOE, I think it's been long enough.

Originally posted by lizardbones

 


Originally posted by Istavaan

Originally posted by busdriver "$60 (I’m rolling in CE, DCE and regular boxes all in here) - that means $102 million in BioWare’s pockets at the get-go."   Fanboi or just stupid? Hard to say.
40% of that goes to LA right off the bat.


No, it actually doesn't. Not until EA/Bioware has recouped their development costs.

 

 Wouldn't it just be fantastic if LA ended up getting nothing for SWTOR?

Blame Bioware for a poorly built and thought out game.

 

Blame EA for the early launch and deciding to put SwToR on maintenance mode.

 

Blame LA for whoring out Star Wars.

Originally posted by Vutar

More interesting would be to see the number of people who continued playing it after the first hour of play. Everyone I know except one person uninstalled the game very quickly. The one guy who kept playing it is a diehard diablo fan who was still playing D2 on and off before D3's release.

 LOL @ everyone you know, except that "one person".

I liked Warhammer, I played it longer than any MMO not named WoW.

Originally posted by AvatarBlade
Originally posted by nariusseldon
Originally posted by shadow9d9

Sad that people would support such intrusive DRM and repetitive gameplay that insists you repeat the same content over and over again.

 

1) online SP game is GOOD. No cheating. I support it 100%.

2) Hmm ... not more repetition than MMO end games. Plus, the dungeons/ areas are random, and if i am having fun fighting DIFFERENT random groups, i really don't care about repeating quests.

Why would you care if someone cheats in their single player game?

 Maybe because it's not ONLY single player?

 

Come on people, it's called a brain, use it!

Originally posted by Theocritus

      I think Blizzard could put poop in a box and it would sell 5 million......

 /rollseyes

 

The internet, full of terrible comparisons, analogies, QQ, and people. Got to love it.

A few things I like:

 

1. Being able to play for 15 minutes or 3 hours and still have fun/get something accomplished.

2. The Monk and Witch Doctor classes.

3. Hardcore mode, It's how I play minecraft too!

Originally posted by Deepfall

It's like a car manufacturer that would spend 200 milions dollar to develop the best stereo system for its new prototype without caring about anything else.

 This summed up SWTOR perfectly. The $2,000 car with a $20,000 stereo system, it's still a crappy car no matter how loud the radio turns up.

If they make it like the Day Z mod, that would be awesome. Open world PVPVE.

Originally posted by Valentina

Actually, I'm not blaming the community so much as encouraging people to review how they act and not just towards SW:TOR but towards anything that comes out. If you release a product, and it's flooded with a bunch of trolls, then all people are going to see is the trolling and avoid it. It's a simple fact that "negativity" weighs heavier than "positivity", and people will push the negativity out far more than positivity towards almost anything. As for generalizing this specific community, I think it should happen more often because when i read these forums 8 times out of 10 it's a bunch of trolling, and flaming.

In regards to the community with SW:TOR, or any other MMO that comes out...People need to get their expectations in check, and they also need to realize that the "perfect" game will never exist. You can get closer to it more or less, but you'll never have that. What I see in SW:TOR is a massive leap forward for the genre at the most basic level of content which is the progression. But because people are so keen on mindlessly bashing and trolling it, people are going to avoid trying it and in the long run that can impact what developers do with their games in the future. Because these games are such huge investments to do properly, we'll probably see a whole bunch of studio's actually AVOID the things about this game that are BETTER than other games, in order to avoid this situation all together. Because games that have text-box go fetch quests tend to not get reviewed so harshly, and they're far cheaper to make from a business perspective it's going to win out again. And this is why I believe people actually want that, because they are far more supportive of that sort of thing. Personally, I can't handle MMO's that have that old style any more. I tried TERA, even the combat couldn't save it for me. I've played GW2, it's not as well done or immerssive as SW:TOR is when it comes to questing, which is what you spend most of your time doing in ANY mmo. And that criticism was actually seen pretty heavily on their beta forums.

 Every game ever made has its fans and its detractors, pointing this out seems unnecessary.

 

When you hype up a game like Bioware did with SWTOR, you better have a game to match otherwise people will be upset and will voice thier displeasure.

 

And on a personal note, SWTOR is the least immersive mmo I think I have ever played. Everyone looks the same, the mobs all stand still waiting to be slaughtered like a bunch of handicapped sheep, no random open world pvp encounters, VO asking my JEDI MASTER to kill random creatures for thier claws, SMH. I could go on but they have already been said a thousand times on this forum. SWTOR is not immersive as an MMO or a singleplayer game, it's stuck in a wierd limbo between the two.

 

I don't have a problem with those who like the game, but to suggest that it's the players fault for expecting more is laughable. It's the same line Bioware uses when defending thier game. SWTOR could and should of been so much more than a VO single player co-op game where everyone wears the same gear and the planets all feel underdeveloped and static. And SWTOR has the worst PVP in an MMO I've seen outside of LOTRO, but at least Turbine never said anything about having the best PVP team in the industry, Bioware may need to start drug testing its devs.

D3

I'm getting Error 33, does that qualify me to join the Fanclub?

Originally posted by Airtaee

Where is your God now Biodrones? Where is your god? 

 He will return with the release of patch 1.3.

Originally posted by Anolev
Originally posted by erictlewis

Does anybody honestly think that ea is going go invest anything into this game?  Honestly this game is bleeding subs like crazy,  why would ea devote anything at this point,  You don't spend more money trying to save a game that is already dying.  You reallocate those funds.  That is basically what the guy said,  its not our top 5, that should make anybody playing the game go "oh crud".

 

 

Yes I do.

The invested LOTS to build the game, they aren't just going to pull the plug less than 6 months after they've launched it.  I also think it's funny everybody says they're bleeding subs like crazy, when in fact they're still the 2nd biggest MMORPG ever launched, even after having bled all of those subs.  No other game has ever had 1M subs (except WoW) within 1 month of launch let alone 5, and SWTOR is still bigger than that.

I swear, it's like your Ferrari has a dent on the hood, so you're saying screw it, it's worthless now, let's drive it off of a cliff. 

Amazing.

 The money spent on developing SWTOR is already sunk costs. EA is more likely to just put swtor on maintenance mode and move on to their next money making project.

Originally posted by gestalt11
Originally posted by SuperDonk
Originally posted by CrunkJuice2
Originally posted by RebornDragon
Originally posted by CrunkJuice2

"They won't listen to their playerbase because they "know better".

really? i guess you must be new to swtor.the only reason scoundrels/operatives are so gimp now are because they listened to much to there playerbase.QQing about stunlocks is what pretty much made those classes worthless in every area besides healing

 

Stunlocking isn't fun gameplay. A stun here and there for a quick defensive or offensive boost is fine, but being able to chain them so close together is not fun or good combat design.

 

regardless if it isnt fun,thats what a rogue class is suppose to do

 

but i guess the failures they hired in for there pvp team thought differently

 

not that it matters anyway,i doubt all the serious pvpers are even going to stay with swtor regardless.this games pvp just reminds me of world of warcraft,which was a joke

 

 If pvp in WoW is a joke, I wonder what the pvp in SWTOR should be compared to.

A bad pun?

 LOL, nice.

Originally posted by ShakyMo
Originally posted by SuperDonk

The only development from here on out will be to convert it to a free-to-play game with legacy/planet/story unlocks and purple crystals in a cash shop.

that wont happen EA dont do F2P

SWTOR will end up like WAR.  Still pay a sub, have a cash shop with P2W items to "moneytize" the loyal fans, don't bother employing many CSRs and let cheats run rife, have a skeleton crew of like 3 pimply youths to reboot servers when things go wrong and fix only really really really serious bugs,  Also if stuff aint working right, remove it from the game or "depreciate" it rathr than trying to fix it.  This is the future, getting royaly EA'd.

 SWTOR is a game that screams free-to-play to me. The legacy system is already tailor made for it. Maybe they planned for this after watching so many other MMO's going FTP and making money. I'm sure that they didn't plan to go FTP this soon though.

The only development from here on out will be to convert it to a free-to-play game with legacy/planet/story unlocks and purple crystals in a cash shop.

Originally posted by CrunkJuice2
Originally posted by RebornDragon
Originally posted by CrunkJuice2

"They won't listen to their playerbase because they "know better".

really? i guess you must be new to swtor.the only reason scoundrels/operatives are so gimp now are because they listened to much to there playerbase.QQing about stunlocks is what pretty much made those classes worthless in every area besides healing

 

Stunlocking isn't fun gameplay. A stun here and there for a quick defensive or offensive boost is fine, but being able to chain them so close together is not fun or good combat design.

 

regardless if it isnt fun,thats what a rogue class is suppose to do

 

but i guess the failures they hired in for there pvp team thought differently

 

not that it matters anyway,i doubt all the serious pvpers are even going to stay with swtor regardless.this games pvp just reminds me of world of warcraft,which was a joke

 

 If pvp in WoW is a joke, I wonder what the pvp in SWTOR should be compared to.

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