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All Posts by SuperDonk

All Posts by SuperDonk

38 Pages 1 2 3 4 5 6 7 » Last
758 posts found

Its been said already,

 

Wildstar's claim to fame was being "hardcore" yet they went with very cartoony graphics and gameplay. Personally I don't mind the graphics, but if your going to the hardcore crowd I would have picked a darker theme.

 

Plus, the "hardcore" crowd is much smaller than game forums would lead you to believe. Most gamers are casual. Wildstar was attempting to cater to a very select group of gamers, all the while using resources for extremely casual things like player housing. I seriously doubt hardcore raiders care about playing house in an MMO.

 

TLDR: Wildstar did not understand the crowd they were attempting to cater to. This is why they failed.

Originally posted by karmath
Originally posted by BadSpock
Originally posted by Laughing-man
Originally posted by Azaron_Nightblade

Is this actually a PvE sandbox MMO? 

Or am I missing the standard PvP talk? All I've read so far is defending your village from monsters.

It has PvP.

From reading the comments section it sounds like DayZish in both good and bad ways.

 

From user : LuckyBlonde on Steam  "( btw, you'll need few trustworthy comrades, if you want to be safe from bandits and killers, because there is full pvp with its penalties. I have already met some guys with red nicknames, uttering battle cries and trying to kill people.. and failing miserably ) "

... and there goes my interest. 

*Sigh*

When will someone FINALLY learn?

I really dont get people like you. Why in the hell do you want a PvE sandbox? Do you really think anyone gives a shit about your pretty house if they cant destroy and or take it from you? Why not just play the plethora of PvE themeparks or go play a single player 'sim' type game? There is literally HUNDREDS of them. 

PVP sandboxes always sound fun, but they just end up wolves eating sheep until the sheep leave. Then the wolves leave after cannibalizing themselves for a bit.

 

PVP sandboxes will never be anything but niche games with a handful of players. As soon as someone makes a PVE sandbox or at least make serious consequences for unwarranted ganking in a PVP one they will reap the benefits of the massive casual audience. Until then we will all just have to watch these PVP sandboxes fail one by one because they only cater to a very small group of people. Most people prefer PVE and most people are casual.

Originally posted by Bascola
Originally posted by dalewj

25% to the creator these days is about normal. Im an author and 25% is a good day. in this world of housed products you have to expect no more then 30%, that's how these company's make money (I know its a terrible thing that someone makes money)

Yes a book author gets 15-25% on a good day but you also do not have to proof read, translate, create covers, print the book, market the book, ship the book, process payments and pay all your employees doing the aforementioned.

But in this case Steam and Bethesda provided NOTHING. Steam added a button. Both Steam and Bethesda officially announced to be completely hands-off, no quality control, no responsibility!

They have payment processing fees, which are around 5% not 30% and Bethesda is doing jack shit and bags 45%.

They provided nothing? You mean the people who actually made the game and the people who made the platform for the modders provided nothing? Absolutely ridiculous.

 

I get everyone is all up in arms over this, but to suggest that the very people who made the game, and made the game moddable provided nothing in this equation is stupid.

Originally posted by Netspook


My answer: NO

Because, in order to stay Vanilla, they can't update or add anything at all. Can't imagine why people actually want this.

Yep, nostalgia runs deep in these forums.

 

Returning to Vanilla WoW would just be a frustrating experience. WoW is a better game today than it was at launch.

I have a feeling that this game is going to produce epic forum threads at launch. So many people are going to be disappointed and angry. Should be fun.
Originally posted by Salute
This will R.I.P. many mmo's...

Yep...

Originally posted by Neanderthal
Originally posted by SuperDonk
Originally posted by Nanfoodle
Originally posted by Neanderthal

I honestly feel that the people who make MMORPGs have forgotten what they are supposed to be doing.  MMORPGs were originally an attempt to bring pencil and paper tabletop role playing games "to life" so to speak.  Tabletop rpgs in turn were an attempt to let us enter the fantasy worlds created in novels or some approximation of those.

Well, ok, if you ever played table top games, think back to that.  Try to remember how it felt.  Try to remember what you did in those games.  Mostly it was about taking your character out to have adventures.  It was also about simply being in the fantasy world.  It most certainly was not about doing an endless series of trivial chores for NPCs.  If you played tabletop games did you ever go around your starting town amassing a list of chores from the townsfolk:  collect 10 rat tails and bring them back, kill 7 stray cats and bring me their pelts, gather 14 daisies and 3 buttercups and return them to me, and so on and so on.

Tabletop games were also never about getting to max level as quickly as possible and then grinding for gear upgrades until you burned out.

And think about fantasy novels.  Would you read a novel in which the characters did the sorts of things developers give us to do in these games?  I wouldn't.  The most common theme in fantasy novels is a group of people or sometimes just one person setting out on a long journey and having nail biting adventures along the way.  In what way have MMORPGs captured that essence of fantasy adventure? 

Developers need to try to remember what makes fantasy adventure appealing to people and then try to capture at least some of that feeling in their games.

We started with that in mind, playing to have fun. We then got handed a carrot and got excited. We have been chasing the carrot ever since. I think GW2 moved in a direction more MMOs need to start doing, making the carrot mean a lot less and return to the fun as the focus. Only thing is, can gamers stop chasing the carrot? We need to change our reason for gaming as much as devs would need to change how they make content and rewards.

The carrot is part of the fun for a lot of people.

 

Leveling up, getting gear, shuffling talents are all a part of the fun for RPGs, for me at least.

 

I know that's true through personal experience.  Once upon a time a friend and I each bought the first Neverwinter Nights game.  We were playing through it together and having fun.  But we only played a little on the weekends when we could do it together so it was going slow.  In between our joint play times I was fooling around with the game editor part of it.  I set up a little---I think it was called a "module"----which consisted of nothing but one room with one npc whom you could talk to and he would give you a huge amount of experience just for talking to him.  I did this just because I was messing around with the game editor and learning how to use it.  I didn't think anything of it really.

But then I made the mistake of letting my friend use that module.  He imported the character he had been playing in our joint game into the little experience dump module I made and then proceeded to talk to the npc repeatedly, gaining huge experience "rewards", until his character was max level.  When he was done with that I wanted to go back to our saved game and pick up where we had left off.  To my surprise he said, "But there's no reason for me to play it anymore."  And that was it.  He had maxed out his character and wouldn't go back to the lower level version to finish playing through the actual game. 

This was a bit of an eye-opener for me I must admit.  For me, progression has never been the most important thing.  For me, progression is really just a side effect of playing a game and what really matters is whether or not I'm having fun.  For my friend, apparently, progression is the thing that matters most and is what drives him to play.

So yes, I understand that we don't all approach games with the same mind set.  As far as MMORPGs go there are some, like myself, who want something that has more of the "virtual world" feel.  People who  want a game world where they can have fun and adventures and exploration without feeling like they are racing to "keep up with the Jones'".  We don't want to feel like we're being forced to jump through hoops, run in a hamster wheel, etc.

Other people seem to primarily want a ladder to climb.  For them climbing the ladder is the important thing and everything else is just window dressing.  I don't fully understand that mindset because it is not my own but I know this to be true.  For me, character progression as a goal unto itself seems a little bit silly because it is just a game.  If I'm not having fun doing it I don't see the point of continuing.  For others character progression IS the fun and the way they do it is of secondary importance.

However, there is surely room for more than one type of game.  The unfortunate thing for me is that the type of game I want would be more difficult to make and would require a bit more thought and effort on the part of the developers. 

I understand where you are coming from, I enjoy the environments and story too. In fact if a game is only about progression it as a limited shelf life for me since I eventually accomplish what I want and grow bored with other activities. MMOs need a world to progress in.

 

As for your friend, please don't compare him to me. I was never a cheat-code or GameShark guy. Unearned progression is pointless.

Originally posted by filmoret
I was the biggest fanboi of Archage until it launched.  Can't believe anyone still plays that game.  If it looks like I will spend more then 20$ a month on any game I just quit playing it.  People need self control and it will keep all these crappy slot machine games out of our market.  Sad world we live in the slot machines in the casino's are always full and they are all programmed.  I heard a case where a slot machine was broken and paying out too much too often and they tried to take the money back from the winners.  Casino and their practices are one of the worse things to happen to mankind. 

Casinos wouldn't exist if there was not a demand for them. People need to learn some self control.

Originally posted by Nanfoodle
Originally posted by Neanderthal

I honestly feel that the people who make MMORPGs have forgotten what they are supposed to be doing.  MMORPGs were originally an attempt to bring pencil and paper tabletop role playing games "to life" so to speak.  Tabletop rpgs in turn were an attempt to let us enter the fantasy worlds created in novels or some approximation of those.

Well, ok, if you ever played table top games, think back to that.  Try to remember how it felt.  Try to remember what you did in those games.  Mostly it was about taking your character out to have adventures.  It was also about simply being in the fantasy world.  It most certainly was not about doing an endless series of trivial chores for NPCs.  If you played tabletop games did you ever go around your starting town amassing a list of chores from the townsfolk:  collect 10 rat tails and bring them back, kill 7 stray cats and bring me their pelts, gather 14 daisies and 3 buttercups and return them to me, and so on and so on.

Tabletop games were also never about getting to max level as quickly as possible and then grinding for gear upgrades until you burned out.

And think about fantasy novels.  Would you read a novel in which the characters did the sorts of things developers give us to do in these games?  I wouldn't.  The most common theme in fantasy novels is a group of people or sometimes just one person setting out on a long journey and having nail biting adventures along the way.  In what way have MMORPGs captured that essence of fantasy adventure? 

Developers need to try to remember what makes fantasy adventure appealing to people and then try to capture at least some of that feeling in their games.

We started with that in mind, playing to have fun. We then got handed a carrot and got excited. We have been chasing the carrot ever since. I think GW2 moved in a direction more MMOs need to start doing, making the carrot mean a lot less and return to the fun as the focus. Only thing is, can gamers stop chasing the carrot? We need to change our reason for gaming as much as devs would need to change how they make content and rewards.

The carrot is part of the fun for a lot of people.

 

Leveling up, getting gear, shuffling talents are all a part of the fun for RPGs, for me at least.

On paper FFA / full loot PVP sounds great, Skyrim with friends!

 

But the reality is full loot pvp just ends up attracting players who get their enjoyment from griefing people. I don't know what the solution to this is, you're fighting human nature, but I will not waste any time or energy playing a game in which the community devolves into cannibals.

 

So full loot = pass

Originally posted by justmemyselfandi

I refuse to play pay-to-win, full loot, twitch games.

This says more about the other games than it says about WoW. If WoW is such a generic boring game, why does it continue to dominate the market? Is it customers are getting dumber? Is it just luck? Is it because everyone needs a better computer?

 

No, it is because other than WoW, you would hard pressed to find a game that is fun, can run on a toaster, has plenty of content for all types of players, and has enough exposure that even non gamers are aware of it existence. SWTOR could have been the next WoW but they failed on the performance part and the content for all types of players (total fail on PVP).

Originally posted by Theonenoni

ESO was hurt the day there was the idea of ESO MMO.  The business model , bad decision. The combat style, bad decision. The faction and race locking , bad decision.  The story and quest mechanics , bad decision.

 

Elder Scrolls should have never been an MMO but rather a multiplayer game with exact same mechanics as Oblivion or Skyrim.  

 

It couldn't be hard to make a coop Elder Scrolls game.  Probably could be created using GMOD.

Exactly this.

Hype fatigue, been burned by hype way, way to many times.

 

Soon the gaming industry will experience early access and kickstarter fatigue, if it hasn't already. Customers are finally starting to not buy the crap that PR departments and over zealous devs spew leading up to every launch.

Too bad for Wildstar that WoD came out, now there is really no reason for raiders to return until they get bored with WoW, and if you are bored with WoW I doubt you would find Wildstar different enough to relieve that boredom.

 

The era of sub-par clones is about over. Now we have moved on to crappy F2P sandparks. Progress!

Originally posted by azzamasin
Originally posted by Randayn
I think it's going to be another failure in a long list of free for all PVP non-tab target action combat mmos...

As opposed to that wonderful, billion dollar, mega successful Tab Target MMO?  I mean other then WoW, there isn't another mega hit out there. 

 

I think you mean it doesn't interest you therefore you denigrate and besmirch something not to your liking.

There are plenty of successful tab target mmos besides WoW.

 

Give me ONE example of a full loot twitch game being wildly successful.

The problem is that things I like about the single player experience in Skyrim are not the same things I enjoy about MMOs, particularly because of the human need to be an ass hat on the internet. Full loot, the ability to kill whoever are great for a single player game, hell even co-op. But as soon as you introduce the masses griefing happens. I don't have the time or desire to constantly have to deal with kiddies looking for youtube laughs or pvp guilds dedicated to making it rough for everyone else.

Originally posted by Hariken
I really don't think enough people even care about Wildstar anymore. 

Yeah.

 

People are quick to move on and never look back these days. So many options out there a good first impression more important than ever, which is why releasing games too early have been killing them. It is not 2004 anymore, you cannot launch a game that is barely playable with bugs from beta still around months after launch and expect people to just over-look the problems.

 

I doubt F2P will do anything but delay the inevitable shutdown of Wildstar, which is really too bad. There is a market for WoW in space if someone would take the time to do it right. But unfortunately Wildstar was launched half done and too late. If they released it ten years ago with 6 month more of development time, it might have been a huge success.

Originally posted by Horusra

Without mods Skyrim and Oblivion are pretty poor.  You really want to go down that road.....

So mod ESO?

Originally posted by Djevik
Originally posted by SunwolfNC

Looting player items upon death appears confirmed.

If that's true; this game'll be a pass for me.

why pass on full loot games.. I still think thats what games are going to come to in the future or I hope it does..

 

Yes if you die you lose everything... but the 1 time when you kill someone more geared that you and you get that amazing feeling like "Fuck ya" and take all his/her loot is a good feeling.. it really does take some time to get used to and starting all over but thats whats fun about a game like these..

you always have something to work forward to and to see how long you can go with that gear...

Nope, not everyone thinks that sounds good. Full loot is automatic pass.

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