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All Posts by SuperDonk

All Posts by SuperDonk

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663 posts found
Originally posted by shane242
much much to late.

Pretty much. Sad. If they could have just taken it more seriously, game felt so amateur. Simple rookie mistakes.

Originally posted by Elandrial
Originally posted by SuperDonk
Originally posted by Loktofeit
Originally posted by Apraxis

I guess i have played a different WoW than you.. because the sheer amount of options and alternate pathes never showed up.

 

I played the same WOW as you, Apraxis. I fought my starting area stuff, then went to crossroads to kill zhevra, kill ostrich, get raptor eggs, Echykee, Mankrik's wife, and blah blah blah... same exact routine, same linear path, same limited progression system.

Definitely a fun game with good replayability, but to suggest it's because of the options is silly. If anything, it's the on-rails gameplay and lack of choice (therefore lack of chance to screw anything up) that made it popular. 

You are complaining about WoW being on rails, but you also claim to be playing ESO, the most on rails game I have ever played.

 

Wow.

 

For a theme park WoW has by far the most options for leveling. You don't even have to go to crossroads, ever.

wow ,so i take you like wow.good for you,does not mean everyone else loves wow does it.in any mmorpg you do not have to go to anyplace if you do NOT want to do you.i never ever had to delete quests in wow.so i have no idea where that is from,and as far as the end game ,it pretty much sucked.least when i played,basically very few people got drops of any value.esp if you were not in the guild running the raid.the crafting was not much different than any other crafting.frankly i liked the eq death better than the wow one and the raids in eq were better as well.what made wow so popular was it was EASY.no one likes having to go get corpse.quests were simple and boring.less face it wow is popular cause it was dumbed DOWN.

Most of this website doesn't seem to like wow, I am perfectly aware of that.

 

I loved wow, I won't deny that. But now it just feels like the same-old-same-old, even with all of the new additions. I have moved on, but...

 

My point is that for a themepark, hell, mmo in general, there are unlimited paths you can take to progress through the game. In games like Rift, SWTOR, etc, if you are a certain level on a certain side, there is one, MAYBE TWO zones for you, a couple of instances, and a handful of instanced pvp zones. But in the "real mmo world" you are limited to one level-whatever play area. In wow, you can take that Dwarf, skip the entire beginning zone, and travel to whatever beginning zone you can make it to without dying, Name another "themepark" mmo that has done that since Wow.

Even my beloved Wildstar cannot boast that.

 

For a themepark, Wow has become quite the sandbox, you can play so many different ways, way more than most other mmo's I have experienced.

Originally posted by Loktofeit
Originally posted by Apraxis

I guess i have played a different WoW than you.. because the sheer amount of options and alternate pathes never showed up.

 

I played the same WOW as you, Apraxis. I fought my starting area stuff, then went to crossroads to kill zhevra, kill ostrich, get raptor eggs, Echykee, Mankrik's wife, and blah blah blah... same exact routine, same linear path, same limited progression system.

Definitely a fun game with good replayability, but to suggest it's because of the options is silly. If anything, it's the on-rails gameplay and lack of choice (therefore lack of chance to screw anything up) that made it popular. 

You are complaining about WoW being on rails, but you also claim to be playing ESO, the most on rails game I have ever played.

 

Wow.

 

For a theme park WoW has by far the most options for leveling. You don't even have to go to crossroads, ever.

I enjoyed my time in WoW, but that is over. I just have no interest in this next expansion. Right now I am playing Wildstar and will likely be playing it for the next 6 months or so, after that I will just take a break from MMOs until something drastically new comes to the market. I'm tired of the theme park treadmills, Wildstar is good because of the combat, but I'm sure that after the newness wears off I will find myself once again bored of MMOs.

 

Please for the love of God, can someone please make a decent sandbox? I just want to farm moisture again. I don't need to be "the" hero in another themepark.

This was my biggest frustration with ESO. Once I got to my mid-20's in level I realized I would have to grind quests if I wanted to keep up in PVP. Dumb.

Rift, WoW, SWTOR, Wildstar, etc. made it reasonably easy to level through PVP. ESO, a game that made a huge deal about their 3 way PVP decided for whatever reason to force PVPers to PVE through 60 levels. Makes no sense to me.

Graphics or art style are far down on my list of things I worry about in games. Much more important to me is if the game is fun, has plenty of multiplayer content, easy to use UI, and enough customization to be somewhat unique. Wildstar excels in all of these areas in my opinion.

 

Also, I enjoy WS's lore and art style.

Originally posted by Foobarx
Originally posted by SuperDonk

Wildstar is the best MMO launch I have been a part of, ever. I missed Wow's launch by a couple of months and SWG at launch was a mess. The more recent launches have been a disappointment across the board.

If they could somehow take SWTOR type of questing and put it into Wildstar, and maybe add a sandboxy PVP planet, it would be my perfect mmo.

Either way Wildstar is going to be a big hit, and I expect it to buck the recent mmo trend of mass exodus after the first month. I think it will continue to grow as more and more former WoW players and other disgruntled mmoers give it a shot.

Famous last words.  About as famous as "WoW killer".  The end result remains the same.

Maybe, I guess it just depends on which one of us can see into the future better. It seems odd to me that everyone just assumes that every MMO that will launch in the future will be a disappointment. There will be games that buck the trend. Wow did ten years ago, I think Wildstar will now, and I am sure there will be a couple more eventually.

Given the track record of MMOs over the last decade, it is not a surprise that a lot of people are now extremely skeptical, I was one of them until Wildstar.

Wildstar is the best MMO launch I have been a part of, ever. I missed Wow's launch by a couple of months and SWG at launch was a mess. The more recent launches have been a disappointment across the board.

If they could somehow take SWTOR type of questing and put it into Wildstar, and maybe add a sandboxy PVP planet, it would be my perfect mmo.

Either way Wildstar is going to be a big hit, and I expect it to buck the recent mmo trend of mass exodus after the first month. I think it will continue to grow as more and more former WoW players and other disgruntled mmoers give it a shot.

I'm not rich, but the price/entry fee have nothing to do with me buying or playing. The only thing that matters to me is if the game is fun and if I still look forward to logging in.

 

I purchased ESO for $80, played it for a couple of weeks and uninstalled. I purchased WS for 75.00 and will be subbing. I am a bit upset that I spent $80 on ESO only to find it gets worse as you level, but that is the price I have to pay in order to find the next mmo I like. Luckily for me it didn't take to long to find it.

 

I have tried a few F2P games only to uninstall once I found how un-fun they were, had they actually been fun I would have spent a few bucks on them and continued playing.

Originally posted by Distopia
Originally posted by SuperDonk
Originally posted by TraceOfDustMites
Originally posted by cybersurfr

TLDR: This game is okay. It's not the best themepark to face WoW over the last 10 years. I encourage everyone to try it because it's worth trying. Personally, it didn't grab me the way I thought it would.

 

I participated in Wildstar CB since last December and tried to fix and like the game. In the end, I was left with disappointment. The game simply didn't meet the expectations I had.

 

In my opinion Rift and FFXIV, did the whole WoW-copy better. I only played Rift for 2 months, but I couldn't imagine myself playing Wildstar longer than that and decided not to purchase. FFXIV which I played for 4 months was the better WoW-copy. Again, this is my opinion and you shouldn't be hurt by it.

 

 

It's not a copy. 

People underrate how much combat systems totally change the game. They spend too much time analysing quest patterns and graphics.

 

This is the first "clone" of WoW in the sense they got it right, but this is not WoW 2.0. The telegraph combat system is completely different from WoW's tab target system. It makes the game play totally different.

That's what many said about rift as well as FFXIV..

The combat system makes the game, it is way different than Rift and FFXIV

Originally posted by TraceOfDustMites
Originally posted by cybersurfr

TLDR: This game is okay. It's not the best themepark to face WoW over the last 10 years. I encourage everyone to try it because it's worth trying. Personally, it didn't grab me the way I thought it would.

 

I participated in Wildstar CB since last December and tried to fix and like the game. In the end, I was left with disappointment. The game simply didn't meet the expectations I had.

 

In my opinion Rift and FFXIV, did the whole WoW-copy better. I only played Rift for 2 months, but I couldn't imagine myself playing Wildstar longer than that and decided not to purchase. FFXIV which I played for 4 months was the better WoW-copy. Again, this is my opinion and you shouldn't be hurt by it.

 

 

It's not a copy. 

People underrate how much combat systems totally change the game. They spend too much time analysing quest patterns and graphics.

 

This is the first "clone" of WoW in the sense they got it right, but this is not WoW 2.0. The telegraph combat system is completely different from WoW's tab target system. It makes the game play totally different.

Originally posted by Torvaldr
Originally posted by shakermaker0
Doesn't have half the charm of WoW, nor the scope. 

Charm is subjective. In what way does it not have the scope? The world is huge and the game feels like feature complete and mature as if it were a year or two old.

For me it offers a similar but better experience. I like the combat better, the crafting, the character skill development, class structure, achievements, and quests. Pretty much everything about the game is more interesting to me than WoW, but it's not so radically different that it feels strange.

Charm is subjective. I always thought I would love WoW in space, sci fi has wallowed in the indy and half assed big budget for far too long. Finally a true sci-fi themepark.

 

What makes this game special to me is the combat. It is intriguing because it is new for me in an mmo. It really changes everything, this is coming from an "action mmo" hater. Wildstar does non-tab target right. I seriously think this will be the first theme-park mmo since wow to gain customers after the first month. Good thing for Blizzard they delayed Titan, they will need to take lessons from this game.

 

 

 

Also, housing is fun.

Sorry I am lazy. Here are my passes. Enjoy!

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AVQDGNQDAXZNRL7D0CF4
AVQFEM6XUIXJKLLFOY29
 

The last time I was subbed to SWTOR was when Sim City launched. Once I realized how ripped off I was for that purchase I unsubbed SWTOR and have not purchased a single game with the EA lable attached to it since.

 

SWTOR was/is better than most on this website will give it credit for, they actually made questing fun, but EA will not get another penny from me for a long, long time.

Fun game so far! Pvp is chaotic and sometimes I rock and sometimes I suck, but it has been fun.
Originally posted by Jockan

The thing that gets me with mmos is that when they have betas you don't want to play too much because sometimes it will wipe and it will also make launch less appealing going through the stuff you did in beta over again.

Then if you don't play enough in beta you don't really know what the game is like so you buy it off a good first impression only to find out that the game really is not that fun when you get deeper into the game. If you had only played more during beta you would have seen what the game really was. So what do you do?

 

I have the same problem. I don't wan to spoil the fun of launch and I don't want to get burnt out playing a toon that will be wiped. So I play for a few levels, and if everything seems to work I decide to buy or not.

 

This has backed fired on me twice with Sim City and ESO. I'm hoping it will not be the same with Wildstar.

I haven't had this much fun playing an MMO in a long time. Finally something I could see myself playing for longer than three weeks.

This game has great balance imo, which is something that has been lacking in recent MMOs. Rift had a fun class system, but was too generic of fantasy story for my taste. SWTOR had a great story, but the PVP was a disappointment. GW2 had nice easy grouping, but the lack of set roles ruined it for me. I don't even want to talk about ESO, what a waste of $80. Everything I did in Wildstar was fun, quirky, and was mixed in with a bit of light humor. I enjoyed the setting and the gameplay.

Only 10 more days!

Originally posted by JDis25

I am going to hold my official review until 1.1

 

They obviously pushed the game to release WAY too early. But I think 1.1 will bring the changes most people are looking for, or at least will be a move in the right direction. I am trying not to see the game as it is now (a fun 1-50 experience) and instead will wait to see what changes 1.1 brings which will hopefully allow people to see Craglorn without taking up ESO as a second career.

MMO developers need to stop this. Release a complete game or postpone launch. At least ESO realized this for the console launch, but it is too late for the PC launch. I might come back, but I doubt it, they should have given me a better first impression.

 

Proclaiming it  PVP game then forcing PVPers to grind out VR levels PVEing was retarded too.

Originally posted by azzamasin
Originally posted by DeniZg
Originally posted by rodingo
Originally posted by Insurgent99

WS PvP is a 2-button spam-fest, while running around in circles smashing the Tab button to locate the next target.

Nothing new or innovative here.

How does smashing Tab help locate next target?  I thought there was no Tab targeting or am I wrong?

Pressing Tab actually does highlight your target. You still have to manually aim your spell in order to hit it.

And this is why Wildstar combat is bad.  Same reason with ESO.  You do not ever create hybrids of the 2 core combat systems.  It ruins the visuals of the game.  You go PURE action or PURE Tab.  Not BOTH!

It is obvious you never tried PVP in Wildstar.

I enjoyed the PVP in Wildstar. I liked the frantic pace, but I'm sure as muscle memory starts to take hold the PVP will become more structured and less random.

I see Wildstar being a 6 month MMO for me, which would be longer than any MMO since WoW. The PVP being a large part of that. I always thought I would like massive open world type of PVP, but since experiencing that very same thing in WAR, GW2, and ESO I am beginning to think that I actually like smaller scale 10v10 type of PVP where individual actions and skill matter a whole lot more than just having numbers. Those numbers end up screwing it up when one side starts losing and people reroll to the winning sides.

Less than two weeks! I can't wait!

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