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All Posts by TruthXHurts

All Posts by TruthXHurts

76 Pages 1 2 3 4 5 6 7 » Last
1513 posts found
You're threatening them if they don't make a carebear server. Man you must be a Democrat.
Originally posted by UsualSuspect
Originally posted by nariusseldon

And why would "realistic" be desirable in video games where the goal is to entertain. I laugh out loud when people put "realism" and "magic" in the same paragraph.

I know right, like in the movies, why would anyone make a realistic movie like Schindler's List, when they could be entertained by Transformers the Movie! 

I think this sums up most people's mentality these days towards difficulty in gaming.

 

https://www.youtube.com/watch?v=nVtKrGyUS5o

So it will be F2P within a year?
Originally posted by FlyByKnight
He plays Path of Exile and D3 on hardcore because he likes to keep starting over again which isn't perma death. Easiest question ever.

Plenty of people make it to max level on D3? Are you just jelly that you die in Act 1?

Originally posted by Wizardry

Sorry OP but you obviously have not paid attention to what devs are saying and doing.

The creative roadblock is from the developer,they are NOT willing to hand craft a world anymore,they said it is just too costly.'

So HOW do you design a good pvp combat  world unless you hand craft it?Then you need to put in the tiem and effort to make sure players have various skills to allow for all types of combat.

Guess what you actually end up with?

Open areas with some repeated tree models,a few hedge brushes,maybe some flowers,1 maybe 2 weapon choices,no actual weapon skills,just a few hot bar icons to click.So there you have it,a REALLY dull barren world with some added creatures dotted around the landscape.

The best pvp and probably always will be is in Arena settings because they are focused on pvp and almost always offer players various choice...see example Unreal Tournament 99.You have short range ,mid range,long range weapons,then you have versatile ,splash weapons and the superlative Shock Rifle that can shoot around corners and has a decent aoe range.

Simply running out in the open with your sword and hitting some hotbar icons is NOTHING to what real pvp should be,matter of fact it is what i would consider the lowest denominator for pvp.

I find it really odd that all i ever hear is players want large scale fights and meaningful fights,seems the ymiss the whole point of getting the combat right FIRST before moving onto anything else.

Bottom line is devs have had more than enough time to figure it out and get it right but have not come evern remotely clsoe to doing it,so imo give up on it,leave it to the fps devs who can do it MUCH better.

I was involved in several 400 man+ city raids on Darkfall. So what was your point again exactly?

Originally posted by SirBalin
Originally posted by bcbully

Should developers continue to design content for the PvE only player? 

 

I don't think they should. The PvE only player is the creative roadblock in mmorpg design. From resource gathering to trade, to territory control, they have all been designed, governed or gutted by the demands of the PvE only player. 

 

There can be no transit of commerce because of the PvE only player. Social systems are left without politics because of the PvE only player. Wealth  creation systems are designed with the PvE only player in mind. This way of developing mmorpgs has lead to the creation of sterile worlds, lacking consequence.

 

Developing mmorpgs for the pvp/pve player will allow for the creation of any and all systems. Systems that can then be smoothed for balance with moderation in mind for the majority of players.

 

I have a dream that one day, pve and pvp will be things of the past! Tha... I'll stop here.

I'll take it a step further...when will devs stop trying to force pvpers to pve and force pvers to pvp?  The devs need to make pve servers that only have consentual pvp and pvp servers that force pvp.  So many games now try to appease both sides and no one is happy...sucks.

Why do you consider it a direct attack on you if a game is made that doesn't fit your exact playstyle? I can't begin to tell you how entitled you sound.

Originally posted by CrazKanuk
Originally posted by TruthXHurts
Originally posted by BadSpock
Originally posted by TruthXHurts
Originally posted by BadSpock

I realistic, true morality/criminality system that very, very strongly motivated people to NOT be asshats is the only solution.

Something like, PK players who go against the established rule of law in the game are subject to REAL in-game jail time and character permadeath:

The game must clearly state-

1. If you choose to be a criminal, you may face long duration in-game jail time - weeks or even more than a month of forced downtime on that character. No access to log in to the game's server with a jailed character for X amount of time.

2. If you choose to be a murderer, a sociopath, you are subject to permadeath of that character upon capture or player death by a registered bounty hunter.

3. War crimes - even in a state of legal war with a registered faction/alliance/guild etc. the killing of non-combatants is subject to war crimes proceedings, including long duration in-game jail time and/or character permadeath.

Your entire argument is invalid because they CHOOSE to join a game with full pvp.

This is the problem man, so very few choose to join those games, so they aren't being made.

How do you get people to WANT to get more involved with PvP over PvE?

Remove the asshats. Or make the asshats really, really have to think about the consequences of their behavior.

Ya'll sandbox ffa etc. etc. folk are always championing "realism" and "honor" yet I propose a system that would give you BOTH and it's still not enough.

Asshats LIKE being asshats.

Hence why game that cater to asshats are always so, so, so very low in population and thus funding, support, quality, etc.

Have you guys looked at Life is Feudal. Full PVP, Full Loot, With Very harsh penalties for PKing. Such as red players have a chance depending on their reputation of losing ALL of their skill points on death. Virtually a permadeath system ONLY for Red players.

Yup, seen it. Not really interested. Not interested in death penalties at all either. 

 

This game will end up being a great illustration of the "PvP Truth". That is, there are plenty of people who say they want to be in PvP, but when it comes to games where you are actually confronted with people who are actually good at PvP, 90% of those people leave the game because they can't simply go and gank lowbies to blow off steam of their own suckyness. 

 

I won't disagree, if I joined LiF, that's my own fault. That IS the game. My argument is that there are way more people who say they love PvP, but very few to whom "PvP" means fighting similarly-skilled foes. You might be one of those people who are actually good at PvP. I'm not here to judge your skills, but I'm saying that even the people who say they love PvP usually have a warped perception of what that actually means. 

I actually am a bandit. I go after single targets usually who are gathering. Do I kill for fun? Of course not... What's the point? Will I wait in the bushes watching you for 20 minutes till you are done mining and hopefully a bit encumbered and take full tactical advantage of your unguarded serfs? You bet your sweet bippy I will. A sheep that cries when  wolf eats eat should have stayed closer to the flock.

Originally posted by BadSpock
Originally posted by TruthXHurts
Originally posted by BadSpock

I realistic, true morality/criminality system that very, very strongly motivated people to NOT be asshats is the only solution.

Something like, PK players who go against the established rule of law in the game are subject to REAL in-game jail time and character permadeath:

The game must clearly state-

1. If you choose to be a criminal, you may face long duration in-game jail time - weeks or even more than a month of forced downtime on that character. No access to log in to the game's server with a jailed character for X amount of time.

2. If you choose to be a murderer, a sociopath, you are subject to permadeath of that character upon capture or player death by a registered bounty hunter.

3. War crimes - even in a state of legal war with a registered faction/alliance/guild etc. the killing of non-combatants is subject to war crimes proceedings, including long duration in-game jail time and/or character permadeath.

Your entire argument is invalid because they CHOOSE to join a game with full pvp.

This is the problem man, so very few choose to join those games, so they aren't being made.

How do you get people to WANT to get more involved with PvP over PvE?

Remove the asshats. Or make the asshats really, really have to think about the consequences of their behavior.

Ya'll sandbox ffa etc. etc. folk are always championing "realism" and "honor" yet I propose a system that would give you BOTH and it's still not enough.

Asshats LIKE being asshats.

Hence why game that cater to asshats are always so, so, so very low in population and thus funding, support, quality, etc.

Have you guys looked at Life is Feudal. Full PVP, Full Loot, With Very harsh penalties for PKing. Such as red players have a chance depending on their reputation of losing ALL of their skill points on death. Virtually a permadeath system ONLY for Red players.

Originally posted by CazNeerg
Originally posted by bcbully

Development systems with the player who enjoys all aspects of mmorpgs in mind, versus the "I oooonly PvE" guy.

That only makes sense if the "player who enjoys it all" audience is larger than the "I only PvE" audience, which doesn't appear to be the case.  But if you want to have a real conversation about how to address the issues you bring up, you have to talk about why the "I only PvE" player exists in the first place, and how to make that player *want* to do more than just PvE.  Changing the games without first finding a way to change audience preferences is just a path to failed games.

It's ok for the computer to kill me, but if a player does it I go crying off to the forums to have pvp removed...

 

That's the mindset of the PVE only type. What they were even doing in a FFAPVP game in the first place?

Originally posted by BadSpock

Until people learn to not be asshats when given the freedom to be an asshat, we can't have nice things because of asshats.

 

Freedom isn't free.

It always costs someone something.

The PvP player's freedom to do PvP things is often at the expense of the PvE player's freedom to do PvE things.

The PvP player forces others into their desired play style. They often take their freedom quite directly from their target.

 

I realistic, true morality/criminality system that very, very strongly motivated people to NOT be asshats is the only solution.

Something like, PK players who go against the established rule of law in the game are subject to REAL in-game jail time and character permadeath:

The game must clearly state-

1. If you choose to be a criminal, you may face long duration in-game jail time - weeks or even more than a month of forced downtime on that character. No access to log in to the game's server with a jailed character for X amount of time.

2. If you choose to be a murderer, a sociopath, you are subject to permadeath of that character upon capture or player death by a registered bounty hunter.

3. War crimes - even in a state of legal war with a registered faction/alliance/guild etc. the killing of non-combatants is subject to war crimes proceedings, including long duration in-game jail time and/or character permadeath.

Your entire argument is invalid because they CHOOSE to join a game with full pvp. They CHOSE to become a victim. There are those that die and there are those that die with honor in FFA Sandbox. You make that choice on your own.

 

The only asshats I see are the ones who join a game with a pvp ruleset then cry on forums when someone kills their flower pickin hippy ass.

 

Those are the true asshats who clearly have some sort of emotional problems or just want to cause problems for sandbox gaming in general. If you don't like it... Don't play it, and don't tell us how to play it.

 

4. if you choose to be a carebear you should at least face death with some dignity

Life is Feudal sounds promising, but is likely to fall into the second category. Early Alpha starts sometime this week. Hopefully I will be able to offer a little bit of information about the game seeing as my guild leader is working with their marketing department.

 

http://lifeisfeudal.com

Originally posted by Margrave

It comes down to companies make what sells.

If you don't know the answer to a question the answer is money. Simple.

People make what gets them money. End.

People like yourself that hold that exact opinion is why the world is going to shit. 

Originally posted by Rhoklaw

Only way permadeath would work in an MMO is if it was a PvE only game. If you want PvP and permadeath, I suggest you play a game that's sole purpose isn't content and progression, like a BF4 or CoD. Think about what you're asking and tell me if permadeath makes any sense in an MMO?

Not to mention, the whole progression thing. What happens if you're fighting a creature or whatever and you lose connection? So you're untimely demise was not your fault, but too bad, you're dead? Sorry, permadeath will never make it into mainstream MMO's, so you'll have to take a financial risk or most likely a suicide and fund your own MMO company.

Kickstarter... look it up

Originally posted by Margrave
I will never play, or even try, a perma-death game. Ever.

No one asked you to.

 

If we replace the word "Permadeath" with "Same sex marriages" you people would all look like horrible bigots.

Originally posted by Shadanwolf

Ask the investors of "SALEM" (has permadeath feature)  how thrilled they are with the games sales, profit and the return on their investment.

The way things are going you had better ask quickly.

or look up SALEM on this website and look for these topics

Salem News - Seatribe to Take Over Management & Ownership

or

Character Wipe & Server Reset Announced

 Why not ask them about Haven & Hearth first, and then look at where the REAL shortcomings in Salem are. Poor graphics, clunky ui, boring as hell combat system... It's not permadeath that sunk that ship. In fact it's what they used to Christen it.

 

You're funny... citing that a beta testing game is wiping the servers, and that control is being handed back to the ORIGINAL developers spells doom and gloom for you huh?

Originally posted by Robsolf
Originally posted by TruthXHurts
Originally posted by Robsolf
Originally posted by TruthXHurts

A recent battle in EvE online cost upwards of 300k USD. No bailouts there buddy boy.

Add permadeath to the game and they'll start costing a whole lot less.  And also stop occurring.

There actually IS permadeath in EvE it's just not that common. So maybe before you open your mouth you should do a little research instead of just regurgitating what you read on these trollish forums.

 

your argument makes no sense. These people are losing real money. not sprites and pixels. To me losing my hard earned real life money is much more daunting than having to reroll a character for no extra money.

How does one achieve permadeath in Eve?  I suppose you're counting being stuck on a PoS that was "aquired" by the enemy permadeath?  Or someone who's not smart enough to have a clone in hi sec?

If you(or "they") pay real money for ships(especially with them being "consumable" and all), then they deserve to lose the money.

You just gave two examples... Why are you asking me?  Do you have any idea how the economy works in EvE? 

He made a buggy mod that blew up, and bit off way more than he can chew. Too little too late. The market is flooded with half finished zombie games and DayZ is just not that impressive compared to some of the current arma 2 modded DayZ servers.
The end is Nigh!
Originally posted by Robsolf
Originally posted by TruthXHurts
Originally posted by Robsolf

All the MMO's I've played, as they sit now, have death penalties that fit the game.  Lotro and STO have 0 death penalty other than having to run back to where you died if you want to retry the challenge.  That fits, as they're pretty light hearted fare, these days.  That works fine for those games.  In Eve you lose your ship, and if somebody loots it, you lose all your modules.  That fits in a game where pretty much crafting and the economy are major aspects, and everybody is a pirate in a "kill or be killed" environment.  But even then, I'd bet there'd be a whole crapload more epic space battles in the game if not for that stinging loss.

A recent battle in EvE online cost upwards of 300k USD. No bailouts there buddy boy.

Add permadeath to the game and they'll start costing a whole lot less.  And also stop occurring.

There actually IS permadeath in EvE it's just not that common. So maybe before you open your mouth you should do a little research instead of just regurgitating what you read on these trollish forums.

 

your argument makes no sense. These people are losing real money. not sprites and pixels. To me losing my hard earned real life money is much more daunting than having to reroll a character for no extra money.

This is the same argument that has been going on (for how many years?) on these forums as the PVE MMO market is quickly evaporating. They are getting desperate and flooding any forum they can find to downplay the demand for Sandbox MMO's. Countless talentless hack copy adn paste WoW clone game developers are going to be out on their ears very soon.
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