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All Posts by MMOExposed

All Posts by MMOExposed

305 Pages 1 2 3 4 5 6 7 » Last
6085 posts found
Originally posted by deniter

Communities don't make decisions how to develope games, designers do that.

Didnt a popular MMO developer have a interview a few months ago with 

and say developers need to stop making decisions based on the blind fans who will be around regardless of what's wrong with the game?


can anybody find that article?

Originally posted by nerovipus32
Why do people get so butthurt when someones bashes a game? It's actually quite sad and pathetic.

I explained in the OP. But I will sum it up again for you.

what if the idea is a good feature but WoW also has that feature?

would the WoW bashers support such an idea?

Rift community and the LFG tool came to mind. Before the LFG tool, many Lower level dungeons were dead in population. The community screamed not to add a LFG system for dungeons because WoW does it...... Well how did that turn out?

Originally posted by kinkanat
Originally posted by deniter

Communities don't make decisions how to develope games, designers do that. And we all know how many opinions there are amongst the mmo communities. These games are changing all the time, and because of WoW's success other games want to copy features their developers think are the reason for WoW's popularity. Sometimes the change is good, sometimes it's not.

Those who don't like the current iteration of WoW are simply afraid of their current game to become 'a wow-clone', and for a good reason; this has happened to so many older MMOs it's not even funny. How many of our modern MMOs have linear questing, cut-scenes, level and and stat based progression, instanced dungeons and raids, finder tool, etc...?


We talk about these features being 'a current industry standard', but they are that only because the biggest MMO implemented them and others have copied them. No one can say they are mandatory for a successful MMO, nor can anyone be sure they are the reason for WoW's success and popularity, and there are loads of people who dislike these features.

So i would fix the title as "WoW is harmful for non-WoW communities and games".




The main problem is not remembered as a first generation of MMOs and believe that WoW is the beginning of the genre, and believe that all MMOs have to have elements of WoW to succeed.

Precisely finder groups and other facilities that look good ideas, are what kill MMOs.

The first generation of MMORPGs were the best, Ultima Online, EverQuest, Final Fantasy XI, dark age of camelot, star wars galaxy ... if they MMORPGs.
Today we MMOs that no longer clones having 80% of the game equally among all.

The first generation of MMORPGs had many different things together.
MMOs of today are the most antisocial clones.

So WoW basically took Add-Ons from AC1 as well as the UI in general, which is a old school MMO. So should, future MMOs not have addons because WoW has them?

using your logic, since it's a old school MMO, than its a good idea. But wait,, WoW also did it, now what you going to do?

Anti-WoW/ WoW hatred is harmful to non-WoW MMO communities and games.


This applies to both new MMOs as well as Existing MMOs


I often notice that when ideas are suggested to improve an future MMO or Existing MMO, if said idea can be linked to WoW in anyway, the Anti-WoW community comes out and poisons the whole community to dismiss the idea simply because WoW may have something similar.


In same more extreme cases, the idea will get dismissed from the Anti-WoW community because they say its something WoW has, but WoW may not have that feature at all. 


Examples of this:

*Elder Scrolls Online (we don't need housing, go back to WoW if you want that)

*Rift (we don't need housing, go back to WoW for that)

*Guild Wars 2 (we don't need housing, go back to WoW for that)



But in any of these cases, the Anti-WoWer note that WoW never had housing feature. But ideas like this get dismissed by the community as a whole once the poison starts to spread on a suggestion made.



But sometimes ideas may in fact come from WoW. But what's the problem with that exactly?

WoW is one of the most successful MMOs of the west. Blizzard is not afraid to use ideas from others. What if Blizzard use a good idea from another game, is that idea off limits now in all other MMOs now?


What about MMOs that are similar to WoW in design such as Rift? Wouldn't a game similar to WoW benefit from adding additions that has proven to work in game you are modeled after? 

I remember how in Rift and GW2 how the community has been majorly against adding a LFG tool for dungeons early on all because WoW has that feature. I couldn't believe how blinded the community got for a lash at WoW.


I don't play WoW anymore, but even I can acknowledge that Blizzard has many good ideas in WoW ( both original and copied). 



I remember how the Warhammer community pre-release would enrage at the suggestion of skill tree.


Guild Wars 2 community was another terrible experience of how this can poison the community. In pre release, there were large debates on what the Guardian class should be called, since people didn't want the class to be named Paladins because WoW has Paladins. Also the community didn't want a third soldier class that was darker themed because WoW has that. Same subject with Raids. 




To sum this up:

The Anti-WoW is harmful to Non-WoW MMOs both future MMOs and Existing MMOs.  

I say you should never stick to a single class in GW2. Never know when another NPE will hit and ruin the game for you when you get bored and want to level up a new character.

From info gathered:


*New Heavy Armor class

*Staffs for rangers

*Greatswords for Necro

*Flying mounts

*Guild Halls

*3 new maps that are layers 

*new mastery system for earning cross class skills

*dual profession system

*no increased level cap

Main forum is down. And we know it's an expansion. Somebody post info you gathered here for people unable to view the show right now.


keep us updated





*New Weapons-

*WvW Revamp-

*Racials made more useful-

just curious, but is this a MMO?
Why call it a MMO if its not a MMO. That already set you in the wrong light
Originally posted by Rusque

We were promised flying cars by year 2000.


we have that now

Lesson learned?



where the hell were you during the Darkfall 1 hype train

or the Warhammer Hype train,

or the Gw2 hype train

or the Archeage hype train

or the Aion hype train

or the SWTOR hype train


you people keep saying you LLEEAARRNNEEDD A LESSON 


i risk my account getting banned here for years trying to expose these overhyped MMOs so people wouldn't get mislead by bull shit marketing, and buying into the bull shit, 


and each and every single time somebody comes with a post like this about learning a lesson, but then a year later they doing the same damn thing!!!!

iam done. I have to let you people make your own mistakes and get taken advantage of. Because I am tired of this!

What's something's that TESO does better PvE wise than Skyrim/Oblivion?
Originally posted by d_20

This thread is GOLD.


Savor it well.

We'll maybe the B2P model will help in the long

Will console and PC share accounts?
Originally posted by CalmOceans
Originally posted by Nitth


Originally posted by CalmOceans
The examples they showed aren't all game related.


For example, they showed how a hologram is able to assist someone on how to fix a sink.

It projects the assistance onto the world.



In that paticular example:
I want to know how those annotations know where they need to be placed in 3d space and by a second individual that has never actually survayed the target area none the less.


Its hard to tell what is still "science fiction" or "conceptual" at this stage having not actually tried the device.

Some person is drawing it on a tablet in the video.

In a perfect world the program would look at the tubes and know how to do it and explain it.

"My bathroom has flooded, I want my money back" lol

Yeah but a lot in that stage performance seem to be staged and scripted in fact. They lady building the UFO for example, as pre made before hand. So how we know she wasn't going by a script?

remember the Wiimote hype when E3 first revealed that? Go back and check out some videos of that as well, and see how different it actually is when using it, vs on stage scripted events.

I wanted the PS4 version for controller controls, but now that I see it requires a sub after the conversion, I rather play on PC with no sub fee. But can I still play with controller support?
Originally posted by Asheram

Did you miss this?

Also console version will have a sub to play, just not to Bethseda but to MS and Sony.

Wait I thought Sony said during PS4 pre-release that they wont charge Online fees for Free-2-play MMOs on PS4....

Can a No-Currency system work in a MMO?


If so, how to make that work best?


any MMOs in the past were successful at making that work?

Looks bland and looks are important.
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