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Originally posted by AdamTM a. Risk versus reward is not only in combat... you only trust a person as much as you want to risk... if you risk big, your reward will also be big. example: you trust john doe with 1 billion isk worth of items (tha's a big risk) for him to jump freighter it over enemy territory. if you make it, you then have supplies for 1-2 months, plus a station and modules etc... in your safe(r) destination. you dont talk to people but the ones in the closest circles? you are missing out on alot of diplomatic or potential allies, again you risk big that they will stab you in the back, or you gain the reward by having a fleet come to your aid during war. paranoid of leaving 1.0? you are not playing EvE the right way... when i played, 0.0 space was safer than high sec. when i would go in high sec i would never use a T2 ship. in 0.0 always T2, or capitals
b. i do think pirates in eve are taking a risk gatecamping for 30 minutes, ive had my corp, go around and purposefully engage those campers... and we got some pretty good loot from them ON TOP of getting paid to remove the gate camps... ON TOP of having free access to use their jump bridges and very lucrative 0.0 ratting
the whole problem is right there, people do not want to risk anything, not even a penny, if it means they can lose it. Ive sent Fleets of Capital ships (valued in the hundreds of billions) just to claim 1 system... the risk, 100billion worth of ships, the reward, a fucking solar system, with 20+ asteroid belts and ice, not to mention the capability to upgrade it to no ends. the question how much are you willing to risk? risk a wooden stick and your reward will be death risk a platinum sword and you might end up with a full set of armor. and that's why most players tend to ignore the no risk players... you see a guy running naked with a stick, you know he poses no danger to you, thus no risk, thus no reward, thus why even bother... |
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Originally posted by nariusseldon trend of the MMO market...thats funny here is the trend for you MMO Games became MMO Entertainment Softwarre its not a game if you can't lose...
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like an above poster said, a real phobia is an irrational fear... what you have is just crepyness, fear... but not phobia i have a phobia of falling, and even in videogames, jumping out in a parashute (or without) or crashing a plane or simply jumping of a high cliff in skyrim still gives me that awefull feeling... even if its in a video game or a movie. what makes it worse is that i play on a 55 inch (hehe. thats what she said... padum tiss) |
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Originally posted by laokoko EvE |
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Full Loot PvP: What's the appeal?
The Pub at MMORPG.COM « General Discussion 1/28/12 10:52:32 PM
Originally posted by Sovrath the risk is that due to your death and countless other alliance mates, you probably just lost the castle/keep/territory thus the easy access to "farming grounds" (be it PvE, mines, work stations etc...) in full loot pvp game, it stops being YOU YOU YOU, and the YOU ARE THE HERO, JUST LIKE EVERYONE ELSE mentality will not succeed. instead you should be thinking, HELP YOUR ALLIANCE AND YOUR ALLIANCE WILL HELP YOU. it's no longer about YOU, but about your alliance, your territory. in a massively world, (if done right) YOU ARE NOT luke skywalker, YOU ARE uncle owen... |
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Originally posted by deathshroud when you actually have risk, yes the encounters are far more interesting. granted, it might happen that you are going to place A and on the way you run into a group farminx x thing, and you get slaughtered before you have the chance to say "OH SH.." but also you have war. when people start forming alliances and have territory control, you spend your time building up an army (the better alliances will be able to equip their soldiers) you defend your keep, territory, while also amassing troops for war. can you imagine 200 v 200 at the same time? and contrary to general belief, people will not go out fighting with sticks and wooden swords, they will wear their finest armor and their finest swords to maximise their chances of surviving the war. (also note since gear is not central to the game, they probably have 4 other sets of the same gear in the bank, AND the alliance most likely has a couple of hundreds more in storage) if you die? oh well, you had a blast while it lasted, you just go to the bank get your spare gear and place an order to your alliance blacksmith who will craft you 3 other sets for the price of 1. |
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Originally posted by gainesvilleg the problem is Zolgar's view of the game, clearely he has not played a Full loot PvP game if he believes you spend x amount of time getting your gear only to lose it to some pk. full loot pvp games are not about gear (you change gear as fast as yo uchange underwear. swords break, armor rusts.) , they are about your character skills, friends, alliances, territory control, and the big one, HOW SMART ARE YOU? i mean seriously, you need to think twice before attacking that legendary dragon, cuz you know you will die if you are not careful. these types of games simply make you think about what you do and not mindlessly ME SMASH EVERYTHING, MOAR SMASH FOR ME!! caveman mentality. |
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Originally posted by CalmOceans isnt there a " content subject to change without notice" or something along those lines in the End User License Agreement and/or Terms or Service? that protects them from this? and who sets the definition of P2W items? is a +15% damage to PvP sword considered a P2W item if in the game you can loot a +20% damage to PvP sword? how about mana pots and health pots? are those P2W items? i for one refuse to PvP in a game that uses pay to win items. i do buy the occasional hat or fancy armor... but i will not simply buy a sword specifically made to pvp. |
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Originally posted by Banquetto exactly, i know some guildies back when i played FTP that paid over 2000$ each month...each person like that, is worth 133 P2P subscribers... those are the ones the devs reach to the most...
so i get it, its logical if they make more money that way, so be it, now one thing that IS NOT logical is rental items... thats just greedy to no end... |
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well at least people wont be inclined to unsubscribe eh? so they have their player retention there :P people say x game is not worth 15$/month so they unsub after the free month... with GW2, if they think its not worth the 15$/month well they wont have to and still keep playing,
(looks left and right, with a secret voice as if trying to hide something, in a sarcastic voice...) i think they are on to something |
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Originally posted by snapfusion skyrim is the perfect example, press tab for general menu, press up down left right to pick a specific general menu, then press it again to activate it, then press another button to use a sub menu i had to set up shortcuts and even then i need to press to many keys to reach a specific sub menu. just to drink a potion takes to many clicks |
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Originally posted by Comaf what i see is that adding all those changes you end up with a game for a niche playerbase, (mostly old school gamers) that will entwine in politics, territorial diplomacy, and will be more into the metagaming with some combat on the side (and when they do decide to do combat you can be sure that its always in EPIC proportions... and im talking 400v400 at the same time) instead of HULK SMASH EVERYTHING... I WANT MORE SMASHHH!!!!! |
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Originally posted by zethcarn 1. was that such a success that people remember that? people associate diablo with PC and the rare few games to be playable on a Mac (back then) no one remembers it being on the PSX 2. i always trusted blizzard to do the right thing, just hope they dont let us down... i just dont see making D3 for console a good move other than to get some pocket change from the few who will buy it. |
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its not dumbed down... it more of we can't add certain features. there are certain things a computer can do that console can't do. and in those situations the development of the game will favor the limiting factor, this time being the console. text chat is one thing that comes to mind, some people don't and won't use a microphone either on PC or console. say johnny 16 years old living at home with his parents is playing on a console at midnight... everyone is sleeping. he can't use voice chat because he will wake up the whole house... and typing on a console... yeah good luck. so you now get 0 communication in a game where its practically a must to communicate with your party. thats 1 problem i see. |
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mixing consoles and PCs has never been a good mix. consoles being the limiting factor will affect the development of the game and its further expantions... oh we cant put in this feature in the new expantion because console players wont be able to use it... |
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Diablo 3 console release confirmed.... http://www.eurogamer.net/articles/2012-01-10-diablo-3-console-release-confirmed
im not sure what good can come out of this.... |
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This game is not a real MMORPG! So what is a real MMORPG?
The Pub at MMORPG.COM « General Discussion 1/05/12 6:30:21 PM
MMORPG for me, meaning my opinion, and it will be my criteria to decide if i will or will not play that game 1. open world acceccible by anyone, anytime, without instancing, without instant travel reason: makes it more immersive to play when not only can you kill monsters, but you also have to deal with competition, its like a form of pvp without the bloodshed, well maybe a bit of blodshed... ok maybe alot...:), also, interacive environment, cuting down trees building cities, etc... is not necessary but a bonus. 2. player interdependency (meaning it's impossible to play alone, and im not talking about grouping and soloing, im talking about professions, see point 3) reason: you are playing a multiplayer, so its only normal that you would have to interact with others. and not soully on coop missions or competitive missions, but also in business, marketing, doctoring, harvesting. again its more in the immersion that if you want a gun you would go to a gunsmith, if you want armor you would go to an armorsmith, you are wounded you would go to a doctor, etc 3. different viable gaming professions. (meaning that it's not just combat that is required to play, i should be able to play the game without having to fire a single shot, and to those who want to use it as a facebook with high end graphics, can make it a perfectly playale style) reason: some people dont want to only fight large monsters, they want to be part of the world. they want to make a difference without the violence. back in SWG pre-cu i used to be a rifleman, but at some point i decided hey lets check out the doctor profession in its pure state, and the path to actually becomming not just a normal doctor but a daned good one was actually fun, as a doctor you had to look for very specific ingredients, create components, experiment on those components, and finally create wound packs, etc... 4. Player Run Economy. (and everything surrounding its mechanics, such as decay, and player crafter shit) goes without saying,and on par with point 2 now games to be considered true MMORPGs (IN MY OPINION, and i will only name them as such) if they meet those criteria "live the best saga ever told, YOURS" those words should define an MMORPG.
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Game Design Mistake #1 "I want to make a game like/not like X"
The Pub at MMORPG.COM « General Discussion 1/04/12 8:32:50 PM
the problem is not the developper, it's the investors. i am almost 100% sure that the developpers want to make a gigantic game, with underwater to land to atmosphere to space MMO based on sandbox concept, virtual world. but who pays them? the investors who have probably never even played super mario bros 1 on the NES. this is how i see a game development meeting going
investors: so you guys can make a game? devs: yes we can do the impossible investors: will it make money devs: mmmm yeah i guess investors: how fast? devs: mmmmmm fast ish yeah... investors: what about that game that has 11 million subscribers word or craft? devs: yeah world of warcraft investors: yeah that game devs: we can make something better investors: will it have 11 million subs? devs: no but... investors: dont care, how long will it take you to make a game like that word of war? devs: its world of warcraft, if you want it well done, i would say 7 years? investors: no i give you 1 week devs: but it wont be complete will be missing lots of stuff investors: doesnt matter, well have PR and the marketing department take care of that. accountant: yeah we can make up the money and start getting revenue just on box sales if we do a good marketing and hype on the web sites, we can even presell these games to start getting revenue even before we launch. and have a collectors edition, which we will just add a 1$ toy and a 10cent poster and charge 50 $ extra investors: i like that devs: but the game wont be as good as it can be investors: shut up. you want to feed your family for the next year? do as we say devs: mmmyeah i guess then... (game launches, after selling couple of million boxes) 3 months later, the game can't sustain itself and close the doors (or they go free to play with a cash shop and milk the players for a few more months) investors: so we make money? accountant: yeah, we doubled the investment investors: good lets do it again but in space this time.... can we get a known IP like StarWars? i bet people will just buy it just becase its star wars and everything happens again acountant: yeah we made more money than last time, great investors: man these people just throwing money at us! what a buch of loosers!
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it'snot about the technology, its about confort and coolness with the 3D, christ do i feel unconfortable playing or watching a movie in 3D, i watched avatar in 3D and i was tired at the end of the movie. i would rather see a superHD than 3D. i would rather see the sparkles on sparkles instead of sparkles closer to me.
now if it's an interactive ride that lasts 7-12 minutes in an ausement park, now its worth making it 3D, nothing like have a dinosaur atempt to bite your head off without the danger of a plastic robot decapitating you. |
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Originally posted by LordRelic lets hope not, but at least we will have a heads up on its features with the asian client and not get slaped in the face like with darkfall. even though this game looks awesome and i will probably end up playing it, just not the first few weeks.
P.S. Happy new year btw (from Montreal Canada 2 hours late :) may the 3rd generation of MMORPGs be better than the 2nd |
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