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All Posts by Squal'Zell

All Posts by Squal'Zell

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1679 posts found
Originally posted by AdamTM
Originally posted by 77lolmac77
Originally posted by AdamTM

So you enjoy completely random events?

How about we put that in every game, you have a 5% chance every day that on logon you will either loose all your shit or get more better shit into your inventory.

The effect is the same as full loot games, what exactly is the fun of that?

I honestly believe that people who enjoy full loot PVP games are just there to grief others. You do not gain anything from having a full loot PVP system beyond the satisfaction of "pwning nabs" and taking their shit.

 

Thats not at all what I meant. In full loot games, the fact that you can lose your items makes you actually think about what you are doing in the game. Instead of just walking blindly from quest hub to quest hub, you need to be aware of your surroundings which leads to more intense encounters.

Basically I'm trying to say that in themparks today (before some salty EQ vet chastises me) there is no risk to anything.

There's no thought process needed, its just kill these things because this guy asked you to.

a. no, all it makes me do is to look over my shoulder constantly, mistrust everyone and keep away from people. If its EVE, not take any contracts from people at all, don't talk to anyone but people in my closest friends-circle and be paranoid about leaving 1.0 sec

I do not enjoy fear or the feeling or being hunted.

 

b. The risk is entirely lopsided. Do you really think that pirates in EVE are taking a risk going gate-camping for half an hour?

There is no risk for the griefer, only enjoyment from the kill. For the killed, its constant paranoia and fear.

The pirate always wins, even when he looses.

a. Risk versus reward is not only in combat... you only trust a person as much as you want to risk... if you risk big, your reward will also be big. 

example: you trust john doe with 1 billion isk worth of items (tha's a big risk) for him to jump freighter it over enemy territory. if you make it, you then have supplies for 1-2 months, plus a station and modules etc... in your safe(r) destination.

you dont talk to people but the ones in the closest circles? you are missing out on alot of diplomatic or potential allies, again you risk big that they will stab you in the back, or you gain the reward by having a fleet come to your aid during war.

paranoid of leaving 1.0? you are not playing EvE the right way... when i played, 0.0 space was safer than high sec. when i would go in high sec i would never use a T2 ship. in 0.0 always T2, or capitals

 

b. i do think pirates in eve are taking a risk gatecamping for 30 minutes, ive had my corp, go around and  purposefully engage those campers... and we got some pretty good loot from them ON TOP of getting paid to remove the gate camps... ON TOP of having free access to use their jump bridges and very lucrative 0.0 ratting 

 

 

the whole problem is right there, people do not want to risk anything, not even a penny, if it means they can lose it. Ive sent Fleets of Capital ships (valued in the hundreds of billions) just to claim 1 system... the risk, 100billion worth of ships, the reward, a fucking solar system, with 20+ asteroid belts and ice, not to mention the capability to upgrade it to no ends. 

the question how much are you willing to risk? 

risk a wooden stick and your reward will be death

risk a platinum sword and you might end up with a full set of armor. 

and that's why most players tend to ignore the no risk players... you see a guy running naked with a stick, you know he poses no danger to you, thus no risk, thus no reward, thus why even bother...

Originally posted by nariusseldon

Well,

 

Most MMO players don't like and won't play full loot games.

OP does not get people who don't like full loot games.

-> OP does not get most MMO players, and the trend of the MMO market.

trend of the MMO market...thats funny

here is the trend for you

MMO Games became MMO Entertainment Softwarre

its not a game if you can't lose...

 

like an above poster said, a real phobia is an irrational fear... what you have is just crepyness, fear... but not phobia

i have a phobia of falling, and even in videogames, jumping out in a parashute (or without) or crashing a plane or simply jumping of a high cliff in skyrim still gives me that awefull feeling... even if its in a video game or a movie. what makes it worse is that i play on a 55 inch  (hehe. thats what she said... padum tiss)

Originally posted by laokoko
Originally posted by Squal'Zell
Originally posted by Sovrath
Originally posted by Squal'Zell

if you die? oh well, you had a blast while it lasted, you just go to the bank get your spare gear and place an order to your alliance blacksmith who will craft you 3 other sets for the price of 1. 

Ok great, then where is the risk?

Some people keep saying this is risk. This is not risk.

There is absolutely no risk if your gear can easily be replaced.

 

the risk is that due to your death and countless other alliance mates, you probably just lost the castle/keep/territory thus the easy access to "farming grounds" (be it PvE, mines, work stations etc...)

in full loot pvp game, it stops being YOU YOU YOU, and the YOU ARE THE HERO, JUST LIKE EVERYONE ELSE mentality will not succeed.

instead you should be thinking, HELP YOUR ALLIANCE AND YOUR ALLIANCE WILL HELP YOU. it's no longer about YOU, but about your alliance, your territory.

in a massively world, (if done right) YOU ARE NOT luke skywalker, YOU ARE uncle owen... 

So what game you playing which have that?

EvE

Originally posted by Sovrath
Originally posted by Squal'Zell

if you die? oh well, you had a blast while it lasted, you just go to the bank get your spare gear and place an order to your alliance blacksmith who will craft you 3 other sets for the price of 1. 

Ok great, then where is the risk?

Some people keep saying this is risk. This is not risk.

There is absolutely no risk if your gear can easily be replaced.

 

the risk is that due to your death and countless other alliance mates, you probably just lost the castle/keep/territory thus the easy access to "farming grounds" (be it PvE, mines, work stations etc...)

in full loot pvp game, it stops being YOU YOU YOU, and the YOU ARE THE HERO, JUST LIKE EVERYONE ELSE mentality will not succeed.

instead you should be thinking, HELP YOUR ALLIANCE AND YOUR ALLIANCE WILL HELP YOU. it's no longer about YOU, but about your alliance, your territory.

in a massively world, (if done right) YOU ARE NOT luke skywalker, YOU ARE uncle owen... 

Originally posted by deathshroud
Originally posted by Quirhid
Originally posted by Squal'Zell
Originally posted by gainesvilleg
 

the problem is Zolgar's view of the game, 

clearely he has not played a Full loot PvP game if he believes you spend x amount of time getting your gear only to lose it to some pk. 

full loot pvp games are not about gear (you change gear as fast as yo uchange underwear. swords break, armor rusts.) , they are about your character skills, friends, alliances, territory control, and the big one, HOW SMART ARE YOU? i mean seriously, you need to think twice before attacking that legendary dragon, cuz you know you will die if you are not careful. 

these types of games simply make you think about what you do and not mindlessly ME SMASH EVERYTHING, MOAR SMASH FOR ME!! caveman mentality.

Smart players win in every game so full-loot games are no different in that respect. But I'd say full-loot systems are actually harmful for PvP because how it changes player behavior. Combat becomes scarce and one-sided and good fights become rare. You can't help it: players are cowards. That is not good in my book.

Other than that, I've not seen a full-loot game with advanced encounter mechanics demanding more thought than games that don't have it. Full-loot is a tack-on to make encounters interesting when they really are not that different from other games. Often worse. Tank 'n' spank doesn't require much thought with or without full loot -> The "legendary" dragon is as dumb as a rock with or without full-loot.

I'd much rather see a game with interesting encounters rather than mediocre/dull encounters boosted feebly with harsh death penalty.

 disagree with pretty much everything you jsut said. fullloot open pvp creates encounters, Example roaming in the wilderness and coming across another loanly player. can you trust him? should you work together or travel together? is he gonig to lead you into an ambush? is he just gonig to attacvk you? should you attack him? is there anything of his you consider valuable? possibly you should contact some freinds to come close by just incase? should you start running? the possibilities open pvp and full loot open from simple mundane encounters and the potential for interesting events make it one of THE most important features that take advantage of the rpg/massively multiplayer side of mmorpgs.

 

in these knid of games, you are never turely safe. from either thieves, robbers, murderers etc.. but at the same time theres plenty of chance encounters and heroic deeds that play out over the course of each and everyday.

when you actually have risk, yes the encounters are far more interesting.

granted, it might happen that you are going to place A and on the way you run into a group farminx x thing, and you get slaughtered before you have the chance to say "OH SH.."

but also you have war. when people start forming alliances and have territory control, you spend your time building up an army (the better alliances will be able to equip their soldiers) you defend your keep, territory, while also amassing troops for war. 

can you imagine 200 v 200 at the same time? and contrary to general belief, people will not go out fighting with sticks and wooden swords, they will wear their finest armor and their finest swords to maximise their chances of surviving the war. (also note since gear is not central to the game, they probably have 4 other sets of the same gear in the bank, AND the alliance most likely has a couple of hundreds more in storage)

if you die? oh well, you had a blast while it lasted, you just go to the bank get your spare gear and place an order to your alliance blacksmith who will craft you 3 other sets for the price of 1. 

Originally posted by gainesvilleg
Originally posted by Zolgar

I'm curious as to what makes this appealing to some people.

 

From my perspective, it sounds like it would be a real pain in the arse. You spend 'X' amount of hours crafting/finding "gear", someone/something kills you, you die, and someone takes all your stuff. Making the time you put into getting your "gear" useless.

 

Now, I know people say in these types of games to "only use what you can afford to lose." But, what then is the point to get anything better? If there's an "Epic Sword of Uber Doom" or a "Super Ship of Mega Awesomeness", that take days/weeks/months to aqquire, what's the point if you're never going to use it, or risk losing it if you do?

 

All that said, I could be looking at this all wrong and am just missing the point. But from where I'm standing, it seems like a huge time waster.

 

Thoughts?

 

-Z

If you really want to understand the appeal of something like that, go play a roguelike game.  You can spend hours/days working your way through the game, building up your character, and then one careless momemt and BAM.  You're dead. Game over and you need to start from scratch.  You would think that would become frustrating but the reality is it makes it so much more fun.  You need the game to be designed with lots of replayability though for this to work...

the problem is Zolgar's view of the game, 

clearely he has not played a Full loot PvP game if he believes you spend x amount of time getting your gear only to lose it to some pk. 

full loot pvp games are not about gear (you change gear as fast as yo uchange underwear. swords break, armor rusts.) , they are about your character skills, friends, alliances, territory control, and the big one, HOW SMART ARE YOU? i mean seriously, you need to think twice before attacking that legendary dragon, cuz you know you will die if you are not careful. 

these types of games simply make you think about what you do and not mindlessly ME SMASH EVERYTHING, MOAR SMASH FOR ME!! caveman mentality.

Originally posted by CalmOceans

Players need to demand before a game starts if it's going to have P2W items. Make a thread on the forums and demand a reply.

If they introduce those items after launch, do a credit card chargeback, that will teach them.

And to all companies who never inroduce P2W items in any form, use it as a way to promote your game.

This isn't limited in MMO anymore either, many single player and co-op games are doing the same thing now. Demand an answer before launch, and when they don't hold their end of the bargain, you can chargeback and you get a free game and they get a fine from the chargeback.

isnt there a " content subject to change without notice" or something along those lines in the End User License Agreement and/or Terms or Service? that protects them from this?

and who sets the definition of P2W items?

is a +15% damage to PvP sword considered a P2W item if in the game you can loot a +20% damage to PvP sword?

how about mana pots and health pots? are those P2W items?

i for one refuse to PvP in a game that uses pay to win items. i do buy the occasional hat or fancy armor... but i will not simply buy a sword specifically made to pvp. 

Originally posted by Banquetto

 


Originally posted by Zecktorin
Well if alot of people didnt spend cash in a F2P they they wouldnt have them. I see what your saying tho.


The business model of F2P is no great secret. It's not actually "a lot" of people spending cash.

 

 

  • The vast majority of players never spend a cent.
  • A minority of players spends some money.
  • A very small minority of players spends a heap of money.

 

It's the so-called "whales" that make it all worthwhile for the publisher. And it's true, I find it hard to get my head around why you would spend that much. But some people do.

exactly, i know some guildies back when i played FTP that paid over 2000$ each month...each person like that, is worth 133 P2P subscribers...

those are the ones the devs reach to the most... 

 

so i get it, its logical if they make more money that way, so be it,

now one thing that IS NOT logical is rental items... thats just greedy to no end...

well at least people wont be inclined to unsubscribe eh? so they have their player retention there :P

people say x game is not worth 15$/month so they unsub after the free month...

with GW2, if they think its not worth the 15$/month well they wont have to and still keep playing, 

 

(looks left and right, with a secret voice as if trying to hide something, in a sarcastic voice...) i think they are on to something

Originally posted by snapfusion
Originally posted by Squal'Zell

mixing consoles and PCs has never been a good mix. consoles being the limiting factor will affect the development of the game and its further expantions... 

oh we cant put in this feature in the new expantion because console players wont be able to use it...

Not to mention handicapped menus to accomodate controllers. 

skyrim is the perfect example,

press tab for general menu, press up down left right to pick a specific general menu, then press it again to activate it, then press another button to use a sub menu

i had to set up shortcuts and even then i need to press to many keys to reach a specific sub menu.

just to drink a potion takes to many clicks

Originally posted by Comaf

This is being discussed elsewhere about once a week. I figured I'd make it easy in case a developer is bored and needs a fresh idea as opposed to copy paste WoW.

 

Wow = 2 realms...Make one with 3.

has nothing to do with making an epic game, its how you implement it, you have to find a right balance, make it to big and it will seem empty, make it to small and it will lack content, make it big enough with insta travel and you go back to it being to small and lacking content, don't put fast travel, players complain about the time wasted going from A to B

Wow = no housing...Make one with housing.

instanced or persistant? making it instanced it looses its appeal, and persistant, you better have a big enough world... and then look at your point #1

Wow = instanced pvp...Make persistant pvp.

people don't want pvp or like pvp...or any kind of player interactions from what i read on these forums... 

WoW= pvp has no purpose other than for you...Make it so pvp reflects on your realm in benefits.

people dont wan't pvp, and don't want other people to be able to affect their gameplay again from what i read on these forums

WoW = cartoony...Make this one more adult/medieval themed in imagery and aesthetics.

cartoony will be the wow killer, not realistic one. cartoony graphics require alot less ressources from your computer than a cartoony look (look at skyrim vs skyward sword) which do you think kills computers more? to be successfull everyone and their grandmothers should be able to play it on a normal off the shelf PC/Laptop

WoW= a lot of sillyness...Make this one very serious.i.e., no MC Hammer Orcs or Michael Jackson dancing elves.

i used to be a console gamer like you, but then i took an arrow to the knee... (moderation can go a long way)... 

WoW= pretemd RP servers where at best a name violation makes the server rp...make real rp servers where community can get warnings for public chat that is out of character. Don't like it? Don't roll on it.

RP servers have nothing to do with the success of failure of an MMO, people already don't join those servers if they don't like RP, and there is 1 or 2 out of 20+ anyway, this is not a make or break feature

WoW= World of WARcraft yet the war was really a joke...Make this one have actual territorial/castle takes. Make a battle map that really shows that something is being lost or gained in the battle between realms/factions.

now you are just repeating yourself with pvp purpose point

WoW= classes are mirrors on both sides...Make this one have unique classes. Watch Spike TV's Deadliest Warrior show (very popular) and get some ideas.

yeah you try to balance that and make it fair? what will be your criteria for making certain classes go on either team without unbalancing the other? 

WoW adds expansion packs that make your hard work for gear pointless by increasing level cap...Keep level cap at about 50 and instead of adding zones until the lower zones become skeletal, focus on adding on to what you have and increase the immersive quality and sense of depth.

ok as someone with a lvl 50 that has done all the dungeons and has the top gear... how will you keep him playing if he's the type of HULKSMASH gamer that only thinks with his sword (like most gamers of this generation) how will you keep your majority without adding MOAR THINGS TO SMAAASSSHHHHH

WoW= you cannot change the world in any way, neither can you give to it or take from it...Make this one capable of building structures, towns, cities, castles, etc. (**Very hard to leave a game that you have put tangible change in).

ok 3rd time you repeat this... 

---------------------------------THERE YOU GO.

 

what i see is that adding all those changes you end up with a game for a niche playerbase, (mostly old school gamers) that will entwine in politics, territorial diplomacy, and will be more into the metagaming with some combat on the side (and when they do decide to do combat you can be sure that its always in EPIC proportions... and im talking 400v400 at the same time) instead of HULK SMASH EVERYTHING... I WANT MORE SMASHHH!!!!!

Originally posted by zethcarn

1.  Did everyone forget Diablo 1 was on Playstation?

2.  The console version of Diablo 3 will be designed differently from the "ground up".  It will NOT be a fast port over from the PC.  I mean stop and think about how slow Blizzard is with designing their games. 

1. was that such a success that people remember that? people associate diablo with PC and the rare few games to be playable on a Mac (back then) no one remembers it being on the PSX

2. i always trusted blizzard to do the right thing, just hope they dont let us down... i just dont see making D3 for console a good move other than to get some pocket change from the few who will buy it. 

its not dumbed down... it more of we can't add certain features.

there are certain things a computer can do that console can't do. and in those situations the development of the game will favor the limiting factor, this time being the console. 

text chat is one thing that comes to mind, some people don't and won't use a microphone either on PC or console. 

say johnny 16 years old living at home with his parents is playing on a console at midnight... everyone is sleeping. he can't use voice chat because he will wake up the whole house... and typing on a console... yeah good luck. so you now get 0 communication in a game where its practically a must to communicate with your party.

thats 1 problem i see. 

mixing consoles and PCs has never been a good mix. consoles being the limiting factor will affect the development of the game and its further expantions... 

oh we cant put in this feature in the new expantion because console players wont be able to use it...

Diablo 3 console release confirmed....

http://www.eurogamer.net/articles/2012-01-10-diablo-3-console-release-confirmed

 

im not sure what good can come out of this....

MMORPG for me, meaning my opinion, and it will be my criteria to decide if i will or will not play that game

1. open world acceccible by anyone, anytime, without instancing, without instant travel

reason: makes it more immersive to play when not only can you kill monsters, but you also have to deal with competition, its like a form of pvp without the bloodshed, well maybe a bit of blodshed... ok maybe alot...:), also, interacive environment, cuting down trees building cities, etc... is not necessary but a bonus.

2. player interdependency (meaning it's impossible to play alone, and im not talking about grouping and soloing, im talking about professions, see point 3)

reason:  you are playing a multiplayer, so its only normal that you would have to interact with others. and not soully on coop missions or competitive missions, but also in business, marketing, doctoring, harvesting. again its more in the immersion that if you want a gun you would go to a gunsmith, if you want armor you would go to an armorsmith, you are wounded you would go to a doctor, etc

3. different viable gaming professions. (meaning that it's not just combat that is required to play, i should be able to play the game without having to fire a single shot, and to those who want to use it as a facebook with high end graphics, can make it a perfectly playale style) 

reason: some people dont want to only fight large monsters, they want to be part of the world. they want to make a difference without the violence. back in SWG pre-cu i used to be a rifleman, but at some point i decided hey lets check out the doctor profession in its pure state, and the path to actually becomming not just a normal doctor but a daned good one was actually fun, as a doctor you had to look for very specific  ingredients, create components, experiment on those components, and finally create wound packs, etc... 

4. Player Run Economy. (and everything surrounding its mechanics, such as decay, and player crafter shit)

goes without saying,and on par with point 2

now games to be considered true MMORPGs (IN MY OPINION, and i will only name them as such) if they meet those criteria

"live the best saga ever told, YOURS" those words should define an MMORPG.

 

the problem is not the developper, it's the investors.

i am almost 100% sure that the developpers want to make a gigantic game, with underwater to land to atmosphere to space MMO based on sandbox concept, virtual world.

but who pays them? the investors who have probably never even played super mario bros 1 on the NES. 

this is how i see a game development meeting going

 

investors: so you guys can make a game?

devs: yes we can do the impossible

investors: will it make money

devs: mmmm yeah i guess

investors: how fast?

devs: mmmmmm fast ish yeah... 

investors: what about that game that has 11 million subscribers word or craft?

devs: yeah world of warcraft

investors: yeah that game

devs: we can make something better

investors: will it have 11 million subs?

devs: no but...

investors: dont care, how long will it take you to make a game like that word of war?

devs: its world of warcraft, if you want it well done, i would say 7 years?

investors: no i give you 1 week

devs: but it wont be complete will be missing lots of stuff

investors: doesnt matter, well have PR and the marketing department take care of that.

accountant: yeah we can make up the money and start getting revenue just on box sales if we do a good marketing and hype on the web sites, we can even presell these games to start getting revenue even before we launch. and have a collectors edition, which we will just add a 1$ toy and a 10cent poster and charge 50 $ extra

investors: i like that

devs: but the game wont be as good as it can be

investors: shut up. you want to feed your family for the next year? do as we say

devs: mmmyeah i guess then...

(game launches, after selling couple of million boxes)

3 months later, the game can't sustain itself and close the doors (or they go free to play with a cash shop and milk the players for a few more months)

investors: so we make money? 

accountant: yeah, we doubled the investment

investors: good lets do it again but in space this time.... can we get a known IP like StarWars? i bet people will just buy it just becase its star wars

and everything happens again

acountant: yeah we made more money than last time, great

investors: man these people just throwing money at us! what a buch of loosers!

 

it'snot about the technology, its about confort and coolness

with the 3D, christ do i feel unconfortable playing or watching a movie in 3D, i watched avatar in 3D and i was tired at the end of the movie.

i would rather see a superHD than 3D. 

i would rather see the sparkles on sparkles instead of sparkles closer to me. 

 

now if it's an interactive ride that lasts 7-12 minutes in an ausement park, now its worth making it 3D, nothing like have a dinosaur atempt to bite your head off without the danger of a plastic robot decapitating you. 

Originally posted by LordRelic

i bet it ends up like darkfall  Promise.. promise...promise.... FLOP!!!!!!!!!!!

lets hope not, but at least we will have a heads up on its features with the asian client and not get slaped in the face like with darkfall. 

even though this game looks awesome and i will probably end up playing it, just not the first few weeks.

 

P.S. Happy new year btw (from Montreal Canada 2 hours late :)

may the 3rd generation of MMORPGs be better than the 2nd

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