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All Posts by neschria - 1236 found

6/29/08 10:15 PM
Viewed 695, Replies 24

Originally posted by JustBe

I played EQ near launch and thought it was dated back then compared to all the single player games I was playing at the time. I decided to give the game another go and tbh I have never had a more buggy trash of a experience in a mmorpg even worse than that Dark and Light game I tried at beta awhile back.

Ok So I decided to make a Lizardman type thing and then started at some city which has very dated graphics and lots of rivers then exits out onto omen lake 3 or whatever it said. Anyways I got stuck in the river things and frigging couldn't find anyway out but the ladders but the only problem is the ladders didn't work! You kept trying to go up it and it would just chuck you off and then no matter what I did my character just wanted to slowly sick and I eventually worked out you have to keep tapping space to stay afloat which I found very strange and annoying.

I'm trying to ask for help of what to do and I'm just called a noob under the new player chat which it's like :S Yeah I am a new player so your point being? The place is ssooooo barren and empty because noones playing the game anymore or something and it's the most barren mmorpg I have ever seen and honestly I never found one player while I tried lots of servers. I eventually got out by using a ladder and I'd always get stuck just as your about to have all your body out of the water and then all of a sudden it just suddenly teleported me onto the surface......... as I was crossing the wooden bridge I fell straight back through and just gave up with that character,

I'm not one to configure controls because normally if you do that then you fuck everything up and have to set it to default cause something isn't working. What I hated is theres no WASD movement from default and I found that soooo weird and I thought they would have patched that in and made it default by now atleast. I hate the way you can't right click and auto combat but you have to select and then press the button because I always do stuff in games via the mouse as it's alot nicer to play like that I kept trying to click away but ended up targetting myself more often that not. Omg the graphics and the sound I understand is bad because it's old but the controls are still old and clunky. What I don't get is the point of the map which looks like some kid drew it because you have this nicely detailed coloureful world map and then each area is like a kid drew aload of lines and it's like wtf is going on? It doesn't even tell you where you are on the world map so I had NO idea what so ever.

 

I just found the game sooooooooo BAD I just quit in disgust that people are still playing it and if the Vanguard dev's wanted to make a game like that then I think they succeeded at making a much better game lol!

I don't really like being stuck in a river thing and not being able to get out.

Sounds like you started in Cabilis.  That was your first mistake. There is only ONE newbie city now (Crescent Reach), which you can stay in until level 20. Then you go to Blightfire.  You will NEVER see anyone in any of the starting racial cities. Your whole experience would have been different if you'd gone with the current EQ instead of being stuck in some dead old zone.

Yes, Cabilis does contain some special challenges. And it is a dated zone, since it came out with Kunark and hasn't been revamped yet. You should have gone into the tutorial and then out into Crescent Reach, which are the DEFAULT options for character creation.
 

EQ has a lot of problems, but it sounds like your problems were mainly your own fault.

6/28/08 6:14 PM
Viewed 192, Replies 6

That sounds interesting, but I also think it would be cool if there were some way that EQ1 and EQ2 could interact too. Other than cross-game tells.

6/28/08 5:59 PM
Viewed 759, Replies 14

I deleted 3 characters I never played and made 3 new characters when I came back. I haven't gotten very far with any of them yet. They are a Sarnak Defiler, a Dark Elf Bruiser, and a Half Elf Assassin.

All three have been fun, but I've mostly been playing the assassin. She's only level 18 so far though. She's gotten some achievement points, but I don't remember how many. It's turning out to be fun, but very slow going for me. I've wasted some time doing things other than leveling, and I've had a lot of real life going on in the last couple of weeks, and I came to the EQ2 Living Legacy party late because I was over there at the EQ1 party getting all drunk and disorderly. (That's supposed to be a joke, but I have a feeling it is just going to confuse people.)

I like playing a Sarnak. I am really happy with the way mine turned out (visually). Being a defiler is cool and fun too, but the bruiser and the assassin are more my style. I might trade her out for a Sarnak guardian in the long run if I stick with EQ2. (I also have a ratonga inquisitor and a fae conjuror on the account, so I have a healer and DPS a-plenty, but no tanks...)

6/22/08 1:23 PM
Viewed 273, Replies 7

Oh, when you said Graveyard zone, I thought you meant Shadowrest... Guild lobby and in-zone graveyards are good for preventing corpse runs, but I have some great old stories about corpse retrievals post-wipe in Hate and Fear....

Shadowrest is where your corpse goes when it decays, so you really can't lose your stuff anymore, even if your corpse expires and disappears.

6/22/08 1:10 PM
Viewed 793, Replies 25

I was in a lot of groups during my recent stint in EQ (which ended a couple of weeks ago when I moved to EQ2 to take advantage of THAT free time). I was in both pick up and guild groups. About half those groups included a boxed cleric. (Note, I didn't say bot, which would imply the cleric was on autopilot via a third party program... I played L2. I've seen some bots. Lord, have I seen some bots!)  This meant that the other 4 people in the group actually got to play and have fun, rather than spending that time sending unsolicited tells to every cleric, shaman, and druid who wasn't anonymous or roleplay.

Maybe it was just my sunny disposition or my guild tag that got me those groups. Or maybe it was just a desperate attempt to get some dps. (I was playing a berserker.)

EQ was over a couple of years ago. It's kind of them to keep developing content for it and to continue supporting the servers (several of which really could use another merge). But it's a dinosaur. A loveable dinosaur, but old and crusty nonetheless. It's a miracle that there are still enough people playing for there even to be multiboxers to be mad about. (And that's possibly a testament to the staying power of this game... It *is* a good game, but the decline is inevitable with time.)

6/22/08 12:43 PM
Viewed 172, Replies 7

This is an example of why it is good sometimes to hide mechanics/numbers from the players if you're trying to create an immersive world rather than just a game. It's what you don't know and your efforts to figure it out or explain it that make for interesting superstitions. Combine that with random events linked to ritual actions, purely random events, and occasional "Divine intervention" (scripted or GM), and you could have a very mysterious (and interesting) world to play/"live" in.

I think that this sort of thing might work best in a small community online RPG (a phrase I totally stole from another board) or a very niche game where devs and GMs could watch what's going on and react to it. I've always wanted to see a game where a cult created by players appeared, became popular or powerful, and actually became a functional part of the game.

 

6/22/08 12:22 PM
Viewed 761, Replies 18

If you'd rather play with people you know IRL (which is generally my preference, if I were talking about me), then go to WoW. If your friends have only started in the last few months, catching up with them shouldn't be too hard, and they might be able to help you too. Catching up with endgame is something that comes along if you just keep at it, and worrying too much about where you're not at in the game can ruin any game. (Just a thought, you can ignore that last bit.)

If you're having fun in LoTRO and you've already paid for it, try making some friends in game and stick with it. It's not a bad game, even if it isn't too innovative. Maybe apply some counterpressure and try to get people you know IRL to join you there.

EQ2 is a good game too.  I like the freedom to mix classes and races as I see fit and I like the avatar customization. It has plenty of quests, and I am addicted to picking things up for collections (also a sort of quest that involves collecting items that spawn on the ground...)  Right now there are a lot of returning players starting new characters. The SOE hate is thick around here, but I have been playing EQ2 the last couple of weeks and having a good time-- but I am playing for free until the end of July, so you might want to take my thoughts on that with a grain of salt. Whether or not I'll subscribe at the end of my free time  is still way up in the air.  

6/21/08 8:03 AM
Viewed 273, Replies 7

I fail this post. I failed completely to stick to Good and Bad.

The Nexus -- Bad at the time, but not a total killer for druids and wizards... Useless now except as a zone to run through to get to netherbian and beyond.
PoK -- Bad for wrecking the continuity of the landscape of Norrath and killing off the port trade. Now seems relatively harmless compared to Guild Hall, where you can have ease of travel without having to put up with the masses who don't share your tag. On the other hand, PoK was Good as an all-in-one meeting place, for the sheer frustration factor it removed.

Medding -- Not-So-Bad.  It's pretty fast now when out-of-combat kicks in. And with most casters sitting on mounts these days, they med automatically and go into ooc regen automatically... It's not the pain it once was.

Insufficient Mana -- Good as a feature, but not my favorite phrase to see in game. Mana management is part of the game-- it's one of the things you have to get a handle on if you don't want to suck.
Jumping -- Good. I just hate games where I can't jump over, onto, or off things. It's just fun.
Encumberment -- Good, generally. Weight management is another thing that's just part of the game. Never really had too many problems with it anyway, since I played a lot of high STR classes/races. And handing a someone 10000cp is mostly just a harmless prank.
Foraging -- Dunno. An interesting ability. Never really had a foraging character (though with AAs, anyone can forage now)...It must have been boring to forage for quest items.
Sow -- It's a nice enough buff. I usually go without, since I have Run Speed 3+ on every character I really care about, but sometimes I buy potions for my lowbies.
Kei -- And all the upgrades to it?  One of so many ways to get mana back. It makes standing/moving/fighting/non-ooc mana regen faster, so that's especially nice when you're low and on the go, or have a stupid debuff or DoT on you that prevents out-of-combat from kicking in.  
Guild Lobby -- No more corpse runs? COUNT ME IN! But that also removes the fun of a 6 or 8 hour corpse retrieval... Ya know, if you are into that sort of thing.
Spell Research -- New research that allows you to research otherwise drop-only spells? Good. Keeps my husband rich. Also evens the playing field for people who can't find groups or raids to those places. Research only spells? Would be bad if I couldn't just go to the bazaar and buy them. I hate crafting.
Alternate Advancements --I hate grinding AAs. But I've said that before. It's an alternate place to put your experience, but "alternate" in no way means "optional". And they aren't even a skill tree that you have to make decisions on-- if you have enough time, you can get ALL of them. I'd rather have all those abilities rolled into the levels and make leveling slow again instead. But noone else feels that way, so don't pay an attention to me.
Mystical yellow paths -- The Golden Umbilical Cord! I'd like to say bad, but I use it regularly to find things in zones I'm not familiar with (like the new Freeport... Alas, poor Freeport! I knew it well.) and to find specific spell vendors in PoK, so it just saves a lot of time playing hide-and-seek with a specific NPC in a zone stuffed with NPCs.

Fizzles -- These would be less annoying if they didn't take mana, but they do encourage you to keep up on your skills.
Dungeons -- Old school like Guk and Sebilis,  or instances like LDoN and DoN or raid zones (which may or may not be instanced)? I miss the old school dungeons. I like the instanced ones well enough. I don't have an opinion of raid zones, instanced or otherwise, since I never see them. 
Spell skills -- Adds an interesting complication, but I am not sure that the original design intended for people to stand in PoK or Guild Hall (or wherever) casting Feign Death or nuking themselves over and over and over to develop skills they've neglected.
Skill levels -- Not sure exactly, which thing you mean, but we'll pretend you mean all those skills you can develop through use. Just adds more complexity to character building. If nothing else is going on, you can always work on your swimming, fishing, and alcohol tolerance. ;)  I've had it happen to me that I'd only used a couple of kinds of weapons (1hs, 2hs) and then got my hands on a nice weapon of another sort (2h blunt, 2h piercing) and had to develop those skills from scratch, but I've never really had a problem with that. Some skills are pretty meaningless in terms of progress, but others might encourage you to try to round your character out a little.
Corpse timers -- I haven't even thought about it in a long time. These days, you know you aren't going to lose all your stuff, and you can probably get a res in Guild Lobby before your time is up, even if you wait a while, so... they don't really matter.
Death touch -- It's not so bad if you know it's coming and can make contingency plans. Not solo friendly, but who wants to solo mobs that DT anyway? There are plenty of empty zones with no DTing mobs. :P
Gating mobs -- They can keep you on your toes. Hurray for stun/bash... but it is annoying when they do it. :)
Graveyard Zone -- At least people can stop whining that they lost all their stuff.
Tracking -- Bad if you are a mage trying to get Quillmane for yourself and not trying to buy the cloak off the ranger or druid who pops in, spots it, and kills it before you know it's there. Otherwise, it's helpful.
Exp Loss -- Almost irrelevant these days with guild lobby and the clerics who hang out there. Even if there is no cleric advertising res, you can often find someone to res you anyway, if you've made some friends along the way.

6/19/08 10:12 AM
Viewed 157, Replies 1

One thing about this whole Living Legacy thing, it's sure has stirred up this forum. I played EQ for a month and a half, and now I am out again, but I thought I would stop by here one more time. (I missed out on the Living Legacy upgrades by reactivating my main account too early. And then I got bored. Short attention span here. That's all.)

I saw someone /ooc'ing for buffs in PoK when I was running through to someplace else, and when I ran back through PoK 45 minutes later, the same person was STILL looking for a Temperance in PoK. I directed that person to Guild Lobby. I don't know about all servers, but on the two I've played on recently, people don't congregate in PoK anymore. Check Guild Lobby instead. So that's my "useful thing to know" .

6/18/08 10:19 AM
Viewed 548, Replies 10

I had always said that I would play on any new blue server, but at this point, the answer is no. I *might*  play on a new, no-transfer server (Stromm Jr), but the whole progression thing is a turn off for me, whether on a timer or unlocked by player action.

6/16/08 2:02 PM
Viewed 331, Replies 3

Servers very quite a bit. You can probably play for free now, so come check it out. *shrug*

6/12/08 10:28 AM
Viewed 243, Replies 3

I am curious too-- I also played on Najena before. I've been playing EQ1 on free time, but I think I am about ready to move over to EQ2 again.

6/11/08 12:01 AM
Viewed 746, Replies 15

Well, I won't disagree with that. (The "sucks" part)...

But I am not actually part of the community. I just hang around here for the free popcorn.

6/10/08 11:47 PM
Viewed 746, Replies 15

Ouch... Not good. You'd think someone would have stepped in and suggested something without that kind of baggage. I'm pretty sure that most Americans are aware of the IRA (even if their first reaction is "individual retirement account?")

I went over to EQPlayers because I thought this had to be a joke or a hoax. Nope. That's really what they called it. It's not even my country or my history, but it seems in poor taste to me.

 

 

Originally posted by lupisenparis

bunch of retarded idiots just trying to believe in a ridiculous conspiracy theory


What conspiracy? I am sure most people think it was a mistake-- a stupid mistake that they aren't allowed to talk about on the official forums. It's the total lack of thought that's really appalling. I am perfectly willing to believe that noone even realized that it might be a problem before it went out the door.  I guess we'll have to see if they are going to express any sort of awareness of the offense they may have caused. To ignore the controversy and not attempt to make some sort of correction would show stupidity and a real lack of sensitivity to some of the community.

 

6/02/08 1:51 PM
Viewed 605, Replies 17

I hope someone out there gets a little free fun out of this.

I just unsubscribed, uninstalled, and deleted the directory, and then THIS comes along! I'd love to revisit some of my old, long abandoned accounts...

And they are doing something similar for EQ2 also... Gawd, I am such a sucker for FREE play time.

Good luck out there. 

6/02/08 1:45 PM
Viewed 605, Replies 17

From http://eqplayers.station.sony.com/news_article.vm?id=50955 :

Celebrate Your Hardcore Heritage!

 

Living Legacy is a celebration of the millions of players who have adventured in EverQuest in the last nine years. Whether you were one of the first players to call Norrath home or just dropped by for a day to explore, we're inviting you to come back and celebrate with us. Special events and unique reward opportunities are waiting. We're still in the fight. Is the fight still in you?

 

Log in now to celebrate:

 

  • Free Game Play
    All inactive paying and trial EverQuest accounts in good standing have been reactivated and entitled for free play up until July 25, 2008.

     

  • Free EverQuest Secrets of Faydwer All-In-One Pack Software
    Get caught up on content and keep the game upon your conversion to paid monthly subscription.

     

  • Unique In-Game Item Bundle
    Available for all returning players.

     

    • Claimable at Log-In – Get up to speed immediately with:
      • Bundles of Defiant Armor* — Class and level specific armor upgrade
      • The Scabbard of Fortune* — Class and level specific weapon upgrade
      • Ten Potions of Adventure* — Increased XP to get back in the fight
      • Ten Movement Speed Potions* — Jet from battle to battle
      • The Legacy Satchel* — A container for your loot

       

    • Special Offer! Living Legacy participants who convert to subscribers on or before July 25, 2008 will be granted a unique item upon purchase of the upcoming EverQuest expansion pack. This item is claimable upon expansion release.
      • The Temporal Chrysalis* — A mysterious item that pulses as if alive. Who knows what it will hatch into…

     

  • Live Events – XP Bonuses, Upgrades To Favorite Zones and New Raids!

     

    • The Hottest Zones Ever! All current EverQuest hot zones offer an additional 25% experience bonus. See the "Welcome Back" tab for a list of the current hot zones and their suggested level ranges as well as details on the experience bonus.
    • More Loot! The global drop rate has been updated throughout all of Norrath so returning and current adventurers can line their pockets.
    • Classic Group Content Upgrades! Lower Guk (7/7/08 – 8/04/08) will be fine-tuned with upgraded loot for groups of returning hardcore adventurers. Prepare to face some old enemies…and a few new ones!
    • Brand New Raids! Get ready for the fight of your life with four brand new raid scenarios. Incredible item rewards await adventurers who face these hardcore challenges and succeed. See the "Events Tab" for more details.

     

  • Legends Of Norrath™ - Free game client, starter pack, and access to competitive prize tournaments.



Get Started Now
If you have uninstalled EverQuest, click here to download the installer. The download may be quite large and take a significant amount of time.

 

If you have forgotten your Station Account name and password, click here.

*Non-tradeable

5/29/08 11:55 AM
Viewed 3537, Replies 42

I just used their stupid namer thing and hit random, which gave me Molly McRat, but then my daughter suggested I go with Molly McRage, so that's me... Molly McRage, floating around in the Scarlet Reaver.

(McRage is what drives people to go into McDonald's and start shooting, of course.)

My son talked me into giving the game a try. He's waiting on name approval.

5/26/08 4:44 PM
Viewed 923, Replies 28

Bristlebane has a been a surprisingly friendly (and populated) server for me. Xegony seems to be on some sort of upswing-- people seem less harsh than I remember and I've found that there are some  all class/all level guilds that are friendly and without a lot of nonsense.

I am in Council of Truth on Bristlebane, and they are small but nice.

I have a character in Orphans of Rage on Xegony, and they are also small but nice. They are allied with Norrath's Time Servants, and I've grouped with some of them and found them ok. They seem to stick together. My husband is in Champions of Norrath and recommends it highly. (He's trying to recruit me.)

I'm the gl of A Feudal Gesture. I am actually the only active member at this time, but hey, if guilds suck so bad, you could always come help build something positive. I'll be happy to invite ya.

5/25/08 1:06 PM
Viewed 242, Replies 6

I adore Erudite paladins and clerics, halfling and gnome paladins, gnome and froglok SKs, elf warriors (wood, dark, and half), and all sorts of other odd combinations. I used to play a half elf warrior who got frequent /tells for sow.  She was an East Freeport (Innoruuk) girl, so she was KOS in both Firiona Vie (for following Innoruuk) and The Overthere (for being a half-elf).  

As for drakkins, they are humans that have been altered by dragons. They can be all the classes that humans can (all except shaman, berserker, and beastlord). They have little spikes as a facial detail, and tattoos/skin patterns. Your hair color and the color of your markings is determined by which "parent" dragon you picked when you change your look at character creation. If you look carefully, you can see that drakkins are a little on the scaly side, too.

They have a (frontal cone AoE DoT) breath attack that you get through questing for your "parent" dragon. The type of DoT is determined by which dragon is your parent. For instance, my bard belongs to Venesh, the green dragon, so she has poison breath. My cleric belongs to Draton`ra ("Master of the Void"), the black dragon, so she has a disease breath. My wizard's dragon is Mysaphar, the white dragon, so he has cold breath. (There are other dragons too:  a red dragon (fire), a blue dragon (magic) and a gold dragon (prismatic) too.)

Some classes are restricted to certain dragons. Shadow Knights and necros, for instance, can only pick black or red.

(I hope this was at least moderately helpful or informative. )

5/22/08 2:22 PM
Viewed 971, Replies 8

I love EQ1 AND EQ2, but they are completely different games.

It sounds to me like you'd enjoy EQ2 a lot more. In some ways, it is both easier and more fun as a newbie, and I really loved the newbie experiences in Greater Fay and Neriak, for easing into the game but still feeling like you were doing something "meaningful"  via quests (even if they were still the basic sort of quests you find in every game).  Death doesn't hurt much in EQ2 either.

re: EQ1, for any other newbies out there:

 The newbie experience in EQ1 is vastly different and VASTLY EASIER from what it used to be. There's one, universal newbie city (post-tutorial)  now, which you can stay in til level 20 or so if you want without ever leaving the zone... And that's pretty much exactly what you should do. There are quest givers with level ranges floating over their heads all over the city, and if you kill for the quests appropriate to your level, you'll level pretty quickly. Also, group a lot. Start groups if you have to. It will greatly increase your chances of survival. (Despite what people say, I didn't have much trouble finding partners or groups in Crescent Reach and then Blightfire as a newbie cleric on Bristlebane-- but I will admit that being a cleric helped with that a lot.)

 /consider (or just right click on the monsters... or just click on them and look at the targetting ring at their feet) before you run up to them, and don't just go running around willy-nilly. Generally speaking, red is bad. If you were killed by an elevator in Crescent Reach... My sincere apologies. Been there, done that. I'd advise looking straight down (to minimize your lag) until the elevator stops and you can get off safely.

 

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