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Originally posted by aRtFuLThinG

Funny how on pvp OP only mentions 5v5 arenas...


Arenas is not even the main point if pvp in this game. In fact, most people don't even play it for that.


People play this for faction/guild wars, building keeps and sieges, and pirating on high seas.

Is sort of strange isn't  it,,,,,sometimes things are a little bit too obvious , but I really don't care

Originally posted by Asm0deus

 I started to play this game with my wife and we have been having issues with quests.

First we assumed there was different quests for classes or such but we no longer think this is the issue.

We both are Nui that started at the same beginner zone, I have quests that are disappearing on me as we quest and complete them together.


For example We both had " The armies of castigant" and she still has it but mine has went poof into the ether.

The same for "Trade Run: Solzreed to Memoria" she has it but mine is gone.

We are doing all  quests together in party and we are sticking together.

What gives? How the hell are we suppose to play this game together and quest together if some are not activating even though we both have done the same ones previously.

This seems to have started in wordton with animal care, she got the quest and free horse and I never got it for some reason and had to pay silver for one.   I have a nagging feeling it is because we are questing together all the time and it is causing bugs when we hand in the completions.


At this point if we do not find a decent work around we will move on to another game and come check this one out later down the road which is kind of sad as were enjoying it till this issue started popping up.


Just turn the quest in at the same time your better half does'll get full credit for them also

Originally posted by Gregor999

To say AA is the best since EQ is still an insult to EQ. AA is a full blown themepark with a touch of sandbox. Charging at every enemy recklessly with ridiculous anime combos because there's no real penalty to dying is the furthest from sandbox imaginable.


Additionally: the game only has 2 races ffs(since 3 look the same). 90% of character builds will include shadowplay in a month. You can get to max level in a week. You get randomly showered with loot constantly with little to no effort. The quests are somehow easier then WoW and when that's over it's a joke soloing to max(in EQ's day levels meant something). All the decent land is already taken leaving players with few reasons to even spend real money.

And finally, which i hate the most, AA combat is a WoW clone + non stop button mashing. You have to be seriously delusional to even consider this game a sandbox let alone on classic EQ's level.

No concept of the game ...Heading out of port with 2k in gold worth of trade packs on board your ships is what pvp is all about at the moment , not sure what game you played but it sure isn't AA beyond the F2P level

Originally posted by hatefulpeace
Originally posted by
Originally posted by Bigdaddyx

By winners you mean the people who paid the most.... As far as the ingame thing, I dont even know what your talking about lol. The pvp in the game doesnt even have any risks to it. This game is a themepark lol, a really bad designed one. 

Hard to argue with someone that hasn't played the game ....

Originally posted by Bigdaddyx
Originally posted by carpatian
 This is a joke.I looked on rating/hype for archeage and it shows 6.60. Well i think the game just released and is not yet the time to discuss this but... rly? This game is a jewel . For me i will not trust mmorpg rating system from now on.Full of bs

Ask Koreans and Russians they will tell you what a jewel it is.

I  think a score of 6 is too generous for this game.

The only thing wrong with this game is there are obvious winners and losers .....unlike the past 12 years of regular themepark junk where 40 people play Simon Say's in a bunch of gated dungeons , and if you can't even play Simon Say's right 6 months down the road the contentment will be given to you anyways . In AA  the game spirals straight up and those that fall of are dropped behind forever, sorry I do  understand why the PVE seagulls fear a game like this but in reality they have games like Wildstar , WoW and donkey kong to play .

Originally posted by MMOExposed

make pve ruleset server with faction only pvp.


problem solved.

not how the game  is played .....learn what is dangerous and learn what isn't the asshats will get sorted out

Originally posted by grimal
Originally posted by Peer_Gynt

First off don't take this personally. My rant isn't targeted at you but at gamers in general, myself included.

No Archeage cannot be regurded as the savior of MMOs. And it never fucking could. No game can. And the sooner blind fanbois wake up to that fact and stop making ridiculous promises about games that the game maker never did, the sooner we can all break out of this pathetic cycle of hype and disappointment. These games are made to be mildly entertaining, not be the next Jesus. The sooner the gamer world accepts that fact, the happier they're all going to be.

I agree.

and I disagree ....if you want spend your life always looking at a glass and calling it half full so be it , my preference is to look at the glass as half full all the time . Any  MMO is just there for my entertainment playing a sport or watching a movie when it bores me I move on , games are just for my fun  PERIOD

Originally posted by Mtibbs1989
Originally posted by MightyUnclean

I finally logged into Archeage and...Oh my, the chat.  Full of jokes about homosexuals and "your mother sucked my enchanted staff."  I don't have much experience with FTP titles, is this what they're all like?  Constant chatter by 12-year-olds?  Ugh.

Yeah, I found it obnoxious that there are 3 global chats. I turned them off day 1 of pre-release.

Agreed turn off the global channels ,,,join a guild and never worry again . On a sad note AA's chat still isn't as bad as the Open Beta's chat in ESO was .....that was the all time killer for me

Originally posted by observer
Originally posted by An4thor
Originally posted by synful
Hold on patrons still have to wait in line to play this game that they are paying for ? Have you freakin bumped your head I would be asking for a refund if I had to wait in line that I was paying for what the hell is this world coming to ........

I don't see where the problem is, i had to wait in queue when i played wow after big patches. And there everyone paid? I didn't pay to skip queues i paid to get a house and have labor ^^. If you expected to have no queue as patron that's whishful thinking.

This game has plenty of patrons, so even if there is a priority que you are gonna end up in queue (look at Battlefield premium).

Except WoW was released 10 years ago.  There's no excuse for it in 2014.  Trion knew this would happen.  It's not like they are amateurs to the MMO genre.  Afterall, they have launched Rift and Defiance in the past.  They are purely doing this because they don't want server merges later, and all that server hardware costs lots of money and it would be useless if a merge happened.

I find it amusing, that for this "next-gen" title, they can't even get their server technology up to date.  Even WoW, which is 10 years old, has implemented "connected-realms".  GW2 has megaservers, and soon Wildstar (if already hasn't).

This is hindsight of course ... but there is no-way Trion had any idea how many folks would become patrons so quickly in this game

Originally posted by olepi

I'm basing my estimate on the current playerbase and market. There are millions of players playing dozens of games, perhaps 100 million. But few players in open world PvP games. None of those games has broken into the top tier (meaning millions of subs), ever.

If 60% are ok with open PvP as you claim, why are only a few percent playing games with open world PvP? And why are there no top tier AAA developers making games like that? 60% of the lowball estimate of 100 million MMO players would be 60 million, but I bet there are fewer than 1 million actually playing an open world PvP game.

There has to be a reason, and that's because there are only a few percent of people who want to play that type of game. 60% might be ok with optional PvP, like DAOC or ESO, and I would believe that 30% just don't want PvP at all.

Even 5% of the 100 million playerbase would be 5 million subs, and I will be amazed if AA can stabilize above 1/2 million.

I would say 80 + % of AA doesn't involve open world pvp  .....not sure where  some folks get their numbers from , but it would be safe to bet folks that don't even care about optional pvp found in games like ESO , GW2 and even perhaps DAOC will be able to find a comfort level in playing AA

Originally posted by Mtibbs1989
Originally posted by Battlerock
This game is going to be around and relevant for a while. There is nothing like it playable, so it's going to remain relevant. People can get all bent out of shape and be bitter and stubborn, but they will be the only one losing out, the game will keep marching on. This game has old school community feel, some of the stuff I have witnessed so far tells me this game is going to be around for the long haul. There are things going on that are unique to you and your guild, the rewards are extremely high and the lows are extremely low, I am overwhelmed, but I just keep going because I can tell this game is something special, especially for us in the NA and EU regions.

Yeah, but I'd at least like to be able to use the patron status I've paid for.

If there was no compensation to patrons for the start I'd be a little pissed ,,,,,but until they actually work the patron problems out I'm not going to worry about it

Originally posted by grimal
Originally posted by Jean-Luc_Picard

Yeah, let's give more advantages to people who don't pay a cent to play the game. What a brilliant idea.

I personally think that they should kick the F2P player who is online for the longest time when a patron wants to log in and there's no room.

Then the solution is simple... if you want in faster, pay. If you want to be sure to stay in game when you want to... pay. Yeah, paying for a service, a concept that gets lost in this generation.

They should have just made the game sub only.

+ 10 you finally hit the nail on the head .....or at the very least patron only servers for the first 6 months

Originally posted by iixviiiix

No labor regen while online


Random repeat able quest (base on level) to earn labor point.

Patron earn extra labor point for each quests .


offline player earn 1 labor point for each 5 minutes.

offline patron earn 2 labor point for each 5 minutes.


Problem solve IMO .



problem not solved ....I don't want to run themepark quests to get labor

Originally posted by JeroKane

Is anyone even suprised anymore with TRION?

Next month the LP pots will be back to their intended 4 hour cooldowns. Mark my Word.

LP is zero issue already patrons have little need for LP potions  once they become  a member of a guild . but forum warriors don't understand this I guess

Originally posted by AmbrosiaAmor
Hmm it seems that "New" Starter Packs have replaced the Founder Packs... and it seems to have ticked off quite a few people:

Skimming through the 140 responses shows that almost everyone is ticked off about the new packs since they are supposedly worth more. Is this true? I didn't buy any founder packs so I'm not sure, maybe someone can chime in. Someone took a pic of the new packs here.

Instead of skimming you should actually find out the facts before posting ,remember fact is greater than fiction and you aren't showing the right facts

Originally posted by Skuall
Originally posted by Kangaroomouse
...and i just got in now. So it's 8h now. That is the longest queue i have ever seen.


8h queue as patron? sure u are bugged open a ticket or something

We'll he isn't a patron he?


Originally posted by Loke666

They should have made some system for people who crashes out, have an extra queue first for anyone that was logged in the last 5 minutes or so. Because we all know how irritating it is when you queue a long time and then get booted by a server hiccup.

Luckily this is an issue that tends to solve itself pretty quick, most new games have queues but thye are usually gone after the first few weeks.

When I crash out I go right back in ...strange other patrons don't ?


Originally posted by MightyUnclean
Wow, a launch that discourages people from subbing for a month or two sounds like a terrible business plan.  They couldn't possibly have planned for things to go this way, right?

Did anyone not realize that in in a game where land was 100% power ...the first three hours was do or die ? If you had any intention of playing this game and any experience in any of the beta's wouldn't a person realize that this of all games demanded a full throttle start

Originally posted by Amjoco
Originally posted by Selzyr
wellp, one less to kill on AA, a shame.

Well the way people are leaving you may wind up committing suicide.

Another post by someone that hasn't played ......I keep seeing more and more folks yet a forum warrior says everyone is leaving

Originally posted by umcorian

LOL... you can't even participate in Housing unless you power-leveled a character in the first couple of days of head start?

What an abortion of a game. 

It wasn't power leveling took less then 3 hours to get 3 cottages and a farm more fun if folks that complained  had a clue about the game . As usual folks that play a game play ...folks that play the forums lose

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