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960 posts found
Originally posted by Manasong

What if the that single player who spends the most money on the game joins the biggest guild in the game and decides to just PK everyone everytime because he has the most resources and the best gear? You think all big spenders are going to be lone-wolfs? What about during sieges? Both sides are limited on resources, if one side has a single player with two brain cells and very powerfull gear the other side is gonna have a very very small chance of winning. It doesn't really matter how much effort you put into the game, the other side can put as much effort+money and win.

Oh you mean like every other game out there .... like buying gold or multiple accounts

Originally posted by Zzad
Originally posted by Jabas
Originally posted by Albatroes I'm currently testing this out, dunno about its PVP viability but for PVE its pretty good.

This video is old, i think is pre 1.0 and hes killing mobs 10 lvls below. 

Doesnt mean is not a good build, i just thought worth this observation.

How is going your test so far?

I´m trying the Daggerspell build atm....i´m only lvl 13 though.... looks interesting...specially beeing able to leap back out of melee combat...that is something i really missed on my demonologist!!!

You think weilding a Staff is appropiate for that Daggerspell build???

THNX all for your tips :)

Much appreciated!


Originally posted by grimal
Originally posted by Kyleran

AA is a form of MMORPG turing test, OP like many others did not pass.  Not unusual, takes a certain type of player to recognize the more subtle qualities of the game, many will not find them.


Ah, so now the OP isn't intelligent or sophisticated enough to enjoy it? 


Originally posted by syriinx
Originally posted by taziar

Clearly the OP missed a major detail.  

LP is not a currency.  You could have a billion LP, and it won't really give you an advantage.  Yes, to craft you need LP, you ALSO need materials.  No matter how much LP you have, your trees won't grow any faster.   You won't suddenly mine more ore.  



Actually yes, you will be able to mine more ore with more LPs.  Because mining costs LP.


LP is not a currency, its a resource.  Which is more valuable than a currency.

You are really starting to struggle buddy ....I never could compete against anyone with any skill that played 24/7 anyways ,as long as I have enough LP's to play as I please I'll  do just fine . Your constant negative  post are starting to sound like someone with an agenda

Originally posted by TheeLord
Originally posted by thundercles

It never claimed to be a sandbox.


"the ultimate fantasy-sandbox"  - Directly from the front page of their website lol

If you couldn't find 200 other posts about this very same topic op ....I wouldn't waste too much time trying to play a sandbox or sand park game

Originally posted by DeserttFoxx

LP pot buyers will progress up to 26 times faster than normal Patron

I did some calculations on the new LP pots and it's pretty frightening:



Yup pretty hard to beat some one spending $1635 per month ....but since I only plan on spending $15 per month I really don't give a flying fiddlers f

Originally posted by Yohanu
... or they could go with a decay system instead, thus letting people play HOW they want, which is the whole point of a sandbox.

...they could but not everyone wanted to pay $15 per month so now we have this

Originally posted by SEANMCAD
Originally posted by Pepeq
Originally posted by hayes303

Labor points are a straight up facebook game style money grab. If it was important for realism, you wouldn't be able to chug LP pots and combat would be on a similar system.

I was a bit excited about the game, played in closed beta, ran a bit in open beta, cancelled my pre-order. I like everything else about the game, but can't get over the labor point thing. I think its going to really hurt this title.

Sure... you played closed beta and never once noticed how LP were being used.  Never once read a gazillion threads on the topic.  Played open beta and then *poof* all of a sudden LP was an issue.  Heck, they removed the LP on quest rewards, it's actually better now than in closed beta... but no, you discovered that LP was a problem in open beta, NOT in closed beta.  Perhaps they need to revert the LP change and it will again be worthy of your money since apparently it wasn't an issue until then.

what the actual fuck...

so in other words for all things related to game play that has been around for decades (combat, questing) the LP use is either small or doesnt exist.

sweet jesus christ!

Patrons don't have to worry about LP use they get lot's .....F2p just have to learn " The best things in life aren't free"

Originally posted by SEANMCAD
Originally posted by Tyggs
Installed. Logged in. Created Character. Saw naked female characters dancing under disco lights in the opening area. Logged out. Uninstalled.


I didnt do that, it took me 20 hours of game play before leaving.

Gamers with experience know what the smell for...

Really ? .....20 hours of gameplay and 200 hours of forum play , You got your money's worth I'd say

Originally posted by Tyggs
Installed. Logged in. Created Character. Saw naked female characters dancing under disco lights in the opening area. Logged out. Uninstalled.

LOL it has worked for 10 years in  WOW ....did you miss the mailbox?

F2P crew couldn't play the game because  of LP's .....(now they can ) just buy the pots

The vocal minority who wanted to craft 24/7 ...............(now they can) just buy the pots

The high road moral minority who do whatever they want....(now they can) just buy the pots

The folks that claimed there shouldn't be any controls.........(now there isn't )just buy the pots

The folks that claimed the game was a grinder ....................(now it isn't ) just buy the pots


After 100,000 crybaby post about not having enough LP's .....Trion did the same as every developer and publisher of games has done since the release of WOW and caved in to make a good game simple for the masses <<<plus taking away the fuel and ship repairs so the casual patrons and the f2p players really just don't have any chance to dig themselves out of the shit hole .
Originally posted by Spankster77
Originally posted by Nephelai
I'm sure a person of your integrity will be marching into work Monday and telling your boss that you no longer want to be paid for your efforts. Or moreover, telling daddy you don't want any more pocket money. 

I will be a paying player, I don't support the F2P model as I believe that it changes the focus of the game.  What I am saying is that showing a splash screen advertising the founder packs is fine.  I don't need to be shown that I am number 500 in line to login but patrons only have to wait 2.  I don't even care that patrons get priority but I think them taunting us with it is a poor marketing ploy.

Really.....not showing  that patrons get priority would be one major  blunder and a fatal marketing scheme ,you may not need to be shown this but thousands of patrons present and future do !!

Originally posted by Ramanadjinn
Originally posted by observer

The OP has a point though.  Some of you are saying what AA is not, and some of you are saying what AA has at max level.

  • Dungeons (?)
  • Farming
  • Crafting
  • Territorial Control via Open World PvP
That's pretty much it.


Ya if all it has is PVE, PVP, crafting, territory control, and an open world.. the game must be terrible.

It sounds like they are missing a lot of key features.

How about building as a feature or do folks just consider building as crafting

Originally posted by Yamota

Why are people comparing this game to Eve? Eve is a true sandbox with extreme risk-rewards and the character progression is almost endless. It will literally take YEARS to be able to fly the biggest ships and then you have to have the money for it, which is where the risk-reward comes in again because you need to take risks to earn the money to afford the biggest ships and this also ties into PvP because it is only in PvP where those massive capital ships are really useful and it is mostly in the lawless PvP areas you can reap the biggest rewards.

ArcheAge, from what I have seen and heard, is just a glorified ThemePark. The risk-reward is low and the PvP is more akin to ThemePark PvP where you flip controlled areas back and forth. It has some sandbox elements but the character progression is more linear than in Eve and definitely not take years to max out your character.


LOL @ Yamota

 Just take the word Eve out and substitute  AA.....take the word fly out and substitute sail and you have hit the nail right on the head .


As far as your description of Archeage you must have mushroom syndrome ....someone is keeping you in the dark and feeding you shit because you aren't even in the right ballpark here ....perhaps you have mixed Archeage up with some other game??




Sub vs F2P
General Discussion « ArcheAge
9/02/14 10:22:12 PM
Originally posted by Elandrial
Originally posted by kikosforever
Any info about the differences of sub vs f2p modes? Am i going to have land as f2p? Built buildings, ships, etc? What will be the benefits of a sub and the drawbacks of f2p? What will be in cash shop? Any info would be most welcome. Thank you :)

it is a p2w game,they added more stuff to the cash shop top make it so.

frankly i do not like games that have a sub AND a cash shop.

shows a lot of people are getting upset over the cash shop though.notice they popped that stuff out after they got your money.

You can take that post with a grain of salt ...but frankly having a cash shop and a F2P model operate at the same time is my only concern . Being a subscription player for years I'm use to banging my head against the pay to win or play to win (every game has a pay to win crowd ) gamer , having said that I dread having a toxic F2P element added to AA

Originally posted by Incomparable

The end game as it stands is the same limited experience.

Its basically farming, at a slow pace I might add, to have a larger army to hold a position. Its either hold a position or lose said position and lots of farming.

Thats what a lot of sand box mmos do... how is this is any better than their attempt of offering a more rewarding end game.

Why not make it so farming is not as important but completing tasks that earn rewards are. For example doing trade runs, and protecting caravans. Or hiring pirates to raid, and it becomes a statisitical chance which can be tied in with open world pvp. So if a person knows a certain pvp event to occur, and knows/expects whos going to win, they can use certain trade routes that will profit from that side winning.

Things like that... instead of simply farming, and simply hitting an anvil.

Then offer many ways to spend money. Hire armies. Place bounties. Gambling with cards or trade.

Let open world pvp shape areas with NPCs moving as well.

There can be so much more than what these game offer in terms of variety and how indepth it is. Sure it might be better than the previous version of the latest previous sand box, but its basically the same thing. A themepark has instanced pvp which technically is too evenly matched in terms of equal number of players (uneven with gear and ofc organized teams against unorganized teams) and no farming in pve to pvp, but at least it feels that the pvp has no exageratted development that falls short of needing that long development to pvp. 

I think devs need to figure out a way to make the open world more dynamic and reflective of peoples actions and at the same time give players a lot of power with getting money easily. 

I think the simple answer to your post is NO.....No to getting money easy ....No to giving players power ....yes to farming and crafting to instanced pvp ....No to open world pvp...yes to many ways to spend money ...yes to trade runs ...yes to pirates (you missed that )...yes to rewarding end game......and no no no to hitting level 50 in 24 hrs and claiming to have beaten the game  

Originally posted by Volgore
Originally posted by Mtibbs1989

In short Trion is probably new at this and they're simply inefficient. Had this game gone to a company who is known for translating titles such as NCsoft we could have seen the game much sooner. Lets just hope that translations are great quality for the time it spent.

Regardless of how long it took the game to release I'll be picking it up~ I've been looking forward to this title.

My guess is that Trion was the only "publisher" who wanted to take on ArcheAge for the western market after it ...let's say "didnt meet the expectations" before.

Not to bad for Trion, besides the LP crap, now they have at least one decent game at hand. They should just be careful to announce "no trials, no tricks, no traps" for AA's business model as well.

My guess is you haven't a clue nor do I as to what "didn't meet expectations  " before means to a western market?

"no trials, no tricks , no traps " seems to be pretty straight forward when you've had 4+ months of Alpha beta .....4 closed beta events and a 4 day open beta ,,,,looks to me like anyone that wants to  can experience whatever the game has to offer

Originally posted by Soki123
Jesus , it s a game, whats with all this RL analogy. No one should have to manage any system. It s a joke of a system.

I understand why theme-park warriors believe no one should have to manage any  systems goes with the territory in their type of games. The only real joke here is watching someone who has no interest and even less knowledge about a game trying to make a mountain out of a molehill and then claim to be standing on the high ground  

Originally posted by Ikonic
Wouldn't those players looking for a next Gen game still be looking even after Archeage releases?

perhaps ....but they won't be  looking  as hard now that they have a real game to play

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