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All Posts by Makmax6666

All Posts by Makmax6666

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52 posts found
need more answers!!

Right so today and after being a lurker for so long, a question came to my mind this morning and i wondered what my fellow brothers and sisters here say,

X = Favourite class , Y= Other class i do not play


 
Why do I always choose X class, does it go back to the first game??trying to find in it a character or a class i played in an old game??maybe relive a glory u had in another game?? inspired by a character from Anime/TV?? 
 
What do i find difficult when i play Y class??Hating on class that used to beat u it made u not play them???a history with a guild who told you that you do not play Y class as good as u play X class?? how was the idea formed in your head?? 
 
what makes me not Bored of X class?? 
 
What  make me Bored of Y class??is it psychological?? does it remind you of a character or another game which you got bored of?? a game where you did not achieve as you would have hoped?? 
 
How did i relate myself to X class?? Is it because it was the first class you got complimented when you first starting playing??was it influenced by your friends?? 
 
lets get this rolling and see who gives most analysis and detailed answers to these Questions, and hopefully we can learn something about ourselves today!

 

Let the game begin!

Originally posted by Phynn
I have been playing mmos forever..not really..but for quite a long time. IMO OPvP ususally ends up being 80% ganking, griefing,corpse camping more often than legitimate skill based fighting. I play games for a couple reasons...to take a break from RL happenings and to have fun. It is no fun to me to login and have to run back for my corpse every 15mins, or not be able to complete an objective due to the opposite faction camping said objective. I get that true pvp'rs want an open world to pvp in, so the best solution is to have dedicated OPvP servers and dedicated PvE servers. Keep all you uber pvp'rs togather and let the rest of us enjoy our game w/o having to be griefed by the pvp'rs. It has been said numerous times in this thread...OPvP breeds griefing, not by all, but by a vast majority.

Griefing is a game design flow that can be fixed in my opinion through many ways

Originally posted by VengeSunsoar
Originally posted by Makmax6666

Closed PvP or "instanced PvP" has more than one bad effect:-

 

-If you think about the reason MMO existed is for People to Compete against each other, either by direct contact or through contact with the game world and gaining what we know of as "Achievements"

*Now we have the first way Instanced so we will not have to make effort to either find people to Protect us or team with us as we quest to make sure we are not ganked and neither will we feel needed by someone in the very same sense, so the friendship factor through questing in the world is killed for good, now moving on to the next:

 

*the Second way used to be one of the two means to creat amazing history and friendships as you battle your way through raids and instances and get the feeling of fight to survive before of thinking of Loot, when in fact i beileve Loot is important to have a reward for what you do, i do also beileve that the means to obtain it has become just a tread mill and not a path created for players to form relationships as they go through it, and the last screw has been dug in the PVE coffin when some mmos started the Looking for raid/dungeon finder feature which now ditched the social aspect of the game 100%

 

I do not see people keeping interest in game anymore after they gain the gear the have seeked/achievements

 I disagree that "the reason MMO existed is for People to Compete against each other". 

I don't think thats the reason at all, I think the reason was so that people could interact in some way in a game world, of which competition is just one reason of many possible reasons.  IMO not even the biggest part. 

Which Naturally will lead to people either demonstraiting their skills against each other through different means or Socially interacting?

Closed PvP or "instanced PvP" has more than one bad effect:-

 

-If you think about the reason MMO existed is for People to Compete against each other, either by direct contact or through contact with the game world and gaining what we know of as "Achievements"

*Now we have the first way Instanced so we will not have to make effort to either find people to Protect us or team with us as we quest to make sure we are not ganked and neither will we feel needed by someone in the very same sense, so the friendship factor through questing in the world is killed for good, now moving on to the next:

 

*the Second way used to be one of the two means to creat amazing history and friendships as you battle your way through raids and instances and get the feeling of fight to survive before of thinking of Loot, when in fact i beileve Loot is important to have a reward for what you do, i do also beileve that the means to obtain it has become just a tread mill and not a path created for players to form relationships as they go through it, and the last screw has been dug in the PVE coffin when some mmos started the Looking for raid/dungeon finder feature which now ditched the social aspect of the game 100%

 

I do not see people keeping interest in game anymore after they gain the gear the have seeked/achievements

World PvP was the reason I loved MMO not because of the PvP factor itself but for the following Points:-

 

* It encourges grouping up

*It leads to people forming groups

*It can cause you to creat amazing friendships and not just making enemies

*The Surprise factor of being jumped by anyone as you quest is a feeling that can not be bought with money

*It can leave amazing memories for you to remember with your friend as you survive through nearly impossible pvp encounters while originally both of you were "just Questing"

*It can always disrupt your questing plans, which is not always a bad thing as the main reason now days people get bored of MMOs is because it is just dull experiance or a one time experiance  and then everything is expected eventually leading them to move on to the next MMO "seeking the thing that kept them enterained in the past"

 

I do not Normally Post but i just thought to share my view on this one

 

 

Originally posted by rpgalon

if you want a game where you can play only PvP, no.

if you want a game where you can enjoy the PvP, yes.

This^

Despite the fact that i hate Funcom i can not help but voice out my 2 cents on the matter, so here are the questions that i would ask myself before anything else

-Is the game expensive? i would say yes compared to the MMO history we have seen so far

-Is it worth trying out? I am mainly waiting for GW2 however i gotta admit that it has been years since i had that amazing feeling of playing a new game that AT LEAST in my opinion Tried to break the same cycle of previous MMOs and that definitely brought back that great feeling for me again

-Is the game Really pure Skill and no leveling? again from my personal View this is not really true since the game has leveling but reinvented it in a new way, instead of leveling a character and obtaining spells at each level it has become the other way around and i have to say this leveling system will take a while before it gets boring since you can come up with random results based on the way you direct the character development in itself

-How's the PVP?? despite the lack of world pvp, i would advice you to try it out i found it extremely fun especially that now pvp battles are less predictable in terms of results, which for me makes up a big part of the fun factor.

-All in All my friend i would advice you to try it out, if your budget is tight then wait for it to get cheaper (funcom will hit it to the ground eventually especially with the item shop up and running now) and in all cases no matter what people said i would not try to play blind and deny the fact that this game has a fun factor which no one can explain to you but yourself.
 

 

anyway my 2 cents and if you want something refreshing try it out

down again?? anyone got the same issue i have?
Originally posted by colddog04
Originally posted by Velocinox
Guess that's the dinner bell. See you all in a few...

I hope you're the old man in your avatar picture.

rofl

Yeah am still getting the same code till this moment as the OP and can not access the forum gives me Bad gate way

Monthly Sub does not garantee updates...at least playable ones, so theory of PTP better than FTP is changing..even if it was the case, it is certainly not anymore..in fact FTP games have different model that gets money out of you more than PTP model, take for example Joymax latest game release "Digimon Online" their cash shop certainly brings in money enough for them to keep the game content coming

 

That was just my point anyway for anyone who thinks PTP is "waaaay" better than FTP because of updates.

Don't mind paying as long as the account remains active..

double dip means this game for me will have to slip..


1442

I hate to complicate things further more as I am not an elite wow player, however as a semi-hardcore player i can say that cata brought me back alot of fun that I am still going through up until this very second, the fact that you have to make a choice with class specs made it better for me personally, i hate to be the "joker Card" i would rather have a defined role for myself, not to say that the game is perfect, but it is far more fun to play now than anytime before for me.

 

My only 2 cents anyway

I think it depends on the concept really, after all a game is a tool that is shared in 2 parts, one which is the fantasy and two is the person who is represnting the fantasy, now this case can be very tricky sometimes as some people would seek games as a "dating hub" while others would rather to know at least how to they should address the person they are playing with should they become good friends who play regularly, after all i beileve it is all down to the person who is seeking it and their inttention, in most cases it will be very obvious, as you would not get to know the real person you are playing with unless you have known them for a while, on the other hand those who seek to find out the identity of the person as soon as they have met...u go figure :)

 

Just my 2 cents anyway on the topic

Something is not right about the hype meter of this game, least to say it is not normal for it to hit with such a massive number in a matter of a night or two, something smells fishyyyyyyyyyyyyyyyyyyyy

Originally posted by stayontarget
Originally posted by Makmax6666

The game indeed looks like Aion in terms of graphics but if some of you may not know this, IT IS IN FACT THE SAME ENGINE AION USES, however that does not make the game to be the same as aion/wow clone, read the story behind tera find out why most of the Developers in there are ex NCsoft and why they left, find out why Brian knox left Aion and moved on to something using the same engine which we know today as "TERA", understand why the game has 9 writers,understand why it has over 1000s of quests and over 2 million words plus the emotional rewarding system that you get through the plot solving and the story arcs in that game, also you need to understand why Bluehole studio has givin a green light for En masse to modify the game and make their Own version Of tera and not a version that follows the korean updates (like Aion does), Understand why Tera has 3 puplishers working on their own localization unlike Aion who had english client who followed the Korean update step by step, (only just recenly NCsoft made a developer department in the west for Aion in fact) these are few reasons that should give some of you an idea why there is alot of hype going on about TERA, imo i think the game has a potential to fix what aion lacked at least.

Um no.

Aion uses the cryengine1 and tera uses the UE3 engine.

The artistic styles of both games are similar but that is about as far as it goes with it comes to pameplay.

Aion has very small game zones due to the limits of the cryengine,  Tera's landmass can be compared to wow's in total land area.

My bad then, however i am sure i have heard in an interview something about technical similarities even though i thought it is Engine, it seems it is not the case here as i tried to address to our fellow gamers the game is not really the same as aion or a wow clone despite the fact that it had some similarities

I think for me its GW2,Tera, Rift in that order

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