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All Posts by Grailchaser

All Posts by Grailchaser

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20 posts found

I have been locked out of the game for 19 hours straight now. Despite owning an Imperial Edition, and despite providing them with a valid Credit Card to get a subscription. $42.00 remains pending on my credit card and yet the game still insists that my log in details are wrong (and I'm certainly not mis-typing my password). 

Filed a ticket 7 hours ago. Had no response. 

Comes out in December according to the videos I've watched. 

There is no "out of cockpit" character for players. Only a mech. Which puts it on par with EVE when it first came out. 

From watching the various videos now out, it looks like they've gone away from the idea of maybe having you start as a pilot of a small mech and upgrade yourself up to Assault at a higher level. Instead, each of the Four Classes - light, medium, heavy and assault - function somewhat like their own version of the Holy Trinity.

So each of the classes is an essential member of any squad, with maybe the medium being the most common "workhorse" in a team. As you progress you upgrade whatever class of mech you're specialising in and maybe the skills that relate to it.  Of course, now I"m starting to get into speculation. 

I'd like it to be a bit more. With some exploration elements and some Out of Mech adventure (finding Star League Caches, policing mercenary bandits, doing intrigue and hey, who is this Kerensky chick?) but that can come later, perhaps.... 

So he beat some people in PvP. What's the big deal?

Its not like he became a griefer, is it?

Is it...?

Great game. Loved the ship-to-ship combat. Okay customisation on the characters.

But in the end there was not enough detail on the character profile, the economy was too complex and the hand-to-hand combat sucked.

I think its fantastic. I'm sick to death of content, particularly content from the Khitai area, only being aimed at level 80 characters.

Happy birthday RE Howard!

If you were alive today you'd be saying, "Help! Help! Let me out!"  ;)

Hmmmm.... AoC empty? Depends on what time you go on. Even over here in Australia I can still pop on to Conan and find plenty of other players. Players in my guild? No. Its an empty shell, it seems. And the big guilds don't seem to let in low level characters unless they're alts of their existing characters.

But AoC is still pretty cool as a solo player.

True to REH's vision? The landscapes are breathtaking. The graphics are unbelievable. The armour and weapons have the right feel to them. It could do with being a little more R-rated  but its not bad. Certainly better than any other games I've tried.

But its full of werewolves and other wierd creatures that were never in Conan. There are magic using classes, which whilst their a must in any fantasy MMO, should never have been allowed in AoC. Magic was just so rare in Conan's world. Rare and inordinately powerful.

Its very much a D&D version of Conan. And perhaps it should have been sold as that.


Disregarding the poor animation and boring fighting (and that's hard to do), there's still no hint from the Trailers about what makes this world tick. There's no context.  It seems to exist in a vaccuum.

Its got skyscrapers, advanced technology, immortality, and  an alien garden of eden world that isn't recognizably Earth. This is simply not a post-apocalyptic game. They're missing all the genre stereotypes of ruined cities, raiders, makeshift armour and vehicles and more importantly, a Wasteland.  If this is Post Apocalyptic, then so is the world we're living in today - and our apocalypse was World War II.

It looks like someone sat down and worked out a formula for the game story and then didn't bother to flesh it out before working on stylistics and gameplay.

"Two new solo ACG (auto content generation) dungeons that will scale for players between levels 40 and 80"


Something for characters you haven't levelled to 80 yet. Am I the only one who gets bored going through the same zones over and over again?

And thank Crom its solo!

I subscribed for a year on the basis that I'd get a bunch of goodies and a TSW beta key. But of course, because I was already paid up for several more months, my transaction didn't go through immediately and I got squat.   The guy I talked to in Customer Service fought tooth and nail to avoid giving me anything till I mentioned that all I really wanted was that beta key - and if he was happy for me not to get hooked on another Funcom game, then perhaps he should look at his priorities.

So... he gave me a key. 

Plate armour? In Arabia???

Come on! You're missing out on all the lovely patterned silks, embroidered gambesons, embossed leather armour and intricately woven chain mail that would actually fit the genre and the location.

What a FAIL.

Wow.  More whining about Cryptic without the courage do it except through innuendo.

I was hoping for some positive news about STO.  Or in fact *any* news about STO.

Isn't this topic called "Star Trek Online News - Seven Months Later"?

Well, I quite liked this game but had to quit because I couldn't afford to run three or four games at the same time. I'll certainly be coming back.

Now, if they just expanded the map to include the rest of the world, that would be interesting too. :)

I loved PotBS until they did their server consolodation and it brought about the death of the Society (Guild) I was in. Probably the only thing that would bring me back are player houses or an expansion into the Mediterranean.

There's one fairly obvious solution to the problem of death in a Fallout MMO. All you have to do is look at Vault 112 and the first DLC for Fallout 3. :)

Could be that all the players are in fact lying in suspension animation chambers in Vault X playing a post apocalyptic simulation designed by Dr Stanislaus Braun to test how Vault Dwellers adapt to life outside the vault based on extrapolations and studies carried out before the war.

When you die, you don't really die, because the safeties are all "on".

An item store combined with pay to play? Why am I not surprised? The entire game is derivative and cheap. I played the beta and it was very ordinary. A poor ripoff of Fallout with a nonsensical grab-bag plot and adventurers that were nothing more than item farming. Avoid it like the plague.... (or the zombiepocalypse... or the nuclear war... or the environmental disaster... or the ...)

Still like to see something for the mid-levels (lvl 40-79) in Khitai. 


I'm a great fan of solo questing - but that's only because of the time required in organising a bunch of strangers via IMs to get a group going.  Then you have to watch as the highest leveled characters get all the XP as they drag you through the dungeon - and you get to exchange the experience of being a Polish Mine Detector for a few choice items and little or no XP.

They could fix this by getting rid of solo quests, stop XP accumulation being so closely locked into level disparity (you could instead let the loot/drops be spread between players based on amount of damage done and then leave it up to roleplay and player generosity to see who gets what...), and then institute a few choice genre stereotypes like the Adventurer's Inn or the Briefing Room to get players together for each quest.


Well, its up and it sure is gosh-darned pretty.

The 20-40th level play zone has some great quests and is absolutely huge.

My most memorable experience was riding my horse over the top of the Great Wall, looking out either side and seeing everything laid out before me in a vast panorama.

The biggest drawback that I see is that they've catered exclusively for long term players (there are 4 80th level playfields) and brand new players (1 x 20-40th level field) and nothing in between. A bit frustrating for people with characters between 40 and 80th level who want to play in Khitai. Its back to grinding through areas that are already well played through in Cimmeria, Stygia and Aquilonia.

Well, these games *already* exist in multitude.

For starters there's the myriad of first person shooters. What's Counterstrike if its not an online game with nothing but raiding and no skill progression?

And then there's Second Life.  Most of their Combat Meters have no advancement (except a few that reward time online and not effort).  What we find in SL is that those who spend the most time online fighting generally become the best at the actual hand/keyboard skill of fighting, rather than the imaginary character-based skill of fighting.

Much like any other first person shooter game online.



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