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All Posts by Po_gg

All Posts by Po_gg

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2122 posts found

Nice one Nadia, and +1 AlBQ, it will have multi option too besides playing against the AI, so it's great for playing with those buddies who are scattered during the years.

Also worth noting that gog has a big ongoing sale right now, with different games every day: a few days ago there was the first Witcher for example for a bit above 1 Euro (which is fun, because if you have it, then the Witcher 3 preorder costs 2 Euros less ;) ), or there was a D&D pack earlier for 10ish Euros (Baldurs's, Icewind, etc., enhanced editions with all the expansions and stuff, the whole package).

Originally posted by Precursor

Not classy at all. Shameful.

Agree. Even though I'm not a backer (don't like the idea of kickstarting, never do that - except in one case, just to prove the rule :) ) I'm a huge Elite fan since the C64 era and played all the (some cases pretty crappy) sequels and clones etc. too.

In my eyes ED was always a new Elite game, with some (insignificant) online mode slapped onto its back. Now they're saying offline mode is off the map... to be honest, if I'd be a backer, I'd be just as pissed as OP. Since I'm not, I can easily /shrug and walk away, scratching off ED of my waiting list. But still, as Precursor wrote, not classy. Not at all.


Hope Garriot is seeing this backlash :) though I think SotA's single mode is safe, it seems noone can be sure about anything until release nowadays...

Originally posted by jesteralways
YAY!! Star Sapphire with big boobs!!! Twice the YAY!!!

Actually they can aim at both sides with this, for guys it's obvious, a full girl squad in cool outfits; but also it can lure the girls too with the truckload of pink :) errrr... or maybe violet. Love conquers all in violet light, or something.

Dunno, never liked them, if Sapphire then Champions for me... she's amazing. I mean, for a start, she's blue. :) and also has a great voice in CO.


Back to this part2, since it's the war of the light, I guess slowly we'll get the whole spectrum. I think I'll stick with the basic powers till then, the Lanterns are a weird bunch imo.

Actually I made a similar post somewhere around the b2p switch when folks asked around, what's the point of having alts in the different factions. It was a nice column, but if you don't mind I'd add an element:  (no, not the different outfits, even if those make a pretty big difference for fashionistas)

I agree, replies are great, especially KG (and if she's pissed atm, Leah used to text cool stuff as well). Let's not forget about the thread either, where folks tried to decypher the codes in the Dragon replies, I admit I still don't know what's behind those...

But -this is what I wanted to add- sometimes NPCs are also reacting differently based on your faction. Not that much as in AoC (or just I was sloppy and wasn't remembered everything, but I plan to replay once the missions while switching between factions... once, in the future, when I'll have nothing else to do :) ), but it's there, and even funny sometimes.


Originally posted by carlpuccino

TSW may be the only one MMo where reading is interesting and sometime very necessary.

Have to disagree (for some extent), since I play rpg for exactly that part, so my fav games have that too. AoC is great, writing has nice ties to Howard's works, and in the case of a few missions it really helps if you had a long convo before with the NPCs.

LotRO's writing is also great, and before the convenience additions it was very necessary to paying attention, NPCs were giving the directions, suggestions and help, etc. (those are still there, if you turn off all the quest tracker options you can play the exploration part based on only the guiding of the NPCs)

And STO's Foundry is strong for this very reason (at least with the missions from good creators), nice writing, ties to the lore, and sometimes even helpful hints too, hidden between the lines. There are Foundry missions which are almost like an adventure game.

Great videos, sadly without any hint about the actual gameplay. Except that there will be some kinda weird chess in it, where every piece is the same, and they all move only forward :)

Well, I'm not a frequent player (though with Strongholds I was in a bit more often), but I used to play mostly as Preferred, on a once-in-a-blue-moon occasion of sub :) so I can answer the 3rd, it's a No.

As in no head slot, no title show, or any of those kinda unlocks stay the way you left it during Vip. As soon as it lapses, the title are removed from the display, the helmet is glued to your head, etc. (actually I used to use it as the indicator, since when I sub -very rarely- I cancel right away, so I don't count the days: when after login there's an ugly helmet on the character, I know the vip is over :) )


350k, you don't need to keep a record of what you buy, most likely you won't buy anything since almost nothing is on GTN below the cap usually (at least on Eu pve and Eu rp, but most likely you are on one of those. I don't know about the pvp one.) Also I haven't found yet a stack-able good which could serve as storage (like Cola in DCUO).


Quick Xp, no group activites... I pass on that. The quickest xp are on group (being in a guild, GSF, FPs).

Solo, you could do maybe the space shooting thingy (never liked that, it's like some weak GameBoy game :) ), or killing off mobs around your level in an area with fast respawn, like in Heroics areas... but that'd be boring. I too used to play TOR as a singleplayer game, but when needed, I rather jump in a FP - it defies the "singleplayer" way, I know, but so much faster... and I'm lazy :)

Originally posted by sonicwhip2
Originally posted by JackFrosty

Yah sorry to bad, they already have stated its not going fail2play.

Lmao either they will cave in to the pressure or get shut down by NCsoft. Remember they don't have a lot of patience with underperforming titles if you remember city of heroes,exteel, dungeonrunners, tabula rasa, auto assault?

I think that will happen, WS will join that club sadly. I like housing and the idea of paths, but I have to agree Overlord above (and for some extent the other posters too), it's not the subscription, it's the game. WS is not a bad game, like many say, but it's a badly positioned game.

And there were warning voices of it right from the beginning... Carbine was like saying (after the several oil peaks and emission norms and safety regulations) "remember the cars of the '60s, huge cruisers, drinking 15-20 litres, no bullshit like safety belts or airbags, (those are for the wuss anyways), a real men's hardcore car - we'll bring it back, those were the times we all loved!" and then they're surprised that the "all" is now only a handful of people... Simply the surroundings are changed, the people changed, the expectations changed. Nowadays (at least for the majority of the playerbase) it's all about quick fun, short bursts, easy and fast gameplay, solo if possible.


If WS would go f2p, (even backed with a big campaign to spread the word), a lot of folks would sign up - just to leave shortly after, when facing all those elements they aren't used to: the grind, the more grind, the many hours long sessions, etc. And while Carbine could say to them: that's hardcore, those were the standard years ago - won't matter, there's a market filled with "easier" mmos they can go back to.

WS's problem is not the subscription fee, their problem is that the game was aimed towards an audience which during the years became a niche, and also dwindling (at least their %, as the playerbase as a whole is growing constantly). Those folks whom Carbine could reach with an f2p switch probably wouldn't stay in the game longer than a month... And since the other way, changing the whole game, would cost tons of money, I think their only chance now is to go after that niche and try to keep them. If NCsoft is giving them enough time for that, I mean...

(but hey, maybe I'm wrong, I've said the same for TSW, still they switched to b2p and on the long run it wasn't a bad move. And lockboxes were out of the Store for more than a year, too... /sarcasm :) just kidding, love TSW)

Originally posted by AmbrosiaAmor
Originally posted by psiic
Hard to do a 40 man raid with only 39 subscribers


Oh you...

That's a nasty punch indeed, psiic... No worries though, it's 40 again :)

Originally posted by Gorwe
Beorn had a son? With what???

And yeah. This is RK all over again ;(

Yep, Grimbeorn The Old, as Frodo have learned in Rivendell. Also that he's the chieftain now in the Vale, leader of many sturdy and valiant men, and if they wouldn't be there, the passage from Dale to Rivendell would long ago have become impossible. And just like Beorn in the past, they don't really like dwarves, so the tolls of passing by is high :)

(and later, on the road it's mentioned that the honeycake of the beornings is maybe the best cake out there, even better than hobbit dishes - which is a bit hard to believe... maybe it's just the quality of their honey.)

Originally posted by Gorwe
Did they REALLY include Beornlings as a class?

If so, lore = ravaged. See, Beorn had no students-in fact he lived in a solitude within his longhouse. So, who are these shapeshifters? I always thought that was a 1st april joke... >.>

Not exatly ravaged, but I feel you somewhat... it's like the Rk was, gameplay-wise it's fun, but lore-wise... not very fitting :)

Beorn lived there alone, 50+ years ago, that's true, but later he had a son Grimbeorn who is the chieftain of the beornings at the time of Frodo's journey, they are keeping the pass for travellers safe and open from orcs and wargs (they're mentioned a few times in the trilogy, and a bit more in the other works). So that part is fine lore-wise.

The issue is more like 1) why would they spread out and travelling all around Eriador (probably it would've been better if they start at lvl50 as the original plans was), though it's somewhat explained during the introduction quests.

And 2) their massive numbers :) the game is stuffed with bears right now, and I think when it will go on sale the first time (probably next summer) there will be a second wave of bears too... but of course any restriction on their numbers would be weird gameplay-wise, a new class is always something everyone is trying out.

Originally posted by Torvaldr

I wish I could get it playing in wine again. I'm also having horrible connection problems to Akamai and the LotRO servers.

I've never played on Linux, so can't help on that sadly. But the second part, you're not alone with that... sometimes the client closes itself, sometimes it stucks at the Getting connect part, etc. for me too. (and for some others as well, there's a thread on forums)

It started a few weeks ago, but since U15 it's more frequent. After I manage to get in, all's fine though. Just it takes 2-3 tries sometimes to get in... Hope they'll fix it soon, pretty annoying. (but with the pre-caching at least the login is faster now)

Originally posted by iridescence

As a writer of an RPG column, I have a new question: even with leveling, and stats, and gear, how many of them – DestinyShadow of MordorOverwatch? – actually deserve to be called RPGs? 

 As a writer of an RPG column you should know there's a simple answer to that (none)


The point I’m circling is that our definitions our changing. Mechanics are not enough

Whose definitions? Bored writers who need to create false controversy? My definition of RPG is essentially the same as when I first learned about them in about 1984. 

This (except '88 in my case). I agree the whole post of iridescence... that's what I tried to point out under Bill's earlier column as well, nowadays you can find a pinch of rpg-ish element in almost every game out there, even on mobile, but it doesn't make those games RPGs. Not even by a longshot.

To be honest, I don't get the drive behind this new urge to label everything as rpg. As iridescence wrote, "Why can't we still classify those games as action games?" Like it'd be some kinda insult... "No, no, our game is not just a shitty action game, it's an action rpg." Yea, riiight. Seems like the mid-'90s all over again, when they journalists and marketing dudes started to call Dune 2 clones as "real-time strategy" because labeling it as a clone sounded dull :)


Don't get me wrong, I'm not saying that for example CoD is crap - err... actually it kinda is, especially the doggie... BF rocks :) let's rephrase that. I'm not saying, shooters are bad for example, I too play them a lot. But those are not RPGs, no matter how many small pieces of rpg elements they implement into themselves.

(lame example but as much as I love pizza, I won't call gyros as "greek pizza" just because it also has some dough... Action games are action games, let's call them properly as they are... easy as that.)

"I began working voluntarily at IGN’s Vault on games like LotRO, Auto Assault"

back then I was following both, great games and great times indeed...

As far as I remember, somewhere around that time was when I started to read as well (though I only registered a few years later for a LotRO screenshot contest / giveaway ;) what can I say, I like freebies)


It's a nice column, can't wait the next one a decade later in 2024. :)

And, if looking not that far ahead, curious about the new site layout, maybe you could write a summary about that next time (upgraded / new features, etc.).

Originally posted by BillMurphy

Don't sweat too much, Po_gg. While I would argue about Shadow of Mordor actually being an RPG, we're not going to LIST all of these games. As the video says, we're just going to do one off videos talking about big and little games' various RPG and MMO aspects that seep into them. Nothing more.

No sweating, and it was a fun video :) I just tried to say I hope the focus will remain on (mmo)rpg games.

And with the CS / Last of Us example I just wanted to show, you can find rpg-esque elements in mostly all games out there, since the industry is heading that direction in the last couple years...

Originally posted by JeroKane

...we end up all playing board games again! lol!

Again? What do you mean, again? We never stopped playing board games, board games are great :)


As for the column...just no. I think it's a pretty bad move to start seeking / imagining rpg elements in simple action games (I had the very same issue with Creedor before).

Bill, if you start lowering the standard, where will it stop? Counter-Strike has rpg elements, because you can differently gear up yourself which affecting "stats" too? Or Last of Us is an rpg because you can distribute points, and also it has some form of "gathering", even "crafting" (lol), and NPCs?

Please, don't go in that street... ok, that lame diablo and the DotA-clones are already here, but compared to AC and its clones diablo is almost (almost) qualifying as an rpg game. Heh he. Can't believe I wrote that, diablo and rpg in one sentence... but I guess it's all relative, eventually. Compared to a brick for example - eh, I'm rather not going there :)

Originally posted by DocBrody

yes it is excellent, alone the Halloween event sidestories are worth it (of last year were my favourite, online again)

Reading and collecting spooky short stories in an MMO? yes!

Yep, that's why I planned to collect them with my newly created Lawbreaker character on Saturday

- until I've checked and turned out the event won't last till the weekend... Well, next year it is :)

Already did that, after the first few hours :) (ok, not a review, just the facts and the prices)


And yep, I agree OP. Since the launch of U15 they also did the first bugfixing update this Monday, I thought maybe now there will be a note in the news section here about the bear people occupation of Bree, but still nope... it's a bit odd, actually.



Originally posted by clumsytoes44
Well why not make your own personal review? List what you like and what you don't like. And what you think they could have done better.

I like the changes (and the Monday fix) about the epic battle reward mechanic - I don't really play it, but the random BoA loot was one of the reasons why I don't (the other is that I don't like skirmishes :) )

Music system change, I think there's more time needed for it to settle down, so far it looks promising, and the bugged note is gone with the Monday update.

Bear, it needs some more work as I've heard, on the higher levels, but it will be a fun to play class.

Central Gondor, wasn't there yet.

There's only one challenge worthy enough: "The List: 5 things to do in case of a bad PUG - the Murphy survival kit"  :)


edit: but if not, the site's early years would be a nice topic indeed. I only was an occasional reader from the late 2000s till the reg, I'm curious what has happened before that time.

Originally posted by Chinspinner
Originally posted by Po_gg

In San Andreas (GTA), you had to manage CJ (your character) in that matter too. [ snip ]

I loved San Andreas [ snip ]  

A bit off, just an fyi to a fellow GTA-er player: if you have the discs, then no worries, but if you have a steamy digital version, take it off from the update:

(at least if you don't want to lose the tracks from the radio, the hi-res, and your saves. "digital distribution is the future", my a.s)

Originally posted by Vonatar
This must be an industry joke. Only thing that makes sense as Dakeru says.

+1, and to Dakeru as well. Seems all the others have lent their sarcasm detector to Sheldon in TBBT...

It's just a small funny jab to games (and studios) using the late trend of paid, day-one DLCs. "Beard and Hairstyle DLC", c'mon guys, don't you see the joke here? :)

I hope the next letter will focus on being DRM-free, which also includes a nice offline save option, even in the city... (you know, the city called sim? lol)


edit: but of course it's great for marketing. Love these kinda ads, the last one I think was this good (funny, with a small jab, and also nicely built) was Rift's "Save a panda" campaign, when pandarens started to roll in. Loved that one :)

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