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All Posts by atuerstar

All Posts by atuerstar

12 Pages 1 2 3 4 5 6 7 » Last
227 posts found

So you go and prove him right with this rabble rousing clikbait headlined tirade of drivel?

 

I barely come here anymore. You just made me stop coming here altogether. Got much better things to do than associate with this kind of rubbish.

What are people founding - exactly.

 

As far as I can see youre funding a snails pace translation of an extremely well established game. The millions? before you in other countries have already founded this game. At this point calling it a founders pack seems shady.

 

Maybe Im just bitter from Trions last outing with Defiance and its consistently shrinking DLC's.

"Large corporation acquires oculus, only willingly to trust a large corporation that copied oculus..."??? The foolishness is increasingly tiring.

 

I for one remain excited about the future and continue developing for the Oculus Rift.  Looking forward to trying Valkyrie out as soon as I can.

Feel slightly greasy after that trailer.

 

Like Ive been patronised and forced to suffer blatant sexual manipulation - for a very generic looking nothing product.

Oh great another article from someone who has never tried the tech and is utterly disconnected from the reality of the situation.

 

Heat control, full body haptic feedback, electrical impulses into the brain? Where do you find these low quality writers?

 

Finally 3D is not VR, and VR is not a full sensory transposition. Try to seperate these things into different understandings. VR wont do even half of what is in your article. Your lack of research shows you as nothing more than a clickbaiter.

Its a 3 years hands off deal - apparently.

 

So we got some breathing room for VR to grow and become popular and in 3 years time switch to a different Head Mounted Display distributor who isnt chained to Facebook.

 

Still the announcement left me in shock. I simply cannot see this ending well no matter how much some try to assure me otherwise. To have hope for this all to work out well you must trust in Mark Zuckerberg - and I cant do that.

"...and ushered in a new generation of independent developers onto Microsoft’s next generation Xbox One console as part of the ID@Xbox team.”

 

So thats who stood outside the abbatoir calming the cattle - perfect person to lead the sheep back onto the hypetrain.

One reason - to own the game and a good starter ship.

 

Being Australian I can pay over 100 dollars for a new release game. I recently did this for titanfall - and its digitally delivered (trust me, I ranted before giving in)! So spending that amount on a nice ship and getting the game when it releases, and the chance to mess around in it a bit before then, was a very good deal when compared to the absolutely terrible standard deal offered by games retailers in my home country for other games.

The min.max mentality is going to exist in any game with even the slightest depth to its combat and gearing. Your problem doesnt seem to be with the game but with a particular outlook on how to play it.

 

Dont play with those types of players if it drives you to such highly emotional responses. Find a guild that is just there to have fun and try your experimental builds to your hearts content. Dont blame the game though. Every mmo suffers from this. Every mmo cavorts and twists in an endless balance battle to try and counteract the maximiser mentality and the way players flock to that unique and powerful combination of class and skills. The underlying truth is those players are simply chasing a different carrot than you and define fun in a different manner. Just ignore them and play the game your way as the game still caters to your taste in carrots. 

I hope your night cycles is going for real night. I want to get lost in the dark :D In my Rift :O

 

 

No single player monopolising a commodity and driving the prices to insane levels.

No single group controlling a market and driving the prices to insane levels.

No gold farmers rorting the entire AH to sell gold by driving the prices to insane levels.

Real human interaction.

 

Honestly, this single thing has almost got me buying the game.

Neither.

 

They both have great PR firms with lots of press manipulation of the highest order. Their actual games are dated even before release. I could go on but everyone has highlighted the problems already so Ill just say there is no 2014 quality inside these products. With more Star Citizen modules, Destiny, Titanfall, Watchdogs...there are plenty of high quality products to occupy my limited entertainment time without these two wasting space on the games shelf.

Ok you seem earnest. I will explain my thought process.

 

When dealing with the public be sure of how you present yourself. Your written word is sometimes the only way for a person to gauge your level of professionalism. So spellcheck and re-read everything you may present. Even forum posts. As far as online communication is concerned your words and their structure are you "face". You won't go to a board or investor meeting with a dirty face right? Then dont present your words as a dirty messy heap. Wether it is right or not is beside the point, you will be judged on your presentation in any public or private communication.

 

If you dont take the care to assemble and deliver your message then how can anyone expect you will dedicate a reasonable level of care to your work?

 

As others have stated, an mmorpg is a MASSIVE endeavour. I capitalise here hoping it impress's upon you just how large a project you are facing. Try something smaller. Try a gamejam. A weekend with other people wanting to make a game is never a bad thing and I believe that you (being a teenager) need to see the level of skill and breadth of systems that underly the making of any game.

 

Its not just doodling idea's in a notebook. Sure it starts with the idea's but it becomes so much more than that very quickly. Your passion is surely there. and should be admired) but your grip on the reality of the situation needs to see the greater reality and get shaken up a little.

(Sorry I snapped at you. You didnt deserve it. Its just ever since I got into games modelling, as opposed to industrial modelling, every man and their dog has been asking me to do their work. Lots of idea's people and not an ounce of real applicable skills amongst them. Once again though, you didnt deserve to be put into their category and I do apologise.) 

 

Best of Luck.

 

PS- Quizzical is right insofar as no matter what your strength is you are going to eventually know some programming to complement that strength and communicate effectively with your other programmers.

Originally posted by Ruien

I installed the beta. Started playing and was about 2 hours in it. Didnt like it but just couldnt put my finger on why. My 10 year old son walked in and looked at the game. He turned to me and said, is that for me?

 

 

Uninstalled.

 

 

Seriously?

 

No - maybe I could play this with my son?

No - hey bud, have a go, see if you like it?

 

Just a complete my kid likes it IMUSTUNINSTAAALLLLLL?

 

I get its not for you, I can respect it doesnt ring your bell. Going atomic because it appeals to him just seems like "the melodrama is everything" as far as responses go.

 

 

Originally posted by SpottyGekko
Originally posted by atuerstar

Thinking about this approach I realised it may add a worthwhile dimension to the game.

 

The way I perceive it is the specialist crafters will be found in area's where their supplies are readily available. You could adopt a town, or spot in the world, where you will often be with your line of items ready to sell. Players will get to know certain people, certain areas...adding a truly social level to the crafting system.

 

Am I wrong in how Im seeing this?

To a certain extent, yes.

 

The fact that players move through "level-appropriate" zones in alinear fashion means that it's very inconvenient for a crafter to "set-up shop" in a specific place. Which zone will he choose ?

Lower-level players cannot access higher level zones. High level players don't want to (and sometimes can't) travel back to low-level zones for their shopping.

 

In a sandbox game, zone levels are irrelevant, which is why I had a shop in the same place in old SWG for over 2 years.

I guess I just visualised it as being a form of social content for endgame. Trade caravans could always travel through low level zones, having a trade circuit they run.

 

It just seems the automatically socially exclusive functionality of an AH removes players from the world, stops them from becoming a part of the world. I always thought MMO's were supposed to be about becoming a part of that world, not sitting in some endgame city waiting for que's to pop.

 

I think if people gave such a socially dependant system a chance they may find their in game community becomes much more interesting and enjoyable. They wont even try if the AH is put in.

Thinking about this approach I realised it may add a worthwhile dimension to the game.

 

The way I perceive it is the specialist crafters will be found in area's where their supplies are readily available. You could adopt a town, or spot in the world, where you will often be with your line of items ready to sell. Players will get to know certain people, certain areas...adding a truly social level to the crafting system.

 

Am I wrong in how Im seeing this?

Busy making art assets for my own game. Not looking for a slave position under another slacker suit who doesnt even have basic language skills.

So nearly double the area (and no-one has calculated whats under those maps) and that somehow equals smaller?

 

Is the person paying you to lie doing so by the scale of misinformation you deliver, or the amount?

 

 

A Big Thanks to GoldenTiger for writing the only review that stuck to the facts and made me even slightly interested in the game.  They provided a lightly detailed yet comprehensive overview of the entire game! Not once did I feel like some hype blinded madperson was shoving their ideology in my face. The emotional tone was even and the news - the facts - were the basis of its entire delivery.

I say fire one of your featherweights and get this person to bring some good old fashioned journalistic values to the site.

Originally posted by gonewild

I see many people bashing ESO.

While I m not trying to support Elder scrolls or saying that is the mesiah of mmorpgs.I recently played wildstar and well it turned to be....

Eso is a masterpiece compared to wildstar.

How many games have you flip-flopped through in the last year?

 

Yeah, I'll make up my own mind when I get there. Nice try but I make my own decisions.

12 Pages 1 2 3 4 5 6 7 » Last