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All Posts by Aericyn

All Posts by Aericyn

19 Pages 1 2 3 4 5 6 7 » Last
370 posts found
Originally posted by david361107

So everyone knows, i'm not WOW bashing, did enough of that after CAT, and well deserved bashing i must say. But I played WOW for 6 years and had lots of fun. The point of the post is not numbers, it's what do you think is killing it? Is it blizzard or other MMO's?

 

Peace,

Lascer

Age devours all. :)

You said yourself - played for six years, had lots of fun. Could you watch reruns of your favorite show for six years? Eat at your favorite fast food place over and over for that long. It is natural while people in general are stuck in and often prefer our routines, we need variety and a sense of "new".

Human nature is killing WoW, people interested have been there done that. It doesn't make WoW bad or in a position of failng to thrive. And I don't know if the saying "everything old is new again" applies to game expansions. Right now, I don't feel I can go back.

 

Under two weeks - maybe making two characters. I cant decide!

Norn Necromancer and Human or Sylvari Elementalist. Sylvari Necro? Norn Ele?

Oh but then the Thief, and oh man! The Guardian - totally an unexpected rockin interesting class, Ack! I don't know, I don't know. Cannot succumb to Alt-itus this time.

*goes off to blather at desk about no time, too many (good) choices, responsibilities... damn Anet, ok ok, I take it back*

Originally posted by Shroom_Mage

I'm left-handed and use the mouse in my right hand. I don't understand why someone would think they need to do everything with their dominant hand. Hell, in an MMO so reliant on movement, you'll be doing far more with your left on the keyboard than your right on the mouse anyway.

I have to ask people who use mice in their left hands... Why? How did you learn to do it this way? I'm really trying to figure this out. I've always used it in my right hand because the mouse is positioned on the right of the keyboard. To me, it's the same reason I don't flip the keyboard upside-down so I can have the numpad on the left, then insist on "left-handed" keyboards that are already made this way.

I have to wonder if people are making a conscious effort to use their dominant hand for things instead of just using whatever hand happens to grab it first.

It wasn't learned - from the time I first sat down at a computer I naturally used left hand for mouse. Nothing to figure out.

I wasn't willfully saying "damn the masses I am doing it different because I am a minority!"

Originally posted by TwystedWiz

Sounds great! 

Fk with legit players to slow down the gold sellers...

 Brilliant.

Not sure how this screws me, I can't send or guild bank deposit more than I have earned. So what is the concern? Nothing else seems to impact regular gameplay that I can tell. Real question - not picking on you or anything.

I am all for disrupting the first 30 days of RMT spammers. I think this will help the economy settle more naturally, than it would otherwise.

By affecting this critical point in launch they are handicapping RMT, while the rest of us settle in and acquire wealth through in-game mechanisms.

 

 

Had to retrain myself to use WASD as a left handed (mouse) gamer, for years (pre-Daggerfall) I used arrow keys. Was a terrible Melee in AoC.

Tera was basically unplayable for me with arrow keys. I had to adapt.

Really just since TSW have I gotten it down. Still unintentionally press ~, F, R, E, or CAPS LO...ck when playing. :(

It was a challenge and I hated it, feeling awkward, which led to being frustrated, and soon after to /camp. Like any habit though, you can break it and change it. Just push through the hard times, your mind will get over it.

I feel pretty good in GW2 now.

Music is an aspiring, powerful, fierce, reflective, majestic, loving instrument of creation.

We all have ears - yet our experience is distinctive.

Jeremy Soule knows emotion in music. He stays true to his core of music - telling "your" adventure.

One thing I note from personal experience is that I know when I am listening to Jeremy Soule. Like I know when I am listening to Inon Zur, Hans Zimmer, or John Williams. Same for some classical too, Mozart most of the time, Bach, Bruckner...

http://www.youtube.com/watch?v=AxwCsV2nzTw

http://www.youtube.com/watch?v=rizoXniHsmo

Not trying to say that it "tastes like chicken", but perhaps akin to an English cut and a Porterhouse steak.

Their personality makes itself known. It seeps and pours through the tones. Inon does this as well as Jeremy. Listen to Crysis 2 and then put on some Baldur’s Gate 2, Tera, or Icewind Dale II.

I am watching for Class 4 - http://undeadlabs.com/

 

Class 3 (code name only) is going to be their "test bed" so to speak on smaller scale, for Xbox/PC.

Class 4 will be MMO.

One thing I didn't like, and perhaps it was just beta related? Even when out of range it would let me use the skill. Putting it on cool down. Skill would fire I would see "out of range" and then 19, 18, 17... ugh.

Could have been lag too I guess?

I saw red/white on icons today for things in and out of range. Would really prefer the icons dim when out of range instead, as other games have done.

Tera's range feedback system was nice, if a bit immersion breaking.

Originally posted by Meowhead

The problem with things causing people nausea, is that this is the sort of issue that is often personal.

I have a friend who gets sick playing most FPS games.  It's not completely uncommon, either.

I'm pretty sure those sort of issues are on a person by person basis, otherwise it would be everybody feeling ill about it. :c

I agree Meowhead, my brother has this problem with a lot of games. However I personally never get motion sickness in any other FPS or 3rd person title (that I like to play). The camera in GW2 is off, and it was commented on in the beta forums. Hopeful to see what approach Arena takes.

I personally feel it is a result of adding jump to their GW1 engine... .. . half joke half serious. ;)

Originally posted by donjn
Originally posted by sonoggi

not sure what the hell youre talking about, but anyway, see ya.

When you press an action your character instantly does it. Especially when fighting. It is great. However when starting and stopping from running, there is an extra frame or two of momentium which is jarring.

When you turn your character around with the mouse, the camera follows a split second later. This actually almost gets me seasick after playing a little bit.

 

And once you are sensitized to it... you're gonna notice it. it's just weird and unnatural for this style of game. Something is off about the camera.

I do hope the camera motion, zoom and its weird "floaty-ness" has been changed. Along with the motion sickness inducing map zoom when you press M. Other than that I am ok with UI and playabilty.

Might be a tough call for me if camera isn't normalized like every other AAA game. :(

Haven't noticed anything that bothers me game engine performace wise...

Originally posted by Sorrow

personally I am EXTREMELY pissed off that they did not limit servers to players only having one faction per server, they said they were going to do so MULTIPLE times pre release and imo totally dropped the ball and left the game totally FUBAR by allowing players to have multiple factions on the same server.

I kinda wonder if that would constitute breech of contract? They said they were going to do it, I bought the game believing they were going to do it, they did not do it, now one of the key features of the game is worthless...

You're gonna have to cite your source here - far as I know TSW was always one server, not one faction per server.

I also don't know how having a character of each faction on the same server breaks anything... so might ellaborate that opinion as well.

unless uh err you are trolling? Might have to call that out too, some of us haven't had our cuppa joe yet. :)

 EDIT: Ok found this it was under consideration. :)

http://www.mmorpg.com/gamelist.cfm/game/404/feature/5606/Faction-Pride.html

On Arcadia - it seems (feels) time related. Yes - through the morning hours (pacific time) I see a lot of red, afterwards I see lots of blue. Dragons, well aren't dragons reclusive by nature? :) Those greenies come out of nowhere and strike the whole map from time to time. It's a weird and interesting dynamic.

I think 3 faction is working as intended. I would like to see more areas like Fusang, but that might dillute things. Maybe a zone that goes across dimensions? I also like the quest based objectives, I never see one red and one blue standing next to each other recapping a well... how stupid of a game mechanic would that be?

And I don't know if I agree with the "zerg" comments, blues and green do  it, so what is the difference? Reds have no monopoly on zerging. If there are 50 lumies running around, they are not coordinated in packs of 10. They zerg with stragglers here and there. Just like everyone else.

Some people's fat is another person's Bacon! :)

I think people frankly dismiss the complexity. They say - "hey this sounds like that or hey this does more damage for no reason, and it even costs less points to unlock... well thats just dumb"

Using Corrupted status on vampires - just for one example, makes a big difference. There are a lot of mobs that seem harder because folks miss what they can do.

In game chat, someone was complaining how come a tier one skill did more damage than a tier two. They didn't recognize the tier one has no trigger or subtype. So maybe bigger bang but no bells or whistles.

I won't argue that there may be some redundancy in the wheel - but I also think it's intentional to a point, and not for lack of vision. Such as there being multiple ways to get Crit Rating buff. Having 500+ abilities lessens redundancy impact.

We also have no idea what AA paths Ragnar is thinking of, and I believe they are thinking of them.

I like being able to consider different approachs using the same character, do I go strike, chain, or burst? Do I want affliction or hindered? What can be boosted by using any one of those? Can I go cookie cutter? Sure, but is it necessary or fun in this system? I don't think so.

With the number of skills as time goes by I hope to see more interesting attempts by players. Instead of generally spamming Escalation or Bamboo Cutter because those "work". Think outside the skill tree a bit and explore the wheel. 

Is the game too short or are your expectations short of what the developer intended? I am just now getting into Blue Mountain. TSW doesn't want you to see everything from a Jet airliner, take a walk, get lost, execute some Wendigos. Play the game don't beat it.

Not trying to puff up and defend TSW per say. The game is genuinely good - take your time if you haven't blown through everything yet. How long will it be good? I guess that is what is happening, not long enough for some players.

ugh... I am not saying anything different around here. Two sides of the fence, some sit on it and the rest talk about our grass as though we don't know what makes it greener... fertilizer.

 

I wouldn't worry about the posters on MMORPG, a couple weeks and things will die down, and oh yeah GW2 will come out and they will pounce on it because bashing a new MMO for being a letdown is much much much more fun than playing something you like.

:)

No negative ingame experiences - some folks earned a /ignore definitely but I think that comes with the territory. Dungeons have been amiable, most people are in the learning process. Some occasional RTFM (I.E. read the mission or check google) responses, which I disagree with. Not in purpose but in tone. Afterall what is the point of having a Help channel if you get scolded for using it?

Templar chat heats up and cools off now and then, nothing that makes me too nuts, except the random spoiler in chat! Damn them! Always F*ing up my play experience.. Damnit! I hope they get their face chewed off by a heroin addicted zombie on Elm st.! Bastards!

Anyhow, nah I wouldn't worry about the MMORPG.com community in TSW.

 

Secret World may or may not be the best questing MMO to date.
 
I will say questing in The Secret World stands on its own. It is and is not like other MMO titles.
 
Many of the quests are well thought, have depth, interest, and feel compelling. The NPC’s have character to them. Consider Andy, John Wolf, Sheriff Bannerman or the Black House.
 
What happens if you go out on a date and you start secretly comparing this date to your ex? First, I believe you will sabotage your experience and the outcome for better or worse. Let alone if they discover you are doing it.
 
Second, you won’t really give this date an even chance (unless of course they are some closet psycho going on about loving to eat peanut butter with chicken liver.) Third, I… I don’t really know where the chicken liver thing came from but, digressing.
 
I know it is easy to do, but does everything have to be compared to everything else for you to simply enjoy it? Like it or don’t, why does it have to be better or worse?

I am on the right, but want to see PC versions of outfit on the left. (tattoo, hats, jewelry)

I think people are cursed with endgamitis. Yes - cursed or infected. Just login and play a game you like, and when you stop liking it. Stop playing.

What about the journey over destination? Do you dully sit all the way through a movie just to watch the end credits and listen to the tertiary soundtrack?

Asking about the endgame before playing, dismisses any heart the developers put into something for however many years they worked on it.

I can see where maybe you don't want to spend 100+ hours to have it come to an end, but everything ends. Or maybe people just want a reason to play devil's advocate? Oh that game don't play that game, it sucks. That store it sucks, that movie - sucks. Your car - sucks

I don't know about end game in TSW - if it's same, better, or even worse than any other MMO that is fine to me. I am in it for the path, not the fabled pot of gold under a unicorn rainbow.

I do know getting all of your decks will initially take a lot of time, and speed up as you complete due to associations between them. The few people who can say they finished everything in a MMO will be the few. Consider that recent stat on new Hitman game, they (developer) only expect 20% of purchases to even complete it. That is pretty sad. :p

 

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