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MMORPG.com Discussion Forums

All Posts by Votan

All Posts by Votan

11 Pages 1 2 3 4 5 6 7 » Last
213 posts found

How we knew TOR would fail?

 

This is really easy.....EA

I have not played TSW but what the OP wrote it sounds like just about every current MMO's endgame.  Maybe that is the problem if you have played one you have played them all you are just doing it in a different enviroment with slightly different mechanics.

 

I had the same problem with TERA game was fun for about 30 days mostly do to the combat system after that it is run the same thing run dungeons hoping for a specific piece of loot to drop so your gear score gets high enough to run hard modes in order to run the higher level hard modes, do your 10 daily quest and faction grinds.  Sure TSW has puzzels ect but the main theme of the pve end game is similar.

 

This is the same problem I had with RIFT, SWTOR, WoW(as it is now) I just lose interest in what end game these MMO's have to offer.  Once this happens the desire to log in and play every/most days goes away it is only a matter of time before I do not want to log in at all.  Pick a modern MMO and I end up in this same place and it happens faster and faster with every new game.

Originally posted by Mannish
Originally posted by SalmonSalad

Between the community, awful PvE, lack of PvP, lack of things to do and now exploiting I cannot play this asian grinder.

 

It's so bad it's TERABAD and I want a refund.

 

 

This post gets a 1 out of 5. Would have scored higher if he had also talked about the things he liked about the game and things they could change to possibly make the game better. Classic rage quit totally worthy of the rating that it has been given.

You forgot to deduct 1 point for same day registration rage quit.

I am more concerned they are rushing another game out the door before it is ready as they did with AO and AoC.  What they are showing you now in beta is what they want you to see.  For example in AoC the first 20-30 levels of the game or so were fantastic then the game fell apart completely.   

Any game that offers up a "lifetime sub " screams do not buy this game at launch.

As other people have already stated I will wait on this game for at least 6 months it could be a good game but going to wait and make sure based on Funcoms past.


Originally posted by just1opinion
Originally posted by Connmacart
Originally posted by echolynfan
Originally posted by Thomas2006

 


Originally posted by Greymoor
What games did EA ruin?


 

Do we really need to name them all? You can start with Dragon Age 2, Mass Effect 3 and then we can start listing off all the failed MMO's they started and killed in record time. Earth and Beyond, The Sims Online, Motor City Online, ect.

Don't forget SWTOR

Want to just throw TSW on the pile as well then?

Oh and I don't have any love for EA quite the opposite.

 

The Secret World is Funcom, not EA. Unless they're connected somehow and I don't know it. 

 

EA is the publisher for TSW in NA.

From my understanding the balancing aspect of this is supply.  You can have all the gold in the game but without supply you can not upgrade, make seige weapons ect.  So it is not simply have a ton of gold that alone will do you no good at all.

Originally posted by aesperus
Originally posted by Votan

Lets take a look at what players SWTOR is not for since it is not the "game".  Of couse I am making sweeping generalities here.

  

  • not for achievers(everything is easy),
  • not for explorers(game world is small and really has nothing in it is worth exploring that you will not see anyway following the scripted story),
  • not for killers(pvp is terrible)
  • not for roleplayers or socializers as you will find almost no players in the game world to interact with outside of fleet.  So if you do not fall into any of these this game may is may be for you.  

 

Ohh if you like to group while leveling this game is also not for you, sorry but the main selling point of the game the "story" is single player only.


I would disagree on the explorers part, simply because of the holocron / datacrons they have hidden around the world. That is actually one of the more interesting parts in the game, imho. Everything else, you're more or less right about.

I meant exploring the game world just to see it, what is around the next bend, smell the flowers so to say. I was beta testing another game and world is extremely diverse and interesting, you wanted to explore the world just to see what was over the next hill or around the next bend, I never felt that in SWTOR. While finding the datacrons can be somewhat entertaining the game world in which they are in is not that interesting.

Lets take a look at what players SWTOR is not for since it is not the "game".  Of couse I am making sweeping generalities here.

  

  • not for achievers(everything is easy),
  • not for explorers(game world is small and really has nothing in it is worth exploring that you will not see anyway following the scripted story)
  • not for killers(pvp is terrible)
  • not for roleplayers or socializers as you will find almost no players in the game world to interact with outside of fleet. 

 

So if you do not fall into any of these this game may be for you.  Ohh if you like to group while leveling this game is also not for you, sorry but the main selling point of the game the "story" is single player only.

Red, blue, green, A,B,C that is priceless LOL.  Very creative protest.

Neither as I disagree with the concept.  It is not a deal breaker providing ANET keeps its word on what the cash shop will be and its impact on the game, I will just chose not to take part.  

 

I get that many of you who enjoy SWTOR are sick of the I quit threads, but hey the guy is unhappy with game and he explained why which is a legit post.  Let him say his peace and move on.  The reason these threads continue to stay relevant is "the defenders" keep replying to them. 

 

 

 

pff, i like it.
General Discussion « TERA
3/24/12 11:08:59 PM

I was a sceptic but I really enjoy the combat mechanics of this game much more than I thought I would.  The rest of the game through level 22 is your standard MMO with some nice graphics but the combat is addictingly fun.

 

I had a very hard time going back to the standard tab targeting macro key pressing when I logged into the current MMO I am playing tonight to do something with my guild, it was really very hard to adjust back, the combat felt very boring and dull.

 

Wish they did something different other than the standard questing system....then I would have been truely hooked. 

As someone already stated the only game I think that would come close to fitting what you are asking is Demon Soul.  This is probably the most unforgiving RPG game I have ever played.   

 

 

Originally posted by Quizzical
Originally posted by InFaVilla

This topic has been done over and over again. It basically comes down to the fact that MMORPGs requires a far larger time investment than the other forms of entertainment you mentioned. It is not about tradition directly, it is about lack of time which lead to a lack of tradition.  

This, really.

The problem is that game reviewers don't play games long enough to really understand the details before they have to write the review.  So they fundamentally don't know what they're talking about when they write the review.  That's how you get things like the recent Spiral Knights review on this site in which the reviewer somehow managed to completely miss the entire point of the game.

In addition to the above I think also is future access and advertising dollars.  Most sites who do these reviews rely on both these and when you totally beholden to the few large corporations that make most of the games today for your existence trashing its new MMO or FPS is not a good business move.  Most of the few negative reviews that they do put out are reserved for indie studios.

 

And I do not know a single person at this point who take any of these "professional"  reviews seriously anyway, let alone base a buying decision  on them. 

Having looked at the leaked current cash store items I am not happy.   As not to break the rules of conduct I will not discuss them(google is your friend).  I have 0 issue with cosmetic and account services but giving advanatages to those that pay over those that do not is a slippery slope for a cash shop. 

 

The cash shop may be the undoing of this game for me if this is the direction they are going to take this game.

Even if the game is decent which is suspect Derek Smart will do or say something where it will not matter at all. 


I wish him good luck, I think many here wish we had the funds to make the MMO we want.  I think that is what he is trying to do. 

 

I do know Curt is not a pvp guy so I would not expect much in the way of pvp outside of dueling or maybe some e-sport, one thing for sure it will NOT be an open pvp game :P

Every single MMO has massive inflation because there is never enough money sinks in the game to take the amount of currency generated by players out of the game. And if there was a game that did OMG can you imagine screams and hate on the forums......

 

I am for anything that prevents gold farmers.  I would rather have the players who are going to purchase gold anyway do it directly from ANET minus the plaque swarm of gold farmers that infest most games and destroy not only the economy but the game world itself.  (Aion and Lineage 2 being the worst case examples of this).  

 

 

 

 

 

 

 

DAOC for me had the best pvp, reaction based skills, sieges, 3 sided faction pvp, relics to take and hold.... to qualify before expansions mostly ToA which was pretty good from a raid based pve aspect but the skills and gear horribly unbalanced pvp in it forced you to do a good forsaken amount of pve if you wanted to pvp and none wanted that.  It does seem every company makes pvp worse rather than better as time goes on. 

 

GW1 was not bad either for instance based pvp as it was based on player skill not levels and gear like most games.

 

 

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