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Honestly though due to pound to dollar conversion rate and how the UK generally gets screwed over in prices I'd reccommend buying as much parts as you can over there (e.g graphics cards etc) though keep in mind the difference in power supply but if you don't really care too much. You can build a pretty damn poweful pc from custom build sites like pcspecialist.co.uk for that price.
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GW2 is one of the key contributors for PC software sales in 2012
General Discussion « Guild Wars 2 3/31/13 7:10:20 PM
Either GW2 or Minecraft outsold MoP on PC in 2012 since Blizzards reported stated Diablo came first in sales for 2012 and MoP came 3rd.. I'd just like to point that out.
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no guild wars 2 expansions currently planned
General Discussion « Guild Wars 2 3/05/13 1:58:43 PM
It's pretty obvious the exansion is already being made they probably stated this because probably won't make 2013, though it'll probably make 2014
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NCSoft Earning call conference: GW2 xpac and China release in 2013
General Discussion « Guild Wars 2 2/08/13 5:12:58 AM
Originally posted by Betakodo TbF I'm pretty sure sure boxed sales do just fine in China depending on the game. Diablo 3 most probably sould a good few million in China alone nd that does have a chinese setting, it really just comes down to the game, If the Chinese feel it's worth the price they'll buy it if they feel it isn't thy won't. |
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Perhaps this game requires too much grind after all
General Discussion « Guild Wars 2 2/02/13 5:30:11 PM
Originally posted by cptndunsel TBF there's massive irony right in this post it's actually quite hilarious. There's no real endgame so anet is making this a grindfest. Herp derp. that's precisely what an endgame is a massive grind fest. You can't it go both ways man. You either want it to not be like other mmo's I.E no real endgame or you don't. |
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Perhaps this game requires too much grind after all
General Discussion « Guild Wars 2 2/02/13 5:08:13 PM
Originally posted by Muntz TBF you clealy did not play Gw1 anywhere near the later half of it's life if you thought it had no grind. Title tracks gave you more powerful skills a lot more powerful, people would often choose not to party with you if you did not have the right title level. These titles were the grindiest shit going. This was all post Nightfall. Before nightfall you'd be correct but not now. GW1 has plenty of grind. GW2 started with far less grind than gw1 currently has and now it's moved up a bit but it's nowhere near it yet. It's like people seem to have selective memory. How many of you actually did the quests for the torment weapons in NF, I'd guess not many. It was balanced in pvp, but gw2 is balanced in pvp, the only one you could argue is WvW which is inherently unbalanced, since people would aim for the best armor and max level in wvw anyway, A-Net simply moved that up slightly. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/22/13 9:33:33 AM
Originally posted by mikahr Tell me what was the drop on number of players in gw2 in the past 2 months. Because going by xfire gw2 has about 60% of Wow's user base. So what is your point precisely? |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/22/13 7:35:10 AM
Originally posted by mikahr No Xfire is flawed. Statistics isn't half as simple as your trying to make it out to be. Even a stopped clock is correct twice a day. That doesn't make it accurate. Going into anymore detail would be simply going around in circles, but even xfire has shown the player base as in number of people actually playing stabilised. No you could say xfire is wrong and player base is falling at an exponential rate, but my question is what are you discuss. This entire thing is biased. Due to who Xfire works people read what they want to read, that's pretty much it. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/18/13 6:23:30 PM
Originally posted by Gaia_Hunter TBF layoffs in business aren't don't neccesarily mean a company is doing badly since a company could be more profitable then ever and still lay people off. (usually because they're hierachy is quite bloatedwith a lot of positions that aren't need so to maxmise profit they lay them off) especially if contract based if they only want them for a specific project or part. Though if there's enough being layed off of the regular workforce then you tell something may be wrong. If your talking about layed off people blabbing then your probably right. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/18/13 5:58:25 PM
Originally posted by Yakkin Of course it's like VG Chartz, terrible source but people use it anyway when there's no others sources to suit there preference. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/18/13 5:47:28 PM
Originally posted by Yakkin Yeah it's flawed unless these people using it believe gw2 has a population equal to 60% of WoWs. Which I'm guessing is the opposite of what they're trying to get across which is that's falling terribly. I still lol that they're using hours played, gw2 has no monethly fee meaning people aren' obligated to play it all the time in comparison to p2p. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/18/13 5:34:36 PM
If you look at the number of players playing gw2 on xfire you'd notice the number players playing the game hasn't really changed. it's been steady at around 3000 for a while now compared to WoW's 5000. Game must be doing terrible right. . |
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Originally posted by DukeDu There's a reason for that. Vindictus is quite litterally uses the hosts computers as a server relying on there internet speed. Meaning if you tried to host a game it'd terrible for anyone else trying join in that game. and if you log into some else game you would put in extra strain on there computer affecting the experience for them any anoyone they're with. It's annoying but they're not just randomly blocking you for no reason. It's just a major design issue with the game. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/18/13 12:26:56 PM
Originally posted by bcbully It fell by 10%. And Q4 will very telling of this whole thing, though like I said games companies tend to post they're profts in the following quarter, for a host of reasons, right now for NcSoft investors will be keenly looking at the Q4 results. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/18/13 8:12:54 AM
Originally posted by Slappy1 That's the same with most video game companies they don't tend to make money or rather showed the money earned in the quarterly earnings that month. E.g Take-Two routines has drops in revenue during quarters when they realise games during those quarters. Partially to marketing etc without taking into account revnue from the game itself. As stated in the link It was expected they mention they're be earnings from Q4 onwards not Q3. Which is par for course. Also the $48 came from NcSoft. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/17/13 7:15:58 PM
Originally posted by fiontar NcSoft get $48 dollars out of the $60. http://www.gamebreaker.tv/mmorpg/guild0-wars-2-thanksgiving-in-tyria/ Guessing this is great news for Ncsoft since Gw2 and Blade & Souls which last heard seemed to be doing well in Korea were they're two main drivers of revenue.
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/17/13 2:26:45 PM
Originally posted by maskedweasel We've had statistcs saying about 10% of a player base for f2p actually buys anything 10%. Now compare that to say a monthly subscription where everyone pays $15 as well as a box fee. Then compare this to costs of maintaining the game etc. If the sub base showed any sign of being stable and decent they would NOT have gone f2p. At the very least not this quickly. Shareholders called them out on this shit and they were lambasted. We know how well GW2 is doing to a reasonable degree right now as the main thing that really matters to A-Net and NcSoft is that the is still selling, ultimately that is the bottom line for GW2's success. if only 10k were concurrently play but the game continued to sell 1 million every 4 months A-Net would not give a single shit. Of course it probably won't do that but you get my point. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/17/13 1:51:13 PM
Originally posted by maskedweasel Yes, yes it does, compare how long each game had been out Lotro only went f2p after seeing how well dungeons and dragons went. Bioware NEVER had any intention of going f2p any time soon even despite knowing how popular it was. This was made abundantly clear. The fact they scrambled to do so within a year means worse case scenario occured. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/17/13 1:43:36 PM
Originally posted by maskedweasel GW2 is by far there most popular western game if anything they'll want to grow A-net due to gw2's success. That doesn't neccsarily mean hiring people or keeping people if streamlining the hierachy will increase profits. but I'd say A-net is fairly safe right now. I likely meeting any expectation NcSoft had for the game. |
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3 million copies sold since august general consensus so far
General Discussion « Guild Wars 2 1/17/13 1:38:44 PM
Originally posted by maskedweasel No you missed my point a company is about maximising profit a conversion to f2p is not some cheap thing you do just for the sake of it, it actually costs money. and is a massive risk (there's no guarantee that going f2p will drastically increase revenue) That means the previous revenue modle was unsustainable, companies don't give a shit if something was profitale before hand if it was a bad oportunity cost and is drastically on the decline. The means the box sales weren't working out for them at all. Bacause the profit from the amount made from the game wasn't even and worst still was greatly decreasing. Success of products like these aren't determined by a products launch but by long term achievements. |
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