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All Posts by Warband

All Posts by Warband

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Originally posted by TheRealDarkeus
Originally posted by Warband
Originally posted by TheRealDarkeus
Wait, there is a difference in the classes?  Seriously, that is half my issue with GW2.  Every class is just a different shade of DPS....  With my experience in the game, it seems most classes are the same in the end.  The only difference between them is HOW they do damage.

In comparison to what different shades of tanking healing and dps (so much variety).  Let's not pretend most mmo's don't suffer from this, mmo's have been reusing he same class styles for what is approaching two decades.

Your either turn the AI to ass or you get various forms of dps and damage mitigation almost all games suffer from this problem. 

Agreed.  You are absolutely right.  But GW2 shows it more than others exactly because of their experiment.  GW2 is trying something that does not work yet, at least not in the PvE area.  When GW2 was still in development it was said that they wanted a Trinity that revolved around Support, Control and Damage.  Unfortunately, they just eneded up with a whole bunch of Damage

 

I am not saying that other games do not have this problem.  However, I would rather have different shades of Tank, Healer and DD than what is presented in GW2 now.  And that is unfortunate because there are great ideas sitting in that game that are not fully realized because team dynamics have devolved to "Zerker Gear only" and you just need to dodge good and hit hard.

 

 

Yeah nothing wrong with that different gameplay styles appeal to different people I personally prefer gw2, but ultimately more variety in mmo combat and classes would be nice.

I'd really want an Open world version of Vindictus's combat style (Tera's isn't as good), with a bit more DMC type influence, where most raids could be soled if you had the time and skill, and stats were mostly a buffer, that could be overcome with skill. 

Originally posted by TheRealDarkeus
Wait, there is a difference in the classes?  Seriously, that is half my issue with GW2.  Every class is just a different shade of DPS....  With my experience in the game, it seems most classes are the same in the end.  The only difference between them is HOW they do damage.

In comparison to what different shades of tanking healing and dps (so much variety).  Let's not pretend most mmo's don't suffer from this, mmo's have been reusing he same class styles for what is approaching two decades.

Your either turn the AI to ass or you get various forms of dps and damage mitigation almost all games suffer from this problem. 

Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad
Originally posted by Bad.dog
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad

No... Again it isn't the norm. You show two situations out of an innumerable amount and use it to substantiate your claim. Try that in the real world and get laughed at. You haven't validated anything. Sorry...... 

So in your world, only the "norm" is relevant? People smarter than others and managing to do things the "average" are unable to are irrelevant?

In your world, we would still live in caves, eating raw meat and grunting like animals... and don't even hope to ever see that very computer you're typing your next message on right now. It will never exist if only the norm is relevant. Inventors don't exist in a world where only the norm is relevant.

No. He is making it out like this happens all of the time. Like a zerg is not the norm and that tactics like this prevent zergs on a regular basis which is not the case. He is using a couple of instances to justify his point. It is like making a trick shot in basketball. Is it possible, yes. Is that normal play? No. You are comparing apples and oranges with your comment which really isn't relative to the post. 

if you actually played the game you might have a clue as to what's norm ....the fact that so many of the haters on these forums keep writing WvWvW as a zerg vs zerg game  shows they really haven't played to any degree .I'd understand someone saying they find upgrading keeps and towers boring and they just want to run around killing and fighting but anyone who claims it's just zerg vs zerg and the biggest zerg wins is someone WHO JUST DOESN"T PLAY or someone that's so casual they haven't a clue why things are happening . Steve stick to making up post with just your opinions because the moment you try to use facts like in so many posts before you get called out and then you disappear .

Actually I do play, and know quite well what I am talking about. Also, go read the official forums. There are a ton of people with the same opinion....just like there are here. You just need to learn to accept the fact that you are seeing things with rosy glasses. But maybe you and the handful of people that agree with you are right, and the innumerable amount of contradictory people just have it wrong.......... 

If some people manage to do it right, then those who don't do it right are definitely wrong. That's the definition of wrong. It's like every game, some people are just better than others, not only in personal skill, but in organization and group coordination too.

Yup, organisation plays a massive part in this game, because anyone with a reasonably good understanding will tell you that once a commanders down the battle is practically lost (unless the spawn is reasonably close by or some else can take command), it takes a very large number difference to offset this fact, if your not organised you'll melt in seconds it's as simple as that. 

That's why anyone not on TS is called a liability and at worst a rally bot (someone that's detrimental to group and the group would actually be more effect effective without them).

A blob's effectiveness (it's called a blob when everyone in it listens to the commander and stays very compact), is determined almost entirely by the number of people on TS. Anyone that says otherwise simply has not played or understood the game mode at a high level.

Originally posted by SoMuchMass
The problem is not now, but what happens when a defenseless GW2 gets run over by WildStar, Elder Scrolls Online, EQ Next Landmark and Warlords of Draenor during Spring of next year.  Hopefully they have a secret expansion lined up to compete during that time frame, because if they don't it isn't going to look pretty.

Really? swtor 2.0 new i.p sub mmo number 7? We've been through this song and dance countless times, both of the will probably be f2p within a year from release (hell Wildstar may already be turning into f2p or least b2p with information from the earnings call), WoW is the only real contender, though I'm unsure about how successful it is. Seemingly low amount of content, no new class, no new race, probably do well but probably be the weakest financially/

Originally posted by didjerama
Originally posted by Artwolf
Originally posted by didjerama
Originally posted by Artwolf
Ummm, sounds like its working as intended - getting more people into WvW. Its unfortunate they must enforce a queue to maintain performance, but whatcha gonna do? I feel like this PvE vs PvP thing needs to go away - its players wanting to play. Everyone is limited by the queue PvE or PvP.

Nope, working as intended would be to have queues of people who actually want to play www, not bunch of people who couldnt care less for www.

Come on man, whether these people care more about WvW than you is impossible to tell. Someones in your way, preventing you from doing what you want and you, myself and everyone else has to wait in a queue. Lets yell at ArenaNet about it - don't hate the player, hate the game! =)

I do blame ANet, and thats exactly what my post is about. Its same crap as www jumping puzzles which had more PvEers tha PvPers in them just because Anet....and their stuff. This is no different.

They did "remove" EB jumping puzzle in the end so it doesnt effect queues any more. Wonder how will they "remove" this one though.

Unfortunately they dropped a ball on this one.

Hahahahahaha, are you seriously complaining about the fact that so many players are joining up to play WvW. Man I've seen it all. You want A-Net to not incentivise people to play your game mode because well you've played it longer despite the fact the whole point of the game mode is to have as many members of the server participating as possible.  Do you realise how immature that sounds. Popular things have queues, it's just something you have to deal with and it's an issue that'll lessen over time.

Just be glad there's enough people actually playing the game for this to be a problem rather than the game virtually being dead like many mmo's are which makes the purpose of large scale combat kinda pointless.

Originally posted by Aroukos
Originally posted by Razeekster
Originally posted by MindTrigger

I went to fire up the game and login today, and saw the notifications for the latest updates.  I really enjoyed GW1, and to this day, I'm convinced it has much more heart as a fantasy MMO game than this new one.  Guild Wars always had the holiday theme stuff, and I really enjoyed it as a seasonal break from the norm.  There were some cutesy things here and there, but GW2 just seems to be taking this garbage way too far for me.  I know most of you love it, but I just don't want to log in to a fantasy MMORPG and see people walking around with boomboxes and 8-bit video game tunes coming out of it.  

This game has next to nothing for personal character development, even something as simple as being able to go fishing, or customize pets.  Yet the devs are sitting there coding toys like this boombox.

I couldn't do it.  Ultimately I just ended up removing the game today.  Free or not, it's just not a fun fantasy world for me anymore.

What do you guys think?  Does stuff like this Boombox ruin immersion for you, or do you like these kinds of toys in the game?

I stopped playing GW2 after I realized all the content being released is just fluff and has very little meaning. Seriously, endgame is a battle to be the most fashionable living being in Tyria. GW2 is a joke compared to the original Guild Wars. A sad, sad joke.

 

same feelings here

Lol what? Did you even play gw1 because I'm seriously doubting , pvp and fashion wars was all gw1 ever was ever, heck it even started to be treated as a bit of a 3d chatroom during the lull before gw2 news started to come out.

People grinded for skins in order to look good, that was the point of pve end game, typical mmo's gave you stats gw1 gave you skins. Seriously what game were you even playing if you didn't notice that around you. 

Honestly though due to pound to dollar conversion rate and how the UK generally gets screwed over in prices I'd reccommend buying as much parts as you can over there (e.g graphics cards etc) though keep in mind the difference in power supply but if you don't really care too much. You can build a pretty damn poweful pc from custom build sites like pcspecialist.co.uk for that price.
Either GW2 or Minecraft outsold MoP on PC in 2012 since Blizzards reported stated Diablo came first in sales for 2012 and MoP came 3rd.. I'd just like to point that out.
It's pretty obvious the exansion is already being made they probably stated this because probably won't make 2013, though it'll probably make 2014
Originally posted by Betakodo
Originally posted by QSatu
I have my doubts. GW2 seems like a polar opposite of what Chinese like in their games.

The Chinese seem to like Ancient Chinese settings or overly cutesy SD games. I don't know how those SD games survive there, anime styled I'm OK with, but not SD cute everywhere.

Anyways, is there going to be more cash shop crap in a buy to play game with buy to play expansion content? Seriously, they shouldn't have made commander buyable with gold. Or did they do that on purpose so people would buy more gems? I think yeah from the poo poo I've seen commanders spewing in WvW.

I don't think you're really forced to group in Guild Wars 2 for anything but dungeons. WvW yeah you could, but really you can solo a supply camp fine. I think duo is optimal for that.

 TbF I'm pretty sure sure boxed sales do just fine in China depending on the game. Diablo 3 most probably sould a good few million in China alone nd that does have a chinese setting, it really just comes down to the game, If the Chinese feel it's worth the price they'll buy it if they feel it isn't thy won't.

Originally posted by cptndunsel

Many will say "you are not forced to grind - you are pointing to optional content."

 

But lets start a tally list shall we.

1. You want to get a legendary? This is a massive grind along multiple fronts to gather all that is needed.

2. The new Daily Laurel system - a grind if you want the rewards from the laurels.

3. Fractals - a gear grind.

4. Dungeons - each are a token grind for gear.

5. Karma events - karma grind for gear or for the karma needed for a legendary.

6. Crafting high level items - all grind and anet's nerf to loot drops, diminishing returns implementation to fight bots etc. has made this worse. The economy in game is a mess as well with crafted items worth less that the value of the mats due to the fact everyone needs the same stuff and the drop rates suck.

7. PVP or WVW - more grind to get the gear and/or badges of honor.

8. Ever think you want one of the cooler looking weapons that require lodestones? Good luck - the drop rate on these can be less than 1 per hour and when you need 250 ...

 

There is no real end game so anet is making this game a grind fest to keep players from running out of things to do and moving to other games. But - the grindfest is 180% different than how the game was advertised so many are leaving anyway.

 

Its going to be up to anet to figure out how to fix this. I am not encouraged by what I have seen so far. The one new content release - Southsun Cove - was a total fiasco and few players even bother going to this zone due to the lack of content and loot once there.

 TBF there's massive irony right in this post it's actually quite hilarious. There's no real endgame so anet is making this a grindfest. Herp derp. that's precisely what an endgame is a massive grind fest. You can't it go both ways man. You either want it to not be like other mmo's I.E no real endgame or you don't.

Originally posted by Muntz
Originally posted by Normandy7
Guild Wars games have no grind. I'm not sure what kind of game ArenaNet made to be honest. It seems just like another typical theme park gear grind that we already have out there.  Though I will say that anyone who does not have a decent amount of time to put into mmos then they probably shouldn't be playing mmos in the first place. Some people just have too many life priorities to be able to put the time in. You can't always have your cake and eat it too.

Guild Wars had grind it didn't have progression, that is, there was armor grind but the stats didn't increase over what you could get with very little effort. ANet changed this with Guild Wars 2 first by adding legendaries that had slight increases over there counter parts and then acsended gear changed it even more. 

 TBF you clealy did not play Gw1 anywhere near the later half of it's life if you thought it had no grind. Title tracks gave you more powerful skills a lot more powerful, people would often choose not to party with you if you did not have the right title level. These titles were the grindiest shit going. This was all post Nightfall. Before nightfall you'd be correct but not now. GW1 has plenty of grind.

GW2 started with far less grind than gw1  currently has and now it's moved up a bit but it's nowhere near it yet. It's like people seem to have selective memory. How many of you actually did the quests for the torment weapons in NF, I'd guess not many.

It was balanced in pvp, but gw2 is balanced in pvp, the only one you could argue is WvW which is inherently unbalanced, since people would aim for the best armor and max level in wvw anyway, A-Net simply moved that up slightly.

Originally posted by mikahr
Originally posted by Warband

 No Xfire is flawed. Statistics isn't half as simple as your trying to make it out to be. Even a stopped clock is correct twice a day. That doesn't make it accurate. Going into anymore detail would be simply going around in circles,  but even xfire has shown the player base as in number of people actually playing stabilised. No you could say xfire is wrong and player base is falling at an exponential rate, but my question is what are you discuss. This entire thing is biased. Due to who Xfire works people read what they want to read, that's pretty much it.

Except XFire trends have been proven right any time you look at them.

You can theorize all you want, practice proves your theory wrong, plain and simple.

Originally posted by Nadia

Xfire:

WoW in January 2012 had 90K hours played.

Now WoW in January 2013 has 25K hours played.

 

what do you make of the wow discrepancy

where Xfire shows WOW having a 300% drop in played hours since a year ago? 

despite still having 10 million subs?   (as stated November 2012)


mmm, did i mention NOt based on HOURS PLAYED but on INDIVIDUAL USERS LOG ON NUMBER.

Yes i did. Several times by now.

It simply says that same amount of players played heck out more hours/day in 2012 than in 2013.

If 10 players play 8 hours/day for 10 days at one time and then drop to 3 hours/day for 10 days? OMG how does it show such drop!

 Tell me what was the drop on number of players in gw2 in the past 2 months. Because going by xfire gw2 has about 60% of Wow's user base. So what is your point precisely?

Originally posted by mikahr
Originally posted by evilastro

People are still talking about Xfire? Sheesh. If you think Xfire is a valid tool to estimate total populations, then you don't understand statistical bias or random samples.

Furthermore, the first big test of GW2 will obviously be the expansion. Retention of players until then is largely irrelevant due to the B2P model. Although my server is always packed with queues for WvW and people looking for dungeons *shrug*.

When people say "its losing players" and XFIre shows otherwise then XFire is right and they are wrong. When people say "its not losing players" and XFire shows otherwise XFire is right and they are wrong.

And it has been proven in practice, practice beats theory. You can theorise how much you want about it being "wrong" but its proven right every single time.

So yah, XFire is good to discuss.

 No Xfire is flawed. Statistics isn't half as simple as your trying to make it out to be. Even a stopped clock is correct twice a day. That doesn't make it accurate. Going into anymore detail would be simply going around in circles,  but even xfire has shown the player base as in number of people actually playing stabilised. No you could say xfire is wrong and player base is falling at an exponential rate, but my question is what are you discuss. This entire thing is biased. Due to who Xfire works people read what they want to read, that's pretty much it.

Originally posted by Gaia_Hunter
Originally posted by Warband
Originally posted by Yakkin
Originally posted by Warband
Originally posted by Yakkin
"XFire is generally wrong unless it's my game, then it is the epitome of accuracy and everyone who says otherwise is an idiot" - What is really the case.

 Yeah it's flawed unless these people using it believe gw2 has a population equal to 60% of WoWs. Which I'm guessing is the opposite of what they're trying to get across which is that's falling terribly. I still lol that they're using hours played, gw2 has no monethly fee meaning people aren' obligated to play it all the time in comparison to p2p.

I was kind of applying this as a blanket statement towards ALL MMOs.

 Of course it's like VG Chartz, terrible source but people use it anyway when there's no others sources to suit there preference.

I prefer the layoffs sources - seems quite reliable when something is wrong.

 TBF layoffs in business aren't don't neccesarily mean a company is doing badly since a company could be more profitable then ever and still lay people off. (usually because they're hierachy is quite bloatedwith a lot of positions that aren't need so to maxmise profit they lay them off) especially if contract based if they only want them for a specific project or part. Though if there's enough being layed off of the regular workforce then you tell something may be wrong.

If your talking about layed off people blabbing then your probably right.

Originally posted by Yakkin
Originally posted by Warband
Originally posted by Yakkin
"XFire is generally wrong unless it's my game, then it is the epitome of accuracy and everyone who says otherwise is an idiot" - What is really the case.

 Yeah it's flawed unless these people using it believe gw2 has a population equal to 60% of WoWs. Which I'm guessing is the opposite of what they're trying to get across which is that's falling terribly. I still lol that they're using hours played, gw2 has no monethly fee meaning people aren' obligated to play it all the time in comparison to p2p.

I was kind of applying this as a blanket statement towards ALL MMOs.

 Of course it's like VG Chartz, terrible source but people use it anyway when there's no others sources to suit there preference.

Originally posted by Yakkin
"XFire is generally wrong unless it's my game, then it is the epitome of accuracy and everyone who says otherwise is an idiot" - What is really the case.

 Yeah it's flawed unless these people using it believe gw2 has a population equal to 60% of WoWs. Which I'm guessing is the opposite of what they're trying to get across which is that's falling terribly. I still lol that they're using hours played, gw2 has no monethly fee meaning people aren' obligated to play it all the time in comparison to p2p.

If you look at the number of players playing gw2 on xfire you'd notice the number players playing the game hasn't really changed. it's been steady at around 3000 for a while now compared to WoW's 5000. Game must be doing terrible right.

.

Originally posted by DukeDu
They IP block my country on top of that.

 There's a reason for that. Vindictus is quite litterally uses the hosts computers as a server relying on there internet speed. Meaning if you tried to host a game it'd terrible for anyone else trying join in that game. and if you log into some else game you would put in extra strain on there computer affecting the experience for them any anoyone they're with. It's annoying but they're not just randomly blocking you for no reason. It's just a major design issue with the game.

Originally posted by bcbully
Originally posted by Gaia_Hunter
Originally posted by bcbully

Here's what it is.

Anet has found a message for a market.

A lot of boxes have been sold.  

There is still a significant number of people playing. 

 

What I don't understand is why hasn't the stock gone up.

What I don't know is cost of production, how is the cash shop doing. 

 

What I think is that the 5+ year production is more than what most orginally thought. Retention is lower than what was expected by the majority of the mmorpg community.  

 

 

NCSoft isn't only Arenanet.

Arenanet has between 250 and 300 employees now.

On average, over the 5 years of development, lets consider 200 people, earning an average of $75K/year, which is on the high side for a game designer. Some people will earn more than that, but those 200 people aren't all game designers and will earn a lot less.

That is $15M a year or $75M development cost.

Considering the 2M sales far exceeded their expectations, I doubt the budget was over $30-50M.

They recently have sold 3 Millions, half of that from their own site, earning them something like $50. The rest lets assume they make $20 (30%).

1.5M*50= $75M

1.5M*20= $30M

Even if the budget was $75M, they already made a $30M. If the budget was $30M then they made $75M.

Then you have gems.

Lets assume around 10% of the players buy around $10/month in gems. That would be 300K players, but let make it 100K players (or 3% of all boxes sales).

100K*($10*4 months)= Another $4M.

I'll dig some NCSoft reports to check the amount of money Anet was draining.

Brb.

 

The thing is their 3rd qt report showed 48 million total. Analyst predicted that 1st qt 2013 will be much less due to sales being up front. This is what promted the the 50% loss of stock value. 

 It fell by 10%. And Q4 will very telling of this whole thing, though like I said games companies tend to post they're profts in the following quarter, for a host of reasons, right now for NcSoft  investors will be keenly looking at the Q4 results.

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