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All Posts by tordurbar

All Posts by tordurbar

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389 posts found
Originally posted by syriinx
Originally posted by MightyUnclean
I found the telegraphs mildly challenging as I progressed in the beta and I'm pretty damned uncoordinated.  More than anything, I found it to be a pain in the ass to have to move all the time.  Not relaxing at all, which is what I want in an MMO.

Thats my beef with the whole twitch trend.  Challenging?  sure.  Tedious and not fun for medium/long game play sessions?  Absolutely.


Challenge my mind.  Make resource management matter where I have to weigh which spells or abilities to use while also balancing aggro management.  Some reactive stuff is fine, but this is overkill.

Sigh. These are my feelings as well. There is a great game in Wildstar but I can only take a couple of hours before I am done. I would say that housing and crafting can be used as "downtime" but I can't get enough money to buy things as my repair bills are so high. I wish Wildstar the absolute best but this is not a game for a curmudgeon like me.

There is SO much about Wildstar that I like - including the graphics that others have complained about. The crafting, housing, story and ability progression are awesome, much better than almost all the other AAA MMOs I have played (GW2, Aion, Tera, Rift, SWTOR, etc.)

Unfortunately the combat is too much for me. I am a geezer and I just do not have the reflexes for this type of action combat. One on one I am fine but with two or more mobs, especially in an enclosed space, I am toast. I have subbed to Wildstar (at the minimum to support Carbine who have done an EXCELLENT job) but do not see playing it long term.

However, if you like action combat and want a game that has real depth - you have to try Wildstar.

My rating is 91 out of 100.

Originally posted by funyahns
 Because it only takes a handful of idiots to drive off paying customers.


I am not a raider and I do not pvp. I will be paying for a level 90 boost. 

 I have 11 level 90's already (9 alliance and 2 horde). I do not have a level 90 mage or hunter so, hearing that if you boost from 60 instead of 1 you get a profession boost I restarted leveling my level 40 hunter. I lasted two levels and lost interest. Ok, then I start a level 1 mage. I am at level 10 and getting bored already. 

After leveling 11 toons to 90 and 5 or 6 more to 40 it is hard to slog through one more time. But, as I played I found out something that is causing my more angst than the grind - the imbalance between profession leveling and character leveling. I have come to realize whyI leveling pre Cata  was not as bad as after Cata.  Pre-Cata I was always crafting things which would give me better gear. As I leveled I kept building things better and better. I was able to keep pace between my character gear and level gear and it was fun.  Post Cata you level the way that my sons did it - rush to max level, ignore everything else. I can see why they burned out in 4 years. 

So, I have the money, I am going to go for the boost.

Originally posted by DamonVile

Just about every genre of game that is quick casual with lots of action have a larger appeal than mmo's do. More people play online poker than play mmos. 

MMOs are a big time commitment even for casual players. I read somewhere the avg time spent on phone games is less than 15 minutes a session.  The genres are really apples and oranges when it comes to why games are popular.

This. My two sons played Wow for 4 years and then got bored. They tried other mmos but did not stick with them for more than 60 days. They moved to League of Legends soon after it came out and have stayed there off and on since. Ironically the only game that got them out of LOL was Heartstone.

Me, I still like MMOs and am still playing WOW and more rarely GW2. It is funny. I really enjoyed leveling in WOW until Cata (I leveled up 9 toons to max level). Since then I have leveled just one toon to 90 - a Panderan Monk. I doubt if I would do so again if the monk extra training was not available. 

"Lots of Action" is a key phrase. I think that the MMO companies are trying to fight back on MOBAs with "action combat". The problem is that this locks out a lot of the older players and those without fast reflexes. Action combat caters to the young and the young are more likely to be bored, action combat or not, by any extended grinding. This is why pvp is so big in action combat games (example: GW2). Action combat works well with pvp but for long term grinding - no.

Ignore the above for the Asian market. They like grinding (I spent two years in Lineage 2 seeing this). However, even in the Asian market the number of traditional, grinding MMOs is losing out to MOBAs.

My vote is for big breasts. I just do not understand why fantasy/sci-fi gamers would want to play characters that look like normal people. The whole idea is to be someone better (or worse in the case of SWTOR). I want a fantasy world that is full of beautiful people (at least physically).

I am sure that many believe that big breasts really mean nothing in an MMO. They should look at the studies (don't have one at the top of my head but a search should find them easily) that show that better looking people do better economically in the real world. In the MMO world if I have to look at flat chested females my entire game session then instead of a 10 for the game it will get a 9.

I agree with the author that the mixed sub and mtx revenue streams are the most profitable but do so only from personal experience. I originally subbed SWTOR and then quit. I came back a year later as f2p. I quickly saw that a sub would give me a huge load of benefits and re-subbed. But rather than just pay the sub bought the armor upgrades (level 10 and 40 I think) using real money for the second purchase. 

WOW went the same way for me. I re-subbed and then bought a flying mount. 

I have tried TSW, RIFT (f2p), STO and GW2 and never paid a dime (except the GW2 initial purchase).

Thus, from my experience, I can see where the sub plus mtx is the biggest revenue generator. 

I also agree with the posters above that say that it is the game, more than the price, that determines the fate of an MMO. 

Originally posted by Nadia
Originally posted by ZombieKen

Just ask fans if their game is a WoW-clone.  Many times the answer is a resounding no, even if the features of the game are very similar to WoW.  It doesn't sound like a compliment to me.


common trash talk i hear in other games is  "go back to WOW"

I did go back to WOW and I am enjoying the heck out of Timeless Isle.

Timeless Isle is, to me, one of the reasons that Blizzard does end game best. Epics drop everywhere. I have almost all my 7 level 90 toons in epic gear. Yet, these epics are still 40-70 points below raider gear. That is the genius of Blizzard. You give the welfare epics to please the masses but the best gear is found in the high level pvp and hardest dungeons.  WOWclone critics point to welfare epics as a bad thing yet I believe it is one of the reasons that WOW lives on. I quit SWTOR after I started playing the Timeless Isle. Yup, I am definitely a WOW baby.


WOWclone is intended as an insult but I have played lots of games since WOW and keep returning. Nearly every AAA MMO released since WOW has some form of innovation yet the WOWclone critics don't care. If there is even a whiff of something WOW they trash the game. Even the Secret World, which I consider the most non-WOW MMO released in the last few years gets short shift from these critics.

All the WOWclone critics have done for me is to make me look twice at any games that they disparage. This is one of the reasons that I am really interested in Wildstar. A WOW clone? Cool, let me check it out.

Originally posted by Gardavsshade
Originally posted by krondin

It amazes me how often i read, in comments and forums, people who complain about such things as Add-on's, game mechanics "holding thier hands" , and things of this nature.  I see tons of complaints, yet when i play these games what i don't see is all these people who complain about how people play a game, teaching people how to play them better. Meaning they tend to be jerks without backing it up with actions that matter.  Don't complain about others whom, pay to play thier own way versus your way, when you don't spend any time in game running guilds, clans, or organizations, that teach and train people how you prefer them to play.  


There was a time when you were new and didn't know what to do, the difference is, you had community's to help you, others who would share info on where to go, what to do, how to achieve things, which in itself, was a different type of "Add-on" you seldom get in a game today.

because finding a new Player that has the same ethics and morals as Players years ago is getting tough. What is acceptable to young people is not acceptable to us older folk, simple stuff... like trash talk... as far as I am concerned it belongs in the FPS games, take it with you when you go, or ninja looting for example, people think people "deserve this" if they can pull it off... I call foul on that one, or hey what about the DPS guys running ahead and not listening to the Tank and Healer who are saying "stay with us, let's work as a team".

All of these examples are part of a whole of the problem and perhaps you can see THAT last one is a big part that fits WHY People don't help new Players anymore.... too many of them are out for themselves and they won't function as a member of a Team while in Group for a dungeon/Mission/Instance. They don't want to work together with others, nor are they there to enjoy the other Player's company and companionship... no... they are there for themselves. They race thru the dungeon/mission/instance as fast as they can, or the bale out without warning. Why help new Players learn when they are going to screw you one way or the other? (Same in society in general now, but we are talking MMOs, so I will stay on topic.)

THAT's why us older Players don't take the time to help the new Players anymore. The MMO Publishers are Targeting the wrong Player audience and the MMOs are getting Players that have no real desire to play the game for a cooperative multiplayer online game experience It's all about what they can get on their own. If the MMO Publishers targeted the Players that wanted to play a cooperative group online game the MMO genre would still be a lot like it was years ago except for the added rudeness society now thinks is acceptable. Not all Players are created the same, not all Players are well suited to play MMOs.

I really believe this is a huge part of what is wrong in the MMO genre today, as we Players have no real control over this part, we are at the mercy of the MMO Publishers and their Marketers. We can't fix this one.

That's why you have the complaints you do krondin. Submit them to your local MMO Publisher. MMOs are NOW in part what they are because the MMO Publishers failed to attract Players that WANT to work together like Players used to years ago. That's what happens when you go for the "largest customer base".

Not everything in the world that can be a Business should be a Business, and MMOs are one of many perfect examples of this.


@Original Article, and about the Add-Ons... I never have like them, I see them a potential "hack" mods and always have (in other words a potential source of game cheat), but if the WildStar Devs keep a very close eye on this I am willing to adjust my particular playstyle and not come un-glued about these. LotRO has them and I have none for that game, but my rl friend has the Port Assistant one for Hunters and it's a great add-on with how many Ports Hunters have to use.... so I guess I can check these out and see how it goes. Old dog learning a new trick.


/This I won't say that all older players are mature but a large majority are. Unfortunately, MMO companies (including Blizzard) do not want to have game that cater to older players because then they would not be "cool".

I do not like add-ons. Sure I use them but I think that it was Gearscore more than Cata that caused the major population decline in WOW. It is a shame to blame the add-on with the elitist snob mentality that it generated but I think that WOW would have held on to a lot more players without it. Although I am REALLY looking forward to Wildstar add-ons are not one of my reasons.

I am an alt fanatic and share the concern of a poster above. I do not want a garrison for every toon that I have on a server, just a single Garrison for a faction (Alliance or Horde) would be just fine - and save on real estate.

Disappointed that Blizzard is going the way of SWTOR in crafting in Garrisons. I am not surprised seeing how in each expansion starting with CATA that they have cut more and more from professions (except, on all things, cooking!). In another two expansions crafting will be just as simple and as boring as talents. By the third expansion they will finally introduce action combat and have what the new devs always wanted - an action combat mmo.

Dynamic quests aren't. Had enough of them with GW2. The "dynamic" quests on Timeless Isle are the same as their GW2 counterparts. They always start at the same place and pop up on a regular schedule.

I for one am disappointed that they are trying to get rid of daily quests. Blizzard is expecting, no, they are DEMANDING everyone to raid.  I like daily quests. It is the only way that a non-raider can get epic gear. I do not mind that the gear is not as good as top end raider gear. This is another nail in the coffin for solo players that started with Cata.  You do not think so? Look at the crafting and especially the jewelcrafting changes. Fewer gem slots requiring raiding materials. Yes, it is all about raiding.

Let us assume that Blizzard does allow instant leveling. So what do you have. You have character that has level 90 skills but no armor. Cannot have that Blizz will say so they will give them 90 level armor. Then where can they go - they have no exploring history. So Blizz will give them access to all waypoints. You see where this is going? What this instant leveling will turn out to be is to provide a complete pre-made character. Heck they might even give them 1000 gold - after all - what can a level 90 do without any money!

On the other hand, I am leveling a monk from 1 to 90. Although I am really having a nostalgia trip in doing so there are times when I would just as soon level up to 90 with a click. I am definitely seeing one drawback - crafting. I tried to stay up with leatherworking and had to give up before 200. It was too hard/long to get mats and there was nothing on the auction house. No, there are definite drawbacks to instant leveling - unless Blizzard REALLY wants to cheat.

One of the two main reasons that I return to WOW is flying. I just love flying around. Yes, it may trivialize content and I would not be upset if they made flying in WOD un-available to max level. But, take away flying and it would be the next to the last nail in the coffin for WOW for me.


Wow! So much has changed from the first videos. I like what is happening. Still not a fan of action combat but love they are doing otherwise. Really excited for this game!!!

I agree with everything you said about WOW (except Panderia - I like it) but I don't see that you have written about the topic of the article - "is WOW the killer?".  Your comments show that WOW is NOT the killer as there have never been as many MMOs available as before WOW was released. Most gamers still fail to realize that, even in these days of Kickstarter, it takes major amounts of bucks to build a high class game and that requires investors. What do investors want - a good return on their investment. Why do you think that there are so many WOW "clones" out there? Investors tried to duplicate WOW's success.

What I find ironic is how influential WOW is to the "hate WOW" audience. Why was "action combat" developed for MMOs (such as Tera and GW2) - so that would stand apart from WOW. The longing for a true sandbox is another result of the "let's be different from WOW" movement. Even SWTOR with it's emphasis on story was an attempt to not be labeled as a WOW clone.

WOW has been called the 800 pound gorilla for a reason. But there are a lot of animals in the jungle (if you pardon the analogy) and though the gorilla is feared in the jungle as WOW is feared in the MMO world, there are plenty other animals (and new games in the MMO world) that are doing just fine and more coming along every year.

Yes, I am back for the third time. 6 years then 1 then 1. Most of the reasons for my return are nostalgia, including playing a shape-shifter and flying - something I do not see in other AAA MMOs. The Timeless Isle has been a blast and I am gearing up all my alts for the next expansion there.

I cannot prove it but I think that one of the reasons for WOWs success was that it brought in female players. Although I had only played MMOs for three years (EQ, Ach, etc.) meeting a true female (verified by voice chat) was rare. The number of women exploded with WOW and to this day I find many more of them playing WOW than any other AAA MMO). Of course, this is my opinion.

Another reason for WOWs success is that it picked up a more mature (older?) audience. I almost had culture shock from going from Lineage 2 to WOW. People were actually helpful in WOW.  Yes, there was Barrens chat but I was one who enjoyed the Chuck Norris jokes. The maturity level has going down dramatically since WOW vanilla and I believe that could be one of the reasons why so many have left.

Interesting that the article refers to the "changing audience". Well, I am almost 10 years older, and as a baby boomer I am getting on in years. Actually this is one of the reasons that I returned to WOW. Action combat is fun for a while but causes physical pain after an extended period of time. Agility demanding and brain demanding puzzles are fun but when you get to a certain age your ability to complete them (especially jumping puzzles) deteriorates. There is nothing more frustrating than a puzzle that you can't complete.  I used to PVP but after getting completely embarrassed in other games I have given up that mode.  It is true that you can't do what you used to do - but I can still play WOW.

WOW getting simpler for a target younger audience has a side benefit for us curmudgeons as well. I STILL hate what Blizzard did to the Talents in CATA and continued in MOP. I remember the "simple but deep" motto from somewhere. Things are getting simpler but deeper not so much. No matter. I am back again.

For many (including me) gaming is an escape. Sometimes the real world gets so bad that even the escape does not work. The most common crisis I have seen in mmos is the marriage crisis but I have seen several other real life issues that curtail if not halt mmo gaming.

What I sense here (my personal opinion) is that you have reached the point in life where you realize that, in the real world, it is evil that wins, not good. You are brought up (at least I was) to work hard and the company would reward you. You obey the law and the law will protect you. Treat people as you would have them treat you and everyone will be happy. People are basically decent.

Real life does not work that way. There are decent people but (like in mmos) they are few and far between. Murder, rape, slavery, racism and all the other vices thrive in the real world. The quick communication of the Internet brings a constant barrage of  crime and human misery.

How you respond to this crisis will determine your attitude on life. It may well determine your future as well. Do not let others convince you that this is a "minor" issue - it is one of the fundamental choices in life.

I wish you luck. Do take some time off. Reach out. You are not alone with having these questions and sometimes talking with others, in real life, helps.


Originally posted by SoMuchMass
Originally posted by Siphaed
So.....basically they take an idea LOVED by players from Guild Wars 2 and adapt it to replace their otherwise archaic system?   Are we supposed to applaud or something?   Honestly, this was something of an "oh duh!" thing they should have done from the beginning.

Big difference is that now that feature will be in a hopefully good game, instead of a mediocre flop.

Not sure how I feel about open mob tagging yet, to me it encourages zerg gameplay instead of actual teamwork.  With open tagging there is also less communication between players.  With no open tagging players have to talk to each other and want to form groups.  I have formed so many groups with players when we were both on the same quest.  And we talked to each other instead of randomly zerging mobs.

Love the fact this game has multiple specs at launch.  Awesome.


Completely disagree. Open tagging encourages player interaction. Someone just helped you - maybe they want to group? Personally I have had much more player contact playing open tagging games then the "do your own thing" games. 

LOVE that they are adding open tagging. Now, if they could just do what GW2 does with resource nodes so that we would not have to fight over them.

Also very enthused with the Level Up changes. I never really understood all the facets that defined player characteristics/powers/skills etc. and the videos I have seen did not help. This new level up system seems much cleaner and clearer. 

The quest changes are meh to me. I do not mind killing x creatures. Having a number gives me a goal. The new system sounds interesting but not NEARLY as interesting as the open tagging and Level Up changes. Still, got to give Carbine credit for looking outside the box.

Carbine continues to impress. REALLY looking forward to this game.

The reason that AAA MMOs go free to play is to have get players who have never tried the game to play it.  That is why in every case this has been done there has been a big influx of new players and then a steep drop off.  There would not huge amount of new players with WOW because who has NOT tried WOW?

I agree with one of the posters above. What will happen is the that the free to play crowd will kill the community. WOW always has it's rectums but they come out in droves with new expansions and would flood the game if it went free to play. What the public does not realize (and Blizzard does not want to admit) is that there are a LOT of older people (30s and above) that play WOW. In general older (especially long term players) have more decorum. Also in general (personal opinion over 8 years and several servers) is that the WOW community tries to be decent. Bring in the flood of players that came in to SWTOR, RIFT and the first month of GW2 and the WOW community will fall.


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